Solo Rpg Players: How often do you engage randomness for story needs?
#9
Sometimes I find it helpful to get a curve ball, especially if said curve ball actually helps line up the story. For example, an adventurer talks to a guide and then the random result reads something like... MYTHIC says Betrayal. Then it lines up to "The Guide is guiding us to an ambush".
Reply


Messages In This Thread
RE: Solo Rpg Players: How often do you engage randomness for story needs? - by Psyga315 - 05-02-2014, 11:45 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)