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		<title><![CDATA[RPG Solo Forums - Actual Play Reports]]></title>
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		<pubDate>Tue, 28 Apr 2026 16:50:41 +0000</pubDate>
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			<title><![CDATA[Nightmare Paradise]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Nightmare-Paradise</link>
			<pubDate>Sat, 21 Jun 2025 22:35:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5921">Blizzard Rifle</a>]]></dc:creator>
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			<description><![CDATA[It was supposed to be a wonderful vacation day for Albert White. It was just his luck that there was a zombie outbreak on the tropical islands. With any luck, he'll be able to escape by a boat or a helicopter. He heard that one of the five islands had a hotel rooftop where people were evacuating. It was just a matter of getting there, and it would not be easy.<br />
<br />
Name: Albert White<br />
Age: 42<br />
Birthday: March 3<br />
Occupation: Electrical Engineer<br />
Physical Description: Albert is a white man with a brown pompadour, brown eyes, a pudgy build, and a thick goatee<br />
Clothing: red Hawaiian shirt, dark green t-shirt, tan cargo shorts, and white sneakers<br />
<br />
Is the helicopter pad on the same island as Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Thankfully, the hotel where the evacuation would be taking place was on the same island he was.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Relatively safe prison</span><br />
<br />
Albert was unsure how he woke up in a jail cell, but he remembered how wild the night before was. There was loud music, neon lights, and heavy drinking. He was not sure, but he may have punched someone the night before.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Innocent prisoner</span><br />
<br />
There was a younger man in the same jail cell with him that had a messy beard and was donned in disheveled clothing. He was just now stirring, and Albert's heart raced as recollections of the altercation the night before surfaced.<br />
<br />
Was this fellow cellmate the same one Albert punched last night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert's eyes widened in horror as the man gazed up at him.<br />
<br />
Does he recognize Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Hey, you're the motherfucker that punched me," the man said, lazily raising an accusatory finger at Albert.  Albert glanced off to the side and said, "Yeah, sorry about that."<br />
<br />
Does the man accept Albert's apology?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Ah...you're good man, we were both sloshed last night," he replied, letting Albert sigh with relief.<br />
<br />
Out of curiosity, Albert asked, "How'd you end up here anyway?"<br />
<br />
The man chuckled and said, "I think I stole a police car while drunk...it's still coming back to me."<br />
<br />
Albert looked to the bars to see sunlight streaking in from outside. Strangely, it was quiet inside the jail. Too quiet. He tapped on the bars and called, "Hello? Is anyone there?"<br />
<br />
Is someone coming to the jail cell?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cautious scientist</span><br />
<br />
There were footsteps, and soon a lanky woman with curly golden hair and wide-rimmed glasses appeared. She had on a black t-shirt, white swim trunks, and yellow flip flops. She said, "Oh my word! Other survivors!"<br />
<br />
Albert gave her a confused expression and asked, "Survivors? What the hell are you talking about?"<br />
<br />
"Zombies out there!" the woman answered, gesturing outside with a terrified expression.<br />
<br />
"Zombies? You're playing girl," the cellmate groaned.<br />
<br />
"No no no, they're out there!" the woman insisted.<br />
<br />
"Were you smashing drinks last night too?" asked the man.<br />
<br />
"They were tearing people apart!" she cried.<br />
<br />
"Zombies aside, can you get us out of here?" Albert requested.<br />
<br />
"Oh, of course! Hang on!" she replied before she departed and returned several minutes later with a set of keys. She unlocked and pulled the cell door aside, allowing both men to freely leave. Albert immediately approached the window and looked outside.<br />
<br />
Are there any zombies out there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They are uncomfortably close to the jail.<br />
<br />
Are there more than 10?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
How many?<br />
<br />
*rolling between 11-20*<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">16</span> = 6<sub>[d10]</sub>+10</span><br />
<br />
Albert counted 16 zombies outside, but they don't seem aware of the trio's presence. He backed away from the window in shock at the zombies and warned the man, "They're out there."<br />
<br />
The man took a peek and muttered, "Shit dude."<br />
<br />
"We gotta get out of here," the woman whispered.<br />
<br />
"No kidding," Albert muttered as he shuddered.<br />
<br />
"What're your names?" she asked.<br />
<br />
"Albert," said Albert.<br />
<br />
"Ian," the man replied.<br />
<br />
"Yolette," said the woman.<br />
<br />
"Is there anyone else in the jail?" Ian asked Yolette.<br />
<br />
Did Yolette see anyone else when she entered the jail?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Was this person alive?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
"There was, but he's dead and his body's by the front entrance. It's gonna start stinking and attracting the zombies sooner or later," Yolette replied.<br />
<br />
Is the smell at the front attracting zombies right now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The corpse's stench has not gotten to the point that it was a zombie magnet yet, so the trio still had time to plan their next move.<br />
<br />
"We need to look inside the armory," Ian suggested.<br />
<br />
"It's probably locked up," said Albert.<br />
<br />
"I didn't see anyone else in this small station. They probably went out to help with the zombies," said Yolette.<br />
<br />
The trio creep around the police station until they find the door into the armory.<br />
<br />
Is the armory door unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian tried the handle, but the door wouldn't budge and cursed, "Damn it!"<br />
<br />
"Look for a key!" Yolette recommended as she began to search the room.<br />
<br />
Albert joined in.<br />
<br />
Do they find a key to the armory?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are unable to find a key, and Albert mumbled, "Damn."<br />
<br />
"It may be somewhere else in the station," said Yolette.<br />
<br />
The three fan out and begin searching the other rooms for any sign of the armory key. <br />
<br />
Do they find the armory key?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Who found it?<br />
<br />
1=Ian<br />
<br />
2=Albert<br />
<br />
3=Yolette<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
Ian managed to find the key in the desk drawer of one of the offices. As a bonus, there was an extra key attached to the keychain that could unlock something else. He excitedly returned to the hall and called out, "I found it!"<br />
<br />
"Shush! They'll hear you!" Albert whispered with an aggressive shushing gesture toward Ian.<br />
<br />
Do the zombies outside hear Ian's call?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies were oblivious to the noise and still shambled about out in the daylight. Ian unlocked the door to the armory. Does it have any weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
There are a couple pistols, a shotgun, and several extendable batons. Ian grabs the shotgun and takes a pistol. Yolette takes the other pistol and one of the batons. Albert grumbles at Ian and asks, "Hey man, you got a shotgun already. Can you give me your pistol?"<br />
<br />
Does Ian honor Albert's request?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Ian holds out the gun to Albert with reluctance and says, "Here."<br />
<br />
"Thanks," Albert says as he accepts the pistol and checks the magazine to discover to his dismay that it's loaded with rubber bullets.<br />
<br />
"What's wrong?" asked Ian.<br />
<br />
"Nonlethal rounds," Albert replied.<br />
<br />
"The hell?" Ian asked in disbelief as he pumped his shotgun to eject an unspent shell and checked it. Is the shell nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Are you kidding me!?" Ian exclaimed in an angry whisper.<br />
<br />
"There may be other types of ammo around here," said Yolette.<br />
<br />
Are there different types of ammo boxes for the group's weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A few boxes of 9mm hollow point rounds and a box of lethal 12-guage shotgun shells are present.<br />
<br />
As Albert and Ian take the time to swap out ammo, Yolette ejects the current magazine from her pistol and inspects it. Is her ammo nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The bullets are rubber, but there are some imperfections to them. Nevertheless, she switches ammo types so she's more likely to kill zombies if she needs to.<br />
<br />
Albert grabs a baton, and all three soon head toward the front where the aforementioned corpse was.<br />
<br />
(MAG: exploding gears, a bleeding heart, a tower, an explosion, a pair of tesla coils, three blocks, a pair of eyes, a megaphone, and a tired person)<br />
<br />
The corpse was quite macabre. It was a young women whose chest had been ripped open and her face was eaten away. Blood was all over her, and a few feet from her was a silver iPhone that was broken beyond repair.<br />
<br />
"Damn," Ian murmured in shock.<br />
<br />
Yolette stared in silent horror and Albert gulped down the urge to puke.<br />
<br />
When the initial shock subsides, Albert approaches the glass doors and looks outside. Are there any zombies around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 8<sub>[d10]</sub></span><br />
<br />
There are eight zombies out in the parking lot. Are the zombies aware of Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies are oblivious to Albert's presence? He starts to look around for a police car. Does he find one?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
He doesn't see a police car, but he does see some bicycles tied to a bike rack for biker cops. How many bicycles are there?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
There were only two bicycles. He turned back to Ian and Yolette and reported, "No police cars, but there are bikes out there. Only two though."<br />
<br />
"I'm not walking," Yolette stated.<br />
<br />
"I'll walk alongside you," Ian offered.<br />
<br />
Albert looks back out at the bicycles again. Are there any zombies close to the bikes?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The zombies are wandering around, but the group is away from the bike rack. Albert said, "We got a clean shot to the bikes, but they're tied to the racks."<br />
<br />
"We can shoot them if we have to," said Ian.<br />
<br />
"And bring the hordes down on us? No thank you," Yolette retorted.<br />
<br />
She then raised a finger and said, "Evidence room. There's gotta be an evidence room here. Maybe there's something we can use to cut them free."<br />
<br />
Does the small police station have an evidence room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There isn't an evidence room, but they do come across a plastic crate containing confiscated items.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Butcher knife</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Glock pistol (9 mm)</span><br />
<br />
Ian picked up the Glock while Albert took the knife. He smiled at the fresh blade and said to the others, "Let's go."<br />
<br />
The group head outside and move toward the bikes. Do the zombies notice the three?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Lady Luck was still on their side as they reached the bicycles without trouble. Albert gets to work, and begins using his knife to saw through the rope. Is Albert able to cut through?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert manages to cut through the tether, freeing the first bike that is taken by Yolette. Ian continues to watch the zombies? Do any of them notice the group?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
How many notice?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d8]</sub></span><br />
<br />
Three of the eight spot the group and start toward them. Compared to their brethren, these three are shambling alarmingly fast toward the three. Ian warns, "Guys!?"<br />
<br />
Albert spots the approaching zombies and quickly gets to work on the other bike. Is he able to cut it before the three zombies are close enough to warrant action?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
This tether is proving much tougher than the first, and the three zombies are closing in enough that Albert abandons the bike to take action as Ian shoots at the closest zombie with his shotgun. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 6<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Buckshot explodes out of the shotgun, but while it hits, its more of a graze than actual impact. Ian backpedals in a panic as does Yolette and Albert retreats with them. Do they manage to get out of range of the incoming zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
They do, however Ian trips against the curb and falls on his butt. Does the shotgun blast alert the other five zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The other five are coming at the three, and they too have a speed akin to the others. Yolette's aim is shaky, but she fires four shots at one of the other zombies that is closing in on them. Do they hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">2</span> = 1<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Yolette manages to land three of the four shots, a glancing hit against its cheek and two in its torso, but it does little to stop it. Even worse, the damage appears to have sent the zombie into a rage as it lets out a scream and rushes ahead, leaping at her. Is Yolette able to dodge?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Yolette tries to get out of the way, but the zombie grabs her and tries to bite. By this time, Ian was able to get back on his feet and trained the barrel of his shotgun on the head of the zombie accosting Yolette. He pulls the trigger. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 5<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
It's a hit, but the strike to the hip does little to deter the zombie, and one of the other zombies closes the distance with Ian and swings at him. Does it hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It misses, and it trips against the curb and falls prone. More zombies are beginning to crowd around and get at Yolette who is screaming, "HELP ME!"<br />
<br />
Do the horde of zombies push her over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Against all odds, Yolette remains standing and struggles to shove the zombies off of her. Does she succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She fails to get them off, and she screams again, "HELP!"<br />
<br />
Albert stares in helplessness as Ian shoots at the zombie that fell over. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 8<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Once again, the buckshot seems to graze the leg of the downed zombie. Albert shouts, "Forget the bikes! We gotta get out of here!"<br />
<br />
"But Yolette!" Ian cried as he rejoins Albert while four of the zombies start to bite at Yolette. Do they succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 10<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">5</span> = 4<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
They nibble on different parts of her body, and both men realize that Yolette is a lost cause. Albert looks to the side of the building where he saw the horde from earlier. Are they coming over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d16]</sub></span><br />
<br />
Five were rounding the station toward them, and the group of eight was now surrounding and biting Yolette. Albert said, "We need to go, now!"<br />
<br />
Both men break into a sprint as the zombies chomp down on the screaming Yolette. How many times is she bitten?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d8]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">9</span> = 7<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">10</span> = 8<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">20</span> = 18<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">3</span> = 1<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
The bites continue to pile on, until one large bite to the neck seals Yolette's fate. She crumbles to the ground and becomes a fresh meal for the zombies. Albert and Ian run along the road from the zombie horde. Do they encounter any zombies along the way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are fortunate enough to not run into anymore zombies as they get further away from the police station. Guilt wracked Albert as they continued. He should have abandoned the bikes as soon as the zombies began coming over. He could not let it consume him. They needed to get to the hotel to evacuate.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Business</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">PC negative</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Smoke-filled signal tower</span><br />
<br />
Once they were far enough from the jailhouse, both men stopped to catch their breath. Ian shook his head and muttered, "Damn it dude."<br />
<br />
He looked to Albert and said, "We never should have gone for the bikes."<br />
<br />
"I know," Albert admitted with sadness in his voice.<br />
<br />
"They way they just...ate her!" Ian cried.<br />
<br />
Albert shook his head and said, "We did all we could."<br />
<br />
Ian sighed and straightened himself. Albert dusted off his shirt and looked to a tall signal tower with smoke rising from it. He saw that it was connected to a small radio station called Java Lines. Is there anyone inside the radio station?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
There is someone inside, but it is hard to make out their figure because the lights are out. Is the figure shambling like a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The figure's movements are awkward and jagged. Ian looked and said, "Should we go in?"<br />
<br />
"That guy in there is definitely a zombie. Besides, the place is burning," Albert replied, gesturing to the smoke.<br />
<br />
Ian started toward it and said, "I need to check. They could be someone who needs help."<br />
<br />
"See how it moves!? It's a zombie! We gotta keep moving!" Albert insisted.<br />
<br />
Does Albert manage to convince Ian to stay with him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian sneers at Albert and replies, "Fuck that dude! I'm going!"<br />
<br />
He begins jogging toward the radio station and Albert calls after him, "Ian!"<br />
<br />
Is the fire spreading?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The blaze has spread from the signal tower to the radio station itself. Flames began to lick away at the wooden structure, and Albert began to fear for Ian's wellbeing. He calls out, "The fire's spreading!"<br />
<br />
Does the fire deter Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are the doors of the radio station open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
They are not open, but they are unlocked, and Ian manages to enter. Albert grits in teeth in frustration before he yells, "Fuck!"<br />
<br />
He charges after Ian.<br />
<br />
Inside the burning radio station, Ian sees the figure and calls out to it. Does the figure respond?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Is the figure a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">NPC positive</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Wishes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Desert</span><br />
<br />
(Using MAG. Someone meditating, a fence with a sky, a tablet with a symbol, a slice of cake, an eye, a galaxy, a spider, a high-velocity bullet, and a broken sword)<br />
<br />
The figure turns around, revealing a woman in messy clothing who is relieved to see Ian. She has a plastic crate with her and calls back, "Oh thank goodness!"<br />
<br />
Despite the spreading fire, she seems completely unharmed and Ian tells her, "We need to leave!"<br />
<br />
"There's some things I gotta get!" she responded.<br />
<br />
"The fire's getting out of control!" Ian shouted as the walls scorched and blackened from the intensifying blaze. She looked back at the fire and gasped. Does she leave with Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The two escape the burning radio station just as Albert arrives. All three get clear of the fire and get back to the road. Ian asks the woman, "Are you okay?"<br />
