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		<title><![CDATA[RPG Solo Forums - All Forums]]></title>
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		<pubDate>Tue, 12 May 2026 13:18:47 +0000</pubDate>
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			<title><![CDATA[Thanksgiving 2025 - One Page Holiday]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Thanksgiving-2025-One-Page-Holiday</link>
			<pubDate>Wed, 26 Nov 2025 20:10:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
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			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I was looking for a nice, relaxing, short game to play and post for Thanksgiving this year.  What I found instead was <span style="font-style: italic;" class="mycode_i"><a href="https://mkirin.itch.io/one-page-holiday" target="_blank" rel="noopener" class="mycode_url">One Page Holiday</a></span> by M. Kirin.</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">One Page Holiday</span> is a drawing game where you are trying to escape a holiday-themed killer who is stalking you in your dreams (<span style="font-style: italic;" class="mycode_i">nightmares</span>). Throughout the game, you will be creating a collage of your encounters based on randomly generated prompts.  Let's get started!</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Starting with a blank letter-size sheet of paper, I pick a number between 1 and 6 and write it in a box in the middle of the page.  This is my Lucky Number. I chose 3, for the trinity.  Whenever I roll it, I draw a <span style="font-style: italic;" class="mycode_i">Symbol of Luck </span>on<span style="font-style: italic;" class="mycode_i"> </span>my page.  I can choose whatever I want for this symbol, and I choose a cross.</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I start the game with one Symbol. Whenever I am prompted to X a Luck, I cross out a Symbol.  If I accidentally write over something that I already drew on my page, I cross out a Symbol. If I want to change the number I roll by 1, I can cross out a Symbol of Luck to do so.  If I ever need to X a Luck but don't have a Symbol available . . . Well, that's something I'd rather not think about.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCmKdqqOTDQ9AjsDBOb3cL2EvUAKwP3S0c94DW9yNIhtBaQd5j5i27EgrHarKANgrrlNDzcKN4q_VQCsAR5PhafhRllLB9sjPjIakvSquUo3JZEenkgriDL2f9EoGSjNfgqr9wszpGxSkX1vtyFEXdgm9GHpNn_SN6C4twP08G82aymumRozqjChCOOWw/w400-h291/Start.jpg" loading="lazy"  width="400" height="291" alt="[Image: Start.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Next, I create my character by rolling two d6 dice (all rolls will be with a d6).  The premise of the game is that my character has a flaw, and this roll will determine what it is. 4: I Lied . . .   1: About the end of the world.   Okay, I can have fun with this.  I'm a member of a doomsday cult. I need to write this on my page.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeoTH1If2arAK7vk_9TAnEET1Gt5JUtHiEuC2Y2XmvH8KQ57Ggl58jWwSvSB16E_7ZeSfsu8n1jDxBdYsPvS-u50b8D21X4XCoT45UXhJHgBCNCBqCnt4qcJ7Wtt6x9AmhWhrw21Y2wlGSnTLpyMCGfCgHq7tY_yvsxHTvVd3bSoj3pDFGf1ua9JMhvuQ/w400-h153/character.jpg" loading="lazy"  width="400" height="153" alt="[Image: character.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I don't think this needs to be said, but I think it's clear from scripture that if Jesus didn't know when the world would end (Matt. 24:36), we won't either . . . nor does my pastor.</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Finally, I need to create the killer, also known as the <span style="font-style: italic;" class="mycode_i">Spirit of Thanksgiving</span>.  Referring to the correct month (November), I roll one die for their mask or disguise (6: Turkey) and one for their weapon (3: Knife and fork).  Turn the page around and draw the killer.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvexJLSEdFnHDMIycyNEislQIGg91-u1egm8KDqQzjvyBmNoiSkQ8VWzwK4pp4tFHVfiF8m-SsUMjk3Rxb0363EIWtnr7UHriUnxDWS9QPzN5M3cgmP31HBmlyRqVhs4rfOMrW3EPcYiqj9nfpqHjMXG8MncRq-KjLR27pT2IxZ2QlblxLGKf6dtSYKZQ/w129-h200/spirit.jpg" loading="lazy"  width="129" height="200" alt="[Image: spirit.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I fall asleep and enter the spirit realm.  On the page, I write down my last thought before going to sleep.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrq3Gs0UiKCJ0gmvgPfYSbVzr5Hh92fgjLaEBh3_jFeQganOozPQDugME4gefBH3wqsSRowAidXwXRQyO5KKiwK2Ad-9zOFHnHMl7_AI_JAwbZQQlEDLUkyZ8sauanG8uJpJgxNPvNw17gDLNc9ITVchQVvI5zFFYDWNa0UrS8J726xzBLpWlZEuYMitE/w262-h165/Last%20Words.jpg" loading="lazy"  width="262" height="165" alt="[Image: Last%20Words.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">From now on, I roll a die, write the number in the margin of my page, read the prompt, and draw/write what it tells me to.</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[5] You dream of the ruins of humanity. There is no life in sight. Everything is eerily quiet. Inside an abandoned building, you find boxes upon boxes of holiday decorations. In marker, overdraw a large box the size of your hand. </span></span>(I made a fist to make it smaller.)</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6tSQYvdOm9PLtI5lTq9de17riwJcfbHUZNvCV_7wlQmUMrLunJSfYNGslUmcRX0HitGZBNRVguG7_M0D_DsluE-criPJsjqWeWvsZlRhuzix5TRrN6DNw9DOYBMiQv2U778cqOKcQQNTCAxX-j0KgYjiELDUr1qIpn7qqiXH76c0MsECM5S3TCJGVyTA/w193-h200/5.jpg" loading="lazy"  width="193" height="200" alt="[Image: 5.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[6] X one luck. You fight back against the Spirit—and you’re hurt! Roll 1d6, then in red draw that many splotches of blood.</span></span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhILxrI9grAzFPzY3lAc3J5Pva_oIxz-usa5ob4xNlXmtvUzKFAfg4oReWHP-isqJVkpCHpAydLvoTM2vU7I-sSd5C1bDDqrjM0kfe_l1Ipxs_lFE5f1IGVtvttk2UtF5IYZpqpcXnRaEx7pgoQfYBoW8OCrI4_ODnloZCatjzaTnL9HNquVySEzS4Z8Y4/w400-h313/6.jpg" loading="lazy"  width="400" height="313" alt="[Image: 6.jpg]" class="mycode_img" /></span></a></span></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[3] You dream of yourself outside a house. You look through the window to find people in hoods standing in a circle. Slowly, one of them turns to see you. In marker, overdraw a cross that spans the entire page.  </span></span>(I rolled a three, so I draw another<span style="font-style: italic;" class="mycode_i"> Symbol of Luck</span> cross. Also, this prompt instructs me to "overdraw".  Whenever I am told to "overdraw" or "overwrite", I can cross over a previous item without having to X out a Luck.)<br />
</span><br />
</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmQwLtoLGgFUQDc31NNZB_iz5kIT7a_VwODXUKmmnN__fYzs2bF5lZIJLTXH-kId950ckBLlk110CAzAj8eU9OvgA2gQTQpKKh-uognEYLnto_B4f-HmzI1yFlawNLtSULPEMvD-o3jT3np6UE5sFfsCwutXr3fGZes7IJe9_ej0AM8cPCNADwKud4vqs/w320-h282/3.jpg" loading="lazy"  width="320" height="282" alt="[Image: 3.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[4] You dream of being trapped inside a box. You cannot breathe. You panic. You are afraid—and yet, this feels like a fitting punishment for someone like you. Draw a long box and then fill it with your thoughts.</span> </span>(Fun fact: This is one of my greatest fears.)</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjngEfCtBTc0YWcSEke74m01sWEzyfw08MCN0uRPirNiMDM7-NYz6ieFY659rDRMX7m4EYmobkmqzhPLj-4qSKtFN_j-itiymQwHZ223v09NMyy0J85j4EAz070R0o7_AUCefGFua1TEvO6rU2ziuOFK0nSSkA3eBSunGCn5TobegTzl28cpIq2UU3eNXE/w320-h158/4.jpg" loading="lazy"  width="320" height="158" alt="[Image: 4.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">In retrospect, I missed a great opportunity here to relate my thought to my character's flaw.  "The world is actually ending . . . for ME!"</span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[2] You dream of the perfect holiday with family and friends… until something tragic or simply horrible happens. Write or draw what ruined this holiday for you.</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHc86JqlsaWodChvIJU4pbNVbMEJneIHq8YPE2ObYtfZDJnfRM_KeYz4PQy9CWeETuuHbhcBU9qWKg8fJ4hCDgTwlzHwdA-a7uAK98D8LWrweewqg6XUCOzJ8hxGZcWc6f22ZEw7Fxqd9gJRdkZb6KmjT3m1ymEGczLD-Aem3CedQz9AHTeMqtt3Yqbl8/w247-h176/2.jpg" loading="lazy"  width="247" height="176" alt="[Image: 2.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">A few things happen on this next roll.  I roll a 6. Since I've already rolled a six, I add a 6 and read [66]. That prompt doesn't thrill me, so I X my last </span><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color">Symbol of Luck</span></span><span style="color: #000000;" class="mycode_color"> and drop the roll down to 5.  This is my second 5 of the game, so I read [55].</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[55] You dream of the wasteland. You spot another survivor in the distance, you run to them—only to see them die at the hands of the Spirit. Using your non-dominant hand and in red, write the dying words of that survivor.</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlJ80KYlWPwZ-UwC_ROT9tavgy24qh5TcNbB8Gs2nTH3pwnsOQNcrxK0i_ImLIHkByVVrJziRRUMyeEEQKVgLSldw-yhyYr13xeEbgc8LtQqrbwsoV_6MDRaU71hIt_B4mrGeVF0M4yU0Mnr-8BgCIja5lhEkjUgwwWfCIKLRkcXqYTDN-uocdWsZSQMw/w246-h191/55.jpg" loading="lazy"  width="246" height="191" alt="[Image: 55.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[22] Everywhere you go you see the holiday. Everyone is happy and celebrating—but you can’t handle seeing it. In marker, overdraw a symbol of this holiday; making sure it’s as big as your hand. </span></span>(Second 2 and I can overdraw.)</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC9Mp016jHPXfISLc0KtXi1N5AmG2VduQA3uLzYv2qJxBUfvyTto8JO2ri5OhHlg8HeVnC39QSrvMzF5ngwiVIVJGBRKTcXd7fRXtfnjF_vY_8i6fi9aJCX0aM4rS1IXsKbzWMF406Wr3b1_s0OkeEY2V47iemwa-vpUWmHtWcPPBXIazd4gqZIxgP_7Y/w320-h217/22.jpg" loading="lazy"  width="320" height="217" alt="[Image: 22.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[555] The person you love most is dying in your arms. In their final breath, they warn you that you must kill the Spirit or else everything will end. In marker, draw the only weapon that can kill the Spirit.</span></span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOUf8TqEklhVOiF2KcUlhx48B1cujulIh2mZrq6Arhh-dvoNG3EOw5Jk9o0sAt_DTlOjhvmdZ3hZaepcYR1fss21sYuQZ3QfwIgFkp-MZp6CZr_WvsEf1sGcZeFzciVSlemClXi6CtcqlnPFJCHL_WqMETOWfTw9IZHzozpIxC64L9dzR9DhK58ZS42c/w174-h180/555.jpg" loading="lazy"  width="174" height="180" alt="[Image: 555.jpg]" class="mycode_img" /></a></span></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[5555] </span></span>(I know what die to grab if I ever need to roll a 5.) <span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">In search of the weapon to kill the Spirit, you dream of a bunker. You see a clock ticking down with no way to stop it. Time is running out. The end of the world is coming. In red, draw the countdown clock or write how much time you have left. </span></span><br />
</span><br />
</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgurqg58pHh6YlklA6uL7mWaIZw9w4-0bcy-oqxfmvbGQItyERsGQCzWAS1rPabHverpT7LuQnScaZ4pa4IdXbDGBs-M3HPmrznSW8jwE7n-YYjhFjNQL9L2qmAUHaLKY9FaQBOqDVEt_PHUvhoORneDJxYiuh3wgn8PLqWA_-xx929C3aw8dA1OBaeyfY/w162-h250/5555.jpg" loading="lazy"  width="162" height="250" alt="[Image: 5555.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[44] No matter how far you run, you relive your failures and mistakes one after another. The Spirit appears suddenly, walking you into a corner. Overdraw a large circle on one corner of the page.</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2bpLtVTPRF18HHFTQ4BuwZOARLg6JmRA3D2BBUhyzlzpzi1wnPfIBAyhr4ofxN514qldedYkieXTtVNHzgJ5TMkii9OOnwI_iGSLpfCUz4g2zAfN-oPRUO9ugT4JuUrodNXGU7SghiS4kusMHAYPcWhj0hg2WtE3xUH_oLt8JrRCS5qh22FcEEY5-Hk/w246-h185/44.jpg" loading="lazy"  width="246" height="185" alt="[Image: 44.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color">[444] The Spirit catches you and takes you into a dream filled with endless torture. They hurt you over and over. Using your non-dominant hand, write the words that escape your lips in between cries of pain.</span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2ms_OIwyzhAoRNSXbodElZ2YkZYJXKjvUA6c-qB0Y36hyympq9d8uT1-vuxly0MgKRBOyba8M-FKqjmBoEmHDaxH7S_LplrKVKo-kbWZYxkUwNuhaRDI1Z27p7yQHG-9831kfCcSJJu3HX9OKfAeblkOEVi-WyubdaZoAcX8dNq3zVUUHwl8dBQXnBw/w270-h188/444.jpg" loading="lazy"  width="270" height="188" alt="[Image: 444.jpg]" class="mycode_img" /></a></span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[55555 – Apocalypse End] You failed to stop the Spirit and your nightmare is about to become reality. You wake up to a world engulfed in chaos. What ended life as you knew it? Roll 1d6: (5) Creatures from beyond the darkness of space invaded.  You are not dead. Not yet. In red, overwrite or overdraw what you see now: at the beginning of the end.</span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-ZPntYJhhX73q20jAfJNUPzfGJRo2CvCwXliaaMh-el11soTk3_qzF6ze5N0PHKU9NkdG7XDtylNIsNKV_xMqjn8AhqWcN-wTgiSB403JjLdXn1nE7CQiz7iDoEZwUAWOpSOtGRVt6kGPMysurlCGDMDuoIeQX2gLipMTj7SmeG_B_uNXv1JKjv6v_w/w264-h258/55555.jpg" loading="lazy"  width="264" height="258" alt="[Image: 55555.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">And here is the full collage, turned one way, then the other.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjUPzdXRF3KhTXuXxBSUKNgWdTK3-I_OXB-svHbt4Dpl_ycHRWlXCJfEFFiiJ_ktfew-Dgkkr1VuS4zvKuTwJaw_NFqpGFtIZbekVa0BzJEf8PIvAI_3-0ldGWE4GozdVY7rOyCuoJFozyTHu6vy3w9pROkVwP7SVOpxWOnXlLQslTfG0H9wbARM51zg4/w400-h309/End1.jpg" loading="lazy"  width="400" height="309" alt="[Image: End1.jpg]" class="mycode_img" /></a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"> </a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZnORMOfjPzEr5CraJZYJPt983kJX2fpZ1eOn5erow2kM5rnszH_uCBlETsd3tSybUTe-AmCs3jCQrvw7a_lW8T4EEpK7yZf9tO7j1fP2vtpDrmob7mVBdVt9haA8YiUBC0Og2pFDjXhaMR8JR6Ao0x7EAZ1xpKU5DBB6bNbuTDKrhEX0zoCsPN-KOvwU/w400-h313/End2.jpg" loading="lazy"  width="400" height="313" alt="[Image: End2.jpg]" class="mycode_img" /></a><br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Happy Thanksgiving!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">_______________</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Philippians 4:5b-6</span></span></span></div>
</div>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I was looking for a nice, relaxing, short game to play and post for Thanksgiving this year.  What I found instead was <span style="font-style: italic;" class="mycode_i"><a href="https://mkirin.itch.io/one-page-holiday" target="_blank" rel="noopener" class="mycode_url">One Page Holiday</a></span> by M. Kirin.</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">One Page Holiday</span> is a drawing game where you are trying to escape a holiday-themed killer who is stalking you in your dreams (<span style="font-style: italic;" class="mycode_i">nightmares</span>). Throughout the game, you will be creating a collage of your encounters based on randomly generated prompts.  Let's get started!</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Starting with a blank letter-size sheet of paper, I pick a number between 1 and 6 and write it in a box in the middle of the page.  This is my Lucky Number. I chose 3, for the trinity.  Whenever I roll it, I draw a <span style="font-style: italic;" class="mycode_i">Symbol of Luck </span>on<span style="font-style: italic;" class="mycode_i"> </span>my page.  I can choose whatever I want for this symbol, and I choose a cross.</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I start the game with one Symbol. Whenever I am prompted to X a Luck, I cross out a Symbol.  If I accidentally write over something that I already drew on my page, I cross out a Symbol. If I want to change the number I roll by 1, I can cross out a Symbol of Luck to do so.  If I ever need to X a Luck but don't have a Symbol available . . . Well, that's something I'd rather not think about.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCmKdqqOTDQ9AjsDBOb3cL2EvUAKwP3S0c94DW9yNIhtBaQd5j5i27EgrHarKANgrrlNDzcKN4q_VQCsAR5PhafhRllLB9sjPjIakvSquUo3JZEenkgriDL2f9EoGSjNfgqr9wszpGxSkX1vtyFEXdgm9GHpNn_SN6C4twP08G82aymumRozqjChCOOWw/w400-h291/Start.jpg" loading="lazy"  width="400" height="291" alt="[Image: Start.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Next, I create my character by rolling two d6 dice (all rolls will be with a d6).  The premise of the game is that my character has a flaw, and this roll will determine what it is. 4: I Lied . . .   1: About the end of the world.   Okay, I can have fun with this.  I'm a member of a doomsday cult. I need to write this on my page.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeoTH1If2arAK7vk_9TAnEET1Gt5JUtHiEuC2Y2XmvH8KQ57Ggl58jWwSvSB16E_7ZeSfsu8n1jDxBdYsPvS-u50b8D21X4XCoT45UXhJHgBCNCBqCnt4qcJ7Wtt6x9AmhWhrw21Y2wlGSnTLpyMCGfCgHq7tY_yvsxHTvVd3bSoj3pDFGf1ua9JMhvuQ/w400-h153/character.jpg" loading="lazy"  width="400" height="153" alt="[Image: character.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I don't think this needs to be said, but I think it's clear from scripture that if Jesus didn't know when the world would end (Matt. 24:36), we won't either . . . nor does my pastor.</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Finally, I need to create the killer, also known as the <span style="font-style: italic;" class="mycode_i">Spirit of Thanksgiving</span>.  Referring to the correct month (November), I roll one die for their mask or disguise (6: Turkey) and one for their weapon (3: Knife and fork).  Turn the page around and draw the killer.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvexJLSEdFnHDMIycyNEislQIGg91-u1egm8KDqQzjvyBmNoiSkQ8VWzwK4pp4tFHVfiF8m-SsUMjk3Rxb0363EIWtnr7UHriUnxDWS9QPzN5M3cgmP31HBmlyRqVhs4rfOMrW3EPcYiqj9nfpqHjMXG8MncRq-KjLR27pT2IxZ2QlblxLGKf6dtSYKZQ/w129-h200/spirit.jpg" loading="lazy"  width="129" height="200" alt="[Image: spirit.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I fall asleep and enter the spirit realm.  On the page, I write down my last thought before going to sleep.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrq3Gs0UiKCJ0gmvgPfYSbVzr5Hh92fgjLaEBh3_jFeQganOozPQDugME4gefBH3wqsSRowAidXwXRQyO5KKiwK2Ad-9zOFHnHMl7_AI_JAwbZQQlEDLUkyZ8sauanG8uJpJgxNPvNw17gDLNc9ITVchQVvI5zFFYDWNa0UrS8J726xzBLpWlZEuYMitE/w262-h165/Last%20Words.jpg" loading="lazy"  width="262" height="165" alt="[Image: Last%20Words.jpg]" class="mycode_img" /></a></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">From now on, I roll a die, write the number in the margin of my page, read the prompt, and draw/write what it tells me to.</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[5] You dream of the ruins of humanity. There is no life in sight. Everything is eerily quiet. Inside an abandoned building, you find boxes upon boxes of holiday decorations. In marker, overdraw a large box the size of your hand. </span></span>(I made a fist to make it smaller.)</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6tSQYvdOm9PLtI5lTq9de17riwJcfbHUZNvCV_7wlQmUMrLunJSfYNGslUmcRX0HitGZBNRVguG7_M0D_DsluE-criPJsjqWeWvsZlRhuzix5TRrN6DNw9DOYBMiQv2U778cqOKcQQNTCAxX-j0KgYjiELDUr1qIpn7qqiXH76c0MsECM5S3TCJGVyTA/w193-h200/5.jpg" loading="lazy"  width="193" height="200" alt="[Image: 5.jpg]" class="mycode_img" /></a></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[6] X one luck. You fight back against the Spirit—and you’re hurt! Roll 1d6, then in red draw that many splotches of blood.</span></span></span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhILxrI9grAzFPzY3lAc3J5Pva_oIxz-usa5ob4xNlXmtvUzKFAfg4oReWHP-isqJVkpCHpAydLvoTM2vU7I-sSd5C1bDDqrjM0kfe_l1Ipxs_lFE5f1IGVtvttk2UtF5IYZpqpcXnRaEx7pgoQfYBoW8OCrI4_ODnloZCatjzaTnL9HNquVySEzS4Z8Y4/w400-h313/6.jpg" loading="lazy"  width="400" height="313" alt="[Image: 6.jpg]" class="mycode_img" /></span></a></span></span></span></span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[3] You dream of yourself outside a house. You look through the window to find people in hoods standing in a circle. Slowly, one of them turns to see you. In marker, overdraw a cross that spans the entire page.  </span></span>(I rolled a three, so I draw another<span style="font-style: italic;" class="mycode_i"> Symbol of Luck</span> cross. Also, this prompt instructs me to "overdraw".  Whenever I am told to "overdraw" or "overwrite", I can cross over a previous item without having to X out a Luck.)<br />
</span><br />
</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmQwLtoLGgFUQDc31NNZB_iz5kIT7a_VwODXUKmmnN__fYzs2bF5lZIJLTXH-kId950ckBLlk110CAzAj8eU9OvgA2gQTQpKKh-uognEYLnto_B4f-HmzI1yFlawNLtSULPEMvD-o3jT3np6UE5sFfsCwutXr3fGZes7IJe9_ej0AM8cPCNADwKud4vqs/w320-h282/3.jpg" loading="lazy"  width="320" height="282" alt="[Image: 3.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[4] You dream of being trapped inside a box. You cannot breathe. You panic. You are afraid—and yet, this feels like a fitting punishment for someone like you. Draw a long box and then fill it with your thoughts.</span> </span>(Fun fact: This is one of my greatest fears.)</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjngEfCtBTc0YWcSEke74m01sWEzyfw08MCN0uRPirNiMDM7-NYz6ieFY659rDRMX7m4EYmobkmqzhPLj-4qSKtFN_j-itiymQwHZ223v09NMyy0J85j4EAz070R0o7_AUCefGFua1TEvO6rU2ziuOFK0nSSkA3eBSunGCn5TobegTzl28cpIq2UU3eNXE/w320-h158/4.jpg" loading="lazy"  width="320" height="158" alt="[Image: 4.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">In retrospect, I missed a great opportunity here to relate my thought to my character's flaw.  "The world is actually ending . . . for ME!"</span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[2] You dream of the perfect holiday with family and friends… until something tragic or simply horrible happens. Write or draw what ruined this holiday for you.</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHc86JqlsaWodChvIJU4pbNVbMEJneIHq8YPE2ObYtfZDJnfRM_KeYz4PQy9CWeETuuHbhcBU9qWKg8fJ4hCDgTwlzHwdA-a7uAK98D8LWrweewqg6XUCOzJ8hxGZcWc6f22ZEw7Fxqd9gJRdkZb6KmjT3m1ymEGczLD-Aem3CedQz9AHTeMqtt3Yqbl8/w247-h176/2.jpg" loading="lazy"  width="247" height="176" alt="[Image: 2.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">A few things happen on this next roll.  I roll a 6. Since I've already rolled a six, I add a 6 and read [66]. That prompt doesn't thrill me, so I X my last </span><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color">Symbol of Luck</span></span><span style="color: #000000;" class="mycode_color"> and drop the roll down to 5.  This is my second 5 of the game, so I read [55].</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[55] You dream of the wasteland. You spot another survivor in the distance, you run to them—only to see them die at the hands of the Spirit. Using your non-dominant hand and in red, write the dying words of that survivor.</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlJ80KYlWPwZ-UwC_ROT9tavgy24qh5TcNbB8Gs2nTH3pwnsOQNcrxK0i_ImLIHkByVVrJziRRUMyeEEQKVgLSldw-yhyYr13xeEbgc8LtQqrbwsoV_6MDRaU71hIt_B4mrGeVF0M4yU0Mnr-8BgCIja5lhEkjUgwwWfCIKLRkcXqYTDN-uocdWsZSQMw/w246-h191/55.jpg" loading="lazy"  width="246" height="191" alt="[Image: 55.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[22] Everywhere you go you see the holiday. Everyone is happy and celebrating—but you can’t handle seeing it. In marker, overdraw a symbol of this holiday; making sure it’s as big as your hand. </span></span>(Second 2 and I can overdraw.)</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC9Mp016jHPXfISLc0KtXi1N5AmG2VduQA3uLzYv2qJxBUfvyTto8JO2ri5OhHlg8HeVnC39QSrvMzF5ngwiVIVJGBRKTcXd7fRXtfnjF_vY_8i6fi9aJCX0aM4rS1IXsKbzWMF406Wr3b1_s0OkeEY2V47iemwa-vpUWmHtWcPPBXIazd4gqZIxgP_7Y/w320-h217/22.jpg" loading="lazy"  width="320" height="217" alt="[Image: 22.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[555] The person you love most is dying in your arms. In their final breath, they warn you that you must kill the Spirit or else everything will end. In marker, draw the only weapon that can kill the Spirit.</span></span></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOUf8TqEklhVOiF2KcUlhx48B1cujulIh2mZrq6Arhh-dvoNG3EOw5Jk9o0sAt_DTlOjhvmdZ3hZaepcYR1fss21sYuQZ3QfwIgFkp-MZp6CZr_WvsEf1sGcZeFzciVSlemClXi6CtcqlnPFJCHL_WqMETOWfTw9IZHzozpIxC64L9dzR9DhK58ZS42c/w174-h180/555.jpg" loading="lazy"  width="174" height="180" alt="[Image: 555.jpg]" class="mycode_img" /></a></span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[5555] </span></span>(I know what die to grab if I ever need to roll a 5.) <span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">In search of the weapon to kill the Spirit, you dream of a bunker. You see a clock ticking down with no way to stop it. Time is running out. The end of the world is coming. In red, draw the countdown clock or write how much time you have left. </span></span><br />
</span><br />
