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		<title><![CDATA[RPG Solo Forums - Documentation]]></title>
		<link>https://www.rpgsolo.com/forum/</link>
		<description><![CDATA[RPG Solo Forums - https://www.rpgsolo.com/forum]]></description>
		<pubDate>Sat, 09 May 2026 12:25:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Post not showing?]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Post-not-showing</link>
			<pubDate>Fri, 20 Dec 2024 16:48:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Post-not-showing</guid>
			<description><![CDATA[New users must have their first post approved.  This is done to combat spam accounts.<br />
<br />
If you're not a spammer, and you don't see your post appear, then just let me know.<br />
<br />
You can send me a private/direct message or use the contact form.<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></description>
			<content:encoded><![CDATA[New users must have their first post approved.  This is done to combat spam accounts.<br />
<br />
If you're not a spammer, and you don't see your post appear, then just let me know.<br />
<br />
You can send me a private/direct message or use the contact form.<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Account Problem?]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Account-Problem</link>
			<pubDate>Fri, 19 Apr 2019 12:23:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Account-Problem</guid>
			<description><![CDATA[For account problems you can reach me here:<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></description>
			<content:encoded><![CDATA[For account problems you can reach me here:<br />
<br />
<a href="https://www.rpgsolo.com/cntct/" target="_blank" rel="noopener" class="mycode_url">https://www.rpgsolo.com/cntct/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mark's Adventure Dice]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Dice</link>
			<pubDate>Sat, 07 May 2016 20:58:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Dice</guid>
			<description><![CDATA[The button is named MAD (it's on the left by the dice stuff) for Mark's Adventure Dice.  It makes dice rolling easier. <br />
<br />
Here's how it works in its simplest form:<br />
<br />
- Click a Quantity button<br />
- Click a Sides button<br />
- Click Roll or Roll and Clear<br />
<br />
The buttons help to quickly create a dice formula in the form of:<br />
<br />
(number of dice)d(sides on the dice)<br />
<br />
for example<br />
<br />
2d6<br />
<br />
Use the plus or minus sign to add modifiers or more dice.  For example:<br />
<br />
2d6+6<br />
2d6+2d4<br />
1d8-1<br />
<br />
The difference between Roll and Roll and Clear is:<br />
<br />
- Roll will perform the dice roll and keep the dice values in the formula field.<br />
- Roll and Clear will perform the dice roll and clear the dice values from the formula field.<br />
<br />
If you click either Roll or Roll and Clear when the formula field is empty then random dice are rolled.<br />
<br />
<br />
Peace!]]></description>
			<content:encoded><![CDATA[The button is named MAD (it's on the left by the dice stuff) for Mark's Adventure Dice.  It makes dice rolling easier. <br />
<br />
Here's how it works in its simplest form:<br />
<br />
- Click a Quantity button<br />
- Click a Sides button<br />
- Click Roll or Roll and Clear<br />
<br />
The buttons help to quickly create a dice formula in the form of:<br />
<br />
(number of dice)d(sides on the dice)<br />
<br />
for example<br />
<br />
2d6<br />
<br />
Use the plus or minus sign to add modifiers or more dice.  For example:<br />
<br />
2d6+6<br />
2d6+2d4<br />
1d8-1<br />
<br />
The difference between Roll and Roll and Clear is:<br />
<br />
- Roll will perform the dice roll and keep the dice values in the formula field.<br />
- Roll and Clear will perform the dice roll and clear the dice values from the formula field.<br />
<br />
If you click either Roll or Roll and Clear when the formula field is empty then random dice are rolled.<br />
<br />
<br />
Peace!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Other buttons]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Other-buttons</link>
			<pubDate>Sat, 13 Sep 2014 12:58:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Other-buttons</guid>
			<description><![CDATA[[?] <span style="font-weight: bold;" class="mycode_b">The question mark button</span>: This is the Game Master Prompt.<br />
<br />
Usually when you are role playing the game master says some stuff and then asks you what you want to do next.<br />
<br />
Since RPG Solo is kind of like a virtual game master I thought it appropriate that you have the option of getting some kind of game master prompt to make it feel more like playing with a real GM.<br />
<br />
So, if you click the button with the question mark you'll get asked what you want to do next in different kinds of verbiage.<br />
<br />
Yeah, kind of silly, but I thought it would be kind of cool too.<br />
<br />
[&amp;] <span style="font-weight: bold;" class="mycode_b">The ampersand button</span>:  Conjunctions.<br />
<br />
What's their function?  Hooking up words and phrases and clauses like:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Example 1:</span><br />
<blockquote><span style="color: #0000CD;" class="mycode_color">Move towards goal.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">however</span> &lt;-- This is a conjunction.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Murder the gnome stable master at the abandoned hovel.</span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Example 2:</span><br />
<blockquote>
<span style="color: #0000CD;" class="mycode_color">Confident female engineer.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">though</span> &lt;-- This is a conjunction.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Spy.</span></blockquote>
<br />
There are a possible 167 conjunctive words and phrases in the list.<br />
<br />
Have fun!]]></description>
			<content:encoded><![CDATA[[?] <span style="font-weight: bold;" class="mycode_b">The question mark button</span>: This is the Game Master Prompt.<br />
<br />
Usually when you are role playing the game master says some stuff and then asks you what you want to do next.<br />
<br />
Since RPG Solo is kind of like a virtual game master I thought it appropriate that you have the option of getting some kind of game master prompt to make it feel more like playing with a real GM.<br />
<br />
So, if you click the button with the question mark you'll get asked what you want to do next in different kinds of verbiage.<br />
<br />
Yeah, kind of silly, but I thought it would be kind of cool too.<br />
<br />
[&amp;] <span style="font-weight: bold;" class="mycode_b">The ampersand button</span>:  Conjunctions.<br />
<br />
What's their function?  Hooking up words and phrases and clauses like:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Example 1:</span><br />
<blockquote><span style="color: #0000CD;" class="mycode_color">Move towards goal.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">however</span> &lt;-- This is a conjunction.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Murder the gnome stable master at the abandoned hovel.</span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Example 2:</span><br />
<blockquote>
<span style="color: #0000CD;" class="mycode_color">Confident female engineer.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">though</span> &lt;-- This is a conjunction.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Spy.</span></blockquote>
<br />
There are a possible 167 conjunctive words and phrases in the list.<br />
<br />
Have fun!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom lists]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Custom-lists</link>
			<pubDate>Sat, 04 May 2013 02:38:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Custom-lists</guid>
			<description><![CDATA[If you have your own lists of words and/or phrases that you would like to use when solo role playing, there are four buttons available for your customization.  You can find them in the lower part of the screen, on the far right, in the section named "Custom".<br />
<br />
You must be logged in to the forum to use this feature.<br />
<br />
To customize a button click on the list icon in the "Custom" section.  This will open the "Custom List Manager".  On this screen you can Create, Edit, Rename, and Delete your custom lists.<br />
<br />