<br />
"Yeah," the woman responded.<br />
<br />
"What were you doing in there?" asked Ian.<br />
<br />
"Was getting some photos," she replied as she showed off a stack of photos inside the container of various people who were likely her family members.<br />
<br />
Did any zombies come by during this time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
There are no zombies around, and it appears that the road further up is clear of them as well. Ian asked the woman, "Why don't you stick with us? We're trying to get to the hotel where they're evacuating everyone."<br />
<br />
The woman shook her head and answered, "No way. That place is a death trap."<br />
<br />
Both Ian and Albert gave her confused looks, with Ian asking, "Why not, soldiers and cops'll probably be guarding it."<br />
<br />
"If any of them managed to sneak an infection through security, then all hell's gonna break loose," the woman answered.<br />
<br />
"I'm sure they're doing thorough checks," Ian assured her.<br />
<br />
She raised an eyebrow at Ian and asked, "You with them?"<br />
<br />
Ian shook his head and answered, "No, I'm just a sales associate."<br />
<br />
"Sorry, but I can't come with you," she said.<br />
<br />
"But it's stupid going it alone. How do you plan to survive on the island full of those things?" asked Albert.<br />
<br />
"I'll find a way," she replied.<br />
<br />
"My friend's right, it's way too dangerous. Just come with us. It's safer," Ian pleas, holding a hand out to her. Does she accept the offer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She shakes her head and steps away. She starts toward the trees, but just before she goes through, she turns back to them and says, "I hope you two can get off this island."<br />
<br />
With that, she vanishes into the trees.<br />
<br />
Both men continue on down the street. Are there any vehicles around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Are there many?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Elements</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Home</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Jealously</span><br />
<br />
Three vehicles: a news weather van, an RV, and a red muscle car with orange flames. Do any of them have their doors open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Their doors aren't hanging open, however, they're not locked. How many are unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
All three vehicles are unlocked. Both men try out the weather van first. Are its keys around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Its keys can't be found, so they try the RV next. Any luck for them on the keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The RV doesn't have keys either, so they check out the final car. Any keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They don't find any keys, but Albert accidentally elbows the window hard enough that it causes a crack and triggers a noisy car alarm. This sends both men into a panic as the alarm was basically a dinner bell. Albert then remembered watching old action movies where the hero was able to hotwire cars. He commands Ian, "Keep watch! I'll see if I can hotwire any of these!"<br />
<br />
Albert tries the muscle car first. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are zombies coming?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Not yet, but Ian notices foliage rustling from the road they came and grew increasingly concerned. The muscle car was a modern type, so it was useless to try and hotwire.  He tries the RV next. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert grins as he exposes the wires, but that grin fades when he realizes he had little knowledge of how hotwiring actually worked. Still, he tried anyway. Does he succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The engine rumbles to life much to his amazement, but the "CHECK ENGINE" light comes on and he sees that the RV's fuel is low. He calls to Ian, "Get in!"<br />
<br />
Ian races back, climbs aboard, and they drive off. Ian takes a seat in the back and Albert focuses on getting to the hotel. Is the road ahead clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
It's a clear road ahead, much to Albert's surprise.  He was not about to complain though if it got them to the hotel faster.  His mind could not stop worrying about the engine light and the fuel gauge though.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">End Part 1</span>]]></description>
			<content:encoded><![CDATA[It was supposed to be a wonderful vacation day for Albert White. It was just his luck that there was a zombie outbreak on the tropical islands. With any luck, he'll be able to escape by a boat or a helicopter. He heard that one of the five islands had a hotel rooftop where people were evacuating. It was just a matter of getting there, and it would not be easy.<br />
<br />
Name: Albert White<br />
Age: 42<br />
Birthday: March 3<br />
Occupation: Electrical Engineer<br />
Physical Description: Albert is a white man with a brown pompadour, brown eyes, a pudgy build, and a thick goatee<br />
Clothing: red Hawaiian shirt, dark green t-shirt, tan cargo shorts, and white sneakers<br />
<br />
Is the helicopter pad on the same island as Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Thankfully, the hotel where the evacuation would be taking place was on the same island he was.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Relatively safe prison</span><br />
<br />
Albert was unsure how he woke up in a jail cell, but he remembered how wild the night before was. There was loud music, neon lights, and heavy drinking. He was not sure, but he may have punched someone the night before.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Innocent prisoner</span><br />
<br />
There was a younger man in the same jail cell with him that had a messy beard and was donned in disheveled clothing. He was just now stirring, and Albert's heart raced as recollections of the altercation the night before surfaced.<br />
<br />
Was this fellow cellmate the same one Albert punched last night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert's eyes widened in horror as the man gazed up at him.<br />
<br />
Does he recognize Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Hey, you're the motherfucker that punched me," the man said, lazily raising an accusatory finger at Albert.  Albert glanced off to the side and said, "Yeah, sorry about that."<br />
<br />
Does the man accept Albert's apology?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Ah...you're good man, we were both sloshed last night," he replied, letting Albert sigh with relief.<br />
<br />
Out of curiosity, Albert asked, "How'd you end up here anyway?"<br />
<br />
The man chuckled and said, "I think I stole a police car while drunk...it's still coming back to me."<br />
<br />
Albert looked to the bars to see sunlight streaking in from outside. Strangely, it was quiet inside the jail. Too quiet. He tapped on the bars and called, "Hello? Is anyone there?"<br />
<br />
Is someone coming to the jail cell?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cautious scientist</span><br />
<br />
There were footsteps, and soon a lanky woman with curly golden hair and wide-rimmed glasses appeared. She had on a black t-shirt, white swim trunks, and yellow flip flops. She said, "Oh my word! Other survivors!"<br />
<br />
Albert gave her a confused expression and asked, "Survivors? What the hell are you talking about?"<br />
<br />
"Zombies out there!" the woman answered, gesturing outside with a terrified expression.<br />
<br />
"Zombies? You're playing girl," the cellmate groaned.<br />
<br />
"No no no, they're out there!" the woman insisted.<br />
<br />
"Were you smashing drinks last night too?" asked the man.<br />
<br />
"They were tearing people apart!" she cried.<br />
<br />
"Zombies aside, can you get us out of here?" Albert requested.<br />
<br />
"Oh, of course! Hang on!" she replied before she departed and returned several minutes later with a set of keys. She unlocked and pulled the cell door aside, allowing both men to freely leave. Albert immediately approached the window and looked outside.<br />
<br />
Are there any zombies out there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They are uncomfortably close to the jail.<br />
<br />
Are there more than 10?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
How many?<br />
<br />
*rolling between 11-20*<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">16</span> = 6<sub>[d10]</sub>+10</span><br />
<br />
Albert counted 16 zombies outside, but they don't seem aware of the trio's presence. He backed away from the window in shock at the zombies and warned the man, "They're out there."<br />
<br />
The man took a peek and muttered, "Shit dude."<br />
<br />
"We gotta get out of here," the woman whispered.<br />
<br />
"No kidding," Albert muttered as he shuddered.<br />
<br />
"What're your names?" she asked.<br />
<br />
"Albert," said Albert.<br />
<br />
"Ian," the man replied.<br />
<br />
"Yolette," said the woman.<br />
<br />
"Is there anyone else in the jail?" Ian asked Yolette.<br />
<br />
Did Yolette see anyone else when she entered the jail?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Was this person alive?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
"There was, but he's dead and his body's by the front entrance. It's gonna start stinking and attracting the zombies sooner or later," Yolette replied.<br />
<br />
Is the smell at the front attracting zombies right now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The corpse's stench has not gotten to the point that it was a zombie magnet yet, so the trio still had time to plan their next move.<br />
<br />
"We need to look inside the armory," Ian suggested.<br />
<br />
"It's probably locked up," said Albert.<br />
<br />
"I didn't see anyone else in this small station. They probably went out to help with the zombies," said Yolette.<br />
<br />
The trio creep around the police station until they find the door into the armory.<br />
<br />
Is the armory door unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian tried the handle, but the door wouldn't budge and cursed, "Damn it!"<br />
<br />
"Look for a key!" Yolette recommended as she began to search the room.<br />
<br />
Albert joined in.<br />
<br />
Do they find a key to the armory?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are unable to find a key, and Albert mumbled, "Damn."<br />
<br />
"It may be somewhere else in the station," said Yolette.<br />
<br />
The three fan out and begin searching the other rooms for any sign of the armory key. <br />
<br />
Do they find the armory key?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Who found it?<br />
<br />
1=Ian<br />
<br />
2=Albert<br />
<br />
3=Yolette<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
Ian managed to find the key in the desk drawer of one of the offices. As a bonus, there was an extra key attached to the keychain that could unlock something else. He excitedly returned to the hall and called out, "I found it!"<br />
<br />
"Shush! They'll hear you!" Albert whispered with an aggressive shushing gesture toward Ian.<br />
<br />
Do the zombies outside hear Ian's call?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies were oblivious to the noise and still shambled about out in the daylight. Ian unlocked the door to the armory. Does it have any weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
There are a couple pistols, a shotgun, and several extendable batons. Ian grabs the shotgun and takes a pistol. Yolette takes the other pistol and one of the batons. Albert grumbles at Ian and asks, "Hey man, you got a shotgun already. Can you give me your pistol?"<br />
<br />
Does Ian honor Albert's request?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Ian holds out the gun to Albert with reluctance and says, "Here."<br />
<br />
"Thanks," Albert says as he accepts the pistol and checks the magazine to discover to his dismay that it's loaded with rubber bullets.<br />
<br />
"What's wrong?" asked Ian.<br />
<br />
"Nonlethal rounds," Albert replied.<br />
<br />
"The hell?" Ian asked in disbelief as he pumped his shotgun to eject an unspent shell and checked it. Is the shell nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"Are you kidding me!?" Ian exclaimed in an angry whisper.<br />
<br />
"There may be other types of ammo around here," said Yolette.<br />
<br />
Are there different types of ammo boxes for the group's weapons?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A few boxes of 9mm hollow point rounds and a box of lethal 12-guage shotgun shells are present.<br />
<br />
As Albert and Ian take the time to swap out ammo, Yolette ejects the current magazine from her pistol and inspects it. Is her ammo nonlethal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The bullets are rubber, but there are some imperfections to them. Nevertheless, she switches ammo types so she's more likely to kill zombies if she needs to.<br />
<br />
Albert grabs a baton, and all three soon head toward the front where the aforementioned corpse was.<br />
<br />
(MAG: exploding gears, a bleeding heart, a tower, an explosion, a pair of tesla coils, three blocks, a pair of eyes, a megaphone, and a tired person)<br />
<br />
The corpse was quite macabre. It was a young women whose chest had been ripped open and her face was eaten away. Blood was all over her, and a few feet from her was a silver iPhone that was broken beyond repair.<br />
<br />
"Damn," Ian murmured in shock.<br />
<br />
Yolette stared in silent horror and Albert gulped down the urge to puke.<br />
<br />
When the initial shock subsides, Albert approaches the glass doors and looks outside. Are there any zombies around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 8<sub>[d10]</sub></span><br />
<br />
There are eight zombies out in the parking lot. Are the zombies aware of Albert?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Fortunately, the zombies are oblivious to Albert's presence? He starts to look around for a police car. Does he find one?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
He doesn't see a police car, but he does see some bicycles tied to a bike rack for biker cops. How many bicycles are there?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
There were only two bicycles. He turned back to Ian and Yolette and reported, "No police cars, but there are bikes out there. Only two though."<br />
<br />
"I'm not walking," Yolette stated.<br />
<br />
"I'll walk alongside you," Ian offered.<br />
<br />
Albert looks back out at the bicycles again. Are there any zombies close to the bikes?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The zombies are wandering around, but the group is away from the bike rack. Albert said, "We got a clean shot to the bikes, but they're tied to the racks."<br />
<br />
"We can shoot them if we have to," said Ian.<br />
<br />
"And bring the hordes down on us? No thank you," Yolette retorted.<br />
<br />
She then raised a finger and said, "Evidence room. There's gotta be an evidence room here. Maybe there's something we can use to cut them free."<br />
<br />
Does the small police station have an evidence room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There isn't an evidence room, but they do come across a plastic crate containing confiscated items.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Butcher knife</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Glock pistol (9 mm)</span><br />
<br />
Ian picked up the Glock while Albert took the knife. He smiled at the fresh blade and said to the others, "Let's go."<br />
<br />
The group head outside and move toward the bikes. Do the zombies notice the three?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Lady Luck was still on their side as they reached the bicycles without trouble. Albert gets to work, and begins using his knife to saw through the rope. Is Albert able to cut through?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert manages to cut through the tether, freeing the first bike that is taken by Yolette. Ian continues to watch the zombies? Do any of them notice the group?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
How many notice?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d8]</sub></span><br />
<br />
Three of the eight spot the group and start toward them. Compared to their brethren, these three are shambling alarmingly fast toward the three. Ian warns, "Guys!?"<br />
<br />
Albert spots the approaching zombies and quickly gets to work on the other bike. Is he able to cut it before the three zombies are close enough to warrant action?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
This tether is proving much tougher than the first, and the three zombies are closing in enough that Albert abandons the bike to take action as Ian shoots at the closest zombie with his shotgun. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 6<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Buckshot explodes out of the shotgun, but while it hits, its more of a graze than actual impact. Ian backpedals in a panic as does Yolette and Albert retreats with them. Do they manage to get out of range of the incoming zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
They do, however Ian trips against the curb and falls on his butt. Does the shotgun blast alert the other five zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The other five are coming at the three, and they too have a speed akin to the others. Yolette's aim is shaky, but she fires four shots at one of the other zombies that is closing in on them. Do they hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">2</span> = 1<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Yolette manages to land three of the four shots, a glancing hit against its cheek and two in its torso, but it does little to stop it. Even worse, the damage appears to have sent the zombie into a rage as it lets out a scream and rushes ahead, leaping at her. Is Yolette able to dodge?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Yolette tries to get out of the way, but the zombie grabs her and tries to bite. By this time, Ian was able to get back on his feet and trained the barrel of his shotgun on the head of the zombie accosting Yolette. He pulls the trigger. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 5<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
It's a hit, but the strike to the hip does little to deter the zombie, and one of the other zombies closes the distance with Ian and swings at him. Does it hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It misses, and it trips against the curb and falls prone. More zombies are beginning to crowd around and get at Yolette who is screaming, "HELP ME!"<br />
<br />
Do the horde of zombies push her over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Against all odds, Yolette remains standing and struggles to shove the zombies off of her. Does she succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She fails to get them off, and she screams again, "HELP!"<br />
<br />
Albert stares in helplessness as Ian shoots at the zombie that fell over. Does he hit?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 8<sub>[d20]</sub>+3)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
Once again, the buckshot seems to graze the leg of the downed zombie. Albert shouts, "Forget the bikes! We gotta get out of here!"<br />
<br />
"But Yolette!" Ian cried as he rejoins Albert while four of the zombies start to bite at Yolette. Do they succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">11</span> = 10<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">8</span> = 7<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">5</span> = 4<sub>[d20]</sub>+1)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
They nibble on different parts of her body, and both men realize that Yolette is a lost cause. Albert looks to the side of the building where he saw the horde from earlier. Are they coming over?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
How many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d16]</sub></span><br />
<br />
Five were rounding the station toward them, and the group of eight was now surrounding and biting Yolette. Albert said, "We need to go, now!"<br />
<br />
Both men break into a sprint as the zombies chomp down on the screaming Yolette. How many times is she bitten?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d8]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">9</span> = 7<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">10</span> = 8<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">20</span> = 18<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