</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgurqg58pHh6YlklA6uL7mWaIZw9w4-0bcy-oqxfmvbGQItyERsGQCzWAS1rPabHverpT7LuQnScaZ4pa4IdXbDGBs-M3HPmrznSW8jwE7n-YYjhFjNQL9L2qmAUHaLKY9FaQBOqDVEt_PHUvhoORneDJxYiuh3wgn8PLqWA_-xx929C3aw8dA1OBaeyfY/w162-h250/5555.jpg" loading="lazy"  width="162" height="250" alt="[Image: 5555.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">[44] No matter how far you run, you relive your failures and mistakes one after another. The Spirit appears suddenly, walking you into a corner. Overdraw a large circle on one corner of the page.</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2bpLtVTPRF18HHFTQ4BuwZOARLg6JmRA3D2BBUhyzlzpzi1wnPfIBAyhr4ofxN514qldedYkieXTtVNHzgJ5TMkii9OOnwI_iGSLpfCUz4g2zAfN-oPRUO9ugT4JuUrodNXGU7SghiS4kusMHAYPcWhj0hg2WtE3xUH_oLt8JrRCS5qh22FcEEY5-Hk/w246-h185/44.jpg" loading="lazy"  width="246" height="185" alt="[Image: 44.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="color: #dd209f;" class="mycode_color">[444] The Spirit catches you and takes you into a dream filled with endless torture. They hurt you over and over. Using your non-dominant hand, write the words that escape your lips in between cries of pain.</span></span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2ms_OIwyzhAoRNSXbodElZ2YkZYJXKjvUA6c-qB0Y36hyympq9d8uT1-vuxly0MgKRBOyba8M-FKqjmBoEmHDaxH7S_LplrKVKo-kbWZYxkUwNuhaRDI1Z27p7yQHG-9831kfCcSJJu3HX9OKfAeblkOEVi-WyubdaZoAcX8dNq3zVUUHwl8dBQXnBw/w270-h188/444.jpg" loading="lazy"  width="270" height="188" alt="[Image: 444.jpg]" class="mycode_img" /></a></span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">[55555 – Apocalypse End] You failed to stop the Spirit and your nightmare is about to become reality. You wake up to a world engulfed in chaos. What ended life as you knew it? Roll 1d6: (5) Creatures from beyond the darkness of space invaded.  You are not dead. Not yet. In red, overwrite or overdraw what you see now: at the beginning of the end.</span></span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-ZPntYJhhX73q20jAfJNUPzfGJRo2CvCwXliaaMh-el11soTk3_qzF6ze5N0PHKU9NkdG7XDtylNIsNKV_xMqjn8AhqWcN-wTgiSB403JjLdXn1nE7CQiz7iDoEZwUAWOpSOtGRVt6kGPMysurlCGDMDuoIeQX2gLipMTj7SmeG_B_uNXv1JKjv6v_w/w264-h258/55555.jpg" loading="lazy"  width="264" height="258" alt="[Image: 55555.jpg]" class="mycode_img" /></a></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">And here is the full collage, turned one way, then the other.</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjUPzdXRF3KhTXuXxBSUKNgWdTK3-I_OXB-svHbt4Dpl_ycHRWlXCJfEFFiiJ_ktfew-Dgkkr1VuS4zvKuTwJaw_NFqpGFtIZbekVa0BzJEf8PIvAI_3-0ldGWE4GozdVY7rOyCuoJFozyTHu6vy3w9pROkVwP7SVOpxWOnXlLQslTfG0H9wbARM51zg4/w400-h309/End1.jpg" loading="lazy"  width="400" height="309" alt="[Image: End1.jpg]" class="mycode_img" /></a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"> </a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><a href="https://www.blogger.com/u/1/blog/post/edit/1110848630309753535/2552448468260786566#" target="_blank" rel="noopener" class="mycode_url"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZnORMOfjPzEr5CraJZYJPt983kJX2fpZ1eOn5erow2kM5rnszH_uCBlETsd3tSybUTe-AmCs3jCQrvw7a_lW8T4EEpK7yZf9tO7j1fP2vtpDrmob7mVBdVt9haA8YiUBC0Og2pFDjXhaMR8JR6Ao0x7EAZ1xpKU5DBB6bNbuTDKrhEX0zoCsPN-KOvwU/w400-h313/End2.jpg" loading="lazy"  width="400" height="313" alt="[Image: End2.jpg]" class="mycode_img" /></a><br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Happy Thanksgiving!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #000000;" class="mycode_color">_______________</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Philippians 4:5b-6</span></span></span></div>
</div>]]></content:encoded>
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		<item>
			<title><![CDATA[Starting Solo]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Starting-Solo</link>
			<pubDate>Wed, 12 Nov 2025 17:46:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Starting-Solo</guid>
			<description><![CDATA[Every time I post an actual play, I not only want it to entertain, but also to instruct and inform the reader about my process of solo roleplaying. It’s right there in my blog’s tagline. That’s why, for some time now, I’ve been working on plans to be more active in educating others about our hobby.  Those plans are finally coming to fruition.<br />
<br />
I’m ending this year with a series of articles aimed at helping newer players get started and exposing existing players to game styles with which they may not be familiar.  Then, hopefully starting in January, I will begin a video series highlighting several of the great tools that are available to help the community as a whole enrich their games.<br />
<br />
The first of these articles, <span style="font-style: italic;" class="mycode_i">Starting Solo: Finding Your Style</span>, posted earlier this week.  If you are interested, you may read it here:<br />
<br />
<a href="https://tevsnextidea.blogspot.com/2025/11/starting-solo-finding-your-style.html" target="_blank" rel="noopener" class="mycode_url">https://tevsnextidea.blogspot.com/2025/1...style.html</a>]]></description>
			<content:encoded><![CDATA[Every time I post an actual play, I not only want it to entertain, but also to instruct and inform the reader about my process of solo roleplaying. It’s right there in my blog’s tagline. That’s why, for some time now, I’ve been working on plans to be more active in educating others about our hobby.  Those plans are finally coming to fruition.<br />
<br />
I’m ending this year with a series of articles aimed at helping newer players get started and exposing existing players to game styles with which they may not be familiar.  Then, hopefully starting in January, I will begin a video series highlighting several of the great tools that are available to help the community as a whole enrich their games.<br />
<br />
The first of these articles, <span style="font-style: italic;" class="mycode_i">Starting Solo: Finding Your Style</span>, posted earlier this week.  If you are interested, you may read it here:<br />
<br />
<a href="https://tevsnextidea.blogspot.com/2025/11/starting-solo-finding-your-style.html" target="_blank" rel="noopener" class="mycode_url">https://tevsnextidea.blogspot.com/2025/1...style.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nightmare Paradise]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Nightmare-Paradise</link>
			<pubDate>Sat, 21 Jun 2025 22:35:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5921">Blizzard Rifle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Nightmare-Paradise</guid>
			<description><![CDATA[It was supposed to be a wonderful vacation day for Albert White. It was just his luck that there was a zombie outbreak on the tropical islands. With any luck, he'll be able to escape by a boat or a helicopter. He heard that one of the five islands had a hotel rooftop where people were evacuating. It was just a matter of getting there, and it would not be easy.<br />
<br />
Name: Albert White<br />
Age: 42<br />
Birthday: March 3<br />
Occupation: Electrical Engineer<br />
Physical Description: Albert is a white man with a brown pompadour, brown eyes, a pudgy build, and a thick goatee<br />
Clothing: red Hawaiian shirt, dark green t-shirt, tan cargo shorts, and white sneakers<br />
<br />
Is the helicopter pad on the same island as Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Thankfully, the hotel where the evacuation would be taking place was on the same island he was.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Relatively safe prison</span><br />
<br />
Albert was unsure how he woke up in a jail cell, but he remembered how wild the night before was. There was loud music, neon lights, and heavy drinking. He was not sure, but he may have punched someone the night before.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Innocent prisoner</span><br />
<br />
There was a younger man in the same jail cell with him that had a messy beard and was donned in disheveled clothing. He was just now stirring, and Albert's heart raced as recollections of the altercation the night before surfaced.<br />
<br />
Was this fellow cellmate the same one Albert punched last night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert's eyes widened in horror as the man gazed up at him.<br />
<br />
Does he recognize Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Hey, you're the motherfucker that punched me," the man said, lazily raising an accusatory finger at Albert.  Albert glanced off to the side and said, "Yeah, sorry about that."<br />
<br />
Does the man accept Albert's apology?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Ah...you're good man, we were both sloshed last night," he replied, letting Albert sigh with relief.<br />
<br />
Out of curiosity, Albert asked, "How'd you end up here anyway?"<br />
<br />
The man chuckled and said, "I think I stole a police car while drunk...it's still coming back to me."<br />
<br />
Albert looked to the bars to see sunlight streaking in from outside. Strangely, it was quiet inside the jail. Too quiet. He tapped on the bars and called, "Hello? Is anyone there?"<br />
<br />
Is someone coming to the jail cell?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cautious scientist</span><br />
<br />
There were footsteps, and soon a lanky woman with curly golden hair and wide-rimmed glasses appeared. She had on a black t-shirt, white swim trunks, and yellow flip flops. She said, "Oh my word! Other survivors!"<br />
<br />
Albert gave her a confused expression and asked, "Survivors? What the hell are you talking about?"<br />
<br />
"Zombies out there!" the woman answered, gesturing outside with a terrified expression.<br />
<br />
"Zombies? You're playing girl," the cellmate groaned.<br />
<br />
"No no no, they're out there!" the woman insisted.<br />
<br />
"Were you smashing drinks last night too?" asked the man.<br />
<br />
"They were tearing people apart!" she cried.<br />
<br />
"Zombies aside, can you get us out of here?" Albert requested.<br />
<br />
"Oh, of course! Hang on!" she replied before she departed and returned several minutes later with a set of keys. She unlocked and pulled the cell door aside, allowing both men to freely leave. Albert immediately approached the window and looked outside.<br />
<br />
Are there any zombies out there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They are uncomfortably close to the jail.<br />
<br />
Are there more than 10?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
How many?<br />
<br />
*rolling between 11-20*<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">16</span> = 6<sub>[d10]</sub>+10</span><br />
<br />
Albert counted 16 zombies outside, but they don't seem aware of the trio's presence. He backed away from the window in shock at the zombies and warned the man, "They're out there."<br />
<br />
The man took a peek and muttered, "Shit dude."<br />
<br />
"We gotta get out of here," the woman whispered.<br />
<br />
"No kidding," Albert muttered as he shuddered.<br />
<br />
"What're your names?" she asked.<br />
<br />
"Albert," said Albert.<br />
<br />
"Ian," the man replied.<br />
<br />
"Yolette," said the woman.<br />
<br />
"Is there anyone else in the jail?" Ian asked Yolette.<br />
<br />
Did Yolette see anyone else when she entered the jail?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Was this person alive?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
"There was, but he's dead and his body's by the front entrance. It's gonna start stinking and attracting the zombies sooner or later," Yolette replied.<br />
<br />
Is the smell at the front attracting zombies right now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The corpse's stench has not gotten to the point that it was a zombie magnet yet, so the trio still had time to plan their next move.<br />
<br />
"We need to look inside the armory," Ian suggested.<br />
<br />
"It's probably locked up," said Albert.<br />
<br />
"I didn't see anyone else in this small station. They probably went out to help with the zombies," said Yolette.<br />
<br />
The trio creep around the police station until they find the door into the armory.<br />
<br />
Is the armory door unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian tried the handle, but the door wouldn't budge and cursed, "Damn it!"<br />
<br />
"Look for a key!" Yolette recommended as she began to search the room.<br />
<br />
Albert joined in.<br />
<br />
Do they find a key to the armory?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are unable to find a key, and Albert mumbled, "Damn."<br />
<br />
"It may be somewhere else in the station," said Yolette.<br />
<br />
The three fan out and begin searching the other rooms for any sign of the armory key. <br />
<br />
Do they find the armory key?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Who found it?<br />
<br />
1=Ian<br />
<br />
2=Albert<br />
<br />
3=Yolette<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
Ian managed to find the key in the desk drawer of one of the offices. As a bonus, there was an extra key attached to the keychain that could unlock something else. He excitedly returned to the hall and called out, "I found it!"<br />
<br />
"Shush! They'll hear you!" Albert whispered with an aggressive shushing gesture toward Ian.<br />
<br />
Do the zombies outside hear Ian's call?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies were oblivious to the noise and still shambled about out in the daylight. Ian unlocked the door to the armory. Does it have any weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
There are a couple pistols, a shotgun, and several extendable batons. Ian grabs the shotgun and takes a pistol. Yolette takes the other pistol and one of the batons. Albert grumbles at Ian and asks, "Hey man, you got a shotgun already. Can you give me your pistol?"<br />
<br />
Does Ian honor Albert's request?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Ian holds out the gun to Albert with reluctance and says, "Here."<br />
<br />
"Thanks," Albert says as he accepts the pistol and checks the magazine to discover to his dismay that it's loaded with rubber bullets.<br />
<br />
"What's wrong?" asked Ian.<br />
<br />
"Nonlethal rounds," Albert replied.<br />
<br />
"The hell?" Ian asked in disbelief as he pumped his shotgun to eject an unspent shell and checked it. Is the shell nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Are you kidding me!?" Ian exclaimed in an angry whisper.<br />
<br />
"There may be other types of ammo around here," said Yolette.<br />
<br />
Are there different types of ammo boxes for the group's weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A few boxes of 9mm hollow point rounds and a box of lethal 12-guage shotgun shells are present.<br />
<br />
As Albert and Ian take the time to swap out ammo, Yolette ejects the current magazine from her pistol and inspects it. Is her ammo nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The bullets are rubber, but there are some imperfections to them. Nevertheless, she switches ammo types so she's more likely to kill zombies if she needs to.<br />
<br />
Albert grabs a baton, and all three soon head toward the front where the aforementioned corpse was.<br />
<br />
(MAG: exploding gears, a bleeding heart, a tower, an explosion, a pair of tesla coils, three blocks, a pair of eyes, a megaphone, and a tired person)<br />
<br />
The corpse was quite macabre. It was a young women whose chest had been ripped open and her face was eaten away. Blood was all over her, and a few feet from her was a silver iPhone that was broken beyond repair.<br />
<br />
"Damn," Ian murmured in shock.<br />
<br />
Yolette stared in silent horror and Albert gulped down the urge to puke.<br />
<br />
When the initial shock subsides, Albert approaches the glass doors and looks outside. Are there any zombies around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 8<sub>[d10]</sub></span><br />
<br />
There are eight zombies out in the parking lot. Are the zombies aware of Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies are oblivious to Albert's presence? He starts to look around for a police car. Does he find one?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
He doesn't see a police car, but he does see some bicycles tied to a bike rack for biker cops. How many bicycles are there?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
There were only two bicycles. He turned back to Ian and Yolette and reported, "No police cars, but there are bikes out there. Only two though."<br />
<br />
"I'm not walking," Yolette stated.<br />
<br />
"I'll walk alongside you," Ian offered.<br />
<br />
Albert looks back out at the bicycles again. Are there any zombies close to the bikes?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The zombies are wandering around, but the group is away from the bike rack. Albert said, "We got a clean shot to the bikes, but they're tied to the racks."<br />
<br />
"We can shoot them if we have to," said Ian.<br />
<br />
"And bring the hordes down on us? No thank you," Yolette retorted.<br />
<br />
She then raised a finger and said, "Evidence room. There's gotta be an evidence room here. Maybe there's something we can use to cut them free."<br />
<br />
Does the small police station have an evidence room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There isn't an evidence room, but they do come across a plastic crate containing confiscated items.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Butcher knife</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Glock pistol (9 mm)</span><br />
<br />
Ian picked up the Glock while Albert took the knife. He smiled at the fresh blade and said to the others, "Let's go."<br />
<br />
The group head outside and move toward the bikes. Do the zombies notice the three?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Lady Luck was still on their side as they reached the bicycles without trouble. Albert gets to work, and begins using his knife to saw through the rope. Is Albert able to cut through?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert manages to cut through the tether, freeing the first bike that is taken by Yolette. Ian continues to watch the zombies? Do any of them notice the group?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
How many notice?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d8]</sub></span><br />
<br />
Three of the eight spot the group and start toward them. Compared to their brethren, these three are shambling alarmingly fast toward the three. Ian warns, "Guys!?"<br />
<br />
Albert spots the approaching zombies and quickly gets to work on the other bike. Is he able to cut it before the three zombies are close enough to warrant action?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
This tether is proving much tougher than the first, and the three zombies are closing in enough that Albert abandons the bike to take action as Ian shoots at the closest zombie with his shotgun. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 6<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Buckshot explodes out of the shotgun, but while it hits, its more of a graze than actual impact. Ian backpedals in a panic as does Yolette and Albert retreats with them. Do they manage to get out of range of the incoming zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
They do, however Ian trips against the curb and falls on his butt. Does the shotgun blast alert the other five zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The other five are coming at the three, and they too have a speed akin to the others. Yolette's aim is shaky, but she fires four shots at one of the other zombies that is closing in on them. Do they hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">2</span> = 1<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Yolette manages to land three of the four shots, a glancing hit against its cheek and two in its torso, but it does little to stop it. Even worse, the damage appears to have sent the zombie into a rage as it lets out a scream and rushes ahead, leaping at her. Is Yolette able to dodge?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Yolette tries to get out of the way, but the zombie grabs her and tries to bite. By this time, Ian was able to get back on his feet and trained the barrel of his shotgun on the head of the zombie accosting Yolette. He pulls the trigger. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 5<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
It's a hit, but the strike to the hip does little to deter the zombie, and one of the other zombies closes the distance with Ian and swings at him. Does it hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It misses, and it trips against the curb and falls prone. More zombies are beginning to crowd around and get at Yolette who is screaming, "HELP ME!"<br />
<br />
Do the horde of zombies push her over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Against all odds, Yolette remains standing and struggles to shove the zombies off of her. Does she succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She fails to get them off, and she screams again, "HELP!"<br />
<br />
Albert stares in helplessness as Ian shoots at the zombie that fell over. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 8<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Once again, the buckshot seems to graze the leg of the downed zombie. Albert shouts, "Forget the bikes! We gotta get out of here!"<br />
<br />
"But Yolette!" Ian cried as he rejoins Albert while four of the zombies start to bite at Yolette. Do they succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 10<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">5</span> = 4<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
They nibble on different parts of her body, and both men realize that Yolette is a lost cause. Albert looks to the side of the building where he saw the horde from earlier. Are they coming over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d16]</sub></span><br />
<br />
Five were rounding the station toward them, and the group of eight was now surrounding and biting Yolette. Albert said, "We need to go, now!"<br />
<br />
Both men break into a sprint as the zombies chomp down on the screaming Yolette. How many times is she bitten?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d8]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">9</span> = 7<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">10</span> = 8<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">20</span> = 18<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">3</span> = 1<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
The bites continue to pile on, until one large bite to the neck seals Yolette's fate. She crumbles to the ground and becomes a fresh meal for the zombies. Albert and Ian run along the road from the zombie horde. Do they encounter any zombies along the way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are fortunate enough to not run into anymore zombies as they get further away from the police station. Guilt wracked Albert as they continued. He should have abandoned the bikes as soon as the zombies began coming over. He could not let it consume him. They needed to get to the hotel to evacuate.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Business</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">PC negative</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Smoke-filled signal tower</span><br />
<br />
Once they were far enough from the jailhouse, both men stopped to catch their breath. Ian shook his head and muttered, "Damn it dude."<br />
<br />
He looked to Albert and said, "We never should have gone for the bikes."<br />
<br />
"I know," Albert admitted with sadness in his voice.<br />
<br />
"They way they just...ate her!" Ian cried.<br />
<br />
Albert shook his head and said, "We did all we could."<br />
<br />
Ian sighed and straightened himself. Albert dusted off his shirt and looked to a tall signal tower with smoke rising from it. He saw that it was connected to a small radio station called Java Lines. Is there anyone inside the radio station?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
There is someone inside, but it is hard to make out their figure because the lights are out. Is the figure shambling like a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The figure's movements are awkward and jagged. Ian looked and said, "Should we go in?"<br />
<br />
"That guy in there is definitely a zombie. Besides, the place is burning," Albert replied, gesturing to the smoke.<br />
<br />
Ian started toward it and said, "I need to check. They could be someone who needs help."<br />
<br />
"See how it moves!? It's a zombie! We gotta keep moving!" Albert insisted.<br />
<br />
Does Albert manage to convince Ian to stay with him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian sneers at Albert and replies, "Fuck that dude! I'm going!"<br />
<br />
He begins jogging toward the radio station and Albert calls after him, "Ian!"<br />
<br />
Is the fire spreading?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The blaze has spread from the signal tower to the radio station itself. Flames began to lick away at the wooden structure, and Albert began to fear for Ian's wellbeing. He calls out, "The fire's spreading!"<br />
<br />
Does the fire deter Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are the doors of the radio station open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
They are not open, but they are unlocked, and Ian manages to enter. Albert grits in teeth in frustration before he yells, "Fuck!"<br />
<br />
He charges after Ian.<br />
<br />
Inside the burning radio station, Ian sees the figure and calls out to it. Does the figure respond?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Is the figure a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">NPC positive</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Wishes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Desert</span><br />
<br />
(Using MAG. Someone meditating, a fence with a sky, a tablet with a symbol, a slice of cake, an eye, a galaxy, a spider, a high-velocity bullet, and a broken sword)<br />
<br />
The figure turns around, revealing a woman in messy clothing who is relieved to see Ian. She has a plastic crate with her and calls back, "Oh thank goodness!"<br />
<br />
