Creating interesting squads/crews/parties
#3
That's a great point about the other tools. I'll try them out and see how they fit into the flow. One reason I was trying to stick to yes/no is that I find it flows so flawlessly with my style of playing/writing. When I add too many rules (see the second AP for Overland to understand what I mean) I feel it pulls me out of the exercise. That said, I want to give it a go and try some of these other methods.

Thanks for the ideas!
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RE: Creating interesting squads/crews/parties - by Codexier - 05-08-2013, 11:24 AM

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