<span style="color: #800080;" class="mycode_color">(<span style="font-weight: bold;" class="mycode_b">3</span> = 1<sub>[d20]</sub>+2)</span> <span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
The bites continue to pile on, until one large bite to the neck seals Yolette's fate. She crumbles to the ground and becomes a fresh meal for the zombies. Albert and Ian run along the road from the zombie horde. Do they encounter any zombies along the way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
They are fortunate enough to not run into anymore zombies as they get further away from the police station. Guilt wracked Albert as they continued. He should have abandoned the bikes as soon as the zombies began coming over. He could not let it consume him. They needed to get to the hotel to evacuate.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Business</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">PC negative</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Smoke-filled signal tower</span><br />
<br />
Once they were far enough from the jailhouse, both men stopped to catch their breath. Ian shook his head and muttered, "Damn it dude."<br />
<br />
He looked to Albert and said, "We never should have gone for the bikes."<br />
<br />
"I know," Albert admitted with sadness in his voice.<br />
<br />
"They way they just...ate her!" Ian cried.<br />
<br />
Albert shook his head and said, "We did all we could."<br />
<br />
Ian sighed and straightened himself. Albert dusted off his shirt and looked to a tall signal tower with smoke rising from it. He saw that it was connected to a small radio station called Java Lines. Is there anyone inside the radio station?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
There is someone inside, but it is hard to make out their figure because the lights are out. Is the figure shambling like a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The figure's movements are awkward and jagged. Ian looked and said, "Should we go in?"<br />
<br />
"That guy in there is definitely a zombie. Besides, the place is burning," Albert replied, gesturing to the smoke.<br />
<br />
Ian started toward it and said, "I need to check. They could be someone who needs help."<br />
<br />
"See how it moves!? It's a zombie! We gotta keep moving!" Albert insisted.<br />
<br />
Does Albert manage to convince Ian to stay with him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Ian sneers at Albert and replies, "Fuck that dude! I'm going!"<br />
<br />
He begins jogging toward the radio station and Albert calls after him, "Ian!"<br />
<br />
Is the fire spreading?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
The blaze has spread from the signal tower to the radio station itself. Flames began to lick away at the wooden structure, and Albert began to fear for Ian's wellbeing. He calls out, "The fire's spreading!"<br />
<br />
Does the fire deter Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are the doors of the radio station open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
They are not open, but they are unlocked, and Ian manages to enter. Albert grits in teeth in frustration before he yells, "Fuck!"<br />
<br />
He charges after Ian.<br />
<br />
Inside the burning radio station, Ian sees the figure and calls out to it. Does the figure respond?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Is the figure a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">NPC positive</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Wishes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Desert</span><br />
<br />
(Using MAG. Someone meditating, a fence with a sky, a tablet with a symbol, a slice of cake, an eye, a galaxy, a spider, a high-velocity bullet, and a broken sword)<br />
<br />
The figure turns around, revealing a woman in messy clothing who is relieved to see Ian. She has a plastic crate with her and calls back, "Oh thank goodness!"<br />
<br />
Despite the spreading fire, she seems completely unharmed and Ian tells her, "We need to leave!"<br />
<br />
"There's some things I gotta get!" she responded.<br />
<br />
"The fire's getting out of control!" Ian shouted as the walls scorched and blackened from the intensifying blaze. She looked back at the fire and gasped. Does she leave with Ian?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 9<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The two escape the burning radio station just as Albert arrives. All three get clear of the fire and get back to the road. Ian asks the woman, "Are you okay?"<br />
<br />
"Yeah," the woman responded.<br />
<br />
"What were you doing in there?" asked Ian.<br />
<br />
"Was getting some photos," she replied as she showed off a stack of photos inside the container of various people who were likely her family members.<br />
<br />
Did any zombies come by during this time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
There are no zombies around, and it appears that the road further up is clear of them as well. Ian asked the woman, "Why don't you stick with us? We're trying to get to the hotel where they're evacuating everyone."<br />
<br />
The woman shook her head and answered, "No way. That place is a death trap."<br />
<br />
Both Ian and Albert gave her confused looks, with Ian asking, "Why not, soldiers and cops'll probably be guarding it."<br />
<br />
"If any of them managed to sneak an infection through security, then all hell's gonna break loose," the woman answered.<br />
<br />
"I'm sure they're doing thorough checks," Ian assured her.<br />
<br />
She raised an eyebrow at Ian and asked, "You with them?"<br />
<br />
Ian shook his head and answered, "No, I'm just a sales associate."<br />
<br />
"Sorry, but I can't come with you," she said.<br />
<br />
"But it's stupid going it alone. How do you plan to survive on the island full of those things?" asked Albert.<br />
<br />
"I'll find a way," she replied.<br />
<br />
"My friend's right, it's way too dangerous. Just come with us. It's safer," Ian pleas, holding a hand out to her. Does she accept the offer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
She shakes her head and steps away. She starts toward the trees, but just before she goes through, she turns back to them and says, "I hope you two can get off this island."<br />
<br />
With that, she vanishes into the trees.<br />
<br />
Both men continue on down the street. Are there any vehicles around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Are there many?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 6<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Elements</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Home</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Jealously</span><br />
<br />
Three vehicles: a news weather van, an RV, and a red muscle car with orange flames. Do any of them have their doors open?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Their doors aren't hanging open, however, they're not locked. How many are unlocked?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
All three vehicles are unlocked. Both men try out the weather van first. Are its keys around?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Its keys can't be found, so they try the RV next. Any luck for them on the keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 2<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The RV doesn't have keys either, so they check out the final car. Any keys?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They don't find any keys, but Albert accidentally elbows the window hard enough that it causes a crack and triggers a noisy car alarm. This sends both men into a panic as the alarm was basically a dinner bell. Albert then remembered watching old action movies where the hero was able to hotwire cars. He commands Ian, "Keep watch! I'll see if I can hotwire any of these!"<br />
<br />
Albert tries the muscle car first. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Are zombies coming?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Not yet, but Ian notices foliage rustling from the road they came and grew increasingly concerned. The muscle car was a modern type, so it was useless to try and hotwire.  He tries the RV next. Can it be hotwired?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Albert grins as he exposes the wires, but that grin fades when he realizes he had little knowledge of how hotwiring actually worked. Still, he tried anyway. Does he succeed?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
The engine rumbles to life much to his amazement, but the "CHECK ENGINE" light comes on and he sees that the RV's fuel is low. He calls to Ian, "Get in!"<br />
<br />
Ian races back, climbs aboard, and they drive off. Ian takes a seat in the back and Albert focuses on getting to the hotel. Is the road ahead clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
It's a clear road ahead, much to Albert's surprise.  He was not about to complain though if it got them to the hotel faster.  His mind could not stop worrying about the engine light and the fuel gauge though.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">End Part 1</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sathu's Journey]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Sathu-s-Journey</link>
			<pubDate>Sat, 03 May 2025 04:49:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5545">kekoa_solo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Sathu-s-Journey</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size">Welcome wanderer —<span style="font-size: medium;" class="mycode_size"> </span>to my ongoing Solo RPG adventure! In this series, I’ll be blending immersive storytelling, light LitRPG elements, and insights from mythology, philosophy, and parapsychology. Inspired by sources ranging from fantasy books and manga to historical events and modern studies of consciousness, this series explores the connections between magic, mysticism, and our deeper selves.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Who is Sathu the Seeker?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu is a <span style="font-weight: bold;" class="mycode_b">Lawful Good Lizardfolk Cleric</span> (also called Priest) devoted to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, the God of Light, Life, and Protection. </span><span style="font-size: 1pt;" class="mycode_size">Clerics draw their power from divine sources, but Sathu’s meditative and spiritual nature makes him especially rewarding to roleplay. He is serious, introspective, and somewhat naive about the ways of the wider world. Yet, he carries a quiet determination. </span><span style="font-size: 1pt;" class="mycode_size">His greatest dream is to build a </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size">humble stronghold</span></span><span style="font-size: 1pt;" class="mycode_size"> deep in the wilds — a place where students may gather to study the mysteries of Vumar and the hidden threads of creation itself. I am using the Basic Fantasy RPG system with revisions.</span><br />
<br />
<span style="font-size: 1pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">“In the fading days of the Concord, when the light of Vumar dimmed beneath the stormveil, a lizard-priest named Sathu stepped beyond the known paths…”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Sathu’s Journey #1 — Paths Diverge at Dawn<br />
</span><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Published on March 31, 2025</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">The Story Begins:</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location:</span> Arkel Town, Southern Uzul</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Date:</span> Day 351, Year 99 B.C. <span style="font-style: italic;" class="mycode_i">(Before Concord)</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time:</span> Dawnlight (5:00 AM)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the fading hush of dawn, Sathu awoke before the temple’s bells could greet the morning. Alone within the cold stone chamber, the lizard-priest gathered his simple belongings and offered a final prayer to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, uncertain of the path that lay ahead…</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu the lizard priest woke up early to have extra time to meditate and practice a new breathing exercise called, <span style="font-style: italic;" class="mycode_i">the tree of life</span>. The gentle sound of chimes brought him back to the present. He gathered his supplies and mace, then made his way to the courtyard, noticing a gnome he'd never seen before standing next to Master Xanthir—a middle-aged wood elf and high priest of the Temple of Illumination.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Other Students Gathered in the Courtyard:</span><br />
<ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dartak</span> - Lawful lizardfolk and  holy warrior of Vumar, likes to remind others about the rules.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kora</span> - Dartak’s sister, calm, kind and sometimes clumsy, she’s a novice spellcaster.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Zu</span> - A towering gnoll barbarian, mute due to a curse, stoic and protective of her peers. </span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nelia</span> - A short blind gnome druid who walks arm-in-arm with Zu.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sabun</span> - Anubian scout with sharp eyes and sharper sarcasm.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Anura</span> - Sabun’s sister, withdrawn and moody; she avoids eye contact.</span><br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size">Teachers &amp; Guests:</span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xanthir</span> - Middle-aged wood elf, calm and confident, high priest of the Temple of Illumination. Guides students with patience and humor.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dea</span>l - Nervous, hooded gnome merchant and messenger; expert in travel and trade. Appears forgetful but is surprisingly resourceful.</span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Good morning, students and teachers. As you can see, we have a guest—an old friend of mine. Everyone, meet Deal: merchant, messenger, and expert guide.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">— The hooded gnome blushed at the attention as everyone bowed to greet him.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Your task today is simple. Travel to your designated locations. Once there, read the scroll you're given for further instructions. Return by dusk tomorrow. We ask Vumar for guidance and protection.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">— <span style="font-style: italic;" class="mycode_i">He paused eyes closed breathing slowly for for three cycles.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Dartak and Sabun, you’ll take <span style="font-style: italic;" class="mycode_i">Agar Road</span> south to deliver a message.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Dartak: I’ll carry the scroll. — <span style="font-style: italic;" class="mycode_i">He stepped forward, clutching the parchment proudly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sabun: Fine. — <span style="font-style: italic;" class="mycode_i">He rolled his eyes and yawned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Anura and Kora—both magic-users—you'll head east on <span style="font-style: italic;" class="mycode_i">Farmer’s Road</span> until you reach the signpost. Open your scroll there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Kora quickly volunteered, seeing Anura’s irritated expression.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Nelia, Zu—two stay behind to continue your studies with me. — <span style="font-style: italic;" class="mycode_i">Nelia smiled upward toward Zu’s visibly pleased.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: And Sathu, you'll head north to the Blackspire Ruins with Deal. — <span style="font-style: italic;" class="mycode_i">He handed the scroll to Deal, then gave Sathu a wink.</span> </span><br />
<span style="font-size: small;" class="mycode_size">— Make sure this gnome doesn’t forget!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">— Sathu glanced at Deal, who nervously smiled back. What have I gotten myself into?</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path. Sathu and Deal kept a steady pace through the grasslands. Behind them, Arkel City awoke—market vendors called out prices, city guards kept a watchful eye, and the sounds of bustling trade faded into a peaceful silence as Sathu and Deal moved toward open grasslands.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Temple life must be peaceful. Quiet too, I bet. What exactly are you training for? — He adjusted his cloak and gave Sathu a friendly nudge. — Xanthir speaks highly of you. Says you've got potential.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Enlightenment. — His voice was steady, eyes forward. — To serve Vumar fully, I must become one with His teachings.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Enlightenment? — Deal laughed, shaking his head slightly. — That's all? You sound exactly like Xanthir a hundred years ago.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Vumar represents life and illumination. To serve Him is to understand our purpose, to grow spiritually. — He hesitated slightly. — It's not wealth or glory, but awareness. —And you, Deal? What drives your journeys?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Maybe staying focused is my problem. — He laughed quietly, eyes briefly lost in thought. — Feels like I'm always chasing wealth, but never catching it.</span><br />
<span style="font-size: small;" class="mycode_size">— He sighed softly, the corners of his eyes showing age. — I've chased coins all my life. Too many roads, too few pots of gold. — Wonder if I'll ever truly find the treasure I'm looking for.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu looked away, pretending not to notice the shadow passing over Deal’s face. Silently, he murmured a prayer to Vumar, asking guidance for his newfound companion.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The morning sun rose higher, casting patches of warmth through the trees. Deal absently checked his quiver, the soft rattle of arrows accompanying his thoughts. The air grew warmer as the sun rose higher, carrying the scent of wild sage. </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu shifted uneasily, suddenly aware of his armor's stiffness as the morning warmed. He wondered briefly when lunch would be served, then quietly drew in a breath of gratitude—a simple practice taught at the temple to honor Vumar’s presence in every moment.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The comfortable silence between them was suddenly interrupted by distant shouts. Birds scattered noisily from nearby trees as faint cries echoed across the grasslands.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu’s eyes snapped forward, quickly spotting the thick canopy of the Kyn Woodlands emerging in the distance. They had made good time—but something was wrong.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Look there! he whispered sharply. —He pointed urgently ahead, his relaxed posture tensing.  </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Ahead, a lone female city guard stood cornered, her blade raised defensively as three snarling goblins slowly circled her, closing in.</span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Episode #1 End - Story/Game Paused</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Location: Agar Grasslands</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Time: Early Morning (7:00 AM)</span></span><br />
<br />
<a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size">Welcome wanderer —<span style="font-size: medium;" class="mycode_size"> </span>to my ongoing Solo RPG adventure! In this series, I’ll be blending immersive storytelling, light LitRPG elements, and insights from mythology, philosophy, and parapsychology. Inspired by sources ranging from fantasy books and manga to historical events and modern studies of consciousness, this series explores the connections between magic, mysticism, and our deeper selves.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Who is Sathu the Seeker?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu is a <span style="font-weight: bold;" class="mycode_b">Lawful Good Lizardfolk Cleric</span> (also called Priest) devoted to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, the God of Light, Life, and Protection. </span><span style="font-size: 1pt;" class="mycode_size">Clerics draw their power from divine sources, but Sathu’s meditative and spiritual nature makes him especially rewarding to roleplay. He is serious, introspective, and somewhat naive about the ways of the wider world. Yet, he carries a quiet determination. </span><span style="font-size: 1pt;" class="mycode_size">His greatest dream is to build a </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size">humble stronghold</span></span><span style="font-size: 1pt;" class="mycode_size"> deep in the wilds — a place where students may gather to study the mysteries of Vumar and the hidden threads of creation itself. I am using the Basic Fantasy RPG system with revisions.</span><br />