Despite the spreading fire, she seems completely unharmed and Ian tells her, "We need to leave!"<br />
<br />
"There's some things I gotta get!" she responded.<br />
<br />
"The fire's getting out of control!" Ian shouted as the walls scorched and blackened from the intensifying blaze. She looked back at the fire and gasped. Does she leave with Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The two escape the burning radio station just as Albert arrives. All three get clear of the fire and get back to the road. Ian asks the woman, "Are you okay?"<br />
<br />
"Yeah," the woman responded.<br />
<br />
"What were you doing in there?" asked Ian.<br />
<br />
"Was getting some photos," she replied as she showed off a stack of photos inside the container of various people who were likely her family members.<br />
<br />
Did any zombies come by during this time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
There are no zombies around, and it appears that the road further up is clear of them as well. Ian asked the woman, "Why don't you stick with us? We're trying to get to the hotel where they're evacuating everyone."<br />
<br />
The woman shook her head and answered, "No way. That place is a death trap."<br />
<br />
Both Ian and Albert gave her confused looks, with Ian asking, "Why not, soldiers and cops'll probably be guarding it."<br />
<br />
"If any of them managed to sneak an infection through security, then all hell's gonna break loose," the woman answered.<br />
<br />
"I'm sure they're doing thorough checks," Ian assured her.<br />
<br />
She raised an eyebrow at Ian and asked, "You with them?"<br />
<br />
Ian shook his head and answered, "No, I'm just a sales associate."<br />
<br />
"Sorry, but I can't come with you," she said.<br />
<br />
"But it's stupid going it alone. How do you plan to survive on the island full of those things?" asked Albert.<br />
<br />
"I'll find a way," she replied.<br />
<br />
"My friend's right, it's way too dangerous. Just come with us. It's safer," Ian pleas, holding a hand out to her. Does she accept the offer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She shakes her head and steps away. She starts toward the trees, but just before she goes through, she turns back to them and says, "I hope you two can get off this island."<br />
<br />
With that, she vanishes into the trees.<br />
<br />
Both men continue on down the street. Are there any vehicles around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Are there many?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Elements</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Home</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Jealously</span><br />
<br />
Three vehicles: a news weather van, an RV, and a red muscle car with orange flames. Do any of them have their doors open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Their doors aren't hanging open, however, they're not locked. How many are unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
All three vehicles are unlocked. Both men try out the weather van first. Are its keys around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Its keys can't be found, so they try the RV next. Any luck for them on the keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The RV doesn't have keys either, so they check out the final car. Any keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They don't find any keys, but Albert accidentally elbows the window hard enough that it causes a crack and triggers a noisy car alarm. This sends both men into a panic as the alarm was basically a dinner bell. Albert then remembered watching old action movies where the hero was able to hotwire cars. He commands Ian, "Keep watch! I'll see if I can hotwire any of these!"<br />
<br />
Albert tries the muscle car first. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are zombies coming?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Not yet, but Ian notices foliage rustling from the road they came and grew increasingly concerned. The muscle car was a modern type, so it was useless to try and hotwire.  He tries the RV next. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert grins as he exposes the wires, but that grin fades when he realizes he had little knowledge of how hotwiring actually worked. Still, he tried anyway. Does he succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The engine rumbles to life much to his amazement, but the "CHECK ENGINE" light comes on and he sees that the RV's fuel is low. He calls to Ian, "Get in!"<br />
<br />
Ian races back, climbs aboard, and they drive off. Ian takes a seat in the back and Albert focuses on getting to the hotel. Is the road ahead clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
It's a clear road ahead, much to Albert's surprise.  He was not about to complain though if it got them to the hotel faster.  His mind could not stop worrying about the engine light and the fuel gauge though.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">End Part 1</span>]]></description>
			<content:encoded><![CDATA[It was supposed to be a wonderful vacation day for Albert White. It was just his luck that there was a zombie outbreak on the tropical islands. With any luck, he'll be able to escape by a boat or a helicopter. He heard that one of the five islands had a hotel rooftop where people were evacuating. It was just a matter of getting there, and it would not be easy.<br />
<br />
Name: Albert White<br />
Age: 42<br />
Birthday: March 3<br />
Occupation: Electrical Engineer<br />
Physical Description: Albert is a white man with a brown pompadour, brown eyes, a pudgy build, and a thick goatee<br />
Clothing: red Hawaiian shirt, dark green t-shirt, tan cargo shorts, and white sneakers<br />
<br />
Is the helicopter pad on the same island as Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Thankfully, the hotel where the evacuation would be taking place was on the same island he was.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Relatively safe prison</span><br />
<br />
Albert was unsure how he woke up in a jail cell, but he remembered how wild the night before was. There was loud music, neon lights, and heavy drinking. He was not sure, but he may have punched someone the night before.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Innocent prisoner</span><br />
<br />
There was a younger man in the same jail cell with him that had a messy beard and was donned in disheveled clothing. He was just now stirring, and Albert's heart raced as recollections of the altercation the night before surfaced.<br />
<br />
Was this fellow cellmate the same one Albert punched last night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert's eyes widened in horror as the man gazed up at him.<br />
<br />
Does he recognize Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Hey, you're the motherfucker that punched me," the man said, lazily raising an accusatory finger at Albert.  Albert glanced off to the side and said, "Yeah, sorry about that."<br />
<br />
Does the man accept Albert's apology?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Ah...you're good man, we were both sloshed last night," he replied, letting Albert sigh with relief.<br />
<br />
Out of curiosity, Albert asked, "How'd you end up here anyway?"<br />
<br />
The man chuckled and said, "I think I stole a police car while drunk...it's still coming back to me."<br />
<br />
Albert looked to the bars to see sunlight streaking in from outside. Strangely, it was quiet inside the jail. Too quiet. He tapped on the bars and called, "Hello? Is anyone there?"<br />
<br />
Is someone coming to the jail cell?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cautious scientist</span><br />
<br />
There were footsteps, and soon a lanky woman with curly golden hair and wide-rimmed glasses appeared. She had on a black t-shirt, white swim trunks, and yellow flip flops. She said, "Oh my word! Other survivors!"<br />
<br />
Albert gave her a confused expression and asked, "Survivors? What the hell are you talking about?"<br />
<br />
"Zombies out there!" the woman answered, gesturing outside with a terrified expression.<br />
<br />
"Zombies? You're playing girl," the cellmate groaned.<br />
<br />
"No no no, they're out there!" the woman insisted.<br />
<br />
"Were you smashing drinks last night too?" asked the man.<br />
<br />
"They were tearing people apart!" she cried.<br />
<br />
"Zombies aside, can you get us out of here?" Albert requested.<br />
<br />
"Oh, of course! Hang on!" she replied before she departed and returned several minutes later with a set of keys. She unlocked and pulled the cell door aside, allowing both men to freely leave. Albert immediately approached the window and looked outside.<br />
<br />
Are there any zombies out there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They are uncomfortably close to the jail.<br />
<br />
Are there more than 10?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
How many?<br />
<br />
*rolling between 11-20*<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">16</span> = 6<sub>[d10]</sub>+10</span><br />
<br />
Albert counted 16 zombies outside, but they don't seem aware of the trio's presence. He backed away from the window in shock at the zombies and warned the man, "They're out there."<br />
<br />
The man took a peek and muttered, "Shit dude."<br />
<br />
"We gotta get out of here," the woman whispered.<br />
<br />
"No kidding," Albert muttered as he shuddered.<br />
<br />
"What're your names?" she asked.<br />
<br />
"Albert," said Albert.<br />
<br />
"Ian," the man replied.<br />
<br />
"Yolette," said the woman.<br />
<br />
"Is there anyone else in the jail?" Ian asked Yolette.<br />
<br />
Did Yolette see anyone else when she entered the jail?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Was this person alive?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
"There was, but he's dead and his body's by the front entrance. It's gonna start stinking and attracting the zombies sooner or later," Yolette replied.<br />
<br />
Is the smell at the front attracting zombies right now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The corpse's stench has not gotten to the point that it was a zombie magnet yet, so the trio still had time to plan their next move.<br />
<br />
"We need to look inside the armory," Ian suggested.<br />
<br />
"It's probably locked up," said Albert.<br />
<br />
"I didn't see anyone else in this small station. They probably went out to help with the zombies," said Yolette.<br />
<br />
The trio creep around the police station until they find the door into the armory.<br />
<br />
Is the armory door unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian tried the handle, but the door wouldn't budge and cursed, "Damn it!"<br />
<br />
"Look for a key!" Yolette recommended as she began to search the room.<br />
<br />
Albert joined in.<br />
<br />
Do they find a key to the armory?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are unable to find a key, and Albert mumbled, "Damn."<br />
<br />
"It may be somewhere else in the station," said Yolette.<br />
<br />
The three fan out and begin searching the other rooms for any sign of the armory key. <br />
<br />
Do they find the armory key?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Who found it?<br />
<br />
1=Ian<br />
<br />
2=Albert<br />
<br />
3=Yolette<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
Ian managed to find the key in the desk drawer of one of the offices. As a bonus, there was an extra key attached to the keychain that could unlock something else. He excitedly returned to the hall and called out, "I found it!"<br />
<br />
"Shush! They'll hear you!" Albert whispered with an aggressive shushing gesture toward Ian.<br />
<br />
Do the zombies outside hear Ian's call?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies were oblivious to the noise and still shambled about out in the daylight. Ian unlocked the door to the armory. Does it have any weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
There are a couple pistols, a shotgun, and several extendable batons. Ian grabs the shotgun and takes a pistol. Yolette takes the other pistol and one of the batons. Albert grumbles at Ian and asks, "Hey man, you got a shotgun already. Can you give me your pistol?"<br />
<br />
Does Ian honor Albert's request?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Ian holds out the gun to Albert with reluctance and says, "Here."<br />
<br />
"Thanks," Albert says as he accepts the pistol and checks the magazine to discover to his dismay that it's loaded with rubber bullets.<br />
<br />
"What's wrong?" asked Ian.<br />
<br />
"Nonlethal rounds," Albert replied.<br />
<br />
"The hell?" Ian asked in disbelief as he pumped his shotgun to eject an unspent shell and checked it. Is the shell nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Are you kidding me!?" Ian exclaimed in an angry whisper.<br />
<br />
"There may be other types of ammo around here," said Yolette.<br />
<br />
Are there different types of ammo boxes for the group's weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A few boxes of 9mm hollow point rounds and a box of lethal 12-guage shotgun shells are present.<br />
<br />
As Albert and Ian take the time to swap out ammo, Yolette ejects the current magazine from her pistol and inspects it. Is her ammo nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The bullets are rubber, but there are some imperfections to them. Nevertheless, she switches ammo types so she's more likely to kill zombies if she needs to.<br />
<br />
Albert grabs a baton, and all three soon head toward the front where the aforementioned corpse was.<br />
<br />
(MAG: exploding gears, a bleeding heart, a tower, an explosion, a pair of tesla coils, three blocks, a pair of eyes, a megaphone, and a tired person)<br />
<br />
The corpse was quite macabre. It was a young women whose chest had been ripped open and her face was eaten away. Blood was all over her, and a few feet from her was a silver iPhone that was broken beyond repair.<br />
<br />
"Damn," Ian murmured in shock.<br />
<br />
Yolette stared in silent horror and Albert gulped down the urge to puke.<br />
<br />
When the initial shock subsides, Albert approaches the glass doors and looks outside. Are there any zombies around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 8<sub>[d10]</sub></span><br />
<br />
There are eight zombies out in the parking lot. Are the zombies aware of Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies are oblivious to Albert's presence? He starts to look around for a police car. Does he find one?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
He doesn't see a police car, but he does see some bicycles tied to a bike rack for biker cops. How many bicycles are there?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
There were only two bicycles. He turned back to Ian and Yolette and reported, "No police cars, but there are bikes out there. Only two though."<br />
<br />
"I'm not walking," Yolette stated.<br />
<br />
"I'll walk alongside you," Ian offered.<br />
<br />
Albert looks back out at the bicycles again. Are there any zombies close to the bikes?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The zombies are wandering around, but the group is away from the bike rack. Albert said, "We got a clean shot to the bikes, but they're tied to the racks."<br />
<br />
"We can shoot them if we have to," said Ian.<br />
<br />
"And bring the hordes down on us? No thank you," Yolette retorted.<br />
<br />
She then raised a finger and said, "Evidence room. There's gotta be an evidence room here. Maybe there's something we can use to cut them free."<br />
<br />
Does the small police station have an evidence room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There isn't an evidence room, but they do come across a plastic crate containing confiscated items.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Butcher knife</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Glock pistol (9 mm)</span><br />
<br />
Ian picked up the Glock while Albert took the knife. He smiled at the fresh blade and said to the others, "Let's go."<br />
<br />
The group head outside and move toward the bikes. Do the zombies notice the three?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Lady Luck was still on their side as they reached the bicycles without trouble. Albert gets to work, and begins using his knife to saw through the rope. Is Albert able to cut through?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert manages to cut through the tether, freeing the first bike that is taken by Yolette. Ian continues to watch the zombies? Do any of them notice the group?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
How many notice?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d8]</sub></span><br />
<br />
Three of the eight spot the group and start toward them. Compared to their brethren, these three are shambling alarmingly fast toward the three. Ian warns, "Guys!?"<br />
<br />
Albert spots the approaching zombies and quickly gets to work on the other bike. Is he able to cut it before the three zombies are close enough to warrant action?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
This tether is proving much tougher than the first, and the three zombies are closing in enough that Albert abandons the bike to take action as Ian shoots at the closest zombie with his shotgun. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 6<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Buckshot explodes out of the shotgun, but while it hits, its more of a graze than actual impact. Ian backpedals in a panic as does Yolette and Albert retreats with them. Do they manage to get out of range of the incoming zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
They do, however Ian trips against the curb and falls on his butt. Does the shotgun blast alert the other five zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The other five are coming at the three, and they too have a speed akin to the others. Yolette's aim is shaky, but she fires four shots at one of the other zombies that is closing in on them. Do they hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">2</span> = 1<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Yolette manages to land three of the four shots, a glancing hit against its cheek and two in its torso, but it does little to stop it. Even worse, the damage appears to have sent the zombie into a rage as it lets out a scream and rushes ahead, leaping at her. Is Yolette able to dodge?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Yolette tries to get out of the way, but the zombie grabs her and tries to bite. By this time, Ian was able to get back on his feet and trained the barrel of his shotgun on the head of the zombie accosting Yolette. He pulls the trigger. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 5<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
It's a hit, but the strike to the hip does little to deter the zombie, and one of the other zombies closes the distance with Ian and swings at him. Does it hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It misses, and it trips against the curb and falls prone. More zombies are beginning to crowd around and get at Yolette who is screaming, "HELP ME!"<br />
<br />
Do the horde of zombies push her over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Against all odds, Yolette remains standing and struggles to shove the zombies off of her. Does she succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She fails to get them off, and she screams again, "HELP!"<br />
<br />
Albert stares in helplessness as Ian shoots at the zombie that fell over. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 8<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Once again, the buckshot seems to graze the leg of the downed zombie. Albert shouts, "Forget the bikes! We gotta get out of here!"<br />
<br />
"But Yolette!" Ian cried as he rejoins Albert while four of the zombies start to bite at Yolette. Do they succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 10<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">5</span> = 4<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
They nibble on different parts of her body, and both men realize that Yolette is a lost cause. Albert looks to the side of the building where he saw the horde from earlier. Are they coming over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d16]</sub></span><br />
<br />
Five were rounding the station toward them, and the group of eight was now surrounding and biting Yolette. Albert said, "We need to go, now!"<br />
<br />
Both men break into a sprint as the zombies chomp down on the screaming Yolette. How many times is she bitten?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d8]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">9</span> = 7<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">10</span> = 8<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">20</span> = 18<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">3</span> = 1<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
The bites continue to pile on, until one large bite to the neck seals Yolette's fate. She crumbles to the ground and becomes a fresh meal for the zombies. Albert and Ian run along the road from the zombie horde. Do they encounter any zombies along the way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are fortunate enough to not run into anymore zombies as they get further away from the police station. Guilt wracked Albert as they continued. He should have abandoned the bikes as soon as the zombies began coming over. He could not let it consume him. They needed to get to the hotel to evacuate.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Business</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">PC negative</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Smoke-filled signal tower</span><br />
<br />
Once they were far enough from the jailhouse, both men stopped to catch their breath. Ian shook his head and muttered, "Damn it dude."<br />
<br />
He looked to Albert and said, "We never should have gone for the bikes."<br />
<br />
"I know," Albert admitted with sadness in his voice.<br />
<br />
"They way they just...ate her!" Ian cried.<br />
<br />
Albert shook his head and said, "We did all we could."<br />
<br />
Ian sighed and straightened himself. Albert dusted off his shirt and looked to a tall signal tower with smoke rising from it. He saw that it was connected to a small radio station called Java Lines. Is there anyone inside the radio station?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
There is someone inside, but it is hard to make out their figure because the lights are out. Is the figure shambling like a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The figure's movements are awkward and jagged. Ian looked and said, "Should we go in?"<br />
<br />
"That guy in there is definitely a zombie. Besides, the place is burning," Albert replied, gesturing to the smoke.<br />
<br />
Ian started toward it and said, "I need to check. They could be someone who needs help."<br />
<br />
"See how it moves!? It's a zombie! We gotta keep moving!" Albert insisted.<br />
<br />
Does Albert manage to convince Ian to stay with him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian sneers at Albert and replies, "Fuck that dude! I'm going!"<br />
<br />
He begins jogging toward the radio station and Albert calls after him, "Ian!"<br />
<br />
Is the fire spreading?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The blaze has spread from the signal tower to the radio station itself. Flames began to lick away at the wooden structure, and Albert began to fear for Ian's wellbeing. He calls out, "The fire's spreading!"<br />
<br />
Does the fire deter Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are the doors of the radio station open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
They are not open, but they are unlocked, and Ian manages to enter. Albert grits in teeth in frustration before he yells, "Fuck!"<br />
<br />
He charges after Ian.<br />
<br />
Inside the burning radio station, Ian sees the figure and calls out to it. Does the figure respond?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Is the figure a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">NPC positive</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Wishes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Desert</span><br />
<br />
(Using MAG. Someone meditating, a fence with a sky, a tablet with a symbol, a slice of cake, an eye, a galaxy, a spider, a high-velocity bullet, and a broken sword)<br />
<br />
The figure turns around, revealing a woman in messy clothing who is relieved to see Ian. She has a plastic crate with her and calls back, "Oh thank goodness!"<br />
<br />
Despite the spreading fire, she seems completely unharmed and Ian tells her, "We need to leave!"<br />
<br />
"There's some things I gotta get!" she responded.<br />
<br />
"The fire's getting out of control!" Ian shouted as the walls scorched and blackened from the intensifying blaze. She looked back at the fire and gasped. Does she leave with Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The two escape the burning radio station just as Albert arrives. All three get clear of the fire and get back to the road. Ian asks the woman, "Are you okay?"<br />
<br />
"Yeah," the woman responded.<br />
<br />
"What were you doing in there?" asked Ian.<br />
<br />