Whatever you name your list will display on a button.  Multiple lists will display on the buttons in alphabetical order.  A list name can be no longer than 10 characters but not all characters are guaranteed to display on the button depending on the width of the characters.  For example, if your list name contains the letter W ten times, not all will display on the button because W is a wide letter.<br />
<br />
In a list you can have 200 lines of words or phrases.  If you have more than 200 then those items over 200 will be ignored when you save your list.<br />
<br />
A line can be a maximum of 50 characters.  If a line has more than 50 character then those characters over 50 will be ignored when you save your list.  The only characters that are allowed in your list's lines are letters, numbers, and dashes.  Other characters will be deleted.<br />
<br />
After adding, renaming, or deleting a list you must then refresh the play screen in order to update the buttons.<br />
<br />
When your list name appears on a button and you click on that button then one random line will be selected from your list and added to the log.<br />
<br />
Is that cool or what?<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[If you have your own lists of words and/or phrases that you would like to use when solo role playing, there are four buttons available for your customization.  You can find them in the lower part of the screen, on the far right, in the section named "Custom".<br />
<br />
You must be logged in to the forum to use this feature.<br />
<br />
To customize a button click on the list icon in the "Custom" section.  This will open the "Custom List Manager".  On this screen you can Create, Edit, Rename, and Delete your custom lists.<br />
<br />
Whatever you name your list will display on a button.  Multiple lists will display on the buttons in alphabetical order.  A list name can be no longer than 10 characters but not all characters are guaranteed to display on the button depending on the width of the characters.  For example, if your list name contains the letter W ten times, not all will display on the button because W is a wide letter.<br />
<br />
In a list you can have 200 lines of words or phrases.  If you have more than 200 then those items over 200 will be ignored when you save your list.<br />
<br />
A line can be a maximum of 50 characters.  If a line has more than 50 character then those characters over 50 will be ignored when you save your list.  The only characters that are allowed in your list's lines are letters, numbers, and dashes.  Other characters will be deleted.<br />
<br />
After adding, renaming, or deleting a list you must then refresh the play screen in order to update the buttons.<br />
<br />
When your list name appears on a button and you click on that button then one random line will be selected from your list and added to the log.<br />
<br />
Is that cool or what?<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mark's Adventure Questions]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Questions</link>
			<pubDate>Sun, 21 Apr 2013 18:53:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Questions</guid>
			<description><![CDATA[If you need some help composing an adventure idea, then Mark's Adventure Questions may help you out.<br />
<br />
The thing that makes a story or adventure interesting is the main character having a purpose or a goal but another person, entity, or thing comes into conflict with that goal.<br />
<br />
Click the "MAQ" button and answer as many or as few questions as you need to in order to flesh out your adventure idea.<br />
<br />
When answering the questions you have several options.  You can just make up the answers in your mind, you can use another system's dice rolls and charts, you can use Mark's Adventure Glyphs, you can use the buttons suggested, or any other ways you can think of.<br />
<br />
If you do use the suggested buttons, nothing has to be taken as an absolute and anything can be interpreted in any way you want.  It's all about fun.  However, if you want to take things just as they are "rolled" then that can be a fun challenge too.<br />
<br />
The goal with this tool is to just give a framework to what your character may want to be doing with this time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tips:</span><br />
<br />
-- When answering the question, "What is the purpose of my goal?"  However and whatever you choose, make it important to your character.  This is his driving force.  This is why he must succeed.  Always keep this in mind.<br />
<br />
-- When answering the question, "Who or what is trying to stop me?"  Make this tension real.  Let this affect how you go about reaching your goal.  Allow yourself to consider different ways of overcoming this obstacle.  What can this obstacle take from you; your freedom, your wealth, your life?<br />
<br />
It's the challenges in our adventures that make us grow.<br />
<br />
And, lastly, if at some point in your story you feel stuck, just click one of the Mythic buttons.<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[If you need some help composing an adventure idea, then Mark's Adventure Questions may help you out.<br />
<br />
The thing that makes a story or adventure interesting is the main character having a purpose or a goal but another person, entity, or thing comes into conflict with that goal.<br />
<br />
Click the "MAQ" button and answer as many or as few questions as you need to in order to flesh out your adventure idea.<br />
<br />
When answering the questions you have several options.  You can just make up the answers in your mind, you can use another system's dice rolls and charts, you can use Mark's Adventure Glyphs, you can use the buttons suggested, or any other ways you can think of.<br />
<br />
If you do use the suggested buttons, nothing has to be taken as an absolute and anything can be interpreted in any way you want.  It's all about fun.  However, if you want to take things just as they are "rolled" then that can be a fun challenge too.<br />
<br />
The goal with this tool is to just give a framework to what your character may want to be doing with this time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tips:</span><br />
<br />
-- When answering the question, "What is the purpose of my goal?"  However and whatever you choose, make it important to your character.  This is his driving force.  This is why he must succeed.  Always keep this in mind.<br />
<br />
-- When answering the question, "Who or what is trying to stop me?"  Make this tension real.  Let this affect how you go about reaching your goal.  Allow yourself to consider different ways of overcoming this obstacle.  What can this obstacle take from you; your freedom, your wealth, your life?<br />
<br />
It's the challenges in our adventures that make us grow.<br />
<br />
And, lastly, if at some point in your story you feel stuck, just click one of the Mythic buttons.<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mark's Adventure Glyphs]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Glyphs</link>
			<pubDate>Fri, 19 Apr 2013 11:36:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Glyphs</guid>
			<description><![CDATA[Mark's Adventure Glyphs is a tool to help you spawn adventure ideas.  It is launched by clicking the "MAG" button.<br />
<br />
When launched what you will see are a series of nine images.  These images can be dragged around into any order you want.<br />
<br />
You decide what the images mean, represent, or stand for.  For example a broken sword could mean the end of a large war, the loss of a small battle, or the death of a great warrior.  A scorpion's tail could represent the Scorpion gang, some small but dangerous threat, or a mutant, radio active, and recently escaped laboratory experiment.<br />
<br />
There is no right answer, and if you don't want to use one of the images just move it to the end of the series.  If you just don't like any of them, hit the refresh button for a new set.<br />
<br />
When you click the "MAG" button a second time, the glyph window will hide but when you open it again it will remember your series.  However, if you close or refresh your browser then your series will be lost.  But feel free to open and close it as many times as you want as you go through your adventure.  In fact, you can even type and use other buttons with MAG screen open.  If you really want to save your glyph series then you can always take a screenshot to refer to later.<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[Mark's Adventure Glyphs is a tool to help you spawn adventure ideas.  It is launched by clicking the "MAG" button.<br />
<br />
When launched what you will see are a series of nine images.  These images can be dragged around into any order you want.<br />
<br />