<br />
<span style="font-size: 1pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">“In the fading days of the Concord, when the light of Vumar dimmed beneath the stormveil, a lizard-priest named Sathu stepped beyond the known paths…”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Sathu’s Journey #1 — Paths Diverge at Dawn<br />
</span><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Published on March 31, 2025</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">The Story Begins:</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location:</span> Arkel Town, Southern Uzul</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Date:</span> Day 351, Year 99 B.C. <span style="font-style: italic;" class="mycode_i">(Before Concord)</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time:</span> Dawnlight (5:00 AM)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the fading hush of dawn, Sathu awoke before the temple’s bells could greet the morning. Alone within the cold stone chamber, the lizard-priest gathered his simple belongings and offered a final prayer to <span style="font-weight: bold;" class="mycode_b">Vumar</span>, uncertain of the path that lay ahead…</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu the lizard priest woke up early to have extra time to meditate and practice a new breathing exercise called, <span style="font-style: italic;" class="mycode_i">the tree of life</span>. The gentle sound of chimes brought him back to the present. He gathered his supplies and mace, then made his way to the courtyard, noticing a gnome he'd never seen before standing next to Master Xanthir—a middle-aged wood elf and high priest of the Temple of Illumination.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Other Students Gathered in the Courtyard:</span><br />
<ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dartak</span> - Lawful lizardfolk and  holy warrior of Vumar, likes to remind others about the rules.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kora</span> - Dartak’s sister, calm, kind and sometimes clumsy, she’s a novice spellcaster.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Zu</span> - A towering gnoll barbarian, mute due to a curse, stoic and protective of her peers. </span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nelia</span> - A short blind gnome druid who walks arm-in-arm with Zu.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sabun</span> - Anubian scout with sharp eyes and sharper sarcasm.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Anura</span> - Sabun’s sister, withdrawn and moody; she avoids eye contact.</span><br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size">Teachers &amp; Guests:</span><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xanthir</span> - Middle-aged wood elf, calm and confident, high priest of the Temple of Illumination. Guides students with patience and humor.</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dea</span>l - Nervous, hooded gnome merchant and messenger; expert in travel and trade. Appears forgetful but is surprisingly resourceful.</span><br />
</li>
</ul>
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Good morning, students and teachers. As you can see, we have a guest—an old friend of mine. Everyone, meet Deal: merchant, messenger, and expert guide.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">— The hooded gnome blushed at the attention as everyone bowed to greet him.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Your task today is simple. Travel to your designated locations. Once there, read the scroll you're given for further instructions. Return by dusk tomorrow. We ask Vumar for guidance and protection.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">— <span style="font-style: italic;" class="mycode_i">He paused eyes closed breathing slowly for for three cycles.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Dartak and Sabun, you’ll take <span style="font-style: italic;" class="mycode_i">Agar Road</span> south to deliver a message.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Dartak: I’ll carry the scroll. — <span style="font-style: italic;" class="mycode_i">He stepped forward, clutching the parchment proudly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sabun: Fine. — <span style="font-style: italic;" class="mycode_i">He rolled his eyes and yawned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Anura and Kora—both magic-users—you'll head east on <span style="font-style: italic;" class="mycode_i">Farmer’s Road</span> until you reach the signpost. Open your scroll there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Kora quickly volunteered, seeing Anura’s irritated expression.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: Nelia, Zu—two stay behind to continue your studies with me. — <span style="font-style: italic;" class="mycode_i">Nelia smiled upward toward Zu’s visibly pleased.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Xanthir: And Sathu, you'll head north to the Blackspire Ruins with Deal. — <span style="font-style: italic;" class="mycode_i">He handed the scroll to Deal, then gave Sathu a wink.</span> </span><br />
<span style="font-size: small;" class="mycode_size">— Make sure this gnome doesn’t forget!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">— Sathu glanced at Deal, who nervously smiled back. What have I gotten myself into?</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">The sun was just beginning to rise above the treetops as the students dispersed, each group stepping out into their own unknown path. Sathu and Deal kept a steady pace through the grasslands. Behind them, Arkel City awoke—market vendors called out prices, city guards kept a watchful eye, and the sounds of bustling trade faded into a peaceful silence as Sathu and Deal moved toward open grasslands.<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Temple life must be peaceful. Quiet too, I bet. What exactly are you training for? — He adjusted his cloak and gave Sathu a friendly nudge. — Xanthir speaks highly of you. Says you've got potential.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Enlightenment. — His voice was steady, eyes forward. — To serve Vumar fully, I must become one with His teachings.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Enlightenment? — Deal laughed, shaking his head slightly. — That's all? You sound exactly like Xanthir a hundred years ago.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu: Vumar represents life and illumination. To serve Him is to understand our purpose, to grow spiritually. — He hesitated slightly. — It's not wealth or glory, but awareness. —And you, Deal? What drives your journeys?</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Maybe staying focused is my problem. — He laughed quietly, eyes briefly lost in thought. — Feels like I'm always chasing wealth, but never catching it.</span><br />
<span style="font-size: small;" class="mycode_size">— He sighed softly, the corners of his eyes showing age. — I've chased coins all my life. Too many roads, too few pots of gold. — Wonder if I'll ever truly find the treasure I'm looking for.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu looked away, pretending not to notice the shadow passing over Deal’s face. Silently, he murmured a prayer to Vumar, asking guidance for his newfound companion.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The morning sun rose higher, casting patches of warmth through the trees. Deal absently checked his quiver, the soft rattle of arrows accompanying his thoughts. The air grew warmer as the sun rose higher, carrying the scent of wild sage. </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu shifted uneasily, suddenly aware of his armor's stiffness as the morning warmed. He wondered briefly when lunch would be served, then quietly drew in a breath of gratitude—a simple practice taught at the temple to honor Vumar’s presence in every moment.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The comfortable silence between them was suddenly interrupted by distant shouts. Birds scattered noisily from nearby trees as faint cries echoed across the grasslands.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Sathu’s eyes snapped forward, quickly spotting the thick canopy of the Kyn Woodlands emerging in the distance. They had made good time—but something was wrong.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Deal: Look there! he whispered sharply. —He pointed urgently ahead, his relaxed posture tensing.  </span><br />
<br />
<span style="font-size: small;" class="mycode_size">Ahead, a lone female city guard stood cornered, her blade raised defensively as three snarling goblins slowly circled her, closing in.</span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Episode #1 End - Story/Game Paused</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Location: Agar Grasslands</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Time: Early Morning (7:00 AM)</span></span><br />
<br />
<a href="https://realmzone.substack.com/s/sathus-journey" target="_blank" rel="noopener" class="mycode_url">Sathu's Journey on Substack</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help! I Have A Crush On My Rival?! - A CARTA Journaling Game]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Help-I-Have-A-Crush-On-My-Rival-A-CARTA-Journaling-Game</link>
			<pubDate>Mon, 24 Feb 2025 04:02:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Help-I-Have-A-Crush-On-My-Rival-A-CARTA-Journaling-Game</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">INTRODUCTION:</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If I haven't mentioned it already 😉, I've been distracted from my main role-playing game by a journaling game.  I am now far enough along in that game to start making posts.  If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The game I'm playing is <span style="font-style: italic;" class="mycode_i">Help! I Have A Crush On My Rival?!</span> I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of “crush” stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a <span style="font-style: italic;" class="mycode_i">Highlander</span> rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had <span style="font-style: italic;" class="mycode_i">no</span> dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. 😳)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Today, I'm happily married to my “Crush,” having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships.  Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a <a href="https://tevsnextidea.blogspot.com/2020/07/thieves-roses-wyght-story-chapter-1.html" target="_blank" rel="noopener" class="mycode_url">young woman developing her skills as a thief</a>, <a href="https://tevsnextidea.blogspot.com/2021/03/the-eastern-wastes-prologue-and.html" target="_blank" rel="noopener" class="mycode_url">new partners surviving in a post-apocalyptic Pennsylvania</a>, <a href="https://tevsnextidea.blogspot.com/2019/11/mr-jingles-clown-of-adventure-part-1.html" target="_blank" rel="noopener" class="mycode_url">a clown hunting giant chickens</a>, <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-preparation.html" target="_blank" rel="noopener" class="mycode_url">a band of mercenaries exploring a mysterious island</a>, or a young man beginning to have some curious feelings about their greatest gaming opponent.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://lh3.googleusercontent.com/pw/AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54oxDgW3-_-_NjnZXQ1eCTVOcSzyJyOvtvVV7ZsOvKrCDjeIVFJtOnRcSDtH6i1g04sEx0kj2VYOeebS58=w2400" loading="lazy"  width="300" height="235" alt="[Image: AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54o...bS58=w2400]" class="mycode_img" /></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">Help! I Have A Crush On My Rival?!</a></span> by Dice Problems is available on <a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">itch.io</a>, and is based on the </span><a href="https://peachgardengames.itch.io/carta-srd" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Arial;" class="mycode_font">Carta game system</span></a><span style="font-family: Arial;" class="mycode_font">.  Carta games are role-playing games that require a standard deck of playing cards.  The game “board” is made by arranging a certain number of random cards in a pattern, typically a grid.  A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds.  The game continues as the player moves from one adjoining card to another, following their prompts.  The game is over once they reveal the designated “end game” card or are eliminated in the process.  The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In the case of <span style="font-style: italic;" class="mycode_i">Help!</span> <span style="font-style: italic;" class="mycode_i">I Have A Crush On My Rival!?</span> its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal.  Each card prompt describes a situation or event for you to write about as you move the story along.  One of the mechanics this game uses is “Potential,” a scoring system that determines how successful an outcome your story will have.  When you turn over a red card, you gain Potential.  A back card looses you Potential.  Once you’ve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential.  There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, disclaimer upon disclaimer:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Help!</span> is available on Itch.io as a “Name Your Own Price” game.  This means that while donations to the developer are encouraged, the game is fully available for free.  For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story.  If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">My story is not meant to be a deep, serious work of literature.  It’s a fun, casual game. As such, expect it to be full of romance and rom-com tropes.  I’m not looking to rework the genre or necessarily do something unique, different, or game-changing. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing).  That being said, while the titles are original, descriptions of each title’s gameplay might resemble, or outright mimic, a real, existing game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The board and game progress is being tracked, and the cards were “shuffled” in Google Sheets. Screenshots will be included to monitor my progress.  If you have any questions or comments about how or why I am using this method, feel free to email me at tevsnextidea@gmail.com or leave a comment.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For graphics, I have decided I was going to use AI generated images for this story.  The main online tools I used were the generators that can be found at <a href="https://perchance.org/generators" target="_blank" rel="noopener" class="mycode_url">perchance.org</a>. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the images are generated, the text is not.  All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Thank you for bearing with me.  Now let’s get to the game.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">INTRODUCTION:</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If I haven't mentioned it already 😉, I've been distracted from my main role-playing game by a journaling game.  I am now far enough along in that game to start making posts.  If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The game I'm playing is <span style="font-style: italic;" class="mycode_i">Help! I Have A Crush On My Rival?!</span> I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of “crush” stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a <span style="font-style: italic;" class="mycode_i">Highlander</span> rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had <span style="font-style: italic;" class="mycode_i">no</span> dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. 😳)</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Today, I'm happily married to my “Crush,” having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships.  Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a <a href="https://tevsnextidea.blogspot.com/2020/07/thieves-roses-wyght-story-chapter-1.html" target="_blank" rel="noopener" class="mycode_url">young woman developing her skills as a thief</a>, <a href="https://tevsnextidea.blogspot.com/2021/03/the-eastern-wastes-prologue-and.html" target="_blank" rel="noopener" class="mycode_url">new partners surviving in a post-apocalyptic Pennsylvania</a>, <a href="https://tevsnextidea.blogspot.com/2019/11/mr-jingles-clown-of-adventure-part-1.html" target="_blank" rel="noopener" class="mycode_url">a clown hunting giant chickens</a>, <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-preparation.html" target="_blank" rel="noopener" class="mycode_url">a band of mercenaries exploring a mysterious island</a>, or a young man beginning to have some curious feelings about their greatest gaming opponent.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://lh3.googleusercontent.com/pw/AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54oxDgW3-_-_NjnZXQ1eCTVOcSzyJyOvtvVV7ZsOvKrCDjeIVFJtOnRcSDtH6i1g04sEx0kj2VYOeebS58=w2400" loading="lazy"  width="300" height="235" alt="[Image: AP1GczOMI5-kYfAYA2QhG8HDxaWh3qI7xgPov54o...bS58=w2400]" class="mycode_img" /></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">Help! I Have A Crush On My Rival?!</a></span> by Dice Problems is available on <a href="https://diceproblems.itch.io/help-i-have-a-crush-on-my-rival" target="_blank" rel="noopener" class="mycode_url">itch.io</a>, and is based on the </span><a href="https://peachgardengames.itch.io/carta-srd" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Arial;" class="mycode_font">Carta game system</span></a><span style="font-family: Arial;" class="mycode_font">.  Carta games are role-playing games that require a standard deck of playing cards.  The game “board” is made by arranging a certain number of random cards in a pattern, typically a grid.  A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds.  The game continues as the player moves from one adjoining card to another, following their prompts.  The game is over once they reveal the designated “end game” card or are eliminated in the process.  The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In the case of <span style="font-style: italic;" class="mycode_i">Help!</span> <span style="font-style: italic;" class="mycode_i">I Have A Crush On My Rival!?</span> its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal.  Each card prompt describes a situation or event for you to write about as you move the story along.  One of the mechanics this game uses is “Potential,” a scoring system that determines how successful an outcome your story will have.  When you turn over a red card, you gain Potential.  A back card looses you Potential.  Once you’ve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential.  There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, disclaimer upon disclaimer:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Help!</span> is available on Itch.io as a “Name Your Own Price” game.  This means that while donations to the developer are encouraged, the game is fully available for free.  For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story.  If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">My story is not meant to be a deep, serious work of literature.  It’s a fun, casual game. As such, expect it to be full of romance and rom-com tropes.  I’m not looking to rework the genre or necessarily do something unique, different, or game-changing. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing).  That being said, while the titles are original, descriptions of each title’s gameplay might resemble, or outright mimic, a real, existing game.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The board and game progress is being tracked, and the cards were “shuffled” in Google Sheets. Screenshots will be included to monitor my progress.  If you have any questions or comments about how or why I am using this method, feel free to email me at tevsnextidea@gmail.com or leave a comment.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For graphics, I have decided I was going to use AI generated images for this story.  The main online tools I used were the generators that can be found at <a href="https://perchance.org/generators" target="_blank" rel="noopener" class="mycode_url">perchance.org</a>. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the images are generated, the text is not.  All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Thank you for bearing with me.  Now let’s get to the game.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deconstruction Zone]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Deconstruction-Zone</link>