"Was getting some photos," she replied as she showed off a stack of photos inside the container of various people who were likely her family members.<br />
<br />
Did any zombies come by during this time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
There are no zombies around, and it appears that the road further up is clear of them as well. Ian asked the woman, "Why don't you stick with us? We're trying to get to the hotel where they're evacuating everyone."<br />
<br />
The woman shook her head and answered, "No way. That place is a death trap."<br />
<br />
Both Ian and Albert gave her confused looks, with Ian asking, "Why not, soldiers and cops'll probably be guarding it."<br />
<br />
"If any of them managed to sneak an infection through security, then all hell's gonna break loose," the woman answered.<br />
<br />
"I'm sure they're doing thorough checks," Ian assured her.<br />
<br />
She raised an eyebrow at Ian and asked, "You with them?"<br />
<br />
Ian shook his head and answered, "No, I'm just a sales associate."<br />
<br />
"Sorry, but I can't come with you," she said.<br />
<br />
"But it's stupid going it alone. How do you plan to survive on the island full of those things?" asked Albert.<br />
<br />
"I'll find a way," she replied.<br />
<br />
"My friend's right, it's way too dangerous. Just come with us. It's safer," Ian pleas, holding a hand out to her. Does she accept the offer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She shakes her head and steps away. She starts toward the trees, but just before she goes through, she turns back to them and says, "I hope you two can get off this island."<br />
<br />
With that, she vanishes into the trees.<br />
<br />
Both men continue on down the street. Are there any vehicles around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Are there many?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Elements</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Home</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Jealously</span><br />
<br />
Three vehicles: a news weather van, an RV, and a red muscle car with orange flames. Do any of them have their doors open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Their doors aren't hanging open, however, they're not locked. How many are unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
All three vehicles are unlocked. Both men try out the weather van first. Are its keys around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Its keys can't be found, so they try the RV next. Any luck for them on the keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The RV doesn't have keys either, so they check out the final car. Any keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They don't find any keys, but Albert accidentally elbows the window hard enough that it causes a crack and triggers a noisy car alarm. This sends both men into a panic as the alarm was basically a dinner bell. Albert then remembered watching old action movies where the hero was able to hotwire cars. He commands Ian, "Keep watch! I'll see if I can hotwire any of these!"<br />
<br />
Albert tries the muscle car first. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are zombies coming?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Not yet, but Ian notices foliage rustling from the road they came and grew increasingly concerned. The muscle car was a modern type, so it was useless to try and hotwire.  He tries the RV next. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert grins as he exposes the wires, but that grin fades when he realizes he had little knowledge of how hotwiring actually worked. Still, he tried anyway. Does he succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The engine rumbles to life much to his amazement, but the "CHECK ENGINE" light comes on and he sees that the RV's fuel is low. He calls to Ian, "Get in!"<br />
<br />
Ian races back, climbs aboard, and they drive off. Ian takes a seat in the back and Albert focuses on getting to the hotel. Is the road ahead clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
It's a clear road ahead, much to Albert's surprise.  He was not about to complain though if it got them to the hotel faster.  His mind could not stop worrying about the engine light and the fuel gauge though.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">End Part 1</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Baraknas - This message is for you]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Baraknas-This-message-is-for-you</link>
			<pubDate>Mon, 26 May 2025 15:20:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
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			<title><![CDATA[Sathu's Journey]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Sathu-s-Journey</link>
			<pubDate>Sat, 03 May 2025 04:49:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5545">kekoa_solo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Sathu-s-Journey</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size">Welcome wanderer —<span style="font-size: medium;" class="mycode_size"> </span>to my ongoing Solo RPG adventure! In this series, I’ll be blending immersive storytelling, light LitRPG elements, and insights from mythology, philosophy, and parapsychology. Inspired by sources ranging from fantasy books and manga to historical events and modern studies of consciousness, this series explores the connections between magic, mysticism, and our deeper selves.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Who is Sathu the Seeker?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu is a <span style="font-weight: bold;" class="mycode_b">Lawful Good Lizardfolk Cleric</span> (also called Priest) devoted to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, the God of Light, Life, and Protection. </span><span style="font-size: 1pt;" class="mycode_size">Clerics draw their power from divine sources, but Sathu’s meditative and spiritual nature makes him especially rewarding to roleplay. He is serious, introspective, and somewhat naive about the ways of the wider world. Yet, he carries a quiet determination. </span><span style="font-size: 1pt;" class="mycode_size">His greatest dream is to build a </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size">humble stronghold</span></span><span style="font-size: 1pt;" class="mycode_size"> deep in the wilds — a place where students may gather to study the mysteries of Vumar and the hidden threads of creation itself. I am using the Basic Fantasy RPG system with revisions.</span><br />
<br />
<span style="font-size: 1pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">“In the fading days of the Concord, when the light of Vumar dimmed beneath the stormveil, a lizard-priest named Sathu stepped beyond the known paths…”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Sathu’s Journey #1 — Paths Diverge at Dawn<br />
</span><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Published on March 31, 2025</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">The Story Begins:</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location:</span> Arkel Town, Southern Uzul</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Date:</span> Day 351, Year 99 B.C. <span style="font-style: italic;" class="mycode_i">(Before Concord)</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time:</span> Dawnlight (5:00 AM)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the fading hush of dawn, Sathu awoke before the temple’s bells could greet the morning. Alone within the cold stone chamber, the lizard-priest gathered his simple belongings and offered a final prayer to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, uncertain of the path that lay ahead…</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu the lizard priest woke up early to have extra time to meditate and practice a new breathing exercise called, <span style="font-style: italic;" class="mycode_i">the tree of life</span>. The gentle sound of chimes brought him back to the present. He gathered his supplies and mace, then made his way to the courtyard, noticing a gnome he'd never seen before standing next to Master Xanthir—a middle-aged wood elf and high priest of the Temple of Illumination.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Other Students Gathered in the Courtyard:</span><br />
<ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dartak</span> - Lawful lizardfolk and  holy warrior of Vumar, likes to remind others about the rules.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kora</span> - Dartak’s sister, calm, kind and sometimes clumsy, she’s a novice spellcaster.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Zu</span> - A towering gnoll barbarian, mute due to a curse, stoic and protective of her peers. </span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nelia</span> - A short blind gnome druid who walks arm-in-arm with Zu.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sabun</span> - Anubian scout with sharp eyes and sharper sarcasm.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Anura</span> - Sabun’s sister, withdrawn and moody; she avoids eye contact.</span><br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size">Teachers &amp; Guests:</span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xanthir</span> - Middle-aged wood elf, calm and confident, high priest of the Temple of Illumination. Guides students with patience and humor.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dea</span>l - Nervous, hooded gnome merchant and messenger; expert in travel and trade. Appears forgetful but is surprisingly resourceful.</span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Good morning, students and teachers. As you can see, we have a guest—an old friend of mine. Everyone, meet Deal: merchant, messenger, and expert guide.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">— The hooded gnome blushed at the attention as everyone bowed to greet him.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Your task today is simple. Travel to your designated locations. Once there, read the scroll you're given for further instructions. Return by dusk tomorrow. We ask Vumar for guidance and protection.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">— <span style="font-style: italic;" class="mycode_i">He paused eyes closed breathing slowly for for three cycles.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Dartak and Sabun, you’ll take <span style="font-style: italic;" class="mycode_i">Agar Road</span> south to deliver a message.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Dartak: I’ll carry the scroll. — <span style="font-style: italic;" class="mycode_i">He stepped forward, clutching the parchment proudly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sabun: Fine. — <span style="font-style: italic;" class="mycode_i">He rolled his eyes and yawned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Anura and Kora—both magic-users—you'll head east on <span style="font-style: italic;" class="mycode_i">Farmer’s Road</span> until you reach the signpost. Open your scroll there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Kora quickly volunteered, seeing Anura’s irritated expression.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Nelia, Zu—two stay behind to continue your studies with me. — <span style="font-style: italic;" class="mycode_i">Nelia smiled upward toward Zu’s visibly pleased.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: And Sathu, you'll head north to the Blackspire Ruins with Deal. — <span style="font-style: italic;" class="mycode_i">He handed the scroll to Deal, then gave Sathu a wink.</span> </span><br />
<span style="font-size: small;" class="mycode_size">— Make sure this gnome doesn’t forget!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">— Sathu glanced at Deal, who nervously smiled back. What have I gotten myself into?</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path. Sathu and Deal kept a steady pace through the grasslands. Behind them, Arkel City awoke—market vendors called out prices, city guards kept a watchful eye, and the sounds of bustling trade faded into a peaceful silence as Sathu and Deal moved toward open grasslands.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Temple life must be peaceful. Quiet too, I bet. What exactly are you training for? — He adjusted his cloak and gave Sathu a friendly nudge. — Xanthir speaks highly of you. Says you've got potential.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Enlightenment. — His voice was steady, eyes forward. — To serve Vumar fully, I must become one with His teachings.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Enlightenment? — Deal laughed, shaking his head slightly. — That's all? You sound exactly like Xanthir a hundred years ago.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Vumar represents life and illumination. To serve Him is to understand our purpose, to grow spiritually. — He hesitated slightly. — It's not wealth or glory, but awareness. —And you, Deal? What drives your journeys?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Maybe staying focused is my problem. — He laughed quietly, eyes briefly lost in thought. — Feels like I'm always chasing wealth, but never catching it.</span><br />
<span style="font-size: small;" class="mycode_size">— He sighed softly, the corners of his eyes showing age. — I've chased coins all my life. Too many roads, too few pots of gold. — Wonder if I'll ever truly find the treasure I'm looking for.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu looked away, pretending not to notice the shadow passing over Deal’s face. Silently, he murmured a prayer to Vumar, asking guidance for his newfound companion.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The morning sun rose higher, casting patches of warmth through the trees. Deal absently checked his quiver, the soft rattle of arrows accompanying his thoughts. The air grew warmer as the sun rose higher, carrying the scent of wild sage. </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu shifted uneasily, suddenly aware of his armor's stiffness as the morning warmed. He wondered briefly when lunch would be served, then quietly drew in a breath of gratitude—a simple practice taught at the temple to honor Vumar’s presence in every moment.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The comfortable silence between them was suddenly interrupted by distant shouts. Birds scattered noisily from nearby trees as faint cries echoed across the grasslands.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu’s eyes snapped forward, quickly spotting the thick canopy of the Kyn Woodlands emerging in the distance. They had made good time—but something was wrong.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Look there! he whispered sharply. —He pointed urgently ahead, his relaxed posture tensing.  </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Ahead, a lone female city guard stood cornered, her blade raised defensively as three snarling goblins slowly circled her, closing in.</span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Episode #1 End - Story/Game Paused</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Location: Agar Grasslands</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Time: Early Morning (7:00 AM)</span></span><br />
<br />
<a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size">Welcome wanderer —<span style="font-size: medium;" class="mycode_size"> </span>to my ongoing Solo RPG adventure! In this series, I’ll be blending immersive storytelling, light LitRPG elements, and insights from mythology, philosophy, and parapsychology. Inspired by sources ranging from fantasy books and manga to historical events and modern studies of consciousness, this series explores the connections between magic, mysticism, and our deeper selves.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Who is Sathu the Seeker?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu is a <span style="font-weight: bold;" class="mycode_b">Lawful Good Lizardfolk Cleric</span> (also called Priest) devoted to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, the God of Light, Life, and Protection. </span><span style="font-size: 1pt;" class="mycode_size">Clerics draw their power from divine sources, but Sathu’s meditative and spiritual nature makes him especially rewarding to roleplay. He is serious, introspective, and somewhat naive about the ways of the wider world. Yet, he carries a quiet determination. </span><span style="font-size: 1pt;" class="mycode_size">His greatest dream is to build a </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size">humble stronghold</span></span><span style="font-size: 1pt;" class="mycode_size"> deep in the wilds — a place where students may gather to study the mysteries of Vumar and the hidden threads of creation itself. I am using the Basic Fantasy RPG system with revisions.</span><br />
<br />
<span style="font-size: 1pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">“In the fading days of the Concord, when the light of Vumar dimmed beneath the stormveil, a lizard-priest named Sathu stepped beyond the known paths…”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Sathu’s Journey #1 — Paths Diverge at Dawn<br />
</span><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Published on March 31, 2025</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">The Story Begins:</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location:</span> Arkel Town, Southern Uzul</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Date:</span> Day 351, Year 99 B.C. <span style="font-style: italic;" class="mycode_i">(Before Concord)</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time:</span> Dawnlight (5:00 AM)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the fading hush of dawn, Sathu awoke before the temple’s bells could greet the morning. Alone within the cold stone chamber, the lizard-priest gathered his simple belongings and offered a final prayer to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, uncertain of the path that lay ahead…</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu the lizard priest woke up early to have extra time to meditate and practice a new breathing exercise called, <span style="font-style: italic;" class="mycode_i">the tree of life</span>. The gentle sound of chimes brought him back to the present. He gathered his supplies and mace, then made his way to the courtyard, noticing a gnome he'd never seen before standing next to Master Xanthir—a middle-aged wood elf and high priest of the Temple of Illumination.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Other Students Gathered in the Courtyard:</span><br />
<ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dartak</span> - Lawful lizardfolk and  holy warrior of Vumar, likes to remind others about the rules.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kora</span> - Dartak’s sister, calm, kind and sometimes clumsy, she’s a novice spellcaster.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Zu</span> - A towering gnoll barbarian, mute due to a curse, stoic and protective of her peers. </span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nelia</span> - A short blind gnome druid who walks arm-in-arm with Zu.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sabun</span> - Anubian scout with sharp eyes and sharper sarcasm.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Anura</span> - Sabun’s sister, withdrawn and moody; she avoids eye contact.</span><br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size">Teachers &amp; Guests:</span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xanthir</span> - Middle-aged wood elf, calm and confident, high priest of the Temple of Illumination. Guides students with patience and humor.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dea</span>l - Nervous, hooded gnome merchant and messenger; expert in travel and trade. Appears forgetful but is surprisingly resourceful.</span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Good morning, students and teachers. As you can see, we have a guest—an old friend of mine. Everyone, meet Deal: merchant, messenger, and expert guide.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">— The hooded gnome blushed at the attention as everyone bowed to greet him.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Your task today is simple. Travel to your designated locations. Once there, read the scroll you're given for further instructions. Return by dusk tomorrow. We ask Vumar for guidance and protection.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">— <span style="font-style: italic;" class="mycode_i">He paused eyes closed breathing slowly for for three cycles.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Dartak and Sabun, you’ll take <span style="font-style: italic;" class="mycode_i">Agar Road</span> south to deliver a message.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Dartak: I’ll carry the scroll. — <span style="font-style: italic;" class="mycode_i">He stepped forward, clutching the parchment proudly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sabun: Fine. — <span style="font-style: italic;" class="mycode_i">He rolled his eyes and yawned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Anura and Kora—both magic-users—you'll head east on <span style="font-style: italic;" class="mycode_i">Farmer’s Road</span> until you reach the signpost. Open your scroll there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Kora quickly volunteered, seeing Anura’s irritated expression.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Nelia, Zu—two stay behind to continue your studies with me. — <span style="font-style: italic;" class="mycode_i">Nelia smiled upward toward Zu’s visibly pleased.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: And Sathu, you'll head north to the Blackspire Ruins with Deal. — <span style="font-style: italic;" class="mycode_i">He handed the scroll to Deal, then gave Sathu a wink.</span> </span><br />
<span style="font-size: small;" class="mycode_size">— Make sure this gnome doesn’t forget!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">— Sathu glanced at Deal, who nervously smiled back. What have I gotten myself into?</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path. Sathu and Deal kept a steady pace through the grasslands. Behind them, Arkel City awoke—market vendors called out prices, city guards kept a watchful eye, and the sounds of bustling trade faded into a peaceful silence as Sathu and Deal moved toward open grasslands.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Temple life must be peaceful. Quiet too, I bet. What exactly are you training for? — He adjusted his cloak and gave Sathu a friendly nudge. — Xanthir speaks highly of you. Says you've got potential.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Enlightenment. — His voice was steady, eyes forward. — To serve Vumar fully, I must become one with His teachings.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Enlightenment? — Deal laughed, shaking his head slightly. — That's all? You sound exactly like Xanthir a hundred years ago.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Vumar represents life and illumination. To serve Him is to understand our purpose, to grow spiritually. — He hesitated slightly. — It's not wealth or glory, but awareness. —And you, Deal? What drives your journeys?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Maybe staying focused is my problem. — He laughed quietly, eyes briefly lost in thought. — Feels like I'm always chasing wealth, but never catching it.</span><br />
<span style="font-size: small;" class="mycode_size">— He sighed softly, the corners of his eyes showing age. — I've chased coins all my life. Too many roads, too few pots of gold. — Wonder if I'll ever truly find the treasure I'm looking for.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu looked away, pretending not to notice the shadow passing over Deal’s face. Silently, he murmured a prayer to Vumar, asking guidance for his newfound companion.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The morning sun rose higher, casting patches of warmth through the trees. Deal absently checked his quiver, the soft rattle of arrows accompanying his thoughts. The air grew warmer as the sun rose higher, carrying the scent of wild sage. </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu shifted uneasily, suddenly aware of his armor's stiffness as the morning warmed. He wondered briefly when lunch would be served, then quietly drew in a breath of gratitude—a simple practice taught at the temple to honor Vumar’s presence in every moment.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The comfortable silence between them was suddenly interrupted by distant shouts. Birds scattered noisily from nearby trees as faint cries echoed across the grasslands.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu’s eyes snapped forward, quickly spotting the thick canopy of the Kyn Woodlands emerging in the distance. They had made good time—but something was wrong.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Look there! he whispered sharply. —He pointed urgently ahead, his relaxed posture tensing.  </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Ahead, a lone female city guard stood cornered, her blade raised defensively as three snarling goblins slowly circled her, closing in.</span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Episode #1 End - Story/Game Paused</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Location: Agar Grasslands</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Time: Early Morning (7:00 AM)</span></span><br />