You decide what the images mean, represent, or stand for.  For example a broken sword could mean the end of a large war, the loss of a small battle, or the death of a great warrior.  A scorpion's tail could represent the Scorpion gang, some small but dangerous threat, or a mutant, radio active, and recently escaped laboratory experiment.<br />
<br />
There is no right answer, and if you don't want to use one of the images just move it to the end of the series.  If you just don't like any of them, hit the refresh button for a new set.<br />
<br />
When you click the "MAG" button a second time, the glyph window will hide but when you open it again it will remember your series.  However, if you close or refresh your browser then your series will be lost.  But feel free to open and close it as many times as you want as you go through your adventure.  In fact, you can even type and use other buttons with MAG screen open.  If you really want to save your glyph series then you can always take a screenshot to refer to later.<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Genres]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Genres</link>
			<pubDate>Sun, 14 Apr 2013 01:38:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Genres</guid>
			<description><![CDATA[You must have a forum account and be logged in to use the genre feature.<br />
<br />
A genre may be selected by clicking the gear icon in the upper left hand corner.  There you will see "Select Genre".<br />
<br />
The selection in the "Select Genre" drop-down box affects the kinds of words displayed when clicking the buttons in the "Genre" section located at the bottom of the Play screen.<br />
<br />
This allows you to focus on a certain genre without the possibility of anachronistic words displaying.  For example, if your setting is Medieval Fantasy and you select NPC, you wont get an astronaut.  The "Anachronistic" option will pull from random genres and therefore displays anachronistic results.<br />
<br />
Currently there are four genres.<br />
<br />
-- Medieval Fantasy<br />
-- Science Fiction<br />
-- Superheroes<br />
-- Zombie Apocalypse]]></description>
			<content:encoded><![CDATA[You must have a forum account and be logged in to use the genre feature.<br />
<br />
A genre may be selected by clicking the gear icon in the upper left hand corner.  There you will see "Select Genre".<br />
<br />
The selection in the "Select Genre" drop-down box affects the kinds of words displayed when clicking the buttons in the "Genre" section located at the bottom of the Play screen.<br />
<br />
This allows you to focus on a certain genre without the possibility of anachronistic words displaying.  For example, if your setting is Medieval Fantasy and you select NPC, you wont get an astronaut.  The "Anachronistic" option will pull from random genres and therefore displays anachronistic results.<br />
<br />
Currently there are four genres.<br />
<br />
-- Medieval Fantasy<br />
-- Science Fiction<br />
-- Superheroes<br />
-- Zombie Apocalypse]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Application settings]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Application-settings</link>
			<pubDate>Wed, 03 Apr 2013 13:21:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Application-settings</guid>
			<description><![CDATA[In the upper left hand corner of the Play screen is an icon that looks like a gear.  This allows you to set some settings for the application.<br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Add Text On Button</span> check-box, when checked, will move your text to the log window on any button click.<br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Display odds and roll</span> check-boxes affect the output when you click the "Get Answer" buttons.  When they are unchecked you simple get your yes/no answers.<br />
<br />
If you check the "odds" check-box then it will prefix your answer with the button you pressed.  For example<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No.</span><br />
<br />
The "roll" button prefixes your answer with the outcome of the dice roll.  For example:<br />
<br />
<span style="color: #800080;" class="mycode_color">(2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
And, optionally, you can have them both enabled:<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Random Events</span> setting allows one of three options: Disabled, Mythic, and Twist.<br />
<br />
Selecting Mythic or Twist enables the chance of something random happening whenever you ask a yes/no question.  The two options provide different types of events.  Try them and see which one you like better.]]></description>
			<content:encoded><![CDATA[In the upper left hand corner of the Play screen is an icon that looks like a gear.  This allows you to set some settings for the application.<br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Add Text On Button</span> check-box, when checked, will move your text to the log window on any button click.<br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Display odds and roll</span> check-boxes affect the output when you click the "Get Answer" buttons.  When they are unchecked you simple get your yes/no answers.<br />
<br />
If you check the "odds" check-box then it will prefix your answer with the button you pressed.  For example<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No.</span><br />
<br />
The "roll" button prefixes your answer with the outcome of the dice roll.  For example:<br />
<br />
<span style="color: #800080;" class="mycode_color">(2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
And, optionally, you can have them both enabled:<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The <span style="text-decoration: underline;" class="mycode_u">Random Events</span> setting allows one of three options: Disabled, Mythic, and Twist.<br />
<br />
Selecting Mythic or Twist enables the chance of something random happening whenever you ask a yes/no question.  The two options provide different types of events.  Try them and see which one you like better.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About NPCs and Opposition]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-About-NPCs-and-Opposition</link>
			<pubDate>Tue, 02 Apr 2013 12:20:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-About-NPCs-and-Opposition</guid>
			<description><![CDATA[An NPC is a Non-Player Character; a person in the story who is not you.<br />
<br />
You can either make up NPCs yourself or ask the Virtual Game Master to provide one.  There are two ways to get an NPC from the VGM: the "Get NPC" button, or the "Get UNE" button.<br />
<br />
The "Get NPC" button will provide a short description of the NPC.  The format is an adjective, the race, and the class or job of the NPC.<br />
<br />
While the "Get NPC" button is my own system, the "Get UNE" button is based on the "Universal NPC Emulator" system and will provide a longer description including the NPC's strength relative to yours, his motivation, demeanor, bearing, and focus.<br />
<br />
A supplement to the NPC buttons is the "Get Skill" button that can provide you with something the NPC is good at.  This can produce an even more rounded out character.<br />
<br />
The "Opposition" button generates a different kind of entity that may not necessarily be a person, human, or being.  The opposition is something that is making it difficult for you to reach your goal.<br />
<br />
While and NPC is someone you can meet, like an angry British lawyer, an opposition could be person but also an organization or an object.<br />
<br />
Use the "Opposition" button when you ask a question like, "what is trying to stop me?"]]></description>
			<content:encoded><![CDATA[An NPC is a Non-Player Character; a person in the story who is not you.<br />
<br />
You can either make up NPCs yourself or ask the Virtual Game Master to provide one.  There are two ways to get an NPC from the VGM: the "Get NPC" button, or the "Get UNE" button.<br />
<br />
The "Get NPC" button will provide a short description of the NPC.  The format is an adjective, the race, and the class or job of the NPC.<br />
<br />
While the "Get NPC" button is my own system, the "Get UNE" button is based on the "Universal NPC Emulator" system and will provide a longer description including the NPC's strength relative to yours, his motivation, demeanor, bearing, and focus.<br />
<br />
A supplement to the NPC buttons is the "Get Skill" button that can provide you with something the NPC is good at.  This can produce an even more rounded out character.<br />
<br />