			<pubDate>Thu, 19 Dec 2024 18:09:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5921">Blizzard Rifle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Deconstruction-Zone</guid>
			<description><![CDATA[Chase Petrovosky had taken refuge atop a skyscraper under construction since the infection had spread throughout the city.  For a time, he was safe up there away from the dangers below.  Now however, he was low on food and he knew he could not stay there forever.  The rain had since let up, and he prepared his descent as he looked toward his pack.<br />
<br />
Does the pack still have food in it?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and the pack itself was in shoddy condition, so there was no telling how much time was left before it fell apart completely.  As tempting as it was to take the stairs down, he preferred to take the elevator down if it still worked.  Before that though, he looked for a weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and most of the construction materials present would be too heavy and awkward to use as weapons anyway.  With a sigh, he walked toward the elevator at the far end of the rooftop and pressed the call button.  Does the elevator still work?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There's no response when he presses the button, but the stairs down are still usable, so that is where he makes his descent.  This skyscraper has a total of 42 floors, and he reaches floor thirty when he decides to try his luck with looking for another weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Still no luck with finding a weapon, however he does notice an open bag of chips hidden behind a stack of pallets.  He swipes it and places it in his pack, well aware that it meant that someone was here.  He continues down, and tries again on floor 25.  Does he find a weapon?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
He finally succeeds and finds a nail hammer on a workbench as well as a gray, cordless nailgun.  He checks the clip to determine how many nails are inside.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">101</span> = 101<sub>[d200]</sub></span><br />
<br />
The clip has 101 nails.  It may not be the strongest weapon in a zombie apocalypse, but it was better than nothing.  He continued going down the building until he reached the 18th floor where he spotted a decaying figure standing in between stacks of construction material.  What is it dressed as?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Freely / Harsh</span><br />
<br />
Heaps of rotting skin hung from its body, complete with calluses and scars.  Its clothing was absolutely shredded, and the only thing intact is the pair of work boots on its feet.  Does it detect him?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The zombie has no idea he's there, and rather than spend ammunition on a single zombie, he decides to slip past it to the next staircase down.  Does he sneak past the zombie?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
He gets into a crouch and tries to move toward the staircase, but as if bad luck stepped in, the zombie turned in his direction and groaned as it shambled toward him.  He raised his nailgun at the zombie and fired 4 nails.  Does Nail 1 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 2 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Nail 3 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 4 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
All 4 nails hit, with the first striking it in the forehead and stunning it.  This deals<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
The nails abosulutely shred the zombie, and it collapses to the floor.  It is still crawling toward you.  Is it close enough to attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
With the advantage on his side, he leaves the crawler and continues going down. He gets to the 11th floor and has a better view of the construction site surrounding the building.  Zombies are milling about, and he takes count.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 2<sub>[d4]</sub>+4<sub>[d4]</sub></span><br />
<br />
Six zombies are shambling around the site.  He figured they would be easy enough to avoid, but before he went down further, he decided to search the floor for any food.  Does he find any?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and in his search he misses a gap in the floor and falls through to the next floor.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
Unfortunately, the fall ends up being much worse than he thought.  A sharp pain shoots through his ankle as the tip of a metal rod tore against it. He stumbles onto the floor, his wound bleeding.  After some time, he struggles to his feet and looks out for any trailers.  There's a good chance they'll have medical supplies.  How many trailers does he spot?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
There's only one trailer, and it's by the edge of the construction site.  He needed medical attention, and he needed it now.  He limped along, cautious about where he stepped.  Soon, he reached the bottom floor and sighted his destination.  Now was to determine how many zombies were between him and the trailer.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d6]</sub></span><br />
<br />
He grunted in frustration as five zombies impeded his path toward the trailer.  He had to get by them somehow.  There may be something amidst the construction materials that could be used as a distraction.  Is there such an item around?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Close by is a stack of concrete blocks, but lifting one proves to be quite heavy for him.  He hobbles over to the edge of the floor and hurls it outside, the pain in his ankle impeding his throw.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">11</span> = 12<sub>[d20]</sub>-1</span><br />
<br />
The distance the block is thrown is midway before it thumps to the ground. It makes a thunking sound, but the sandlot may have dampened some of the noise.  Does the noise grab the zombies' attention?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
None of the zombies are drawn to the fallen cinderblock, so he grabs another cinderblock from the stack and throws that one.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 9<sub>[d20]</sub>-1</span><br />
<br />
This one travels much less farther than the first one, and there's a risk the zombies may notice him as well.  Do the zombies hear the second fallen cinderblock?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Three of them turn their heads to the sound of the cinderblock and drag their feet toward it.  Do the three zombies notice him?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They continue on, completely ignoring him and leaving two in front of the path to the trailer.  He decides that he can deal with the two and limps toward them with the nailgun ready.  When he's within range, he fires off a burst of 5 nails at the closer of the two zombies.  Does he hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d5]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Damage: Hampers functionality significantly; will require repair/mechanical attention.</span><br />
<br />
Four of the five nails strike the zombie square in the chest.  Its torso has suffered great damage, but its still coming as is the other one.  Where did the lone nail that missed the zombie go?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Agree / War</span><br />
<br />
The nail that missed the punctured zombie zipped past the other one and struck a heavy duty tire of one of the bulldozers.  The pincushion zombie continues to close in, but he still has time for another shot, so he fires a short burst of 3.  Does this burst hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Damage: Largely superficial; degrades performance, but not disabling.</span><br />
<br />
Of the nails that came out of the 3-round burst, only one hit its mark and it was on its hand.  Do the two nails that missed hit the other zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
One of the two nails that missed the first zombie strike the second zombie, dealing major damage and slowing it down significantly.  Does the last nail that missed hit anything?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The third and final nail in the burst lands in the sand.  The closer zombie is now close and swings at Chase, who tries to back out of range.  Does he avoid the attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
The strike was a lot harder than he anticipated, the damage so great it dislocated his shoulder and tore out a chunk of flesh.  However, the lunge caused the zombie to lose its footing and fall prone.  Chase is now bleeding heavily, and can feel his consciousness waning.  Is he still able to stand?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The damage is too much, and he collapses onto the ground.  He tries to raise his nailgun and keep fighting, but the heavy injury to his shoulder had disabled his shooting arm, rendering it useless.  Even worse, the other zombies that had been previously lured away were now closing in on him.  He tried to fight them off with whatever working limbs were left, but they soon overwhelmed him and made a meal out of his body as his screams came out until they too were silenced.  Is it over?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Yes, and soon after the buffet was finished, all that remained was a bloody, skeletal corpse.]]></description>
			<content:encoded><![CDATA[Chase Petrovosky had taken refuge atop a skyscraper under construction since the infection had spread throughout the city.  For a time, he was safe up there away from the dangers below.  Now however, he was low on food and he knew he could not stay there forever.  The rain had since let up, and he prepared his descent as he looked toward his pack.<br />
<br />
Does the pack still have food in it?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and the pack itself was in shoddy condition, so there was no telling how much time was left before it fell apart completely.  As tempting as it was to take the stairs down, he preferred to take the elevator down if it still worked.  Before that though, he looked for a weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and most of the construction materials present would be too heavy and awkward to use as weapons anyway.  With a sigh, he walked toward the elevator at the far end of the rooftop and pressed the call button.  Does the elevator still work?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
There's no response when he presses the button, but the stairs down are still usable, so that is where he makes his descent.  This skyscraper has a total of 42 floors, and he reaches floor thirty when he decides to try his luck with looking for another weapon.  Does he find one?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
Still no luck with finding a weapon, however he does notice an open bag of chips hidden behind a stack of pallets.  He swipes it and places it in his pack, well aware that it meant that someone was here.  He continues down, and tries again on floor 25.  Does he find a weapon?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
He finally succeeds and finds a nail hammer on a workbench as well as a gray, cordless nailgun.  He checks the clip to determine how many nails are inside.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">101</span> = 101<sub>[d200]</sub></span><br />
<br />
The clip has 101 nails.  It may not be the strongest weapon in a zombie apocalypse, but it was better than nothing.  He continued going down the building until he reached the 18th floor where he spotted a decaying figure standing in between stacks of construction material.  What is it dressed as?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Freely / Harsh</span><br />
<br />
Heaps of rotting skin hung from its body, complete with calluses and scars.  Its clothing was absolutely shredded, and the only thing intact is the pair of work boots on its feet.  Does it detect him?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The zombie has no idea he's there, and rather than spend ammunition on a single zombie, he decides to slip past it to the next staircase down.  Does he sneak past the zombie?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
He gets into a crouch and tries to move toward the staircase, but as if bad luck stepped in, the zombie turned in his direction and groaned as it shambled toward him.  He raised his nailgun at the zombie and fired 4 nails.  Does Nail 1 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 2 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Nail 3 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Does Nail 4 hit?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
All 4 nails hit, with the first striking it in the forehead and stunning it.  This deals<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
The nails abosulutely shred the zombie, and it collapses to the floor.  It is still crawling toward you.  Is it close enough to attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
With the advantage on his side, he leaves the crawler and continues going down. He gets to the 11th floor and has a better view of the construction site surrounding the building.  Zombies are milling about, and he takes count.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 2<sub>[d4]</sub>+4<sub>[d4]</sub></span><br />
<br />
Six zombies are shambling around the site.  He figured they would be easy enough to avoid, but before he went down further, he decided to search the floor for any food.  Does he find any?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
No, and in his search he misses a gap in the floor and falls through to the next floor.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
Unfortunately, the fall ends up being much worse than he thought.  A sharp pain shoots through his ankle as the tip of a metal rod tore against it. He stumbles onto the floor, his wound bleeding.  After some time, he struggles to his feet and looks out for any trailers.  There's a good chance they'll have medical supplies.  How many trailers does he spot?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
There's only one trailer, and it's by the edge of the construction site.  He needed medical attention, and he needed it now.  He limped along, cautious about where he stepped.  Soon, he reached the bottom floor and sighted his destination.  Now was to determine how many zombies were between him and the trailer.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d6]</sub></span><br />
<br />
He grunted in frustration as five zombies impeded his path toward the trailer.  He had to get by them somehow.  There may be something amidst the construction materials that could be used as a distraction.  Is there such an item around?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
Close by is a stack of concrete blocks, but lifting one proves to be quite heavy for him.  He hobbles over to the edge of the floor and hurls it outside, the pain in his ankle impeding his throw.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">11</span> = 12<sub>[d20]</sub>-1</span><br />
<br />
The distance the block is thrown is midway before it thumps to the ground. It makes a thunking sound, but the sandlot may have dampened some of the noise.  Does the noise grab the zombies' attention?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
None of the zombies are drawn to the fallen cinderblock, so he grabs another cinderblock from the stack and throws that one.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8</span> = 9<sub>[d20]</sub>-1</span><br />
<br />
This one travels much less farther than the first one, and there's a risk the zombies may notice him as well.  Do the zombies hear the second fallen cinderblock?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Three of them turn their heads to the sound of the cinderblock and drag their feet toward it.  Do the three zombies notice him?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
They continue on, completely ignoring him and leaving two in front of the path to the trailer.  He decides that he can deal with the two and limps toward them with the nailgun ready.  When he's within range, he fires off a burst of 5 nails at the closer of the two zombies.  Does he hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d5]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Damage: Hampers functionality significantly; will require repair/mechanical attention.</span><br />
<br />
Four of the five nails strike the zombie square in the chest.  Its torso has suffered great damage, but its still coming as is the other one.  Where did the lone nail that missed the zombie go?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Agree / War</span><br />
<br />
The nail that missed the punctured zombie zipped past the other one and struck a heavy duty tire of one of the bulldozers.  The pincushion zombie continues to close in, but he still has time for another shot, so he fires a short burst of 3.  Does this burst hit the zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d3]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Damage: Largely superficial; degrades performance, but not disabling.</span><br />
<br />
Of the nails that came out of the 3-round burst, only one hit its mark and it was on its hand.  Do the two nails that missed hit the other zombie?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Damage: Requires immediate attention; clearly disabling if not immediately desctructive.</span><br />
<br />
One of the two nails that missed the first zombie strike the second zombie, dealing major damage and slowing it down significantly.  Does the last nail that missed hit anything?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The third and final nail in the burst lands in the sand.  The closer zombie is now close and swings at Chase, who tries to back out of range.  Does he avoid the attack?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
The strike was a lot harder than he anticipated, the damage so great it dislocated his shoulder and tore out a chunk of flesh.  However, the lunge caused the zombie to lose its footing and fall prone.  Chase is now bleeding heavily, and can feel his consciousness waning.  Is he still able to stand?<br />
<br />
<span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
The damage is too much, and he collapses onto the ground.  He tries to raise his nailgun and keep fighting, but the heavy injury to his shoulder had disabled his shooting arm, rendering it useless.  Even worse, the other zombies that had been previously lured away were now closing in on him.  He tried to fight them off with whatever working limbs were left, but they soon overwhelmed him and made a meal out of his body as his screams came out until they too were silenced.  Is it over?<br />
<br />
<span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Yes, and soon after the buffet was finished, all that remained was a bloody, skeletal corpse.]]></content:encoded>
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		<item>
			<title><![CDATA[Steampunk - Crouching Lyon Hidden Anaconda (Mythic/GRASP)]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Anachronistic-Steampunk-Crouching-Lyon-Hidden-Anaconda-Mythic-GRASP</link>
			<pubDate>Tue, 06 Aug 2024 03:36:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Anachronistic-Steampunk-Crouching-Lyon-Hidden-Anaconda-Mythic-GRASP</guid>
			<description><![CDATA[Greetings! Here's a new fast and loose Steampunk game to feature rules and ideas presented in my <span style="text-decoration: underline;" class="mycode_u"><a href="https://www.patreon.com/posts/get-g-r-s-p-104268363" target="_blank" rel="noopener" class="mycode_url">GRASP RPG Solo game guide</a></span>. I'll be using Mythic loosely for some aspects. Don't expect well-crafted narrative and intricate character arcs here. This is just me enjoying a game. Nevertheless, I hope you enjoy the playthrough as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Session 0:</span></span><br />