<br />
<a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help! I Have A Crush On My Rival?! - A CARTA Journaling Game]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Help-I-Have-A-Crush-On-My-Rival-A-CARTA-Journaling-Game</link>
			<pubDate>Mon, 24 Feb 2025 04:02:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Help-I-Have-A-Crush-On-My-Rival-A-CARTA-Journaling-Game</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">INTRODUCTION:</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If I haven't mentioned it already 😉, I've been distracted from my main role-playing game by a journaling game.  I am now far enough along in that game to start making posts.  If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The game I'm playing is <span style="font-style: italic;" class="mycode_i">Help! I Have A Crush On My Rival?!</span> I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of “crush” stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a <span style="font-style: italic;" class="mycode_i">Highlander</span> rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had <span style="font-style: italic;" class="mycode_i">no</span> dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. 😳)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Today, I'm happily married to my “Crush,” having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships.  Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a <a href="https://tevsnextidea.blogspot.com/2020/07/thieves-roses-wyght-story-chapter-1.html" target="_blank" rel="noopener" class="mycode_url">young woman developing her skills as a thief</a>, <a href="https://tevsnextidea.blogspot.com/2021/03/the-eastern-wastes-prologue-and.html" target="_blank" rel="noopener" class="mycode_url">new partners surviving in a post-apocalyptic Pennsylvania</a>, <a href="https://tevsnextidea.blogspot.com/2019/11/mr-jingles-clown-of-adventure-part-1.html" target="_blank" rel="noopener" class="mycode_url">a clown hunting giant chickens</a>, <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-preparation.html" target="_blank" rel="noopener" class="mycode_url">a band of mercenaries exploring a mysterious island</a>, or a young man beginning to have some curious feelings about their greatest gaming opponent.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://lh3.googleusercontent.com/pw/AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54oxDgW3-_-_NjnZXQ1eCTVOcSzyJyOvtvVV7ZsOvKrCDjeIVFJtOnRcSDtH6i1g04sEx0kj2VYOeebS58=w2400" loading="lazy"  width="300" height="235" alt="[Image: AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54o...bS58=w2400]" class="mycode_img" /></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">Help! I Have A Crush On My Rival?!</a></span> by Dice Problems is available on <a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">itch.io</a>, and is based on the </span><a href="https://peachgardengames.itch.io/carta-srd" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Arial;" class="mycode_font">Carta game system</span></a><span style="font-family: Arial;" class="mycode_font">.  Carta games are role-playing games that require a standard deck of playing cards.  The game “board” is made by arranging a certain number of random cards in a pattern, typically a grid.  A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds.  The game continues as the player moves from one adjoining card to another, following their prompts.  The game is over once they reveal the designated “end game” card or are eliminated in the process.  The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In the case of <span style="font-style: italic;" class="mycode_i">Help!</span> <span style="font-style: italic;" class="mycode_i">I Have A Crush On My Rival!?</span> its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal.  Each card prompt describes a situation or event for you to write about as you move the story along.  One of the mechanics this game uses is “Potential,” a scoring system that determines how successful an outcome your story will have.  When you turn over a red card, you gain Potential.  A back card looses you Potential.  Once you’ve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential.  There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, disclaimer upon disclaimer:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Help!</span> is available on Itch.io as a “Name Your Own Price” game.  This means that while donations to the developer are encouraged, the game is fully available for free.  For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story.  If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">My story is not meant to be a deep, serious work of literature.  It’s a fun, casual game. As such, expect it to be full of romance and rom-com tropes.  I’m not looking to rework the genre or necessarily do something unique, different, or game-changing. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing).  That being said, while the titles are original, descriptions of each title’s gameplay might resemble, or outright mimic, a real, existing game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The board and game progress is being tracked, and the cards were “shuffled” in Google Sheets. Screenshots will be included to monitor my progress.  If you have any questions or comments about how or why I am using this method, feel free to email me at tevsnextidea@gmail.com or leave a comment.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For graphics, I have decided I was going to use AI generated images for this story.  The main online tools I used were the generators that can be found at <a href="https://perchance.org/generators" target="_blank" rel="noopener" class="mycode_url">perchance.org</a>. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the images are generated, the text is not.  All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Thank you for bearing with me.  Now let’s get to the game.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">INTRODUCTION:</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If I haven't mentioned it already 😉, I've been distracted from my main role-playing game by a journaling game.  I am now far enough along in that game to start making posts.  If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The game I'm playing is <span style="font-style: italic;" class="mycode_i">Help! I Have A Crush On My Rival?!</span> I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of “crush” stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a <span style="font-style: italic;" class="mycode_i">Highlander</span> rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had <span style="font-style: italic;" class="mycode_i">no</span> dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. 😳)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Today, I'm happily married to my “Crush,” having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships.  Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a <a href="https://tevsnextidea.blogspot.com/2020/07/thieves-roses-wyght-story-chapter-1.html" target="_blank" rel="noopener" class="mycode_url">young woman developing her skills as a thief</a>, <a href="https://tevsnextidea.blogspot.com/2021/03/the-eastern-wastes-prologue-and.html" target="_blank" rel="noopener" class="mycode_url">new partners surviving in a post-apocalyptic Pennsylvania</a>, <a href="https://tevsnextidea.blogspot.com/2019/11/mr-jingles-clown-of-adventure-part-1.html" target="_blank" rel="noopener" class="mycode_url">a clown hunting giant chickens</a>, <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-preparation.html" target="_blank" rel="noopener" class="mycode_url">a band of mercenaries exploring a mysterious island</a>, or a young man beginning to have some curious feelings about their greatest gaming opponent.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://lh3.googleusercontent.com/pw/AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54oxDgW3-_-_NjnZXQ1eCTVOcSzyJyOvtvVV7ZsOvKrCDjeIVFJtOnRcSDtH6i1g04sEx0kj2VYOeebS58=w2400" loading="lazy"  width="300" height="235" alt="[Image: AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54o...bS58=w2400]" class="mycode_img" /></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">Help! I Have A Crush On My Rival?!</a></span> by Dice Problems is available on <a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">itch.io</a>, and is based on the </span><a href="https://peachgardengames.itch.io/carta-srd" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Arial;" class="mycode_font">Carta game system</span></a><span style="font-family: Arial;" class="mycode_font">.  Carta games are role-playing games that require a standard deck of playing cards.  The game “board” is made by arranging a certain number of random cards in a pattern, typically a grid.  A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds.  The game continues as the player moves from one adjoining card to another, following their prompts.  The game is over once they reveal the designated “end game” card or are eliminated in the process.  The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In the case of <span style="font-style: italic;" class="mycode_i">Help!</span> <span style="font-style: italic;" class="mycode_i">I Have A Crush On My Rival!?</span> its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal.  Each card prompt describes a situation or event for you to write about as you move the story along.  One of the mechanics this game uses is “Potential,” a scoring system that determines how successful an outcome your story will have.  When you turn over a red card, you gain Potential.  A back card looses you Potential.  Once you’ve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential.  There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, disclaimer upon disclaimer:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Help!</span> is available on Itch.io as a “Name Your Own Price” game.  This means that while donations to the developer are encouraged, the game is fully available for free.  For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story.  If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">My story is not meant to be a deep, serious work of literature.  It’s a fun, casual game. As such, expect it to be full of romance and rom-com tropes.  I’m not looking to rework the genre or necessarily do something unique, different, or game-changing. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing).  That being said, while the titles are original, descriptions of each title’s gameplay might resemble, or outright mimic, a real, existing game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The board and game progress is being tracked, and the cards were “shuffled” in Google Sheets. Screenshots will be included to monitor my progress.  If you have any questions or comments about how or why I am using this method, feel free to email me at tevsnextidea@gmail.com or leave a comment.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For graphics, I have decided I was going to use AI generated images for this story.  The main online tools I used were the generators that can be found at <a href="https://perchance.org/generators" target="_blank" rel="noopener" class="mycode_url">perchance.org</a>. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the images are generated, the text is not.  All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Thank you for bearing with me.  Now let’s get to the game.</span></span>]]></content:encoded>
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			<title><![CDATA[My DIY Projects]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-My-DIY-Projects</link>
			<pubDate>Wed, 05 Feb 2025 17:55:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-My-DIY-Projects</guid>
			<description><![CDATA[Hey, all. I know I haven't been posting as much this past year.  Part of that is due to planning, packing, and making a major move to a different state.  The other is, well, my various interests have shifted over the years and I'm not spending as much time on solo tabletop RPGs as in the past.  I'm not abandoning the pastime by any means (I'm in the <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Cyenannore-A-Kage-Gordain-Story-Tunnels-Trolls" target="_blank" rel="noopener" class="mycode_url">middle of campaign</a>, after all, not to mention the tons of solo games I've collected on <a href="https://itch.io/physical-games/tag-journaling" target="_blank" rel="noopener" class="mycode_url">itch.io</a>), but I'm just not playing as frequently.<br />
<br />
What I have been doing these past few months are several tabletop gaming related crafting projects.  I recently featured these projects on my blog.  If you're interested it can be read here:<br />
<br />
<a href="https://tevsnextidea.blogspot.com/2025/02/doing-it-myself.html" target="_blank" rel="noopener" class="mycode_url">https://tevsnextidea.blogspot.com/2025/0...yself.html</a>]]></description>
			<content:encoded><![CDATA[Hey, all. I know I haven't been posting as much this past year.  Part of that is due to planning, packing, and making a major move to a different state.  The other is, well, my various interests have shifted over the years and I'm not spending as much time on solo tabletop RPGs as in the past.  I'm not abandoning the pastime by any means (I'm in the <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Cyenannore-A-Kage-Gordain-Story-Tunnels-Trolls" target="_blank" rel="noopener" class="mycode_url">middle of campaign</a>, after all, not to mention the tons of solo games I've collected on <a href="https://itch.io/physical-games/tag-journaling" target="_blank" rel="noopener" class="mycode_url">itch.io</a>), but I'm just not playing as frequently.<br />
<br />
What I have been doing these past few months are several tabletop gaming related crafting projects.  I recently featured these projects on my blog.  If you're interested it can be read here:<br />
<br />
<a href="https://tevsnextidea.blogspot.com/2025/02/doing-it-myself.html" target="_blank" rel="noopener" class="mycode_url">https://tevsnextidea.blogspot.com/2025/0...yself.html</a>]]></content:encoded>
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			<title><![CDATA[Post not showing?]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Post-not-showing</link>
			<pubDate>Fri, 20 Dec 2024 16:48:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Post-not-showing</guid>
			<description><![CDATA[New users must have their first post approved.  This is done to combat spam accounts.<br />
<br />
If you're not a spammer, and you don't see your post appear, then just let me know.<br />
<br />
You can send me a private/direct message or use the contact form.<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></description>
			<content:encoded><![CDATA[New users must have their first post approved.  This is done to combat spam accounts.<br />
<br />
If you're not a spammer, and you don't see your post appear, then just let me know.<br />
<br />
You can send me a private/direct message or use the contact form.<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></content:encoded>
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			<title><![CDATA[Deconstruction Zone]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Deconstruction-Zone</link>
			<pubDate>Thu, 19 Dec 2024 18:09:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5921">Blizzard Rifle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Deconstruction-Zone</guid>
			<description><![CDATA[Chase Petrovosky had taken refuge atop a skyscraper under construction since the infection had spread throughout the city.  For a time, he was safe up there away from the dangers below.  Now however, he was low on food and he knew he could not stay there forever.  The rain had since let up, and he prepared his descent as he looked toward his pack.<br />
<br />
Does the pack still have food in it?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and the pack itself was in shoddy condition, so there was no telling how much time was left before it fell apart completely.  As tempting as it was to take the stairs down, he preferred to take the elevator down if it still worked.  Before that though, he looked for a weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and most of the construction materials present would be too heavy and awkward to use as weapons anyway.  With a sigh, he walked toward the elevator at the far end of the rooftop and pressed the call button.  Does the elevator still work?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There's no response when he presses the button, but the stairs down are still usable, so that is where he makes his descent.  This skyscraper has a total of 42 floors, and he reaches floor thirty when he decides to try his luck with looking for another weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Still no luck with finding a weapon, however he does notice an open bag of chips hidden behind a stack of pallets.  He swipes it and places it in his pack, well aware that it meant that someone was here.  He continues down, and tries again on floor 25.  Does he find a weapon?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
He finally succeeds and finds a nail hammer on a workbench as well as a gray, cordless nailgun.  He checks the clip to determine how many nails are inside.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">101</span> = 101<sub>[d200]</sub></span><br />
<br />
The clip has 101 nails.  It may not be the strongest weapon in a zombie apocalypse, but it was better than nothing.  He continued going down the building until he reached the 18th floor where he spotted a decaying figure standing in between stacks of construction material.  What is it dressed as?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Freely / Harsh</span><br />
<br />
Heaps of rotting skin hung from its body, complete with calluses and scars.  Its clothing was absolutely shredded, and the only thing intact is the pair of work boots on its feet.  Does it detect him?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The zombie has no idea he's there, and rather than spend ammunition on a single zombie, he decides to slip past it to the next staircase down.  Does he sneak past the zombie?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
He gets into a crouch and tries to move toward the staircase, but as if bad luck stepped in, the zombie turned in his direction and groaned as it shambled toward him.  He raised his nailgun at the zombie and fired 4 nails.  Does Nail 1 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 2 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Nail 3 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 4 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
All 4 nails hit, with the first striking it in the forehead and stunning it.  This deals<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
The nails abosulutely shred the zombie, and it collapses to the floor.  It is still crawling toward you.  Is it close enough to attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
With the advantage on his side, he leaves the crawler and continues going down. He gets to the 11th floor and has a better view of the construction site surrounding the building.  Zombies are milling about, and he takes count.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 2<sub>[d4]</sub>+4<sub>[d4]</sub></span><br />
<br />
Six zombies are shambling around the site.  He figured they would be easy enough to avoid, but before he went down further, he decided to search the floor for any food.  Does he find any?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and in his search he misses a gap in the floor and falls through to the next floor.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
Unfortunately, the fall ends up being much worse than he thought.  A sharp pain shoots through his ankle as the tip of a metal rod tore against it. He stumbles onto the floor, his wound bleeding.  After some time, he struggles to his feet and looks out for any trailers.  There's a good chance they'll have medical supplies.  How many trailers does he spot?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
There's only one trailer, and it's by the edge of the construction site.  He needed medical attention, and he needed it now.  He limped along, cautious about where he stepped.  Soon, he reached the bottom floor and sighted his destination.  Now was to determine how many zombies were between him and the trailer.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d6]</sub></span><br />
<br />
He grunted in frustration as five zombies impeded his path toward the trailer.  He had to get by them somehow.  There may be something amidst the construction materials that could be used as a distraction.  Is there such an item around?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Close by is a stack of concrete blocks, but lifting one proves to be quite heavy for him.  He hobbles over to the edge of the floor and hurls it outside, the pain in his ankle impeding his throw.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">11</span> = 12<sub>[d20]</sub>-1</span><br />
<br />
The distance the block is thrown is midway before it thumps to the ground. It makes a thunking sound, but the sandlot may have dampened some of the noise.  Does the noise grab the zombies' attention?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
None of the zombies are drawn to the fallen cinderblock, so he grabs another cinderblock from the stack and throws that one.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 9<sub>[d20]</sub>-1</span><br />
<br />
This one travels much less farther than the first one, and there's a risk the zombies may notice him as well.  Do the zombies hear the second fallen cinderblock?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Three of them turn their heads to the sound of the cinderblock and drag their feet toward it.  Do the three zombies notice him?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They continue on, completely ignoring him and leaving two in front of the path to the trailer.  He decides that he can deal with the two and limps toward them with the nailgun ready.  When he's within range, he fires off a burst of 5 nails at the closer of the two zombies.  Does he hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d5]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Damage: Hampers functionality significantly; will require repair/mechanical attention.</span><br />
<br />
Four of the five nails strike the zombie square in the chest.  Its torso has suffered great damage, but its still coming as is the other one.  Where did the lone nail that missed the zombie go?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Agree / War</span><br />
<br />
The nail that missed the punctured zombie zipped past the other one and struck a heavy duty tire of one of the bulldozers.  The pincushion zombie continues to close in, but he still has time for another shot, so he fires a short burst of 3.  Does this burst hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Damage: Largely superficial; degrades performance, but not disabling.</span><br />
<br />
Of the nails that came out of the 3-round burst, only one hit its mark and it was on its hand.  Do the two nails that missed hit the other zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
One of the two nails that missed the first zombie strike the second zombie, dealing major damage and slowing it down significantly.  Does the last nail that missed hit anything?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The third and final nail in the burst lands in the sand.  The closer zombie is now close and swings at Chase, who tries to back out of range.  Does he avoid the attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
The strike was a lot harder than he anticipated, the damage so great it dislocated his shoulder and tore out a chunk of flesh.  However, the lunge caused the zombie to lose its footing and fall prone.  Chase is now bleeding heavily, and can feel his consciousness waning.  Is he still able to stand?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The damage is too much, and he collapses onto the ground.  He tries to raise his nailgun and keep fighting, but the heavy injury to his shoulder had disabled his shooting arm, rendering it useless.  Even worse, the other zombies that had been previously lured away were now closing in on him.  He tried to fight them off with whatever working limbs were left, but they soon overwhelmed him and made a meal out of his body as his screams came out until they too were silenced.  Is it over?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Yes, and soon after the buffet was finished, all that remained was a bloody, skeletal corpse.]]></description>
			<content:encoded><![CDATA[Chase Petrovosky had taken refuge atop a skyscraper under construction since the infection had spread throughout the city.  For a time, he was safe up there away from the dangers below.  Now however, he was low on food and he knew he could not stay there forever.  The rain had since let up, and he prepared his descent as he looked toward his pack.<br />
<br />
