08-23-2015, 11:25 PM
So this Session I focused more on the Prophecy and Apocalyptic setting.
In my mind all the "mythical creatures" that you encounter (like the goblins) are actually mutants or evolution because of whatever happened to the world. Elves are more intelligent humans whose senses have evolved giving them a better brain and better sense of hearing and smell. I won't explain all but the catastrophe happened a really long time ago and society is different all around. Some areas are still like normal earth (similar to fallout games) where others have taken different approaches like turning into a medieval society ruled by a king or going as far back as falling into our primal instincts. This session i changed the theme to "Anachronistic". There are still the goblins and everything else but this will also help me adapt and tell things in the goblins' point of view.
(At this point Der is stealing the pouch)
Bloo makes it back from the swampland to the village walls. The gates are shut and Goblins stand on the walls.
"Hello!" says Bloo. "Can you let me in?"
Do the guards let him in?
(Somewhat Unlikely | 6[d10]) No, but...
No but the guards do say, "You haz gobcoins? If youz do mr.Jester I'll let you in but the Chief wants no enterers because of our missing goblins!"
Bloo takes off the jester hat and says, "I'm not jester I'm Bloo! Tell the chief I know where the missing goblins are."
Do they go tell the chief?
(50/50 | 8[d10]) Yes.
After a while of waiting the chief stands atop the gate. "You Bloo know where they are?"
Bloo nods. "They are in the swamplands! Jester chased me and ze slaves. You musts belives me!"
TN
16 = 11[d12]+5
Bloo's suckin' up score roll: 11
The chief yells, "You are a liar! Youz murdered Jester and many Goblins. Awayz with you before wez kill you!"
Does bloo leave?
(50/50 | 8[d10]) Yes.
Bloo's ears slope down as he sadly walks away knowing his brother is still inside. Now Bloo is on his own in the wasteland.
Meanwhile...
Der has just left the tent.
What does he do?
Bestow.
To the chief?
(50/50 | 2[d10]) No.
To who?
Aloof stellar cartographer.
Der goes to his old friend Grom... well Grom isn't his friend but Der considers him one. Grom is the map maker of the village and he is good at it! Some humans have even bought his maps! Being a cartographer in this time is very important as the lands change constantly. Der heads to his tent.
"Herro!" Der says as he enters Grom's tent.
Is grom there?
(50/50 | 1[d10]) No, and...
No and it seems as if he left! Most of his maps and tools are gone, his bedroll is gone and most of the food in his chest is missing.
Der checks to see if there are items Grom left behind.
Wand.
3 = 3[d6]
Barrel of toxic waste.
Axe.
Hmm... Der finds these. 'A goblin usually doesn't use a wand... why does Grom have one?'
TN for detecting magic properties.
14 = 9[d12]+5
Der cannot tell what kind of wand it is but he will keep it. Der also looks for some flasks or bottles. Does he find any?
(50/50 | 1[d10]) No, and...
No and a goblin enters the tent.
Cyborg.
"A goblin golem!" thinks Der. "What is this doing here?"
Does it attack?
(Likely | 10[d10]) Yes, and...
Yes and it is not alone,
4 = 4[d6]
There are 4 goblin golems in total! Der tries to run away with his new axe and wand.
16 = 12[d12]+4
TN
9 = 9[d12]
Der manages to run right past the slow golems. And he tries to hide
Der's sneakin' roll
5 = 2[d12]+3
Do the golems follow?
(Somewhat Unlikely | 6[d10]) No, but...
No but someone else notices Der run from the tent.
Do they approach?
(50/50 | 7[d10]) Yes.
They get close to Der who is now standing up trying to act normal. It is
Popular engineered human.
A human with many tools and other things. Der is confused. "Why is there a human in our village?"
Is the human hostile?
(50/50 | 10[d10]) Yes, and... +Twist: Emotional event / Changes the goal
Yes and all of a sudden Der realises that his village is burning. Der must no longer run from golems he must protect his village! The human walks closer and he is carrying a
Food.
Barrel of food!
Der will not let him take the village's food!
He runs up with his axe and attacks but misses.
The human throws the barrel of food at Der but Der dodges the barrel.
The human (average) pulls out a
Ammo (crossbow).
Crossbow! Does Der stay and fight?
(Somewhat Unlikely | 10[d10]) Yes, and...
Yes and he's not the only one fighting, he hears goblins behind him approaching to help!
Der charges again and swings with his axe but the axe is a new weapon so he's not used to it yet and misses.
The human steps back a few feet then launches a bolt at Der grazing his face with the bolt. (-1 wound but resisted with pointy point)
Der charges and attacks again but misses again.
Are the new goblins caught up yet?
(50/50 | 9[d10]) Yes. +Twist: Item / Ends the scene
Yes and the goblins run past Der swarming and killing the human. In the struggle a
10 = 10[d10]
Morning star falls out of the back pack of the human. The goblins continue to rampage humans but Der picks the very shiny morning star which takes two hands for him to hold. He names it, Shiny Killer!