I wanted to play something that involved an assassin etc in the Steampunk genre. I decided on a male of a noble house. But interestingly, his random personality doesn't exactly lend itself to him backstabbing people in dark alleys. But maybe that'll make for some interesting game moments. I think he's learned some from his past but struggles against his nature and training as well. Here's the character I created. I'll provide a more robust character sheet later.<br />
<br />
Meet <span style="font-weight: bold;" class="mycode_b">Michel Lyons</span>. Male. Age 33.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
4 Conscientiousness, 5 Agreeableness, 6 Neuroticism, 3 Openness, 6 Extraversion<br />
Good impulse control, goal oriented, kind, very moody, somewhat open to new things and to others, loves social interaction<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Motivations</span></span><br />
Make amends for his past; Find Penny Walker; Bring House Anaconda to justice<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span> Strong, athletic, tall, and handsome with well manicured sideburns and goatee and well tailored clothes that befits House Lyons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backstory</span></span> Wealthy potential heir and socialite. Trained as an assassin when young. Feels regret and remorse from accidental killing. Recent betrayal in battle by House Anaconda resulted in House Lyons being nearly wiped out. Recently recovered from wounds. Peggy Walker was kidnapped. He will find her.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Abilities</span></span> 1 STR (strength, endurance, health), 1 REF (reflexes, quickness, dexterity) 0 MND (intelligence, wisdom, observation), 2 SNK (deception, stealth, blending in) 0 PRS  (persuasion, intimidation, sociability)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills</span></span> 2 Athletics, 1 Awareness, 0 Combat (guns), 1 Combat (close), 1 Communication, 0 Knowledge, 2 Stealth, -1 Survival, -1 Technical<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Professional Training</span></span> Noble background and upbringing]]></description>
			<content:encoded><![CDATA[Greetings! Here's a new fast and loose Steampunk game to feature rules and ideas presented in my <span style="text-decoration: underline;" class="mycode_u"><a href="https://www.patreon.com/posts/get-g-r-s-p-104268363" target="_blank" rel="noopener" class="mycode_url">GRASP RPG Solo game guide</a></span>. I'll be using Mythic loosely for some aspects. Don't expect well-crafted narrative and intricate character arcs here. This is just me enjoying a game. Nevertheless, I hope you enjoy the playthrough as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Session 0:</span></span><br />
I wanted to play something that involved an assassin etc in the Steampunk genre. I decided on a male of a noble house. But interestingly, his random personality doesn't exactly lend itself to him backstabbing people in dark alleys. But maybe that'll make for some interesting game moments. I think he's learned some from his past but struggles against his nature and training as well. Here's the character I created. I'll provide a more robust character sheet later.<br />
<br />
Meet <span style="font-weight: bold;" class="mycode_b">Michel Lyons</span>. Male. Age 33.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
4 Conscientiousness, 5 Agreeableness, 6 Neuroticism, 3 Openness, 6 Extraversion<br />
Good impulse control, goal oriented, kind, very moody, somewhat open to new things and to others, loves social interaction<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Motivations</span></span><br />
Make amends for his past; Find Penny Walker; Bring House Anaconda to justice<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span> Strong, athletic, tall, and handsome with well manicured sideburns and goatee and well tailored clothes that befits House Lyons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backstory</span></span> Wealthy potential heir and socialite. Trained as an assassin when young. Feels regret and remorse from accidental killing. Recent betrayal in battle by House Anaconda resulted in House Lyons being nearly wiped out. Recently recovered from wounds. Peggy Walker was kidnapped. He will find her.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Abilities</span></span> 1 STR (strength, endurance, health), 1 REF (reflexes, quickness, dexterity) 0 MND (intelligence, wisdom, observation), 2 SNK (deception, stealth, blending in) 0 PRS  (persuasion, intimidation, sociability)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills</span></span> 2 Athletics, 1 Awareness, 0 Combat (guns), 1 Combat (close), 1 Communication, 0 Knowledge, 2 Stealth, -1 Survival, -1 Technical<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Professional Training</span></span> Noble background and upbringing]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[short for fun zombie survival run]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-short-for-fun-zombie-survival-run</link>
			<pubDate>Fri, 12 Apr 2024 15:42:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=40">smw</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-short-for-fun-zombie-survival-run</guid>
			<description><![CDATA[Premise - fast play zombie apocalypse survival game<br />
Each turn represents an hour, aim is to survive as long as possible.<br />
<br />
Survivor one<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Distracted criminal</span><br />
<br />
Harry was a petty thief who had lived in London his whole life.<br />
When day zero came along he was in the middle of searching someone's flat for valuables.<br />
Hearing a lot of noise outside he glanced out the window and saw flames and smoke in the distance along with lots of sirens and people panicking.<br />
<br />
His natural tendency to avoid people allowed him by luck more than anything to avoid the outbreak and by the time he was holed up in his loft reports of zombies were starting to spread.<br />
His self preservation skills outweighed any disbelief and he managed to survive when others fell.<br />
<br />
<br />
With Green zones heavily secured Harry was often in trouble, and at risk of expulsion beyond the walls.<br />
<br />
He woke today to find himself in unfamiliar surroundings, his first thought was he can't have got so drunk or stoned, but he quickly realised he was not in the safe zone anymore.<br />
<br />
A quick search around this room turned up<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average cleaver</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average ammo (5.56 mm)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Katana</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Claw hammer</span><br />
<br />
Some useful items even if the bullets were of no immediate use. Armed with the katana in one hand and the cleaver in the other, he left the room<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Disinfected dormitory</span><br />
<br />
confronted by a eerily clean corridor like some kind of hospital dormitory<br />
<br />
any sign of anyone else?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
are they a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
have they noticed Harry?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A shuffling figure makes its way from the other end of the corridor, Harry stand frozen momentarily<br />
<br />
as it gets close Harry swings the Katana<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
slicing the zombie one arm falls to the floor with a slick slop<br />
the zombie appears to concerned and continues to reach out with the other arm as Harry backs up<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie lashes out at Harry<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
In a panic he swings the cleaver in his left hand whilst thrusting the katana forwards blindly<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie continues to claw at him ignoring small cuts<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
one claw like hand rips through the skin on his arm the talon like nails cutting almost the bone<br />
<br />
dropping the katana in his injured right he takes a measured swing with the cleaver, his imminent death kicking his survival habits to the fore<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
his brutal swing sends the zombie head flying as it bounces from the corridor wall and its body collapses like a puppet with its strings cut<br />
Harry sits back heavily holding his wounded arm close as he catches his breath and tries to calm down<br />
<br />
Can Harry patch himself up with the supplies at hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
his attempts at bandaging using some cloth from one of the rooms just leaves him dizzy with blood loss.<br />
Sitting for a moment he kicks in the door of the next room to search for aid<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Rubble-strewn carnival</span><br />
<br />
the room has clearly been searched and is a ruin as though a mad clown has run amok<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Club</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Gas can</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Trench coat</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Clothing</span><br />
<br />
taking the clothing he tries again to bandage his arm with one good hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
crying in frustration he hears noise outside, holding the cleaver in his good left hand he clutches the bleeding mess of his right arm to his chest<br />
<br />
Is it a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d3]</sub></span><br />
<br />
have they seen him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
are they coming this way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
watching them shuffle past the corridor, Harry leans back into the room and takes a breath.<br />
draping the trench coat over his shoulders for added protection he slowly moves down the corridor<br />
is there a way out?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
it is locked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
can he open it with his claw hammer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
using the hammer he forces the locked door open and takes in the outside view<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning clinic</span><br />
<br />
the hospital he thought the dormitory fitted is confirmed all around him, only it is on fire directly opposite him, with signs of violence and ruin all around<br />
<br />
are there any zombies outside in view?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
they are focused on something else and moving away<br />
can Harry see any escape route?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
moving slowly outside he looks for any way out of what appears to be a central court between the former hospital buildings<br />
<br />
He spies a building that looks both quiet and not yet on fire<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Old abandoned airport</span><br />
<br />
As he gets closer he realises it is a control room opposite the hospitals helipad<br />
<br />
is there a helicopter there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is there anything in the room he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
is there anyone in there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it an animal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is the radio on?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
a voice is coming out<br />
"mayday mayday, this is ...."<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Tongue-tied female banker</span><br />
<br />
".... well this is Cheryl is anyone out there? can you help me... please?"<br />
<br />
is the receiver mic working?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry tabs the speak button, "Hello?"<br />
<br />
"oh my god, hello, hello" gabbles the panicked voice. "where are you? can you help?"<br />
"I'm in a infested hospital which is on fire, not sure where I am, where are you?"<br />
<br />
silence for a moment... "oh, you don't sound like you can help, I am locked inside the bank building in *name of town*, but they are everywhere and I can't get to the car on my own, everyone else is dead".<br />
<br />
Harry looks around and sees a torn map, the name of the town seems to match, "Cheryl, it looks like I am outside town, you mentioned a car? can you get to it and drive to me and we can work together?"<br />
<br />
"no, no I am the one needing help.." is the panicked response<br />
<br />
can Harry convince her to try and get to the car<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she make it to the car?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she drive to the hospital?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
she finds a route through to the helipad.<br />
Its a solid looking 4x4 with wooden armour riveted over the windows for protection.<br />
<br />
Does Harry manage to wait for her in safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
finding some first aid supplies whilst he tries to stay hidden, he tries again to sort out his arm<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
he has lost a lot of blood and is feeling woozy.<br />
<br />
Can Harry get to the car himself?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry starts to jog towards the car as best he can<br />
is he seen?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d5]</sub></span><br />
<br />
can he get to the car first and get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is one closer to him than the others?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
seeing one Zombie is going to get to him Harry turns to charge at the zombie swinging his cleaver over his head<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
the zombie trips over from the blow but is quickly back to its feet, Harry steps in and swings once more<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
with its head hanging by a thread the zombie seems less of a threat and Harry turns back to run<br />
<br />
can he outpace the other two zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does Cheryl help?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Harry screams at Cheryl to drive closer or to run over the zombies, but she seems frozen in fear<br />
Harry turns and throws the cleaver at the nearest zombie<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
with the cleaver sticking out of its head like some action flick the zombie loses coordination and falls to its knees.<br />
with the last zombie still heading for him, Harry pulls the claw hammer from his belt and prepares to bludgeon its head in<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
with a clean swing the hammer wedges through the zombies head with a horrible noise<br />
<br />
letting go Harry turns to walk to the car with a smirk on his face<br />
<br />
does he get in the car now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Cheryl give him a hug and tells him there is a first aid box he can try<br />
does this help him recover?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"hey, I'm Harry, where we heading Cheryl?"<br />
<br />
"I need to get back to the Green zone but my boss was with me and had the clearance papers"<br />
"Papers? do they not let you in once checked for infection these days?"<br />
<br />
"not since some anarchists opened a safe zone to the infected so they could loot the armoury, or at least that's what Ken said" as she mentioned his name she stifled a panicked sob with tears in her eyes.<br />
"Ken was my boss, he thought we could get some valuables from the bank that would still be worth something, he had keys to the safe deposit boxes", only he got dragged away by a mob, I managed to lock myself in the bank and hide, they eventually seemed to wonder off and I found the old radio in  the guard room".<br />
<br />
As they drive down the road<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hard-to-reach stadium</span><br />
<br />
They see a large sports stadium with cars, bodies, guard posts and wreckage all over the place, it looks like they used this as a check and treatment point in the early days before it got over run and is now a ghost town.<br />
Are there any visible zombies moving about?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
the place is eerily quiet, does the car get them to the next location?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
with a clunk the car engine gives out and rolls to a stop... "no, no, no we are out of petrol"<br />
Harry looks around "don't worry one of these vehicles should have some gas we can borrow or use instead.<br />
<br />
does he find any fuel he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does he find a vehicle they can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #4169E1;" class="mycode_color">Pick up</span><br />
<br />
it is a old battered pick up truck, but he gets it running<br />
<br />
do zombies appear from the stadium?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
can Cheryl get in the pick up with Harry before they get to them?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
gunning the engine they drive away<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Ruined dormitory</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Easily defendable signal tower</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fortified barn</span><br />
<br />
as they leave the urban surroundings they find they are passing a farm with a water tower and a solid looking barn, the house looks to be in ruins following a fire.<br />
<br />
do they stop at the barn first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
driving on to the water tower they decide to climb it and either block off the ladder up or at least it should be easy to defend as the zombies don't really climb ladders.<br />
<br />
do they find anything around the truck or area before climbing the tower?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d10]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Very high quality scoped hunting rifle (.308 cal)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Kerosene</span><br />
<br />
finding a rifle in the back of the truck Harry curses that it takes different ammo than he found earlier., the kerosene will let them have a fire at least, plenty of wood is available amongst the ruined buildings.<br />
<br />
do they find any food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
water?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
they find some material to use for bedding, climbing the tower they settle in for the night.<br />
<br />
do they live through the night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
in the morning they explore the area again for food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
instead the find zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
do they spot them first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it Cheryl ?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
As Harry opens a barn door a mass falls on top of him, the zombies had pilled up against the door trying to force their way out<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
Harry is instantly torn to pieces.<br />
Does Cheryl get away?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
as they finish with Harry those at the back chase down Cheryl as she trips running back to the tower.<br />
<br />
Cheryl uses her adrenaline to get moving and staggers forwards<br />
<br />
does she get clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
making it to the truck and drives away clear<br />
<br />
does she make it to the Green zone and safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
do they let her in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
was she infected?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does she have a heart attack?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
in that case lets say she is fine but suffers with panic attacks from then on]]></description>
			<content:encoded><![CDATA[Premise - fast play zombie apocalypse survival game<br />
Each turn represents an hour, aim is to survive as long as possible.<br />
<br />
Survivor one<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Distracted criminal</span><br />
<br />
Harry was a petty thief who had lived in London his whole life.<br />
When day zero came along he was in the middle of searching someone's flat for valuables.<br />
Hearing a lot of noise outside he glanced out the window and saw flames and smoke in the distance along with lots of sirens and people panicking.<br />
<br />
His natural tendency to avoid people allowed him by luck more than anything to avoid the outbreak and by the time he was holed up in his loft reports of zombies were starting to spread.<br />