The "Opposition" button generates a different kind of entity that may not necessarily be a person, human, or being.  The opposition is something that is making it difficult for you to reach your goal.<br />
<br />
While and NPC is someone you can meet, like an angry British lawyer, an opposition could be person but also an organization or an object.<br />
<br />
Use the "Opposition" button when you ask a question like, "what is trying to stop me?"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Change log]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Change-log</link>
			<pubDate>Sun, 31 Mar 2013 21:39:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Change-log</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Change log</span></span><br />
<br />
(09-24-2024)<br />
-- Fixed issue where Notes were sometimes not automatically loading on page load.<br />
<br />
(08-16-2024)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(09-03-2023)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(06-24-2023)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(12-26-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(11-13-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
6.01 (05/17/2022)<br />
-- Notes area is now a full, rich text editor similar to the editor used in the forum.<br />
-- Click the "View Source" button on the toolbar to get the BBCode to paste into the forum (there are some compatibility issues with the BBCode because the forum uses an older version).<br />
-- Use the settings icon in the upper left corner of the play screen to hide the Notes toolbar.<br />
-- Drag and drop text from the Log into your Notes (how cool is that?).<br />
-- Fixed a display issue with buttons in Chrome browser.<br />
-- Also some performance and optimization stuff.<br />
<br />
6.00 (05/09/2022)<br />
-- Swap Log and Notes to different sides.  In the upper right corner of the play screen is the note icon. It toggles three states:<ul class="mycode_list"><li>Log full width and Notes hidden (default).<br />
</li>
<li>Log on left and Notes displayed on right.<br />
</li>
<li>Notes displayed on left and Log on right.<br />
</li>
</ul>
(03-19-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(01-01-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(08-29-2021)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(12-29-2020)<br />
-- Added at the bottom of each forum post is a Like button.<br />
<br />
5.12 (12-26-2020)<br />
-- Click on the section labels Genre, Mythic, Generic or Custom to collapse that section. <br />
<br />
(09-06-2020)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
5.11 (07-04-2020)<br />
-- Ctrl+Enter adds your text to the log area.<br />
<br />
5.10 (03-07-2020)<br />
-- Custom buttons display better.  Changed some layout logic.  Fixed a lot of layout issues with FireFox on Linux.<br />
-- Added tool-tips to buttons that use acronyms.<br />
<br />
(02-02-2020)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
(07-13-2019)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
5.09 (06-02-2019)<br />
-- Change to the "Get Answer" buttons' algorithms.  I have increased the odds when going up or down the possibility scale of the "Get Answer" buttons.  Or another way of saying it is that I added more weight to the scales.  However, "Somewhat Likely" and Somewhat Unlikely" have not changed.  So please note that you may see a change in game-play as you move further away from 50/50.  Also please keep in mind that if you enable the display of the roll button which allows you to see the resulting value, for example, 7[d10], depending on the button you pressed this may not be a straight roll of a d10 dice.  You may be rolling a manipulated d10 that will not roll as a pure natural dice.  My hope is that this adds more precision to the alignment of one's expectation of a button's outcome.  And, as always, feedback is welcome.<br />
<br />
5.08 (04-27-2019)<br />
-- Fixed issue where, for some users, the Genre drop-down would not populate.<br />
-- New Edit area and Note area sizes are now remembered.<br />
-- Added loading indicator when loading story for slow connections.<br />
-- Sped up opening and closing the Settings control box.  Mucho faster.<br />
-- Optimized some code and reduced size.<br />
<br />
5.07 (04-20-2019)<br />
-- Due to popular demand, the number of custom lists you can create has been doubled from 4 to 8 for the low price of &#36;20.00.  I'm kidding.  It's free.<br />
<br />
5.06 (04-09-2019)<br />
-- Notes column now has three modes: Hidden, Wide, and Thin.<br />
<br />
5.05 (04-08-2019)<br />
-- Larger edit area.  In the upper left corner of the Play screen is the settings gear.  If you click on the button "Toggle Add Text Area" it will now display the edit box in three modes: Hidden, Small, and Large.<br />
-- Your queued up text in the edit box is now saved with your story.  If you have a lot of text in the edit box but are not ready to submit it, clicking save will now save that text for you.  Then when you come back you can pick up where you left off.  It's also good to save occasionally just in case you accidentally close the tab or the browser.<br />
-- Fixed intermittent issue where Genre drop-down box was not displaying.<br />
-- Some other misc tweaks.<br />
<br />
(04-07-2019)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
5.04 (12-27-2018)<br />
-- The Clear Log button now asks for confirmation so that you don't accidentally delete your story.<br />
<br />
5.03 (8-21-2018)<br />
-- The Roll Fudge button will now read values from the Modifier field.<br />
<br />
5.02 (5-27-2018)<br />
-- Performance Improvements: Revamped the code to take advantage of the PHP 7 speed boost.<br />
-- Updated the conjunctive words and phrases button's output to proper sentence case.<br />
<br />
5.01 (4-15-2018)<br />
-- New setting: Add Text On Button.<br />
<br />
5.00 (2-10-2018)<br />
-- Multiple Save Slots now available.<br />
-- Updated UNE (Universal NPC Emulator).  It was too verbose.  It is now more concise and useful.<br />
<br />
4.11 (3-12-2017)<br />
-- Got "Friendly URLs" working again for the forum so some broken links should work again.<br />
-- Tweak to an environment setting that might provide a little speed boost.<br />
-- Tweak to the "Get Started" button on the Play screen.  It was a little too verbose for my liking so I trimmed it down.<br />
-- Added a new button at the bottom of forum posts named Thank you. So take a moment to say thank you to those who take the time to post their adventures!<br />
-- User Garyr65 graciously shared with us a PDF he create of the site's documentation.  It's available in the documentation section or you can <a href="https://www.rpgsolo.com/downloads/RPGSolo_Guide.pdf" target="_blank" rel="noopener" class="mycode_url">downloaded it here</a>.<br />
<br />
4.10 (8-13-2016)<br />
-- Updated Mark's Adventure Dice (MAD) by adding a 0 button to number of dice so you can do things like 106d8.<br />
-- Updated layout for Firefox users so buttons line up a little better.<br />
<br />
4.09 (5-7-2016)<br />
-- New Feature: <a href="https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Dice" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Dice</a> (MAD).  A quicker way to roll dice.  <br />
<br />
4.08 (2-6-2016)<br />
-- Removed ads! To make the site faster!<br />
-- Removed Piwik analytics platform! To make the site faster!<br />
-- Updated the forum software! To make the site more secure and faster!<br />
-- I <img src="https://www.rpgsolo.com/forum/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> you all. Thank you for your support.<br />
<br />
4.07 (9-3-2015)<br />
-- Added new card Joker to possible cards for Savage Worlders as requested by samuelcollins1 <a href="https://www.rpgsolo.com/forum/showthread.php?tid=275" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
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<br />
4.06 (8-12-2014)<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1162#pid1162" target="_blank" rel="noopener" class="mycode_url">Game Master Prompts</a>.<br />
-- Moved the setting to toggle the "Add Text" area to the settings panel.<br />
<br />
4.05 (8-12-2014)<br />
-- New forum formatting option: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1158#pid1158" target="_blank" rel="noopener" class="mycode_url">Blockquote without citation</a>.<br />
<br />
4.04 (8-11-2014)<br />
-- Full SSL security encryption available! Read <a href="http://www.rpgsolo.com/forum/Thread-SSL-Security-and-You" target="_blank" rel="noopener" class="mycode_url">SSL, Security, and You!</a><br />
<br />
4.03 (8-8-2014)<br />