He leaves his heavy stick behind to join in the defense of the village.
Meanwhile outside the swampland in the dead wasteland forest Bloo walks alone.
Leadership.
What does bloo do?
Arrive.
Where?
Necropolis.
Bloo walks into a large cemetery almost city like.
Are there any beings?
(50/50 | 7[d10]) Yes.
who?
Greedy ancient being.
(Wow perfect result)
Upon reaching the gate of the Cemetery a rotten looking humanoid stands at the checkpoint.
"Give me all your valuables and you may visit Necropolis, the city of the undead and the dead."
Bloo stares at him. What does Bloo do?
Release.
Bloo gets rid of his extra hat but still wears the Jester's hat and staff.
Does the being let him in?
(Somewhat Unlikely | 1[d10]) No, and...
No and he is angered. "Give me the staff and hat little one and you wont get hurt."
What does Bloo do?
Care.
Bloo surprisingly feels pity for the being and gives him the hat and staff. Now Bloo only has his loincloth.
Does the being let him in?
(Likely | 6[d10]) Yes, but... +Twist: PC / Alters the location
Yes but as Bloo enters the gate he is not in the cemetery he saw. he is
Filthy storage room.
Transported to a storage room!
Is it empty?
(50/50 | 6[d10]) Yes, but...
Yes but skeletons lay all around. Bloo heard of these storage rooms. Soon the slit on the door is opened and he hears
"We've got another one boss!"
Bloo realizes he is now a slave.
What does he do?
Control.
The brave bloo Stands up as he sees the captors enter his room.
He looks at them and says, "You would not dare touch a goblin of royal line! Woulds yous?"
TN
11 = 9[d12]+2
The captors ignore him and grab him tieing him with ropes. His captors are:
Attentive Jamaican performer.
Serious detective.
One Black Human and a man (human possibly) in a trench coat and hat.
What does bloo do?
Truce.
Bloo gives up struggling and waits to see where he is taken.
Where is he taken?
Frozen jail.
He feels the temperature get colder and soon he sees jail cells with many people and creatures in them. Soon they throw him in there and lock the door. Bloo is trapped.
So I ended it here because I needed a break. Now Bloo is trapped in a frozen jail while Der defends the village. I don't think that Anachronistic is the right genre I was wanting. I think I might try zombie apocolypse next. I did find it neat how the story changes with the genre change. Again leave feedback!
In my mind all the "mythical creatures" that you encounter (like the goblins) are actually mutants or evolution because of whatever happened to the world. Elves are more intelligent humans whose senses have evolved giving them a better brain and better sense of hearing and smell. I won't explain all but the catastrophe happened a really long time ago and society is different all around. Some areas are still like normal earth (similar to fallout games) where others have taken different approaches like turning into a medieval society ruled by a king or going as far back as falling into our primal instincts. This session i changed the theme to "Anachronistic". There are still the goblins and everything else but this will also help me adapt and tell things in the goblins' point of view.
(At this point Der is stealing the pouch)
Bloo makes it back from the swampland to the village walls. The gates are shut and Goblins stand on the walls.
"Hello!" says Bloo. "Can you let me in?"
Do the guards let him in?
(Somewhat Unlikely | 6[d10]) No, but...
No but the guards do say, "You haz gobcoins? If youz do mr.Jester I'll let you in but the Chief wants no enterers because of our missing goblins!"
Bloo takes off the jester hat and says, "I'm not jester I'm Bloo! Tell the chief I know where the missing goblins are."
Do they go tell the chief?
(50/50 | 8[d10]) Yes.
After a while of waiting the chief stands atop the gate. "You Bloo know where they are?"
Bloo nods. "They are in the swamplands! Jester chased me and ze slaves. You musts belives me!"
TN
16 = 11[d12]+5
Bloo's suckin' up score roll: 11
The chief yells, "You are a liar! Youz murdered Jester and many Goblins. Awayz with you before wez kill you!"
Does bloo leave?
(50/50 | 8[d10]) Yes.
Bloo's ears slope down as he sadly walks away knowing his brother is still inside. Now Bloo is on his own in the wasteland.
Meanwhile...
Der has just left the tent.
What does he do?
Bestow.
To the chief?
(50/50 | 2[d10]) No.
To who?
Aloof stellar cartographer.
Der goes to his old friend Grom... well Grom isn't his friend but Der considers him one. Grom is the map maker of the village and he is good at it! Some humans have even bought his maps! Being a cartographer in this time is very important as the lands change constantly. Der heads to his tent.
"Herro!" Der says as he enters Grom's tent.
Is grom there?
(50/50 | 1[d10]) No, and...
No and it seems as if he left! Most of his maps and tools are gone, his bedroll is gone and most of the food in his chest is missing.