Does the pack still have food in it?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and the pack itself was in shoddy condition, so there was no telling how much time was left before it fell apart completely.  As tempting as it was to take the stairs down, he preferred to take the elevator down if it still worked.  Before that though, he looked for a weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and most of the construction materials present would be too heavy and awkward to use as weapons anyway.  With a sigh, he walked toward the elevator at the far end of the rooftop and pressed the call button.  Does the elevator still work?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There's no response when he presses the button, but the stairs down are still usable, so that is where he makes his descent.  This skyscraper has a total of 42 floors, and he reaches floor thirty when he decides to try his luck with looking for another weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Still no luck with finding a weapon, however he does notice an open bag of chips hidden behind a stack of pallets.  He swipes it and places it in his pack, well aware that it meant that someone was here.  He continues down, and tries again on floor 25.  Does he find a weapon?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
He finally succeeds and finds a nail hammer on a workbench as well as a gray, cordless nailgun.  He checks the clip to determine how many nails are inside.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">101</span> = 101<sub>[d200]</sub></span><br />
<br />
The clip has 101 nails.  It may not be the strongest weapon in a zombie apocalypse, but it was better than nothing.  He continued going down the building until he reached the 18th floor where he spotted a decaying figure standing in between stacks of construction material.  What is it dressed as?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Freely / Harsh</span><br />
<br />
Heaps of rotting skin hung from its body, complete with calluses and scars.  Its clothing was absolutely shredded, and the only thing intact is the pair of work boots on its feet.  Does it detect him?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The zombie has no idea he's there, and rather than spend ammunition on a single zombie, he decides to slip past it to the next staircase down.  Does he sneak past the zombie?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
He gets into a crouch and tries to move toward the staircase, but as if bad luck stepped in, the zombie turned in his direction and groaned as it shambled toward him.  He raised his nailgun at the zombie and fired 4 nails.  Does Nail 1 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 2 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Nail 3 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 4 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
All 4 nails hit, with the first striking it in the forehead and stunning it.  This deals<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
The nails abosulutely shred the zombie, and it collapses to the floor.  It is still crawling toward you.  Is it close enough to attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
With the advantage on his side, he leaves the crawler and continues going down. He gets to the 11th floor and has a better view of the construction site surrounding the building.  Zombies are milling about, and he takes count.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 2<sub>[d4]</sub>+4<sub>[d4]</sub></span><br />
<br />
Six zombies are shambling around the site.  He figured they would be easy enough to avoid, but before he went down further, he decided to search the floor for any food.  Does he find any?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and in his search he misses a gap in the floor and falls through to the next floor.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
Unfortunately, the fall ends up being much worse than he thought.  A sharp pain shoots through his ankle as the tip of a metal rod tore against it. He stumbles onto the floor, his wound bleeding.  After some time, he struggles to his feet and looks out for any trailers.  There's a good chance they'll have medical supplies.  How many trailers does he spot?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
There's only one trailer, and it's by the edge of the construction site.  He needed medical attention, and he needed it now.  He limped along, cautious about where he stepped.  Soon, he reached the bottom floor and sighted his destination.  Now was to determine how many zombies were between him and the trailer.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d6]</sub></span><br />
<br />
He grunted in frustration as five zombies impeded his path toward the trailer.  He had to get by them somehow.  There may be something amidst the construction materials that could be used as a distraction.  Is there such an item around?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Close by is a stack of concrete blocks, but lifting one proves to be quite heavy for him.  He hobbles over to the edge of the floor and hurls it outside, the pain in his ankle impeding his throw.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">11</span> = 12<sub>[d20]</sub>-1</span><br />
<br />
The distance the block is thrown is midway before it thumps to the ground. It makes a thunking sound, but the sandlot may have dampened some of the noise.  Does the noise grab the zombies' attention?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
None of the zombies are drawn to the fallen cinderblock, so he grabs another cinderblock from the stack and throws that one.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 9<sub>[d20]</sub>-1</span><br />
<br />
This one travels much less farther than the first one, and there's a risk the zombies may notice him as well.  Do the zombies hear the second fallen cinderblock?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Three of them turn their heads to the sound of the cinderblock and drag their feet toward it.  Do the three zombies notice him?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They continue on, completely ignoring him and leaving two in front of the path to the trailer.  He decides that he can deal with the two and limps toward them with the nailgun ready.  When he's within range, he fires off a burst of 5 nails at the closer of the two zombies.  Does he hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d5]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Damage: Hampers functionality significantly; will require repair/mechanical attention.</span><br />
<br />
Four of the five nails strike the zombie square in the chest.  Its torso has suffered great damage, but its still coming as is the other one.  Where did the lone nail that missed the zombie go?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Agree / War</span><br />
<br />
The nail that missed the punctured zombie zipped past the other one and struck a heavy duty tire of one of the bulldozers.  The pincushion zombie continues to close in, but he still has time for another shot, so he fires a short burst of 3.  Does this burst hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Damage: Largely superficial; degrades performance, but not disabling.</span><br />
<br />
Of the nails that came out of the 3-round burst, only one hit its mark and it was on its hand.  Do the two nails that missed hit the other zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
One of the two nails that missed the first zombie strike the second zombie, dealing major damage and slowing it down significantly.  Does the last nail that missed hit anything?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The third and final nail in the burst lands in the sand.  The closer zombie is now close and swings at Chase, who tries to back out of range.  Does he avoid the attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
The strike was a lot harder than he anticipated, the damage so great it dislocated his shoulder and tore out a chunk of flesh.  However, the lunge caused the zombie to lose its footing and fall prone.  Chase is now bleeding heavily, and can feel his consciousness waning.  Is he still able to stand?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The damage is too much, and he collapses onto the ground.  He tries to raise his nailgun and keep fighting, but the heavy injury to his shoulder had disabled his shooting arm, rendering it useless.  Even worse, the other zombies that had been previously lured away were now closing in on him.  He tried to fight them off with whatever working limbs were left, but they soon overwhelmed him and made a meal out of his body as his screams came out until they too were silenced.  Is it over?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Yes, and soon after the buffet was finished, all that remained was a bloody, skeletal corpse.]]></content:encoded>
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			<title><![CDATA[The Broken Empires RPG - Kickstarted - With Solo Rules]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-The-Broken-Empires-RPG-Kickstarted-With-Solo-Rules</link>
			<pubDate>Tue, 01 Oct 2024 20:47:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-The-Broken-Empires-RPG-Kickstarted-With-Solo-Rules</guid>
			<description><![CDATA[So, Trevor Devall of "Me, Myself, and Die" YouTube fame--if you haven't seen his season solo playthroughs, you're missing out--is kickstarting his own "Sim-Lite" role-playing game that has a solo component. For his current season 4, he's using his own system to playtest his game<br />
<br />
For anyone interested, it started this morning and runs for 30 days if you want to help support it:<br />
<a href="https://www.kickstarter.com/projects/evil-baby-ent/the-broken-empires-rpg" target="_blank" rel="noopener" class="mycode_url">https://www.kickstarter.com/projects/evi...mpires-rpg</a><br />
<br />
Anyway, looks like a fantastic system, IMO, and I'm supporting it. <br />
<br />
I'm looking forward to running a game here on RPGSolo once he finishes and publishes it.]]></description>
			<content:encoded><![CDATA[So, Trevor Devall of "Me, Myself, and Die" YouTube fame--if you haven't seen his season solo playthroughs, you're missing out--is kickstarting his own "Sim-Lite" role-playing game that has a solo component. For his current season 4, he's using his own system to playtest his game<br />
<br />
For anyone interested, it started this morning and runs for 30 days if you want to help support it:<br />
<a href="https://www.kickstarter.com/projects/evil-baby-ent/the-broken-empires-rpg" target="_blank" rel="noopener" class="mycode_url">https://www.kickstarter.com/projects/evi...mpires-rpg</a><br />
<br />
Anyway, looks like a fantastic system, IMO, and I'm supporting it. <br />
<br />
I'm looking forward to running a game here on RPGSolo once he finishes and publishes it.]]></content:encoded>
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			<title><![CDATA[Notes aren't saving]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Notes-aren-t-saving</link>
			<pubDate>Mon, 02 Sep 2024 17:09:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=4935">Oaen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Notes-aren-t-saving</guid>
			<description><![CDATA[Anything I put in the notes section disapears after I save and reload.<br />
I am not 100% sure if this is a bug, feature or something that I am doing wrong but regardless, I would really appreciate it if the notes could be saved.<br />
<br />
(To clarify, everything else does save. Only what is written in the notes section disapears)]]></description>
			<content:encoded><![CDATA[Anything I put in the notes section disapears after I save and reload.<br />
I am not 100% sure if this is a bug, feature or something that I am doing wrong but regardless, I would really appreciate it if the notes could be saved.<br />
<br />
(To clarify, everything else does save. Only what is written in the notes section disapears)]]></content:encoded>
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			<title><![CDATA[Steampunk - Crouching Lyon Hidden Anaconda (Mythic/GRASP)]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Anachronistic-Steampunk-Crouching-Lyon-Hidden-Anaconda-Mythic-GRASP</link>
			<pubDate>Tue, 06 Aug 2024 03:36:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Anachronistic-Steampunk-Crouching-Lyon-Hidden-Anaconda-Mythic-GRASP</guid>
			<description><![CDATA[Greetings! Here's a new fast and loose Steampunk game to feature rules and ideas presented in my <span style="text-decoration: underline;" class="mycode_u"><a href="https://www.patreon.com/posts/get-g-r-s-p-104268363" target="_blank" rel="noopener" class="mycode_url">GRASP RPG Solo game guide</a></span>. I'll be using Mythic loosely for some aspects. Don't expect well-crafted narrative and intricate character arcs here. This is just me enjoying a game. Nevertheless, I hope you enjoy the playthrough as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Session 0:</span></span><br />
I wanted to play something that involved an assassin etc in the Steampunk genre. I decided on a male of a noble house. But interestingly, his random personality doesn't exactly lend itself to him backstabbing people in dark alleys. But maybe that'll make for some interesting game moments. I think he's learned some from his past but struggles against his nature and training as well. Here's the character I created. I'll provide a more robust character sheet later.<br />
<br />
Meet <span style="font-weight: bold;" class="mycode_b">Michel Lyons</span>. Male. Age 33.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
4 Conscientiousness, 5 Agreeableness, 6 Neuroticism, 3 Openness, 6 Extraversion<br />
Good impulse control, goal oriented, kind, very moody, somewhat open to new things and to others, loves social interaction<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Motivations</span></span><br />
Make amends for his past; Find Penny Walker; Bring House Anaconda to justice<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span> Strong, athletic, tall, and handsome with well manicured sideburns and goatee and well tailored clothes that befits House Lyons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backstory</span></span> Wealthy potential heir and socialite. Trained as an assassin when young. Feels regret and remorse from accidental killing. Recent betrayal in battle by House Anaconda resulted in House Lyons being nearly wiped out. Recently recovered from wounds. Peggy Walker was kidnapped. He will find her.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Abilities</span></span> 1 STR (strength, endurance, health), 1 REF (reflexes, quickness, dexterity) 0 MND (intelligence, wisdom, observation), 2 SNK (deception, stealth, blending in) 0 PRS  (persuasion, intimidation, sociability)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills</span></span> 2 Athletics, 1 Awareness, 0 Combat (guns), 1 Combat (close), 1 Communication, 0 Knowledge, 2 Stealth, -1 Survival, -1 Technical<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Professional Training</span></span> Noble background and upbringing]]></description>
			<content:encoded><![CDATA[Greetings! Here's a new fast and loose Steampunk game to feature rules and ideas presented in my <span style="text-decoration: underline;" class="mycode_u"><a href="https://www.patreon.com/posts/get-g-r-s-p-104268363" target="_blank" rel="noopener" class="mycode_url">GRASP RPG Solo game guide</a></span>. I'll be using Mythic loosely for some aspects. Don't expect well-crafted narrative and intricate character arcs here. This is just me enjoying a game. Nevertheless, I hope you enjoy the playthrough as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Session 0:</span></span><br />
I wanted to play something that involved an assassin etc in the Steampunk genre. I decided on a male of a noble house. But interestingly, his random personality doesn't exactly lend itself to him backstabbing people in dark alleys. But maybe that'll make for some interesting game moments. I think he's learned some from his past but struggles against his nature and training as well. Here's the character I created. I'll provide a more robust character sheet later.<br />
<br />
Meet <span style="font-weight: bold;" class="mycode_b">Michel Lyons</span>. Male. Age 33.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
4 Conscientiousness, 5 Agreeableness, 6 Neuroticism, 3 Openness, 6 Extraversion<br />
Good impulse control, goal oriented, kind, very moody, somewhat open to new things and to others, loves social interaction<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Motivations</span></span><br />
Make amends for his past; Find Penny Walker; Bring House Anaconda to justice<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span> Strong, athletic, tall, and handsome with well manicured sideburns and goatee and well tailored clothes that befits House Lyons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backstory</span></span> Wealthy potential heir and socialite. Trained as an assassin when young. Feels regret and remorse from accidental killing. Recent betrayal in battle by House Anaconda resulted in House Lyons being nearly wiped out. Recently recovered from wounds. Peggy Walker was kidnapped. He will find her.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Abilities</span></span> 1 STR (strength, endurance, health), 1 REF (reflexes, quickness, dexterity) 0 MND (intelligence, wisdom, observation), 2 SNK (deception, stealth, blending in) 0 PRS  (persuasion, intimidation, sociability)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills</span></span> 2 Athletics, 1 Awareness, 0 Combat (guns), 1 Combat (close), 1 Communication, 0 Knowledge, 2 Stealth, -1 Survival, -1 Technical<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Professional Training</span></span> Noble background and upbringing]]></content:encoded>
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			<title><![CDATA[Endless Solo RPGs with AI DM via "Friends and Fables" - DnD 5e]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Endless-Solo-RPGs-with-AI-DM-via-Friends-and-Fables-DnD-5e</link>
			<pubDate>Sat, 13 Jul 2024 05:20:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Endless-Solo-RPGs-with-AI-DM-via-Friends-and-Fables-DnD-5e</guid>
			<description><![CDATA[Hey all. Just wanted to pass along a Solo RPG game, "Friends and Fables", I've been helping to alpha (and now beta) test since January of this year. It's loosely 5e D&amp;D based.<br />
<br />
It's solo in the sense that the DM is AI powered (currently llama model), whom the devs have affectionately named "Franz". (I have personally started calling calling the game "Friends and Franz").<br />
<br />
Here's short <a href="https://youtu.be/tLG0FqaR8a8?si=b9oSgR3OxTMm4Ukl" target="_blank" rel="noopener" class="mycode_url">youtube video</a> about F&amp;F.<br />
<br />
Now, understand that Franz is a little wonky at times and often has memory issues and gets cyclical in some of his thinking. It's also in open beta so things are still being worked on. But honestly, I'm proud of the product and believe it's the best AI game mastered RPG game out there. It's come a huge way in just six months. The devs (all two of them) are very responsive and listen to and readily apply feedback and they're constantly improving the game. <br />
<br />
Some things I like about it:<ul class="mycode_list"><li>A character sheet with inventory <br />
</li>
<li>Combat that follows 5e rules<br />
</li>
<li>Ability to generate your worlds in any genre <br />
</li>
<li>Ability to place custom interactions to guide the DM<br />
</li>
<li>The app auto-generates images for items, places, etc<br />
</li>
<li>Franz can take a few loose ends and make up stuff on the fly<br />
</li>
</ul>
<br />
You can start out with a fifty-turn free trial (which is like fifty back and forth actions with you and the DM). After that it's subscription based.<br />
<a href="https://www.fables.gg/" target="_blank" rel="noopener" class="mycode_url">https://www.fables.gg/</a><br />
<br />
Towards the end of the year, they're going to offer a free tier, I think.<br />
Anyway, I'm also one of the mods on their <a href="https://discord.com/channels/1087479995083018372/1210304994948161666" target="_blank" rel="noopener" class="mycode_url">discord server</a>. I hope you give the game a try and come by for a visit.<br />
<br />
Here's a screen capture of a fun moment I had in the game where I told Franz, I wanted a little more descriptive gore in his descriptions and he responded... <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<a href="https://drive.google.com/file/d/1rG7ziih2Na4xO6gvaOxzz8OBibTPhIOw/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">View Image</a>]]></description>
			<content:encoded><![CDATA[Hey all. Just wanted to pass along a Solo RPG game, "Friends and Fables", I've been helping to alpha (and now beta) test since January of this year. It's loosely 5e D&amp;D based.<br />
<br />
It's solo in the sense that the DM is AI powered (currently llama model), whom the devs have affectionately named "Franz". (I have personally started calling calling the game "Friends and Franz").<br />
<br />
Here's short <a href="https://youtu.be/tLG0FqaR8a8?si=b9oSgR3OxTMm4Ukl" target="_blank" rel="noopener" class="mycode_url">youtube video</a> about F&amp;F.<br />
<br />
Now, understand that Franz is a little wonky at times and often has memory issues and gets cyclical in some of his thinking. It's also in open beta so things are still being worked on. But honestly, I'm proud of the product and believe it's the best AI game mastered RPG game out there. It's come a huge way in just six months. The devs (all two of them) are very responsive and listen to and readily apply feedback and they're constantly improving the game. <br />
<br />
Some things I like about it:<ul class="mycode_list"><li>A character sheet with inventory <br />
</li>
<li>Combat that follows 5e rules<br />
</li>
<li>Ability to generate your worlds in any genre <br />
</li>
<li>Ability to place custom interactions to guide the DM<br />
</li>
<li>The app auto-generates images for items, places, etc<br />
</li>
<li>Franz can take a few loose ends and make up stuff on the fly<br />
</li>
</ul>
<br />
You can start out with a fifty-turn free trial (which is like fifty back and forth actions with you and the DM). After that it's subscription based.<br />
<a href="https://www.fables.gg/" target="_blank" rel="noopener" class="mycode_url">https://www.fables.gg/</a><br />
<br />
Towards the end of the year, they're going to offer a free tier, I think.<br />
Anyway, I'm also one of the mods on their <a href="https://discord.com/channels/1087479995083018372/1210304994948161666" target="_blank" rel="noopener" class="mycode_url">discord server</a>. I hope you give the game a try and come by for a visit.<br />
<br />
Here's a screen capture of a fun moment I had in the game where I told Franz, I wanted a little more descriptive gore in his descriptions and he responded... <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<a href="https://drive.google.com/file/d/1rG7ziih2Na4xO6gvaOxzz8OBibTPhIOw/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">View Image</a>]]></content:encoded>
		</item>
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			<title><![CDATA[short for fun zombie survival run]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-short-for-fun-zombie-survival-run</link>
			<pubDate>Fri, 12 Apr 2024 15:42:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=40">smw</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-short-for-fun-zombie-survival-run</guid>
			<description><![CDATA[Premise - fast play zombie apocalypse survival game<br />
Each turn represents an hour, aim is to survive as long as possible.<br />
<br />
Survivor one<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Distracted criminal</span><br />
<br />
Harry was a petty thief who had lived in London his whole life.<br />
When day zero came along he was in the middle of searching someone's flat for valuables.<br />
Hearing a lot of noise outside he glanced out the window and saw flames and smoke in the distance along with lots of sirens and people panicking.<br />
<br />
His natural tendency to avoid people allowed him by luck more than anything to avoid the outbreak and by the time he was holed up in his loft reports of zombies were starting to spread.<br />
His self preservation skills outweighed any disbelief and he managed to survive when others fell.<br />
<br />
<br />
With Green zones heavily secured Harry was often in trouble, and at risk of expulsion beyond the walls.<br />
<br />
He woke today to find himself in unfamiliar surroundings, his first thought was he can't have got so drunk or stoned, but he quickly realised he was not in the safe zone anymore.<br />
<br />
A quick search around this room turned up<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average cleaver</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average ammo (5.56 mm)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Katana</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Claw hammer</span><br />
<br />
Some useful items even if the bullets were of no immediate use. Armed with the katana in one hand and the cleaver in the other, he left the room<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Disinfected dormitory</span><br />
<br />
confronted by a eerily clean corridor like some kind of hospital dormitory<br />
<br />
any sign of anyone else?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
are they a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
have they noticed Harry?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A shuffling figure makes its way from the other end of the corridor, Harry stand frozen momentarily<br />
<br />
as it gets close Harry swings the Katana<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