-- Added new feature: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1145#pid1145" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Conjunctions</a>.<br />
<br />
4.02 (7-2-2014)<br />
-- When I optimized the "Encode for Forum" code, a bug was introduced that removed too many line breaks.  The correct number of line breaks are now applied.<br />
-- When the "Encode for Forum" window was displayed, the window height was not calculated correctly if the Text Input window was hidden.  The window height is now calculated correctly depending on the Text Input window's state.<br />
<br />
4.01 (4-17-2014)<br />
-- Custom lists is back online.<br />
<br />
4.00 (4-15-2014)<br />
-- All the database code was rewritten to be faster and more secure.<br />
-- The site is now on a Global CDN (Content Deliver Network)! This means a faster, more reliable, and more secure site!<br />
-- Another layer of security was added.<br />
-- Moved the site to a web host provided with more state-of-the-art hardware and more robust software. (This cost a bit of money but it's worth it!)<br />
-- Just to the left of the "Add Text" button is a new button: "Horizontal Text Input Toggle".<br />
<br />
3.03 (1-26-2014)<br />
-- There is now a mobile version of Mark's Adventure Glyphs.  Point your mobile device to <a href="http://www.rpgsolo.com/mag/" target="_blank" rel="noopener" class="mycode_url">http://www.rpgsolo.com/mag/</a>.  Take THAT Rory's Story Cubes!  (pwned!)<br />
-- The amazing slaad11 has given us a new genre with three separate locations available.  We now have Star Wars Clone Wars with locations of Indoor, Outdoor, and Space.  How cool is that?<br />
<br />
3.02 (5-21-2013)<br />
-- Added new glyphs to Mark's Adventure Glyphs.  The possible number of combinations is now 2,276,499,710,888,011,759,150 (figured using the Combinations and Permutations formula for non-repeating entities) which is about 2,276,499,710,888,001,759,150 more combinations than Rory's Story Cubes :-)<br />
<br />
3.01 (5-6-2013)<br />
-- Added button to pick a card, any card.<br />
<br />
3.00 (5-3-2013)<br />
-- Added "Custom Lists".  Read more about this new feature in <a href="http://www.rpgsolo.com/forum/Thread-Custom-lists" target="_blank" rel="noopener" class="mycode_url">Custom lists</a>.<br />
<br />
2.11 (5-02-2013)<br />
-- Added Modern Action/Suspense genre.<br />
<br />
2.10 (5-01-2013)<br />
-- Added Superheroes genre.<br />
<br />
2.09 (4-29-2013)<br />
-- Fixed "Get Started" button where the text for "Trying to stop you..." was not a complete sentence.<br />
<br />
2.08 (4-25-2013)<br />
-- Update to the Anachronistic genre.  Whereas before, the Anachronistic genre used its own word lists, now for each word a random genre is selected to determine which word list is used.<br />
<br />
2.07 (4-23-2013)<br />
-- Lots up updates to words and phrases in the genres.<br />
-- The genre previously known as "Medieval Fantasy" is now known as "Classic Fantasy".<br />
-- Updated "Get Thing" button so that the chance of an item being average is higher.<br />
-- When you get an average item it will no longer say average.  Just assume it is.<br />
-- Updated "Get NPC" button so that there is a 20% chance that gender is female.  Real test result: <span style="color: #0000CD;" class="mycode_color">Cautious female Half-giant barmaid.</span><br />
-- Updated "Get NPC" button so that there is a 20% chance of the description including a race.<br />
-- Added undo button.  To the left of the "Clear Last" button is a bent arrow graphic.  Clicking this will undo each "Clear Last".<br />
<br />
2.06 (4-22-2013)<br />
-- Updated "Get Damage" button.  See details here: <a href="http://www.rpgsolo.com/forum/Thread-Using-the-Get-Damage-button" target="_blank" rel="noopener" class="mycode_url">Using the Get Damage button</a>.<br />
-- Updated "Get Quest" button.  Quests are more better.<br />
<br />
2.05 (04-21-2013)<br />
-- New feature <a href="http://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Questions" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Questions</a>.<br />
<br />
2.04 (04-19-2013)<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Glyphs" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Glyphs</a>.<br />
-- "Get Thing" button is now activated for all genres.<br />
-- "Get Quest" button's quests and grammar updated.<br />
-- Medieval Fantasy genre refined.<br />
<br />
2.03<br />
-- Tweaked the "Get Answer" button odds.  Read more about the tweak <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=97#pid97" target="_blank" rel="noopener" class="mycode_url">here</a>.  Read more about the odds here: <a href="http://www.rpgsolo.com/forum/Thread-Using-the-Get-Answer-buttons" target="_blank" rel="noopener" class="mycode_url">Using the Get Answer buttons</a>.<br />
<br />
2.02<br />
-- Lots of tweaking of words; deletions, additions, and edits.  However, there is still more I need to do.<br />
-- Lots of tweaking of the language AI.  Sentences are a little more natural.  Still more work to do here, too.<br />
-- The "Get Started" and "Get Setting" buttons are now influenced by your selected genre.<br />
<br />
2.01<br />
-- Selected genre now displays in the Genre button section.<br />
-- "Get NPC" now only applies personality and not place description to NPC.<br />
-- "Get NPC" now generated from race and class.<br />
-- "Get Quest" now focused on place with possible thing at place.<br />
-- Improved language for "Get Quest" button for Anachronistic genre.<br />
-- Added "Get Thing" button but not yet implemented.<br />
-- Removed "Get Race" and "Get Class" buttons to merge with "Get NPC".<br />
<br />
2.00 &lt;-- Sweet!<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/showthread.php?tid=27" target="_blank" rel="noopener" class="mycode_url">Genres</a>!<br />
-- <span style="text-decoration: line-through;" class="mycode_s">Added "Get Race" button.</span><br />
-- <span style="text-decoration: line-through;" class="mycode_s">Added "Get Class" button.</span><br />
-- Added "Opposition" button.<br />
<br />
1.14<br />
-- Fixed some button alignment issues.<br />
-- Fixed button spacing issues in Chrome.<br />
-- Fixed some button text alignment issues in IE.<br />
<br />
1.13<br />
-- Added "C.D." (Complex Description) button.<br />
-- Renamed "Complex Q." button to "C.Q." for space reasons.<br />
<br />
1.12<br />
-- Added "Roll Fudge" button (not a cooking skill).<br />
-- Added "Add Text" button that will move your text to the log section but you don't have to ask a question. <br />
-- Added "Get UNE" (Universal NPC Emulator).<br />
<br />
1.11 <br />
-- Moved site updates from homepage to forum.  <br />
-- Fixed issue with buttons sometimes hanging on wifi connectivity issue.  Your answer may get lost in the wifi ether so just ask again.  <br />
-- Fixed an "Encode for forum" issue where some css wasn't getting encoded right.<br />
-- Added a new encoding so dice type subscripts now gets translated for the forum.<br />
-- Fixed dice roll type not showing when only rolling 1 dice.<br />
<br />
1.10 <br />
-- You can now log in and save/load your story! Yay!<br />
<br />
1.09 <br />
-- You can now print out your story to read to your family over dinner.<br />
-- Added an "Encode" link so you can share your adventure on a forum.<br />
-- "Get Damage" dice rolls, if you set to display, are now broken out to individual dice.<br />
<br />
1.08 <br />
-- Added forum!<br />
<br />
1.07 <br />
-- Added a Notes box with animated coolness! Just click the note icon.<br />
-- Created a page that shows the answer odds, in case you're interested in such things.<br />
<br />
1.06<br />
-- Added "Get Started" button (fun to play with -- check it out.)<br />
<br />
1.05 <br />
-- Moved settings to display only when needed.<br />
-- Framework for login almost done.<br />
<br />
1.04<br />
-- Added "Get Skill", Mechanical Damage, and updated Mythic buttons.<br />
<br />
1.03 <br />
-- Added "Get Place", "Clear Last", and doubled the number of NPC adjectives.<br />
<br />
1.02<br />
-- Added "Get Quest", "Get NPC", and "Get Damage".<br />
<br />
1.01<br />
-- Added "Get Theme". (Removed).<br />
<br />
1.00<br />
-- Initial release.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Change log</span></span><br />
<br />
(09-24-2024)<br />
-- Fixed issue where Notes were sometimes not automatically loading on page load.<br />
<br />
(08-16-2024)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(09-03-2023)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(06-24-2023)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(12-26-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(11-13-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
6.01 (05/17/2022)<br />