His self preservation skills outweighed any disbelief and he managed to survive when others fell.<br />
<br />
<br />
With Green zones heavily secured Harry was often in trouble, and at risk of expulsion beyond the walls.<br />
<br />
He woke today to find himself in unfamiliar surroundings, his first thought was he can't have got so drunk or stoned, but he quickly realised he was not in the safe zone anymore.<br />
<br />
A quick search around this room turned up<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average cleaver</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Above average ammo (5.56 mm)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Katana</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Claw hammer</span><br />
<br />
Some useful items even if the bullets were of no immediate use. Armed with the katana in one hand and the cleaver in the other, he left the room<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Disinfected dormitory</span><br />
<br />
confronted by a eerily clean corridor like some kind of hospital dormitory<br />
<br />
any sign of anyone else?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
are they a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
have they noticed Harry?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
A shuffling figure makes its way from the other end of the corridor, Harry stand frozen momentarily<br />
<br />
as it gets close Harry swings the Katana<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
slicing the zombie one arm falls to the floor with a slick slop<br />
the zombie appears to concerned and continues to reach out with the other arm as Harry backs up<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie lashes out at Harry<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Negligible: Nick/Scratch/Bruise.</span><br />
<br />
In a panic he swings the cleaver in his left hand whilst thrusting the katana forwards blindly<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
The zombie continues to claw at him ignoring small cuts<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
one claw like hand rips through the skin on his arm the talon like nails cutting almost the bone<br />
<br />
dropping the katana in his injured right he takes a measured swing with the cleaver, his imminent death kicking his survival habits to the fore<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
his brutal swing sends the zombie head flying as it bounces from the corridor wall and its body collapses like a puppet with its strings cut<br />
Harry sits back heavily holding his wounded arm close as he catches his breath and tries to calm down<br />
<br />
Can Harry patch himself up with the supplies at hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
his attempts at bandaging using some cloth from one of the rooms just leaves him dizzy with blood loss.<br />
Sitting for a moment he kicks in the door of the next room to search for aid<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Rubble-strewn carnival</span><br />
<br />
the room has clearly been searched and is a ruin as though a mad clown has run amok<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Club</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Gas can</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Trench coat</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Clothing</span><br />
<br />
taking the clothing he tries again to bandage his arm with one good hand<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
crying in frustration he hears noise outside, holding the cleaver in his good left hand he clutches the bleeding mess of his right arm to his chest<br />
<br />
Is it a zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d3]</sub></span><br />
<br />
have they seen him?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
are they coming this way?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
watching them shuffle past the corridor, Harry leans back into the room and takes a breath.<br />
draping the trench coat over his shoulders for added protection he slowly moves down the corridor<br />
is there a way out?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
it is locked?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
can he open it with his claw hammer?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
using the hammer he forces the locked door open and takes in the outside view<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning clinic</span><br />
<br />
the hospital he thought the dormitory fitted is confirmed all around him, only it is on fire directly opposite him, with signs of violence and ruin all around<br />
<br />
are there any zombies outside in view?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
they are focused on something else and moving away<br />
can Harry see any escape route?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
moving slowly outside he looks for any way out of what appears to be a central court between the former hospital buildings<br />
<br />
He spies a building that looks both quiet and not yet on fire<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Old abandoned airport</span><br />
<br />
As he gets closer he realises it is a control room opposite the hospitals helipad<br />
<br />
is there a helicopter there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is there anything in the room he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
is there anyone in there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it an animal?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is the radio on?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
a voice is coming out<br />
"mayday mayday, this is ...."<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Tongue-tied female banker</span><br />
<br />
".... well this is Cheryl is anyone out there? can you help me... please?"<br />
<br />
is the receiver mic working?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry tabs the speak button, "Hello?"<br />
<br />
"oh my god, hello, hello" gabbles the panicked voice. "where are you? can you help?"<br />
"I'm in a infested hospital which is on fire, not sure where I am, where are you?"<br />
<br />
silence for a moment... "oh, you don't sound like you can help, I am locked inside the bank building in *name of town*, but they are everywhere and I can't get to the car on my own, everyone else is dead".<br />
<br />
Harry looks around and sees a torn map, the name of the town seems to match, "Cheryl, it looks like I am outside town, you mentioned a car? can you get to it and drive to me and we can work together?"<br />
<br />
"no, no I am the one needing help.." is the panicked response<br />
<br />
can Harry convince her to try and get to the car<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she make it to the car?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
does she drive to the hospital?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
she finds a route through to the helipad.<br />
Its a solid looking 4x4 with wooden armour riveted over the windows for protection.<br />
<br />
Does Harry manage to wait for her in safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
finding some first aid supplies whilst he tries to stay hidden, he tries again to sort out his arm<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
he has lost a lot of blood and is feeling woozy.<br />
<br />
Can Harry get to the car himself?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Harry starts to jog towards the car as best he can<br />
is he seen?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
zombie?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
how many?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d5]</sub></span><br />
<br />
can he get to the car first and get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is one closer to him than the others?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
seeing one Zombie is going to get to him Harry turns to charge at the zombie swinging his cleaver over his head<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Minor Injury: Largely superficial; painful and distracting, but not life threatening.</span><br />
<br />
the zombie trips over from the blow but is quickly back to its feet, Harry steps in and swings once more<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Severe Injury: Incapacitating and may become Critical if untreated.</span><br />
<br />
with its head hanging by a thread the zombie seems less of a threat and Harry turns back to run<br />
<br />
can he outpace the other two zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does Cheryl help?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Harry screams at Cheryl to drive closer or to run over the zombies, but she seems frozen in fear<br />
Harry turns and throws the cleaver at the nearest zombie<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.</span><br />
<br />
with the cleaver sticking out of its head like some action flick the zombie loses coordination and falls to its knees.<br />
with the last zombie still heading for him, Harry pulls the claw hammer from his belt and prepares to bludgeon its head in<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
with a clean swing the hammer wedges through the zombies head with a horrible noise<br />
<br />
letting go Harry turns to walk to the car with a smirk on his face<br />
<br />
does he get in the car now?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Sure Thing)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Cheryl give him a hug and tells him there is a first aid box he can try<br />
does this help him recover?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
"hey, I'm Harry, where we heading Cheryl?"<br />
<br />
"I need to get back to the Green zone but my boss was with me and had the clearance papers"<br />
"Papers? do they not let you in once checked for infection these days?"<br />
<br />
"not since some anarchists opened a safe zone to the infected so they could loot the armoury, or at least that's what Ken said" as she mentioned his name she stifled a panicked sob with tears in her eyes.<br />
"Ken was my boss, he thought we could get some valuables from the bank that would still be worth something, he had keys to the safe deposit boxes", only he got dragged away by a mob, I managed to lock myself in the bank and hide, they eventually seemed to wonder off and I found the old radio in  the guard room".<br />
<br />
As they drive down the road<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hard-to-reach stadium</span><br />
<br />
They see a large sports stadium with cars, bodies, guard posts and wreckage all over the place, it looks like they used this as a check and treatment point in the early days before it got over run and is now a ghost town.<br />
Are there any visible zombies moving about?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
the place is eerily quiet, does the car get them to the next location?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
with a clunk the car engine gives out and rolls to a stop... "no, no, no we are out of petrol"<br />
Harry looks around "don't worry one of these vehicles should have some gas we can borrow or use instead.<br />
<br />
does he find any fuel he can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does he find a vehicle they can use?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
<span style="color: #4169E1;" class="mycode_color">Pick up</span><br />
<br />
it is a old battered pick up truck, but he gets it running<br />
<br />
do zombies appear from the stadium?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
can Cheryl get in the pick up with Harry before they get to them?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
gunning the engine they drive away<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Ruined dormitory</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Easily defendable signal tower</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fortified barn</span><br />
<br />
as they leave the urban surroundings they find they are passing a farm with a water tower and a solid looking barn, the house looks to be in ruins following a fire.<br />
<br />
do they stop at the barn first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
driving on to the water tower they decide to climb it and either block off the ladder up or at least it should be easy to defend as the zombies don't really climb ladders.<br />
<br />
do they find anything around the truck or area before climbing the tower?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d10]</sub></span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Very high quality scoped hunting rifle (.308 cal)</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Kerosene</span><br />
<br />
finding a rifle in the back of the truck Harry curses that it takes different ammo than he found earlier., the kerosene will let them have a fire at least, plenty of wood is available amongst the ruined buildings.<br />
<br />
do they find any food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
water?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
they find some material to use for bedding, climbing the tower they settle in for the night.<br />
<br />
do they live through the night?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
in the morning they explore the area again for food<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
instead the find zombies?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = 5<sub>[d10]</sub></span><br />
<br />
do they spot them first?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
is it Cheryl ?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
As Harry opens a barn door a mass falls on top of him, the zombies had pilled up against the door trying to force their way out<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
Harry is instantly torn to pieces.<br />
Does Cheryl get away?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Moderate Injury: Hampers action significantly; will require first aid/medical attention.</span><br />
<br />
as they finish with Harry those at the back chase down Cheryl as she trips running back to the tower.<br />
<br />
Cheryl uses her adrenaline to get moving and staggers forwards<br />
<br />
does she get clear?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
making it to the truck and drives away clear<br />
<br />
does she make it to the Green zone and safety?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
do they let her in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
was she infected?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
does she have a heart attack?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
in that case lets say she is fine but suffers with panic attacks from then on]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A job is a job]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Science-Fiction-A-job-is-a-job</link>
			<pubDate>Fri, 12 Apr 2024 12:43:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=40">smw</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Science-Fiction-A-job-is-a-job</guid>
			<description><![CDATA[Been a very long time, but thought I would complete this section of a play through story I began a long time ago, and may take forwards again at some point.<br />
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Research lab</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guard</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 6<sub>[d6]</sub></span><br />
<br />
Six black dressed guards wearing visor-ed helmets are patrolling the grounds in front of a remote research lab. tall fencing surrounds the compound, with probeing search lights occasionally sweeping at random over the ground picking out further roving patrols. My targeting array identifies the best way to avoid the seemingly random patrols and lights.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I make it without incident. materialising out of the shadows next to a control panel for a sealed airlock door.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
I go to crack the code only to be met by a red light. Hmm I think this has much higher encryption than I was expecting. Lets try this. As I input a more sophisticated crack programme<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
the light turns green and the door begins to open. but I sense someone approaching.<br />
<br />
I slip through the door letting it close behind me. I listen but whom ever it was seems to have passed without notice.<br />
I survey the room I find myself in.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Humanoid mercenary</span><br />
<br />
A blur swings towards my face out of the shadows, I was already reacting as I slip down and to the left.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I pivot off my left hand and drive my right leg through my assailants solar-plexus folding them over as they drop their weapon. snapping upright I drive a concealed wrist blade through the back of his neck before his body hits the floor.<br />
<br />
I listen but there is no sound to suggest anyone else lying in wait.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning empty room</span><br />
<br />
As i move through the dark corridor I come across a thick dirty glass window, looking within I can see burning green flames and smoke. Nothing else can be made out.<br />
<br />
Moving further into the building I come to a junction<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Infested cantina</span><br />
<br />
To my left there is a sign saying "Cantina" and I can hear noise suggesting multiple parties, to my right...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Collective colony</span><br />
<br />
there appears to be sleeping quarters, and straight ahead...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Toxic palace</span><br />
<br />
appears to be a control room of some description judging by the signs, I head towards the control room<br />
<br />
As I get closer to the control room...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hyperion sensor array</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cybersamurai</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cruel official</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Soldier</span><br />
<br />
My sensors pick up an active scanner array outside, I pause to try and get a reading on it..<br />
looks like it picks up movement from any unauthorised personnel.<br />
<br />
I get a rough read on three people in the room ahead.<br />
<br />
I try to disable the sensor array to allow me through..<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Despite initial concern my software has no issues mirroring a valid ping and the sensor array treats me as authorised.<br />
I move closer to the partially open door and try to get a sense of who is in the room<br />
<br />
There appears to be a confrontation between some sort of official and a dangerous looking fellow...<br />
<br />
The guard behind the official looks nervous but the official seems to have no such concern and is getting right in the face of the person opposite<br />
<br />
I catch snatches of their conversation...  "enough.." "...job not done"  "paid... agreed....after" "not..." "guild will hear..."<br />
<br />
it sounds like a disagreement over a job or payment for a job, I look for somewhere to hide as it sounds like the dangerous party might be leaving shortly and is not part of this job.<br />
<br />
There is a maintenance hatch to one side of the corridor, I attempt to access it<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
As I pull the grate behind me I hear someone leave the room as I suspected, it is the dangerous looking fellow.<br />
he stops outside and with the barest of tilts to his head in my direction, he then continues walking.<br />
<br />
I suspect he has sensors as good or better than mine but for reasons of his own has decided my presence is not something he cares about.<br />
Whilst I consider myself likely his equal its not something I want to put to the test right now<br />
<br />
Sensor showing clear I remerge and close the grate behind me<br />
Stealthily approching the door which is now fully open, the guard appears to be staring at a monitor whilst the official is talking into a communicator<br />
<br />
Preparing my tools I roll into the room throwing a blade at the guards back<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
My other hand points a slim and dangerous looking matt black pistol at the official.<br />
<br />
The official..<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Communicate</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Harm</span><br />
<br />
ignores the fallen guard and my sudden appearance,<br />