slicing the zombie one arm falls to the floor with a slick slop<br />
the zombie appears to concerned and continues to reach out with the other arm as Harry backs up<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie lashes out at Harry<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
In a panic he swings the cleaver in his left hand whilst thrusting the katana forwards blindly<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie continues to claw at him ignoring small cuts<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
one claw like hand rips through the skin on his arm the talon like nails cutting almost the bone<br />
<br />
dropping the katana in his injured right he takes a measured swing with the cleaver, his imminent death kicking his survival habits to the fore<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
his brutal swing sends the zombie head flying as it bounces from the corridor wall and its body collapses like a puppet with its strings cut<br />
Harry sits back heavily holding his wounded arm close as he catches his breath and tries to calm down<br />
<br />
Can Harry patch himself up with the supplies at hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
his attempts at bandaging using some cloth from one of the rooms just leaves him dizzy with blood loss.<br />
Sitting for a moment he kicks in the door of the next room to search for aid<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Rubble-strewn carnival</span><br />
<br />
the room has clearly been searched and is a ruin as though a mad clown has run amok<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Club</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Gas can</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Trench coat</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Clothing</span><br />
<br />
taking the clothing he tries again to bandage his arm with one good hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
crying in frustration he hears noise outside, holding the cleaver in his good left hand he clutches the bleeding mess of his right arm to his chest<br />
<br />
Is it a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d3]</sub></span><br />
<br />
have they seen him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
are they coming this way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
watching them shuffle past the corridor, Harry leans back into the room and takes a breath.<br />
draping the trench coat over his shoulders for added protection he slowly moves down the corridor<br />
is there a way out?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
it is locked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
can he open it with his claw hammer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
using the hammer he forces the locked door open and takes in the outside view<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning clinic</span><br />
<br />
the hospital he thought the dormitory fitted is confirmed all around him, only it is on fire directly opposite him, with signs of violence and ruin all around<br />
<br />
are there any zombies outside in view?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
they are focused on something else and moving away<br />
can Harry see any escape route?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
moving slowly outside he looks for any way out of what appears to be a central court between the former hospital buildings<br />
<br />
He spies a building that looks both quiet and not yet on fire<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Old abandoned airport</span><br />
<br />
As he gets closer he realises it is a control room opposite the hospitals helipad<br />
<br />
is there a helicopter there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is there anything in the room he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
is there anyone in there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it an animal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is the radio on?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
a voice is coming out<br />
"mayday mayday, this is ...."<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Tongue-tied female banker</span><br />
<br />
".... well this is Cheryl is anyone out there? can you help me... please?"<br />
<br />
is the receiver mic working?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry tabs the speak button, "Hello?"<br />
<br />
"oh my god, hello, hello" gabbles the panicked voice. "where are you? can you help?"<br />
"I'm in a infested hospital which is on fire, not sure where I am, where are you?"<br />
<br />
silence for a moment... "oh, you don't sound like you can help, I am locked inside the bank building in *name of town*, but they are everywhere and I can't get to the car on my own, everyone else is dead".<br />
<br />
Harry looks around and sees a torn map, the name of the town seems to match, "Cheryl, it looks like I am outside town, you mentioned a car? can you get to it and drive to me and we can work together?"<br />
<br />
"no, no I am the one needing help.." is the panicked response<br />
<br />
can Harry convince her to try and get to the car<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she make it to the car?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she drive to the hospital?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
she finds a route through to the helipad.<br />
Its a solid looking 4x4 with wooden armour riveted over the windows for protection.<br />
<br />
Does Harry manage to wait for her in safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
finding some first aid supplies whilst he tries to stay hidden, he tries again to sort out his arm<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
he has lost a lot of blood and is feeling woozy.<br />
<br />
Can Harry get to the car himself?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry starts to jog towards the car as best he can<br />
is he seen?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d5]</sub></span><br />
<br />
can he get to the car first and get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is one closer to him than the others?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
seeing one Zombie is going to get to him Harry turns to charge at the zombie swinging his cleaver over his head<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
the zombie trips over from the blow but is quickly back to its feet, Harry steps in and swings once more<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
with its head hanging by a thread the zombie seems less of a threat and Harry turns back to run<br />
<br />
can he outpace the other two zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does Cheryl help?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Harry screams at Cheryl to drive closer or to run over the zombies, but she seems frozen in fear<br />
Harry turns and throws the cleaver at the nearest zombie<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
with the cleaver sticking out of its head like some action flick the zombie loses coordination and falls to its knees.<br />
with the last zombie still heading for him, Harry pulls the claw hammer from his belt and prepares to bludgeon its head in<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
with a clean swing the hammer wedges through the zombies head with a horrible noise<br />
<br />
letting go Harry turns to walk to the car with a smirk on his face<br />
<br />
does he get in the car now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Cheryl give him a hug and tells him there is a first aid box he can try<br />
does this help him recover?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"hey, I'm Harry, where we heading Cheryl?"<br />
<br />
"I need to get back to the Green zone but my boss was with me and had the clearance papers"<br />
"Papers? do they not let you in once checked for infection these days?"<br />
<br />
"not since some anarchists opened a safe zone to the infected so they could loot the armoury, or at least that's what Ken said" as she mentioned his name she stifled a panicked sob with tears in her eyes.<br />
"Ken was my boss, he thought we could get some valuables from the bank that would still be worth something, he had keys to the safe deposit boxes", only he got dragged away by a mob, I managed to lock myself in the bank and hide, they eventually seemed to wonder off and I found the old radio in  the guard room".<br />
<br />
As they drive down the road<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hard-to-reach stadium</span><br />
<br />
They see a large sports stadium with cars, bodies, guard posts and wreckage all over the place, it looks like they used this as a check and treatment point in the early days before it got over run and is now a ghost town.<br />
Are there any visible zombies moving about?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
the place is eerily quiet, does the car get them to the next location?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
with a clunk the car engine gives out and rolls to a stop... "no, no, no we are out of petrol"<br />
Harry looks around "don't worry one of these vehicles should have some gas we can borrow or use instead.<br />
<br />
does he find any fuel he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does he find a vehicle they can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #4169E1;" class="mycode_color">Pick up</span><br />
<br />
it is a old battered pick up truck, but he gets it running<br />
<br />
do zombies appear from the stadium?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
can Cheryl get in the pick up with Harry before they get to them?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
gunning the engine they drive away<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Ruined dormitory</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Easily defendable signal tower</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fortified barn</span><br />
<br />
as they leave the urban surroundings they find they are passing a farm with a water tower and a solid looking barn, the house looks to be in ruins following a fire.<br />
<br />
do they stop at the barn first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
driving on to the water tower they decide to climb it and either block off the ladder up or at least it should be easy to defend as the zombies don't really climb ladders.<br />
<br />
do they find anything around the truck or area before climbing the tower?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d10]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Very high quality scoped hunting rifle (.308 cal)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Kerosene</span><br />
<br />
finding a rifle in the back of the truck Harry curses that it takes different ammo than he found earlier., the kerosene will let them have a fire at least, plenty of wood is available amongst the ruined buildings.<br />
<br />
do they find any food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
water?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
they find some material to use for bedding, climbing the tower they settle in for the night.<br />
<br />
do they live through the night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
in the morning they explore the area again for food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
instead the find zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
do they spot them first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it Cheryl ?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
As Harry opens a barn door a mass falls on top of him, the zombies had pilled up against the door trying to force their way out<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
Harry is instantly torn to pieces.<br />
Does Cheryl get away?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
as they finish with Harry those at the back chase down Cheryl as she trips running back to the tower.<br />
<br />
Cheryl uses her adrenaline to get moving and staggers forwards<br />
<br />
does she get clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
making it to the truck and drives away clear<br />
<br />
does she make it to the Green zone and safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
do they let her in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
was she infected?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does she have a heart attack?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
in that case lets say she is fine but suffers with panic attacks from then on]]></description>
			<content:encoded><![CDATA[Premise - fast play zombie apocalypse survival game<br />
Each turn represents an hour, aim is to survive as long as possible.<br />
<br />
Survivor one<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Distracted criminal</span><br />
<br />
Harry was a petty thief who had lived in London his whole life.<br />
When day zero came along he was in the middle of searching someone's flat for valuables.<br />
Hearing a lot of noise outside he glanced out the window and saw flames and smoke in the distance along with lots of sirens and people panicking.<br />
<br />
His natural tendency to avoid people allowed him by luck more than anything to avoid the outbreak and by the time he was holed up in his loft reports of zombies were starting to spread.<br />
His self preservation skills outweighed any disbelief and he managed to survive when others fell.<br />
<br />
<br />
With Green zones heavily secured Harry was often in trouble, and at risk of expulsion beyond the walls.<br />
<br />
He woke today to find himself in unfamiliar surroundings, his first thought was he can't have got so drunk or stoned, but he quickly realised he was not in the safe zone anymore.<br />
<br />
A quick search around this room turned up<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average cleaver</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average ammo (5.56 mm)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Katana</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Claw hammer</span><br />
<br />
Some useful items even if the bullets were of no immediate use. Armed with the katana in one hand and the cleaver in the other, he left the room<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Disinfected dormitory</span><br />
<br />
confronted by a eerily clean corridor like some kind of hospital dormitory<br />
<br />
any sign of anyone else?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
are they a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
have they noticed Harry?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A shuffling figure makes its way from the other end of the corridor, Harry stand frozen momentarily<br />
<br />
as it gets close Harry swings the Katana<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
slicing the zombie one arm falls to the floor with a slick slop<br />
the zombie appears to concerned and continues to reach out with the other arm as Harry backs up<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie lashes out at Harry<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
In a panic he swings the cleaver in his left hand whilst thrusting the katana forwards blindly<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie continues to claw at him ignoring small cuts<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
one claw like hand rips through the skin on his arm the talon like nails cutting almost the bone<br />
<br />
dropping the katana in his injured right he takes a measured swing with the cleaver, his imminent death kicking his survival habits to the fore<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
his brutal swing sends the zombie head flying as it bounces from the corridor wall and its body collapses like a puppet with its strings cut<br />
Harry sits back heavily holding his wounded arm close as he catches his breath and tries to calm down<br />
<br />
Can Harry patch himself up with the supplies at hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
his attempts at bandaging using some cloth from one of the rooms just leaves him dizzy with blood loss.<br />
Sitting for a moment he kicks in the door of the next room to search for aid<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Rubble-strewn carnival</span><br />
<br />
the room has clearly been searched and is a ruin as though a mad clown has run amok<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Club</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Gas can</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Trench coat</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Clothing</span><br />
<br />
taking the clothing he tries again to bandage his arm with one good hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
crying in frustration he hears noise outside, holding the cleaver in his good left hand he clutches the bleeding mess of his right arm to his chest<br />
<br />
Is it a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d3]</sub></span><br />
<br />
have they seen him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
are they coming this way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
watching them shuffle past the corridor, Harry leans back into the room and takes a breath.<br />
draping the trench coat over his shoulders for added protection he slowly moves down the corridor<br />
is there a way out?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
it is locked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
can he open it with his claw hammer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
using the hammer he forces the locked door open and takes in the outside view<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning clinic</span><br />
<br />
the hospital he thought the dormitory fitted is confirmed all around him, only it is on fire directly opposite him, with signs of violence and ruin all around<br />
<br />
are there any zombies outside in view?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
they are focused on something else and moving away<br />
can Harry see any escape route?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
moving slowly outside he looks for any way out of what appears to be a central court between the former hospital buildings<br />
<br />
He spies a building that looks both quiet and not yet on fire<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Old abandoned airport</span><br />
<br />
As he gets closer he realises it is a control room opposite the hospitals helipad<br />
<br />
is there a helicopter there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is there anything in the room he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
is there anyone in there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it an animal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is the radio on?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
a voice is coming out<br />
"mayday mayday, this is ...."<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Tongue-tied female banker</span><br />
<br />
".... well this is Cheryl is anyone out there? can you help me... please?"<br />
<br />
is the receiver mic working?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry tabs the speak button, "Hello?"<br />
<br />
"oh my god, hello, hello" gabbles the panicked voice. "where are you? can you help?"<br />
"I'm in a infested hospital which is on fire, not sure where I am, where are you?"<br />
<br />
silence for a moment... "oh, you don't sound like you can help, I am locked inside the bank building in *name of town*, but they are everywhere and I can't get to the car on my own, everyone else is dead".<br />
<br />
Harry looks around and sees a torn map, the name of the town seems to match, "Cheryl, it looks like I am outside town, you mentioned a car? can you get to it and drive to me and we can work together?"<br />
<br />
"no, no I am the one needing help.." is the panicked response<br />
<br />
can Harry convince her to try and get to the car<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she make it to the car?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she drive to the hospital?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
she finds a route through to the helipad.<br />
Its a solid looking 4x4 with wooden armour riveted over the windows for protection.<br />
<br />
Does Harry manage to wait for her in safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
finding some first aid supplies whilst he tries to stay hidden, he tries again to sort out his arm<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
he has lost a lot of blood and is feeling woozy.<br />
<br />
Can Harry get to the car himself?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry starts to jog towards the car as best he can<br />
is he seen?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d5]</sub></span><br />
<br />
can he get to the car first and get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is one closer to him than the others?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
seeing one Zombie is going to get to him Harry turns to charge at the zombie swinging his cleaver over his head<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
the zombie trips over from the blow but is quickly back to its feet, Harry steps in and swings once more<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
with its head hanging by a thread the zombie seems less of a threat and Harry turns back to run<br />
<br />
can he outpace the other two zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does Cheryl help?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Harry screams at Cheryl to drive closer or to run over the zombies, but she seems frozen in fear<br />
Harry turns and throws the cleaver at the nearest zombie<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
with the cleaver sticking out of its head like some action flick the zombie loses coordination and falls to its knees.<br />
with the last zombie still heading for him, Harry pulls the claw hammer from his belt and prepares to bludgeon its head in<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
with a clean swing the hammer wedges through the zombies head with a horrible noise<br />
<br />
letting go Harry turns to walk to the car with a smirk on his face<br />
<br />
does he get in the car now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Cheryl give him a hug and tells him there is a first aid box he can try<br />
does this help him recover?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"hey, I'm Harry, where we heading Cheryl?"<br />
<br />
"I need to get back to the Green zone but my boss was with me and had the clearance papers"<br />
"Papers? do they not let you in once checked for infection these days?"<br />
<br />
"not since some anarchists opened a safe zone to the infected so they could loot the armoury, or at least that's what Ken said" as she mentioned his name she stifled a panicked sob with tears in her eyes.<br />
"Ken was my boss, he thought we could get some valuables from the bank that would still be worth something, he had keys to the safe deposit boxes", only he got dragged away by a mob, I managed to lock myself in the bank and hide, they eventually seemed to wonder off and I found the old radio in  the guard room".<br />
<br />
As they drive down the road<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hard-to-reach stadium</span><br />
<br />
They see a large sports stadium with cars, bodies, guard posts and wreckage all over the place, it looks like they used this as a check and treatment point in the early days before it got over run and is now a ghost town.<br />
Are there any visible zombies moving about?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
the place is eerily quiet, does the car get them to the next location?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
with a clunk the car engine gives out and rolls to a stop... "no, no, no we are out of petrol"<br />
Harry looks around "don't worry one of these vehicles should have some gas we can borrow or use instead.<br />
<br />
does he find any fuel he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does he find a vehicle they can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #4169E1;" class="mycode_color">Pick up</span><br />
<br />
it is a old battered pick up truck, but he gets it running<br />
<br />
do zombies appear from the stadium?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
can Cheryl get in the pick up with Harry before they get to them?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
gunning the engine they drive away<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Ruined dormitory</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Easily defendable signal tower</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fortified barn</span><br />
<br />
as they leave the urban surroundings they find they are passing a farm with a water tower and a solid looking barn, the house looks to be in ruins following a fire.<br />
<br />
do they stop at the barn first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
driving on to the water tower they decide to climb it and either block off the ladder up or at least it should be easy to defend as the zombies don't really climb ladders.<br />
<br />