-- Notes area is now a full, rich text editor similar to the editor used in the forum.<br />
-- Click the "View Source" button on the toolbar to get the BBCode to paste into the forum (there are some compatibility issues with the BBCode because the forum uses an older version).<br />
-- Use the settings icon in the upper left corner of the play screen to hide the Notes toolbar.<br />
-- Drag and drop text from the Log into your Notes (how cool is that?).<br />
-- Fixed a display issue with buttons in Chrome browser.<br />
-- Also some performance and optimization stuff.<br />
<br />
6.00 (05/09/2022)<br />
-- Swap Log and Notes to different sides.  In the upper right corner of the play screen is the note icon. It toggles three states:<ul class="mycode_list"><li>Log full width and Notes hidden (default).<br />
</li>
<li>Log on left and Notes displayed on right.<br />
</li>
<li>Notes displayed on left and Log on right.<br />
</li>
</ul>
(03-19-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(01-01-2022)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(08-29-2021)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
(12-29-2020)<br />
-- Added at the bottom of each forum post is a Like button.<br />
<br />
5.12 (12-26-2020)<br />
-- Click on the section labels Genre, Mythic, Generic or Custom to collapse that section. <br />
<br />
(09-06-2020)<br />
-- Forum update. Bug fixes and security patches.<br />
<br />
5.11 (07-04-2020)<br />
-- Ctrl+Enter adds your text to the log area.<br />
<br />
5.10 (03-07-2020)<br />
-- Custom buttons display better.  Changed some layout logic.  Fixed a lot of layout issues with FireFox on Linux.<br />
-- Added tool-tips to buttons that use acronyms.<br />
<br />
(02-02-2020)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
(07-13-2019)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
5.09 (06-02-2019)<br />
-- Change to the "Get Answer" buttons' algorithms.  I have increased the odds when going up or down the possibility scale of the "Get Answer" buttons.  Or another way of saying it is that I added more weight to the scales.  However, "Somewhat Likely" and Somewhat Unlikely" have not changed.  So please note that you may see a change in game-play as you move further away from 50/50.  Also please keep in mind that if you enable the display of the roll button which allows you to see the resulting value, for example, 7[d10], depending on the button you pressed this may not be a straight roll of a d10 dice.  You may be rolling a manipulated d10 that will not roll as a pure natural dice.  My hope is that this adds more precision to the alignment of one's expectation of a button's outcome.  And, as always, feedback is welcome.<br />
<br />
5.08 (04-27-2019)<br />
-- Fixed issue where, for some users, the Genre drop-down would not populate.<br />
-- New Edit area and Note area sizes are now remembered.<br />
-- Added loading indicator when loading story for slow connections.<br />
-- Sped up opening and closing the Settings control box.  Mucho faster.<br />
-- Optimized some code and reduced size.<br />
<br />
5.07 (04-20-2019)<br />
-- Due to popular demand, the number of custom lists you can create has been doubled from 4 to 8 for the low price of &#36;20.00.  I'm kidding.  It's free.<br />
<br />
5.06 (04-09-2019)<br />
-- Notes column now has three modes: Hidden, Wide, and Thin.<br />
<br />
5.05 (04-08-2019)<br />
-- Larger edit area.  In the upper left corner of the Play screen is the settings gear.  If you click on the button "Toggle Add Text Area" it will now display the edit box in three modes: Hidden, Small, and Large.<br />
-- Your queued up text in the edit box is now saved with your story.  If you have a lot of text in the edit box but are not ready to submit it, clicking save will now save that text for you.  Then when you come back you can pick up where you left off.  It's also good to save occasionally just in case you accidentally close the tab or the browser.<br />
-- Fixed intermittent issue where Genre drop-down box was not displaying.<br />
-- Some other misc tweaks.<br />
<br />
(04-07-2019)<br />
-- Forum update.  Bug fixes and security patches.<br />
<br />
5.04 (12-27-2018)<br />
-- The Clear Log button now asks for confirmation so that you don't accidentally delete your story.<br />
<br />
5.03 (8-21-2018)<br />
-- The Roll Fudge button will now read values from the Modifier field.<br />
<br />
5.02 (5-27-2018)<br />
-- Performance Improvements: Revamped the code to take advantage of the PHP 7 speed boost.<br />
-- Updated the conjunctive words and phrases button's output to proper sentence case.<br />
<br />
5.01 (4-15-2018)<br />
-- New setting: Add Text On Button.<br />
<br />
5.00 (2-10-2018)<br />
-- Multiple Save Slots now available.<br />
-- Updated UNE (Universal NPC Emulator).  It was too verbose.  It is now more concise and useful.<br />
<br />
4.11 (3-12-2017)<br />
-- Got "Friendly URLs" working again for the forum so some broken links should work again.<br />
-- Tweak to an environment setting that might provide a little speed boost.<br />
-- Tweak to the "Get Started" button on the Play screen.  It was a little too verbose for my liking so I trimmed it down.<br />
-- Added a new button at the bottom of forum posts named Thank you. So take a moment to say thank you to those who take the time to post their adventures!<br />
-- User Garyr65 graciously shared with us a PDF he create of the site's documentation.  It's available in the documentation section or you can <a href="https://www.rpgsolo.com/downloads/RPGSolo_Guide.pdf" target="_blank" rel="noopener" class="mycode_url">downloaded it here</a>.<br />
<br />
4.10 (8-13-2016)<br />
-- Updated Mark's Adventure Dice (MAD) by adding a 0 button to number of dice so you can do things like 106d8.<br />
-- Updated layout for Firefox users so buttons line up a little better.<br />
<br />
4.09 (5-7-2016)<br />
-- New Feature: <a href="https://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Dice" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Dice</a> (MAD).  A quicker way to roll dice.  <br />
<br />
4.08 (2-6-2016)<br />
-- Removed ads! To make the site faster!<br />
-- Removed Piwik analytics platform! To make the site faster!<br />
-- Updated the forum software! To make the site more secure and faster!<br />
-- I <img src="https://www.rpgsolo.com/forum/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> you all. Thank you for your support.<br />
<br />
4.07 (9-3-2015)<br />
-- Added new card Joker to possible cards for Savage Worlders as requested by samuelcollins1 <a href="https://www.rpgsolo.com/forum/showthread.php?tid=275" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
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<br />
4.06 (8-12-2014)<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1162#pid1162" target="_blank" rel="noopener" class="mycode_url">Game Master Prompts</a>.<br />
-- Moved the setting to toggle the "Add Text" area to the settings panel.<br />
<br />
4.05 (8-12-2014)<br />
-- New forum formatting option: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1158#pid1158" target="_blank" rel="noopener" class="mycode_url">Blockquote without citation</a>.<br />
<br />
4.04 (8-11-2014)<br />
-- Full SSL security encryption available! Read <a href="http://www.rpgsolo.com/forum/Thread-SSL-Security-and-You" target="_blank" rel="noopener" class="mycode_url">SSL, Security, and You!</a><br />
<br />
4.03 (8-8-2014)<br />
-- Added new feature: <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=1145#pid1145" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Conjunctions</a>.<br />
<br />
4.02 (7-2-2014)<br />
-- When I optimized the "Encode for Forum" code, a bug was introduced that removed too many line breaks.  The correct number of line breaks are now applied.<br />
-- When the "Encode for Forum" window was displayed, the window height was not calculated correctly if the Text Input window was hidden.  The window height is now calculated correctly depending on the Text Input window's state.<br />
<br />
4.01 (4-17-2014)<br />
-- Custom lists is back online.<br />
<br />
4.00 (4-15-2014)<br />
-- All the database code was rewritten to be faster and more secure.<br />
-- The site is now on a Global CDN (Content Deliver Network)! This means a faster, more reliable, and more secure site!<br />
-- Another layer of security was added.<br />
-- Moved the site to a web host provided with more state-of-the-art hardware and more robust software. (This cost a bit of money but it's worth it!)<br />
-- Just to the left of the "Add Text" button is a new button: "Horizontal Text Input Toggle".<br />
<br />
