Some months back I started soloing a simple, three-page, micro-, low-sci-fi RPG, called 2400, specifically the “Cosmic Highway” module.
Info on the system is here if you're interested.
Character
Captain Collin Acker
Gender: Male
Race: Human
Origin: Downsider (Planet-side origin. Grew up in northern USA on Canadian border. Worked on both Earth and moon bases.)
Description:
Age 52
5' 9"
189 lbs
Crew Attire:
Racing Firesuit
Skills:
Persuasion (d8)
Intimidation (d8)
Shooting (d10)
Reading People (d8)
Items:
Commlink
Battle Armor (can break 3x) - 2 creds
Ship
Name: "Restless"
Ship Systems:
Other Crew
- Pilot: Iyer (male)
- Doctor: Black (male)
- Engineer: Haak (female)
Crew Patch:
Flaming Rocket
Crew Attire:
Faded racing firesuit
==
Do we have more than just the 4 of us?
(Unlikely | 3[d10]) No
8 = 8[d20]
Current Job Info
Roll d6 to try to find a job. Spend ₡1 to re-roll.
1–2 Nothing. Roll on “Ship problems.”
3–4 Found a job, but roll on “Ship problems.”
5–6 Choose between 2 jobs.
6 = 6[d6]
Ooo nice. Choose between two jobs.
Rolling on job chart:
8 = 8[d20]
6 = 6[d20]
(8) Mine a certain asteroid for mysterious ore
(6) Investigate inexplicably abandoned station
I'll choose the second one. Sounds interesting.
8 = 8[d20]
Location:
Draugr, low-G pulsar planet, odd structures
Does the planet have an atmosphere?
(Unlikely | 4[d10]) No
1 = 1[d20]
Twists:
Bonus if you get it done quietly
There you go! Next, on to the game. Enjoy!
Info on the system is here if you're interested.
- https://jasontocci.itch.io/2400/devlog/1...ighway-v10
- https://www.drivethrurpg.com/product/335...ic-Highway
Character
Captain Collin Acker
Gender: Male
Race: Human
Origin: Downsider (Planet-side origin. Grew up in northern USA on Canadian border. Worked on both Earth and moon bases.)
Description:
Age 52
5' 9"
189 lbs
Crew Attire:
Racing Firesuit
Skills:
Persuasion (d8)
Intimidation (d8)
Shooting (d10)
Reading People (d8)
Items:
Commlink
Battle Armor (can break 3x) - 2 creds
Ship
Name: "Restless"
Ship Systems:
- COMMS: Hail nearby ships and relay communications with away teams
- CRAFTS: Escape pod fits 4, emits tachyon distress beacon.
- EQUIPMENT: Includes vac suits for the entire crew. (UPGRADE Armory - Bulky rifles, stun batons)
- HULL ARMOR: Break harmlessly for defense.
- JUMP DRIVE: Required for interstellar travel.
- SENSORS: Discern between large objects in nearby space.
- SPACES: Includes bridge, cargo hold, barracks, galley, life support.
- SUB-LIGHT DRIVE: Suitable for slow burn in space.
- WEAPONS: Standard defense turrets are only useful for deflecting asteroids and torpedoes.
Other Crew
- Pilot: Iyer (male)
- Doctor: Black (male)
- Engineer: Haak (female)
Crew Patch:
Flaming Rocket
Crew Attire:
Faded racing firesuit
==
Do we have more than just the 4 of us?
(Unlikely | 3[d10]) No
8 = 8[d20]
Current Job Info
Roll d6 to try to find a job. Spend ₡1 to re-roll.
1–2 Nothing. Roll on “Ship problems.”
3–4 Found a job, but roll on “Ship problems.”
5–6 Choose between 2 jobs.
6 = 6[d6]
Ooo nice. Choose between two jobs.
Rolling on job chart:
8 = 8[d20]
6 = 6[d20]
(8) Mine a certain asteroid for mysterious ore
(6) Investigate inexplicably abandoned station
I'll choose the second one. Sounds interesting.
8 = 8[d20]
Location:
Draugr, low-G pulsar planet, odd structures
Does the planet have an atmosphere?
(Unlikely | 4[d10]) No
1 = 1[d20]
Twists:
Bonus if you get it done quietly
There you go! Next, on to the game. Enjoy!
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