do they find anything around the truck or area before climbing the tower?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d10]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Very high quality scoped hunting rifle (.308 cal)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Kerosene</span><br />
<br />
finding a rifle in the back of the truck Harry curses that it takes different ammo than he found earlier., the kerosene will let them have a fire at least, plenty of wood is available amongst the ruined buildings.<br />
<br />
do they find any food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
water?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
they find some material to use for bedding, climbing the tower they settle in for the night.<br />
<br />
do they live through the night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
in the morning they explore the area again for food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
instead the find zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
do they spot them first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it Cheryl ?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
As Harry opens a barn door a mass falls on top of him, the zombies had pilled up against the door trying to force their way out<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
Harry is instantly torn to pieces.<br />
Does Cheryl get away?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
as they finish with Harry those at the back chase down Cheryl as she trips running back to the tower.<br />
<br />
Cheryl uses her adrenaline to get moving and staggers forwards<br />
<br />
does she get clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
making it to the truck and drives away clear<br />
<br />
does she make it to the Green zone and safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
do they let her in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
was she infected?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does she have a heart attack?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
in that case lets say she is fine but suffers with panic attacks from then on]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A job is a job]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Science-Fiction-A-job-is-a-job</link>
			<pubDate>Fri, 12 Apr 2024 12:43:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=40">smw</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Science-Fiction-A-job-is-a-job</guid>
			<description><![CDATA[Been a very long time, but thought I would complete this section of a play through story I began a long time ago, and may take forwards again at some point.<br />
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Research lab</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guard</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 6<sub>[d6]</sub></span><br />
<br />
Six black dressed guards wearing visor-ed helmets are patrolling the grounds in front of a remote research lab. tall fencing surrounds the compound, with probeing search lights occasionally sweeping at random over the ground picking out further roving patrols. My targeting array identifies the best way to avoid the seemingly random patrols and lights.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I make it without incident. materialising out of the shadows next to a control panel for a sealed airlock door.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
I go to crack the code only to be met by a red light. Hmm I think this has much higher encryption than I was expecting. Lets try this. As I input a more sophisticated crack programme<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
the light turns green and the door begins to open. but I sense someone approaching.<br />
<br />
I slip through the door letting it close behind me. I listen but whom ever it was seems to have passed without notice.<br />
I survey the room I find myself in.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Humanoid mercenary</span><br />
<br />
A blur swings towards my face out of the shadows, I was already reacting as I slip down and to the left.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I pivot off my left hand and drive my right leg through my assailants solar-plexus folding them over as they drop their weapon. snapping upright I drive a concealed wrist blade through the back of his neck before his body hits the floor.<br />
<br />
I listen but there is no sound to suggest anyone else lying in wait.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning empty room</span><br />
<br />
As i move through the dark corridor I come across a thick dirty glass window, looking within I can see burning green flames and smoke. Nothing else can be made out.<br />
<br />
Moving further into the building I come to a junction<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Infested cantina</span><br />
<br />
To my left there is a sign saying "Cantina" and I can hear noise suggesting multiple parties, to my right...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Collective colony</span><br />
<br />
there appears to be sleeping quarters, and straight ahead...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Toxic palace</span><br />
<br />
appears to be a control room of some description judging by the signs, I head towards the control room<br />
<br />
As I get closer to the control room...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hyperion sensor array</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cybersamurai</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cruel official</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Soldier</span><br />
<br />
My sensors pick up an active scanner array outside, I pause to try and get a reading on it..<br />
looks like it picks up movement from any unauthorised personnel.<br />
<br />
I get a rough read on three people in the room ahead.<br />
<br />
I try to disable the sensor array to allow me through..<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Despite initial concern my software has no issues mirroring a valid ping and the sensor array treats me as authorised.<br />
I move closer to the partially open door and try to get a sense of who is in the room<br />
<br />
There appears to be a confrontation between some sort of official and a dangerous looking fellow...<br />
<br />
The guard behind the official looks nervous but the official seems to have no such concern and is getting right in the face of the person opposite<br />
<br />
I catch snatches of their conversation...  "enough.." "...job not done"  "paid... agreed....after" "not..." "guild will hear..."<br />
<br />
it sounds like a disagreement over a job or payment for a job, I look for somewhere to hide as it sounds like the dangerous party might be leaving shortly and is not part of this job.<br />
<br />
There is a maintenance hatch to one side of the corridor, I attempt to access it<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
As I pull the grate behind me I hear someone leave the room as I suspected, it is the dangerous looking fellow.<br />
he stops outside and with the barest of tilts to his head in my direction, he then continues walking.<br />
<br />
I suspect he has sensors as good or better than mine but for reasons of his own has decided my presence is not something he cares about.<br />
Whilst I consider myself likely his equal its not something I want to put to the test right now<br />
<br />
Sensor showing clear I remerge and close the grate behind me<br />
Stealthily approching the door which is now fully open, the guard appears to be staring at a monitor whilst the official is talking into a communicator<br />
<br />
Preparing my tools I roll into the room throwing a blade at the guards back<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
My other hand points a slim and dangerous looking matt black pistol at the official.<br />
<br />
The official..<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Communicate</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Harm</span><br />
<br />
ignores the fallen guard and my sudden appearance,<br />
"what is this an attempt at guild intimidation? tell him the price is as agreed"<br />
"but I will lodge half with the third party as a sign of good faith, sufficient?"<br />
<br />
I cock my head slightly, but make no other movement<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guide</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fight</span><br />
<br />
In a moment of clarity it dawns on him I am not related to his previous guest.<br />
he throws the communicator at me as he ducks down and reaches for a weapon tapped to his desk<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I dodge the communicator and as he comes up holding a blaster he finds my barrel pressed to his forehead.<br />
"ah..." he places his gun on the table and stands facing me, seemingly still calm despite his circumstance.<br />
"how..." with an audible pause to clear his throat "might I assist you?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cover up the data at the crystal battleship.</span><br />
<br />
I hold out a data shard and indicate he should read it.<br />
it contains details relating to a missing battleship of the protectorate, with the latest stealth armour it is nearly impossible to find despite its size.<br />
"you know the location?" I ask<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
A brief smile plays across his lips... "ah yes.. I do happen to have some knowledge pertaining to this... object..."<br />
He indicates his chair and motions for permission to sit.<br />
I nod and allow him to<br />
<br />
as he settles into the chair his air of confidence returns<br />
<br />
"I will trade you the details I possess, but I want something in return.."<br />
<br />
I gesture with my barrel again<br />
<br />
"I mean more than just my life, what you ask for is worth both a considerable amount of credits but also very few can tell you what I know, which means I must factor the risk of it coming back to me"<br />
<br />
taking my silence as permission to elaborate, "I suspect you work for one of those Protectorate agencies that officially doesn't exist, as such perhaps I could offer you something to consider?"<br />
"I could use someone like you and I think you would find it very lucrative, especially once your current employers look to refresh their talent and RETIRE their current employees, hmm?"<br />
<br />
"However what I ask now is something far simpler, the person who left here before you arrived, I would like you to find them and place this" taps a small black box "somewhere on their person"<br />
Opening the box I see a small tracking capsule, of the type injected by needle gun.<br />
<br />
"well is that plus my life worth my secret?"<br />
<br />
I nod and pocket the capsule.<br />
<br />
Visibly relaxing the official leant forward and from his pocket passed me a data shard.<br />
<br />
I run it through my pad.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As my pad beeps, I turn my focus back to him dropping the shard on the floor..<br />
<br />
"be reasonable" with both hands now raised pleadingly to me, "I only have the rough location, its somewhere in that system"<br />
"look, find this person at the Meeting House on the rim planet, they can help you narrow it further"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Sadistic Robot overlord</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Setting is Hyperion space station involving tool harness and time-warped cruiser.</span><br />
<br />
"these coordinates will take you to his space station, use this greeting and you will be allowed to dock"<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<img src="http://www.rpgsolo.com/cards/8d.gif" loading="lazy"  alt="[Image: 8d.gif]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Victory</span><br />
<br />
"let me also give you this for a personal introduction to him, see this should make us more than square, no?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hover bike</span><br />
<br />
"here are the keys, I know he has been looking for a new racing hover bike, its located in the docking area in Main town, I am sure someone of your talents can extract it without issue"<br />
<br />
"So deal?"<br />
"no wait...."<br />
<br />
As I pull the trigger the knock out dart hits him and he slumps out cold into his chair.<br />
<br />
Well you never know who you might need in the future.<br />
<br />
Checking his desk I stuff some other data shards that look promising into my pockets.<br />
<br />
Do I exit without any issues?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As I clear the fence I see a figure leaning against the nearest tree, it is the fellow from earlier.<br />
As I clear my weapon it is clear his sensors picked me up as he stands to face with both hands open in a sign of peace<br />
<br />
"is he dead?"<br />
<br />
"no"<br />
<br />
"hmm, shame, what did he ask of you about me?"<br />
<br />
A little shocked I say nothing<br />
<br />
"I am sure he did, I think violence is unlikely, not that you couldn't but more he needs me to complete the job"<br />
Sensing we are unlikely to engage, at least at this point I unwind slightly and carefully step into the shadows to ensure no once accidently spots me<br />
<br />
"so what was it? a threat? a tracker? to spy on me?"<br />
<br />
I throw the needle cell over to him, he catches it and studies it briefly before dropping it in his pocket.<br />
<br />
"that it?"<br />
<br />
"its on your person" I state as I flick a stone away and to his right causing him to turn momentarily, I spring to the left and into some thicker foliage.<br />
In the dark I must be near invisible.<br />
<br />
despite the barest of involuntary reactions it is clear he lost me in that moment.<br />
<br />
With a dry laugh "be seeing you" he turns and saunters away<br />
<br />
I make my own way back to extract with more stealth, and ponder retrieving this hover bike and getting to the Hyperion station "meeting house"]]></description>
			<content:encoded><![CDATA[Been a very long time, but thought I would complete this section of a play through story I began a long time ago, and may take forwards again at some point.<br />
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Research lab</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guard</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 6<sub>[d6]</sub></span><br />
<br />
Six black dressed guards wearing visor-ed helmets are patrolling the grounds in front of a remote research lab. tall fencing surrounds the compound, with probeing search lights occasionally sweeping at random over the ground picking out further roving patrols. My targeting array identifies the best way to avoid the seemingly random patrols and lights.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I make it without incident. materialising out of the shadows next to a control panel for a sealed airlock door.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
I go to crack the code only to be met by a red light. Hmm I think this has much higher encryption than I was expecting. Lets try this. As I input a more sophisticated crack programme<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
the light turns green and the door begins to open. but I sense someone approaching.<br />
<br />
I slip through the door letting it close behind me. I listen but whom ever it was seems to have passed without notice.<br />
I survey the room I find myself in.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Humanoid mercenary</span><br />
<br />
A blur swings towards my face out of the shadows, I was already reacting as I slip down and to the left.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I pivot off my left hand and drive my right leg through my assailants solar-plexus folding them over as they drop their weapon. snapping upright I drive a concealed wrist blade through the back of his neck before his body hits the floor.<br />
<br />
I listen but there is no sound to suggest anyone else lying in wait.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning empty room</span><br />
<br />
As i move through the dark corridor I come across a thick dirty glass window, looking within I can see burning green flames and smoke. Nothing else can be made out.<br />
<br />
Moving further into the building I come to a junction<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Infested cantina</span><br />
<br />
To my left there is a sign saying "Cantina" and I can hear noise suggesting multiple parties, to my right...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Collective colony</span><br />
<br />
there appears to be sleeping quarters, and straight ahead...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Toxic palace</span><br />
<br />
appears to be a control room of some description judging by the signs, I head towards the control room<br />
<br />
As I get closer to the control room...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hyperion sensor array</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cybersamurai</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cruel official</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Soldier</span><br />
<br />
My sensors pick up an active scanner array outside, I pause to try and get a reading on it..<br />
looks like it picks up movement from any unauthorised personnel.<br />
<br />
I get a rough read on three people in the room ahead.<br />
<br />
I try to disable the sensor array to allow me through..<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Despite initial concern my software has no issues mirroring a valid ping and the sensor array treats me as authorised.<br />
I move closer to the partially open door and try to get a sense of who is in the room<br />
<br />
There appears to be a confrontation between some sort of official and a dangerous looking fellow...<br />
<br />
The guard behind the official looks nervous but the official seems to have no such concern and is getting right in the face of the person opposite<br />
<br />
I catch snatches of their conversation...  "enough.." "...job not done"  "paid... agreed....after" "not..." "guild will hear..."<br />
<br />
it sounds like a disagreement over a job or payment for a job, I look for somewhere to hide as it sounds like the dangerous party might be leaving shortly and is not part of this job.<br />
<br />
There is a maintenance hatch to one side of the corridor, I attempt to access it<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
As I pull the grate behind me I hear someone leave the room as I suspected, it is the dangerous looking fellow.<br />
he stops outside and with the barest of tilts to his head in my direction, he then continues walking.<br />
<br />
I suspect he has sensors as good or better than mine but for reasons of his own has decided my presence is not something he cares about.<br />
Whilst I consider myself likely his equal its not something I want to put to the test right now<br />
<br />
Sensor showing clear I remerge and close the grate behind me<br />
Stealthily approching the door which is now fully open, the guard appears to be staring at a monitor whilst the official is talking into a communicator<br />
<br />
Preparing my tools I roll into the room throwing a blade at the guards back<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
My other hand points a slim and dangerous looking matt black pistol at the official.<br />
<br />
The official..<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Communicate</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Harm</span><br />
<br />
ignores the fallen guard and my sudden appearance,<br />
"what is this an attempt at guild intimidation? tell him the price is as agreed"<br />
"but I will lodge half with the third party as a sign of good faith, sufficient?"<br />
<br />
I cock my head slightly, but make no other movement<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guide</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fight</span><br />
<br />
In a moment of clarity it dawns on him I am not related to his previous guest.<br />
he throws the communicator at me as he ducks down and reaches for a weapon tapped to his desk<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I dodge the communicator and as he comes up holding a blaster he finds my barrel pressed to his forehead.<br />
"ah..." he places his gun on the table and stands facing me, seemingly still calm despite his circumstance.<br />
"how..." with an audible pause to clear his throat "might I assist you?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cover up the data at the crystal battleship.</span><br />
<br />
I hold out a data shard and indicate he should read it.<br />
it contains details relating to a missing battleship of the protectorate, with the latest stealth armour it is nearly impossible to find despite its size.<br />
"you know the location?" I ask<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
A brief smile plays across his lips... "ah yes.. I do happen to have some knowledge pertaining to this... object..."<br />
He indicates his chair and motions for permission to sit.<br />
I nod and allow him to<br />
<br />
as he settles into the chair his air of confidence returns<br />
<br />
"I will trade you the details I possess, but I want something in return.."<br />
<br />
I gesture with my barrel again<br />
<br />
"I mean more than just my life, what you ask for is worth both a considerable amount of credits but also very few can tell you what I know, which means I must factor the risk of it coming back to me"<br />
<br />
taking my silence as permission to elaborate, "I suspect you work for one of those Protectorate agencies that officially doesn't exist, as such perhaps I could offer you something to consider?"<br />
"I could use someone like you and I think you would find it very lucrative, especially once your current employers look to refresh their talent and RETIRE their current employees, hmm?"<br />
<br />
"However what I ask now is something far simpler, the person who left here before you arrived, I would like you to find them and place this" taps a small black box "somewhere on their person"<br />
Opening the box I see a small tracking capsule, of the type injected by needle gun.<br />
<br />
"well is that plus my life worth my secret?"<br />
<br />
I nod and pocket the capsule.<br />
<br />
Visibly relaxing the official leant forward and from his pocket passed me a data shard.<br />
<br />
I run it through my pad.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As my pad beeps, I turn my focus back to him dropping the shard on the floor..<br />
<br />
"be reasonable" with both hands now raised pleadingly to me, "I only have the rough location, its somewhere in that system"<br />
"look, find this person at the Meeting House on the rim planet, they can help you narrow it further"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Sadistic Robot overlord</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Setting is Hyperion space station involving tool harness and time-warped cruiser.</span><br />
<br />
"these coordinates will take you to his space station, use this greeting and you will be allowed to dock"<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<img src="http://www.rpgsolo.com/cards/8d.gif" loading="lazy"  alt="[Image: 8d.gif]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Victory</span><br />
<br />
"let me also give you this for a personal introduction to him, see this should make us more than square, no?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hover bike</span><br />
<br />
"here are the keys, I know he has been looking for a new racing hover bike, its located in the docking area in Main town, I am sure someone of your talents can extract it without issue"<br />
<br />
"So deal?"<br />
"no wait...."<br />
<br />
As I pull the trigger the knock out dart hits him and he slumps out cold into his chair.<br />
<br />
Well you never know who you might need in the future.<br />
<br />
Checking his desk I stuff some other data shards that look promising into my pockets.<br />
<br />
Do I exit without any issues?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As I clear the fence I see a figure leaning against the nearest tree, it is the fellow from earlier.<br />
As I clear my weapon it is clear his sensors picked me up as he stands to face with both hands open in a sign of peace<br />
<br />
"is he dead?"<br />
<br />
"no"<br />
<br />
"hmm, shame, what did he ask of you about me?"<br />
<br />
A little shocked I say nothing<br />
<br />
"I am sure he did, I think violence is unlikely, not that you couldn't but more he needs me to complete the job"<br />
Sensing we are unlikely to engage, at least at this point I unwind slightly and carefully step into the shadows to ensure no once accidently spots me<br />
<br />
"so what was it? a threat? a tracker? to spy on me?"<br />
<br />
I throw the needle cell over to him, he catches it and studies it briefly before dropping it in his pocket.<br />
<br />
"that it?"<br />
<br />
"its on your person" I state as I flick a stone away and to his right causing him to turn momentarily, I spring to the left and into some thicker foliage.<br />
In the dark I must be near invisible.<br />
<br />
despite the barest of involuntary reactions it is clear he lost me in that moment.<br />
<br />
With a dry laugh "be seeing you" he turns and saunters away<br />
<br />
I make my own way back to extract with more stealth, and ponder retrieving this hover bike and getting to the Hyperion station "meeting house"]]></content:encoded>
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