3.03 (1-26-2014)<br />
-- There is now a mobile version of Mark's Adventure Glyphs.  Point your mobile device to <a href="http://www.rpgsolo.com/mag/" target="_blank" rel="noopener" class="mycode_url">http://www.rpgsolo.com/mag/</a>.  Take THAT Rory's Story Cubes!  (pwned!)<br />
-- The amazing slaad11 has given us a new genre with three separate locations available.  We now have Star Wars Clone Wars with locations of Indoor, Outdoor, and Space.  How cool is that?<br />
<br />
3.02 (5-21-2013)<br />
-- Added new glyphs to Mark's Adventure Glyphs.  The possible number of combinations is now 2,276,499,710,888,011,759,150 (figured using the Combinations and Permutations formula for non-repeating entities) which is about 2,276,499,710,888,001,759,150 more combinations than Rory's Story Cubes :-)<br />
<br />
3.01 (5-6-2013)<br />
-- Added button to pick a card, any card.<br />
<br />
3.00 (5-3-2013)<br />
-- Added "Custom Lists".  Read more about this new feature in <a href="http://www.rpgsolo.com/forum/Thread-Custom-lists" target="_blank" rel="noopener" class="mycode_url">Custom lists</a>.<br />
<br />
2.11 (5-02-2013)<br />
-- Added Modern Action/Suspense genre.<br />
<br />
2.10 (5-01-2013)<br />
-- Added Superheroes genre.<br />
<br />
2.09 (4-29-2013)<br />
-- Fixed "Get Started" button where the text for "Trying to stop you..." was not a complete sentence.<br />
<br />
2.08 (4-25-2013)<br />
-- Update to the Anachronistic genre.  Whereas before, the Anachronistic genre used its own word lists, now for each word a random genre is selected to determine which word list is used.<br />
<br />
2.07 (4-23-2013)<br />
-- Lots up updates to words and phrases in the genres.<br />
-- The genre previously known as "Medieval Fantasy" is now known as "Classic Fantasy".<br />
-- Updated "Get Thing" button so that the chance of an item being average is higher.<br />
-- When you get an average item it will no longer say average.  Just assume it is.<br />
-- Updated "Get NPC" button so that there is a 20% chance that gender is female.  Real test result: <span style="color: #0000CD;" class="mycode_color">Cautious female Half-giant barmaid.</span><br />
-- Updated "Get NPC" button so that there is a 20% chance of the description including a race.<br />
-- Added undo button.  To the left of the "Clear Last" button is a bent arrow graphic.  Clicking this will undo each "Clear Last".<br />
<br />
2.06 (4-22-2013)<br />
-- Updated "Get Damage" button.  See details here: <a href="http://www.rpgsolo.com/forum/Thread-Using-the-Get-Damage-button" target="_blank" rel="noopener" class="mycode_url">Using the Get Damage button</a>.<br />
-- Updated "Get Quest" button.  Quests are more better.<br />
<br />
2.05 (04-21-2013)<br />
-- New feature <a href="http://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Questions" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Questions</a>.<br />
<br />
2.04 (04-19-2013)<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Glyphs" target="_blank" rel="noopener" class="mycode_url">Mark's Adventure Glyphs</a>.<br />
-- "Get Thing" button is now activated for all genres.<br />
-- "Get Quest" button's quests and grammar updated.<br />
-- Medieval Fantasy genre refined.<br />
<br />
2.03<br />
-- Tweaked the "Get Answer" button odds.  Read more about the tweak <a href="http://www.rpgsolo.com/forum/Thread-Updates-and-fixes?pid=97#pid97" target="_blank" rel="noopener" class="mycode_url">here</a>.  Read more about the odds here: <a href="http://www.rpgsolo.com/forum/Thread-Using-the-Get-Answer-buttons" target="_blank" rel="noopener" class="mycode_url">Using the Get Answer buttons</a>.<br />
<br />
2.02<br />
-- Lots of tweaking of words; deletions, additions, and edits.  However, there is still more I need to do.<br />
-- Lots of tweaking of the language AI.  Sentences are a little more natural.  Still more work to do here, too.<br />
-- The "Get Started" and "Get Setting" buttons are now influenced by your selected genre.<br />
<br />
2.01<br />
-- Selected genre now displays in the Genre button section.<br />
-- "Get NPC" now only applies personality and not place description to NPC.<br />
-- "Get NPC" now generated from race and class.<br />
-- "Get Quest" now focused on place with possible thing at place.<br />
-- Improved language for "Get Quest" button for Anachronistic genre.<br />
-- Added "Get Thing" button but not yet implemented.<br />
-- Removed "Get Race" and "Get Class" buttons to merge with "Get NPC".<br />
<br />
2.00 &lt;-- Sweet!<br />
-- New feature: <a href="http://www.rpgsolo.com/forum/showthread.php?tid=27" target="_blank" rel="noopener" class="mycode_url">Genres</a>!<br />
-- <span style="text-decoration: line-through;" class="mycode_s">Added "Get Race" button.</span><br />
-- <span style="text-decoration: line-through;" class="mycode_s">Added "Get Class" button.</span><br />
-- Added "Opposition" button.<br />
<br />
1.14<br />
-- Fixed some button alignment issues.<br />
-- Fixed button spacing issues in Chrome.<br />
-- Fixed some button text alignment issues in IE.<br />
<br />
1.13<br />
-- Added "C.D." (Complex Description) button.<br />
-- Renamed "Complex Q." button to "C.Q." for space reasons.<br />
<br />
1.12<br />
-- Added "Roll Fudge" button (not a cooking skill).<br />
-- Added "Add Text" button that will move your text to the log section but you don't have to ask a question. <br />
-- Added "Get UNE" (Universal NPC Emulator).<br />
<br />
1.11 <br />
-- Moved site updates from homepage to forum.  <br />
-- Fixed issue with buttons sometimes hanging on wifi connectivity issue.  Your answer may get lost in the wifi ether so just ask again.  <br />
-- Fixed an "Encode for forum" issue where some css wasn't getting encoded right.<br />
-- Added a new encoding so dice type subscripts now gets translated for the forum.<br />
-- Fixed dice roll type not showing when only rolling 1 dice.<br />
<br />
1.10 <br />
-- You can now log in and save/load your story! Yay!<br />
<br />
1.09 <br />
-- You can now print out your story to read to your family over dinner.<br />
-- Added an "Encode" link so you can share your adventure on a forum.<br />
-- "Get Damage" dice rolls, if you set to display, are now broken out to individual dice.<br />
<br />
1.08 <br />
-- Added forum!<br />
<br />
1.07 <br />
-- Added a Notes box with animated coolness! Just click the note icon.<br />
-- Created a page that shows the answer odds, in case you're interested in such things.<br />
<br />
1.06<br />
-- Added "Get Started" button (fun to play with -- check it out.)<br />
<br />
1.05 <br />
-- Moved settings to display only when needed.<br />
-- Framework for login almost done.<br />
<br />
1.04<br />
-- Added "Get Skill", Mechanical Damage, and updated Mythic buttons.<br />
<br />
1.03 <br />
-- Added "Get Place", "Clear Last", and doubled the number of NPC adjectives.<br />
<br />
1.02<br />
-- Added "Get Quest", "Get NPC", and "Get Damage".<br />
<br />
1.01<br />
-- Added "Get Theme". (Removed).<br />
<br />
1.00<br />
-- Initial release.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Overview of the interface]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Overview-of-the-interface</link>
			<pubDate>Sun, 31 Mar 2013 02:00:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Overview-of-the-interface</guid>
			<description><![CDATA[The interface can seem somewhat overwhelming and confusing at first, but you only really need to use a portion of the buttons to have fun -- even just using one button can provide limitless entertainment.<br />
<br />
The big area at the top, taking up most of the screen, is the log area.  That is where the virtual game master will tell you things and also you can see a history of the things you type.<br />
<br />
Just below the big area is your text box where you can type.  Typing is optional; you can keep your side of the conversation in your head.  However, it's more fun when you type out your story and questions and share it others.<br />
<br />
At the bottom are the buttons that provide your answers.  All you really need to use at first are the Get Answer buttons that answer your yes and no questions.  There is a post dedicated to using these buttons in this documentation section.<br />
<br />
So, for example, in your text area you type:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"Can I see anyone?"</span><br />
<br />
Then, for example, you click the "<span style="font-weight: bold;" class="mycode_b">50/50</span>" button.<br />
<br />
After you click the button both your text and your answer will appear in the log area.<br />
<br />
It's that simple.]]></description>