Der checks to see if there are items Grom left behind.
Wand.
3 = 3[d6]
Barrel of toxic waste.
Axe.
Hmm... Der finds these. 'A goblin usually doesn't use a wand... why does Grom have one?'
TN for detecting magic properties.
14 = 9[d12]+5
Der cannot tell what kind of wand it is but he will keep it. Der also looks for some flasks or bottles. Does he find any?
(50/50 | 1[d10]) No, and...
No and a goblin enters the tent.
Cyborg.
"A goblin golem!" thinks Der. "What is this doing here?"
Does it attack?
(Likely | 10[d10]) Yes, and...
Yes and it is not alone,
4 = 4[d6]
There are 4 goblin golems in total! Der tries to run away with his new axe and wand.
16 = 12[d12]+4
TN
9 = 9[d12]
Der manages to run right past the slow golems. And he tries to hide
Der's sneakin' roll
5 = 2[d12]+3
Do the golems follow?
(Somewhat Unlikely | 6[d10]) No, but...
No but someone else notices Der run from the tent.
Do they approach?
(50/50 | 7[d10]) Yes.
They get close to Der who is now standing up trying to act normal. It is
Popular engineered human.
A human with many tools and other things. Der is confused. "Why is there a human in our village?"
Is the human hostile?
(50/50 | 10[d10]) Yes, and... +Twist: Emotional event / Changes the goal
Yes and all of a sudden Der realises that his village is burning. Der must no longer run from golems he must protect his village! The human walks closer and he is carrying a
Food.
Barrel of food!
Der will not let him take the village's food!
He runs up with his axe and attacks but misses.
The human throws the barrel of food at Der but Der dodges the barrel.
The human (average) pulls out a
Ammo (crossbow).
Crossbow! Does Der stay and fight?
(Somewhat Unlikely | 10[d10]) Yes, and...
Yes and he's not the only one fighting, he hears goblins behind him approaching to help!
Der charges again and swings with his axe but the axe is a new weapon so he's not used to it yet and misses.
The human steps back a few feet then launches a bolt at Der grazing his face with the bolt. (-1 wound but resisted with pointy point)
Der charges and attacks again but misses again.
Are the new goblins caught up yet?
(50/50 | 9[d10]) Yes. +Twist: Item / Ends the scene
Yes and the goblins run past Der swarming and killing the human. In the struggle a
10 = 10[d10]
Morning star falls out of the back pack of the human. The goblins continue to rampage humans but Der picks the very shiny morning star which takes two hands for him to hold. He names it, Shiny Killer!
He leaves his heavy stick behind to join in the defense of the village.
Meanwhile outside the swampland in the dead wasteland forest Bloo walks alone.
Leadership.
What does bloo do?
Arrive.
Where?
Necropolis.
Bloo walks into a large cemetery almost city like.
Are there any beings?
(50/50 | 7[d10]) Yes.
who?
Greedy ancient being.
(Wow perfect result)
Upon reaching the gate of the Cemetery a rotten looking humanoid stands at the checkpoint.
"Give me all your valuables and you may visit Necropolis, the city of the undead and the dead."
Bloo stares at him. What does Bloo do?
Release.
Bloo gets rid of his extra hat but still wears the Jester's hat and staff.
Does the being let him in?
(Somewhat Unlikely | 1[d10]) No, and...
No and he is angered. "Give me the staff and hat little one and you wont get hurt."
What does Bloo do?
Care.
Bloo surprisingly feels pity for the being and gives him the hat and staff. Now Bloo only has his loincloth.
Does the being let him in?
(Likely | 6[d10]) Yes, but... +Twist: PC / Alters the location
Yes but as Bloo enters the gate he is not in the cemetery he saw. he is
Filthy storage room.
Transported to a storage room!
Is it empty?
(50/50 | 6[d10]) Yes, but...
Yes but skeletons lay all around. Bloo heard of these storage rooms. Soon the slit on the door is opened and he hears
"We've got another one boss!"
Bloo realizes he is now a slave.
What does he do?
Control.
The brave bloo Stands up as he sees the captors enter his room.
He looks at them and says, "You would not dare touch a goblin of royal line! Woulds yous?"
TN
11 = 9[d12]+2
The captors ignore him and grab him tieing him with ropes. His captors are:
Attentive Jamaican performer.
Serious detective.
One Black Human and a man (human possibly) in a trench coat and hat.
What does bloo do?
Truce.
Bloo gives up struggling and waits to see where he is taken.
Where is he taken?
Frozen jail.
He feels the temperature get colder and soon he sees jail cells with many people and creatures in them. Soon they throw him in there and lock the door. Bloo is trapped.
So I ended it here because I needed a break. Now Bloo is trapped in a frozen jail while Der defends the village. I don't think that Anachronistic is the right genre I was wanting. I think I might try zombie apocolypse next. I did find it neat how the story changes with the genre change. Again leave feedback!