			<content:encoded><![CDATA[The interface can seem somewhat overwhelming and confusing at first, but you only really need to use a portion of the buttons to have fun -- even just using one button can provide limitless entertainment.<br />
<br />
The big area at the top, taking up most of the screen, is the log area.  That is where the virtual game master will tell you things and also you can see a history of the things you type.<br />
<br />
Just below the big area is your text box where you can type.  Typing is optional; you can keep your side of the conversation in your head.  However, it's more fun when you type out your story and questions and share it others.<br />
<br />
At the bottom are the buttons that provide your answers.  All you really need to use at first are the Get Answer buttons that answer your yes and no questions.  There is a post dedicated to using these buttons in this documentation section.<br />
<br />
So, for example, in your text area you type:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"Can I see anyone?"</span><br />
<br />
Then, for example, you click the "<span style="font-weight: bold;" class="mycode_b">50/50</span>" button.<br />
<br />
After you click the button both your text and your answer will appear in the log area.<br />
<br />
It's that simple.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About Mark]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-About-Mark</link>
			<pubDate>Sat, 30 Mar 2013 22:37:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-About-Mark</guid>
			<description><![CDATA[I am a full time software developer and video game enthusiast.  I've recently been playing Skyrim way too much but now spend most of my time coding this site.<br />
<br />
I was president of my high school role-playing club and enjoyed epic nights of D&amp;D.  I started back when there was D&amp;D and AD&amp;D.<br />
<br />
Before computers I created a random dungeon generation system using a spiral notebook and dice.  I was solo playing before I knew it was a thing.<br />
<br />
I have played the Star Wars RPG more recently but any role-playing I do now is on the computer.  If you can call Skyrim an RPG.<br />
<br />
I created this site due to a renewed desire to do some old-fashioned solo role-playing.  I saw the new systems that were out there, Mythic, Instant Game, and FU, and thought they were great -- they just needed a good interface.<br />
<br />
I hope you enjoy this site as much as I do.]]></description>
			<content:encoded><![CDATA[I am a full time software developer and video game enthusiast.  I've recently been playing Skyrim way too much but now spend most of my time coding this site.<br />
<br />
I was president of my high school role-playing club and enjoyed epic nights of D&amp;D.  I started back when there was D&amp;D and AD&amp;D.<br />
<br />
Before computers I created a random dungeon generation system using a spiral notebook and dice.  I was solo playing before I knew it was a thing.<br />
<br />
I have played the Star Wars RPG more recently but any role-playing I do now is on the computer.  If you can call Skyrim an RPG.<br />
<br />
I created this site due to a renewed desire to do some old-fashioned solo role-playing.  I saw the new systems that were out there, Mythic, Instant Game, and FU, and thought they were great -- they just needed a good interface.<br />
<br />
I hope you enjoy this site as much as I do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saving your adventure]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Saving-your-adventure</link>
			<pubDate>Sat, 30 Mar 2013 20:12:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Saving-your-adventure</guid>
			<description><![CDATA[In order to save your adventure/story, you must have an account on this forum and you must be logged in.<br />
<br />
If you started a story and want to save but forgot to log in, then do the following: Open a new window and log in to the forum.  Go back to the "Play" screen and then click the refresh button to the right of the log in text.  It should then display the Save and Load text.  <br />
<br />
Warning 1:  DO NOT click the refresh button on your browser or you will lose all the current text.  Be sure it's the refresh button in the Play screen.<br />
<br />
Warning 2: Clicking the Load Active link will overwrite the text currently on the screen.<br />
<br />
If you want to run multiple stories purchase more Story Save Slots in the Story Manager.]]></description>
			<content:encoded><![CDATA[In order to save your adventure/story, you must have an account on this forum and you must be logged in.<br />
<br />
If you started a story and want to save but forgot to log in, then do the following: Open a new window and log in to the forum.  Go back to the "Play" screen and then click the refresh button to the right of the log in text.  It should then display the Save and Load text.  <br />
<br />
Warning 1:  DO NOT click the refresh button on your browser or you will lose all the current text.  Be sure it's the refresh button in the Play screen.<br />
<br />
Warning 2: Clicking the Load Active link will overwrite the text currently on the screen.<br />
<br />
If you want to run multiple stories purchase more Story Save Slots in the Story Manager.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Using the Get Quest button]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Using-the-Get-Quest-button</link>
			<pubDate>Fri, 29 Mar 2013 17:36:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1">mark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Using-the-Get-Quest-button</guid>
			<description><![CDATA[In the great computer-based role-playing game Skyrim, you could go to an inn-keeper and get random quests so you would never run out of things to do.  RPG Solo provides this too with the Get Quest button.  For example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I walk up to the inn-keeper and discretely slide a silver coin towards him and ask if he has heard of anything that might be of interest to an adventurer such as myself.  The inn-keeper replies..."</span><br />
<br />
"Duel the miniature castle."<br />
<br />
Using my logic and imagination I interpret the results and write...<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I saw the small castle about a day's journey west of here but paid it no attention.  The inn-keeper tells me that his daughter is constantly being harassed by the man who lives there.  I am asked to make that man stop -- anyway I see fit."</span><br />
<br />
Here is another example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I am at the mercy of the alien tribe leader.  His planet is unfamiliar to me and I need some help to roll my ship back upright.  I ask him what I can do for him in exchange for some help.  The alien tribe leader replies..."</span><br />
<br />
"Negotiate the deadly vehicle."<br />
<br />
<span style="font-style: italic;" class="mycode_i">"A rival tribe has a flying machine that has shifted the power between the two tribes.  I am asked to either destroy or capture the vehicle."</span>]]></description>
			<content:encoded><![CDATA[In the great computer-based role-playing game Skyrim, you could go to an inn-keeper and get random quests so you would never run out of things to do.  RPG Solo provides this too with the Get Quest button.  For example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I walk up to the inn-keeper and discretely slide a silver coin towards him and ask if he has heard of anything that might be of interest to an adventurer such as myself.  The inn-keeper replies..."</span><br />
<br />
"Duel the miniature castle."<br />
<br />
Using my logic and imagination I interpret the results and write...<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I saw the small castle about a day's journey west of here but paid it no attention.  The inn-keeper tells me that his daughter is constantly being harassed by the man who lives there.  I am asked to make that man stop -- anyway I see fit."</span><br />
<br />
Here is another example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">"I am at the mercy of the alien tribe leader.  His planet is unfamiliar to me and I need some help to roll my ship back upright.  I ask him what I can do for him in exchange for some help.  The alien tribe leader replies..."</span><br />
<br />
"Negotiate the deadly vehicle."<br />
<br />
<span style="font-style: italic;" class="mycode_i">"A rival tribe has a flying machine that has shifted the power between the two tribes.  I am asked to either destroy or capture the vehicle."</span>]]></content:encoded>
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