"what is this an attempt at guild intimidation? tell him the price is as agreed"<br />
"but I will lodge half with the third party as a sign of good faith, sufficient?"<br />
<br />
I cock my head slightly, but make no other movement<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guide</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fight</span><br />
<br />
In a moment of clarity it dawns on him I am not related to his previous guest.<br />
he throws the communicator at me as he ducks down and reaches for a weapon tapped to his desk<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I dodge the communicator and as he comes up holding a blaster he finds my barrel pressed to his forehead.<br />
"ah..." he places his gun on the table and stands facing me, seemingly still calm despite his circumstance.<br />
"how..." with an audible pause to clear his throat "might I assist you?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cover up the data at the crystal battleship.</span><br />
<br />
I hold out a data shard and indicate he should read it.<br />
it contains details relating to a missing battleship of the protectorate, with the latest stealth armour it is nearly impossible to find despite its size.<br />
"you know the location?" I ask<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
A brief smile plays across his lips... "ah yes.. I do happen to have some knowledge pertaining to this... object..."<br />
He indicates his chair and motions for permission to sit.<br />
I nod and allow him to<br />
<br />
as he settles into the chair his air of confidence returns<br />
<br />
"I will trade you the details I possess, but I want something in return.."<br />
<br />
I gesture with my barrel again<br />
<br />
"I mean more than just my life, what you ask for is worth both a considerable amount of credits but also very few can tell you what I know, which means I must factor the risk of it coming back to me"<br />
<br />
taking my silence as permission to elaborate, "I suspect you work for one of those Protectorate agencies that officially doesn't exist, as such perhaps I could offer you something to consider?"<br />
"I could use someone like you and I think you would find it very lucrative, especially once your current employers look to refresh their talent and RETIRE their current employees, hmm?"<br />
<br />
"However what I ask now is something far simpler, the person who left here before you arrived, I would like you to find them and place this" taps a small black box "somewhere on their person"<br />
Opening the box I see a small tracking capsule, of the type injected by needle gun.<br />
<br />
"well is that plus my life worth my secret?"<br />
<br />
I nod and pocket the capsule.<br />
<br />
Visibly relaxing the official leant forward and from his pocket passed me a data shard.<br />
<br />
I run it through my pad.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As my pad beeps, I turn my focus back to him dropping the shard on the floor..<br />
<br />
"be reasonable" with both hands now raised pleadingly to me, "I only have the rough location, its somewhere in that system"<br />
"look, find this person at the Meeting House on the rim planet, they can help you narrow it further"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Sadistic Robot overlord</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Setting is Hyperion space station involving tool harness and time-warped cruiser.</span><br />
<br />
"these coordinates will take you to his space station, use this greeting and you will be allowed to dock"<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<img src="http://www.rpgsolo.com/cards/8d.gif" loading="lazy"  alt="[Image: 8d.gif]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Victory</span><br />
<br />
"let me also give you this for a personal introduction to him, see this should make us more than square, no?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hover bike</span><br />
<br />
"here are the keys, I know he has been looking for a new racing hover bike, its located in the docking area in Main town, I am sure someone of your talents can extract it without issue"<br />
<br />
"So deal?"<br />
"no wait...."<br />
<br />
As I pull the trigger the knock out dart hits him and he slumps out cold into his chair.<br />
<br />
Well you never know who you might need in the future.<br />
<br />
Checking his desk I stuff some other data shards that look promising into my pockets.<br />
<br />
Do I exit without any issues?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As I clear the fence I see a figure leaning against the nearest tree, it is the fellow from earlier.<br />
As I clear my weapon it is clear his sensors picked me up as he stands to face with both hands open in a sign of peace<br />
<br />
"is he dead?"<br />
<br />
"no"<br />
<br />
"hmm, shame, what did he ask of you about me?"<br />
<br />
A little shocked I say nothing<br />
<br />
"I am sure he did, I think violence is unlikely, not that you couldn't but more he needs me to complete the job"<br />
Sensing we are unlikely to engage, at least at this point I unwind slightly and carefully step into the shadows to ensure no once accidently spots me<br />
<br />
"so what was it? a threat? a tracker? to spy on me?"<br />
<br />
I throw the needle cell over to him, he catches it and studies it briefly before dropping it in his pocket.<br />
<br />
"that it?"<br />
<br />
"its on your person" I state as I flick a stone away and to his right causing him to turn momentarily, I spring to the left and into some thicker foliage.<br />
In the dark I must be near invisible.<br />
<br />
despite the barest of involuntary reactions it is clear he lost me in that moment.<br />
<br />
With a dry laugh "be seeing you" he turns and saunters away<br />
<br />
I make my own way back to extract with more stealth, and ponder retrieving this hover bike and getting to the Hyperion station "meeting house"]]></description>
			<content:encoded><![CDATA[Been a very long time, but thought I would complete this section of a play through story I began a long time ago, and may take forwards again at some point.<br />
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Research lab</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guard</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = 6<sub>[d6]</sub></span><br />
<br />
Six black dressed guards wearing visor-ed helmets are patrolling the grounds in front of a remote research lab. tall fencing surrounds the compound, with probeing search lights occasionally sweeping at random over the ground picking out further roving patrols. My targeting array identifies the best way to avoid the seemingly random patrols and lights.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I make it without incident. materialising out of the shadows next to a control panel for a sealed airlock door.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
I go to crack the code only to be met by a red light. Hmm I think this has much higher encryption than I was expecting. Lets try this. As I input a more sophisticated crack programme<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
the light turns green and the door begins to open. but I sense someone approaching.<br />
<br />
I slip through the door letting it close behind me. I listen but whom ever it was seems to have passed without notice.<br />
I survey the room I find myself in.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Humanoid mercenary</span><br />
<br />
A blur swings towards my face out of the shadows, I was already reacting as I slip down and to the left.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I pivot off my left hand and drive my right leg through my assailants solar-plexus folding them over as they drop their weapon. snapping upright I drive a concealed wrist blade through the back of his neck before his body hits the floor.<br />
<br />
I listen but there is no sound to suggest anyone else lying in wait.<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Burning empty room</span><br />
<br />
As i move through the dark corridor I come across a thick dirty glass window, looking within I can see burning green flames and smoke. Nothing else can be made out.<br />
<br />
Moving further into the building I come to a junction<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Infested cantina</span><br />
<br />
To my left there is a sign saying "Cantina" and I can hear noise suggesting multiple parties, to my right...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Collective colony</span><br />
<br />
there appears to be sleeping quarters, and straight ahead...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Toxic palace</span><br />
<br />
appears to be a control room of some description judging by the signs, I head towards the control room<br />
<br />
As I get closer to the control room...<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hyperion sensor array</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cybersamurai</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cruel official</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Soldier</span><br />
<br />
My sensors pick up an active scanner array outside, I pause to try and get a reading on it..<br />
looks like it picks up movement from any unauthorised personnel.<br />
<br />
I get a rough read on three people in the room ahead.<br />
<br />
I try to disable the sensor array to allow me through..<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Despite initial concern my software has no issues mirroring a valid ping and the sensor array treats me as authorised.<br />
I move closer to the partially open door and try to get a sense of who is in the room<br />
<br />
There appears to be a confrontation between some sort of official and a dangerous looking fellow...<br />
<br />
The guard behind the official looks nervous but the official seems to have no such concern and is getting right in the face of the person opposite<br />
<br />
I catch snatches of their conversation...  "enough.." "...job not done"  "paid... agreed....after" "not..." "guild will hear..."<br />
<br />
it sounds like a disagreement over a job or payment for a job, I look for somewhere to hide as it sounds like the dangerous party might be leaving shortly and is not part of this job.<br />
<br />
There is a maintenance hatch to one side of the corridor, I attempt to access it<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
As I pull the grate behind me I hear someone leave the room as I suspected, it is the dangerous looking fellow.<br />
he stops outside and with the barest of tilts to his head in my direction, he then continues walking.<br />
<br />
I suspect he has sensors as good or better than mine but for reasons of his own has decided my presence is not something he cares about.<br />
Whilst I consider myself likely his equal its not something I want to put to the test right now<br />
<br />
Sensor showing clear I remerge and close the grate behind me<br />
Stealthily approching the door which is now fully open, the guard appears to be staring at a monitor whilst the official is talking into a communicator<br />
<br />
Preparing my tools I roll into the room throwing a blade at the guards back<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Killed.</span><br />
<br />
My other hand points a slim and dangerous looking matt black pistol at the official.<br />
<br />
The official..<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Communicate</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Harm</span><br />
<br />
ignores the fallen guard and my sudden appearance,<br />
"what is this an attempt at guild intimidation? tell him the price is as agreed"<br />
"but I will lodge half with the third party as a sign of good faith, sufficient?"<br />
<br />
I cock my head slightly, but make no other movement<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Guide</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Fight</span><br />
<br />
In a moment of clarity it dawns on him I am not related to his previous guest.<br />
he throws the communicator at me as he ducks down and reaches for a weapon tapped to his desk<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Unlikely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
I dodge the communicator and as he comes up holding a blaster he finds my barrel pressed to his forehead.<br />
"ah..." he places his gun on the table and stands facing me, seemingly still calm despite his circumstance.<br />
"how..." with an audible pause to clear his throat "might I assist you?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Cover up the data at the crystal battleship.</span><br />
<br />
I hold out a data shard and indicate he should read it.<br />
it contains details relating to a missing battleship of the protectorate, with the latest stealth armour it is nearly impossible to find despite its size.<br />
"you know the location?" I ask<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #FF0000;" class="mycode_color">but...</span><br />
<br />
A brief smile plays across his lips... "ah yes.. I do happen to have some knowledge pertaining to this... object..."<br />
He indicates his chair and motions for permission to sit.<br />
I nod and allow him to<br />
<br />
as he settles into the chair his air of confidence returns<br />
<br />
"I will trade you the details I possess, but I want something in return.."<br />
<br />
I gesture with my barrel again<br />
<br />
"I mean more than just my life, what you ask for is worth both a considerable amount of credits but also very few can tell you what I know, which means I must factor the risk of it coming back to me"<br />
<br />
taking my silence as permission to elaborate, "I suspect you work for one of those Protectorate agencies that officially doesn't exist, as such perhaps I could offer you something to consider?"<br />
"I could use someone like you and I think you would find it very lucrative, especially once your current employers look to refresh their talent and RETIRE their current employees, hmm?"<br />
<br />
"However what I ask now is something far simpler, the person who left here before you arrived, I would like you to find them and place this" taps a small black box "somewhere on their person"<br />
Opening the box I see a small tracking capsule, of the type injected by needle gun.<br />
<br />
"well is that plus my life worth my secret?"<br />
<br />
I nod and pocket the capsule.<br />
<br />
Visibly relaxing the official leant forward and from his pocket passed me a data shard.<br />
<br />
I run it through my pad.<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As my pad beeps, I turn my focus back to him dropping the shard on the floor..<br />
<br />
"be reasonable" with both hands now raised pleadingly to me, "I only have the rough location, its somewhere in that system"<br />
"look, find this person at the Meeting House on the rim planet, they can help you narrow it further"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Sadistic Robot overlord</span><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Setting is Hyperion space station involving tool harness and time-warped cruiser.</span><br />
<br />
"these coordinates will take you to his space station, use this greeting and you will be allowed to dock"<br />
<br />
<span style="color: #800080;" class="mycode_color">(Very Likely)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
<img src="http://www.rpgsolo.com/cards/8d.gif" loading="lazy"  alt="[Image: 8d.gif]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color">Victory</span><br />
<br />
"let me also give you this for a personal introduction to him, see this should make us more than square, no?"<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Hover bike</span><br />
<br />
"here are the keys, I know he has been looking for a new racing hover bike, its located in the docking area in Main town, I am sure someone of your talents can extract it without issue"<br />
<br />
"So deal?"<br />
"no wait...."<br />
<br />
As I pull the trigger the knock out dart hits him and he slumps out cold into his chair.<br />
<br />
Well you never know who you might need in the future.<br />
<br />
Checking his desk I stuff some other data shards that look promising into my pockets.<br />
<br />
Do I exit without any issues?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
As I clear the fence I see a figure leaning against the nearest tree, it is the fellow from earlier.<br />
As I clear my weapon it is clear his sensors picked me up as he stands to face with both hands open in a sign of peace<br />
<br />
"is he dead?"<br />
<br />
"no"<br />
<br />
"hmm, shame, what did he ask of you about me?"<br />
<br />
A little shocked I say nothing<br />
<br />
"I am sure he did, I think violence is unlikely, not that you couldn't but more he needs me to complete the job"<br />
Sensing we are unlikely to engage, at least at this point I unwind slightly and carefully step into the shadows to ensure no once accidently spots me<br />
<br />
"so what was it? a threat? a tracker? to spy on me?"<br />
<br />
I throw the needle cell over to him, he catches it and studies it briefly before dropping it in his pocket.<br />
<br />
"that it?"<br />
<br />
"its on your person" I state as I flick a stone away and to his right causing him to turn momentarily, I spring to the left and into some thicker foliage.<br />
In the dark I must be near invisible.<br />
<br />
despite the barest of involuntary reactions it is clear he lost me in that moment.<br />
<br />
With a dry laugh "be seeing you" he turns and saunters away<br />
<br />
I make my own way back to extract with more stealth, and ponder retrieving this hover bike and getting to the Hyperion station "meeting house"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adventures in the Argosian Empire]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Adventures-in-the-Argosian-Empire--988</link>
			<pubDate>Fri, 15 Mar 2024 21:38:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=5578">CraigontheCoast</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Adventures-in-the-Argosian-Empire--988</guid>
			<description><![CDATA[Rules: Blueholme (Holmes Basic D&amp;D Retroclone)<br />
Setting: Fantasy World with many humanoid races. <br />
Characters: Thuruz, Dwarf; Flaktix, Elf; Kerawun, Human Cleric<br />
<br />
DM: Adventuring life is hard. Or so you imagine, if you could get started. For the last month, you have been frequenting the Gilded Goose tavern, waiting for a buxom princess to need saving, or a dragon invasion to be repelled. Instead, you have slowly watched your meager savings disappear into the coffers of the barkeep. While you have discovered several new ales you hadn't been aware of, this isn't the life of adventure you had envisioned. <br />
<br />
Tonight is the last night you are paid up at the tavern, and you have decided enough is enough. You have purchased provisions for the next week, and tomorrow you will set out for Argos, the capital city of the kingdom. Surely you will find adventure there.<br />
<br />
DM: Please make a constitution check to see how you are holding your ale. <br />
Thuruz (CON 15)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d20]</sub></span><br />
<br />
Kerawun (CON 15)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d20]</sub></span><br />
<br />
Flaktix (CON 7)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">17</span> = 17<sub>[d20]</sub></span><br />
<br />
DM: It appears none of you are doing well tonight. As the last night of debauchery before a long trip to Argos, you are throwing caution to the wind and getting good and drunk. Even the usually hearty dwarf and cleric (who has seen plenty of sacramental wine) are starting to feel their stomach rebel against the alcoholic onslaught. This is nothing new for Flaktix, the elf, as he doesn't have nearly the stamina of the other two.<br />
<br />
DM: Just as you are about to give in to the frequent head nods that are telling you sleep is about to happen whether you choose it or not, you hear the sound of the tavern door opening behind you. You turn to see a gnome, an unusual site for this area, dressed in a shabby brown leather cloak enter the tavern. He removes his hood and slowly looks around, then makes his way to the bar. He has a brief conversation with the bartender, and after a few words, you see the bartender point over to your table.<br />
<br />
The gnome looks at you with raised eyebrow. "Them?" He asks the bartender. "Are you sure?" <br />
<br />
The bartender laughs, shrugs, and says, "You could always try Argos."<br />
<br />
The gnome sighs and approaches your table with a look somewhere between resignation and desperation. "Hello gentlemen. May I join you?"<br />
<br />
Flaktix: You are welcome to, but we are not very good company, I'm afraid."<br />
<br />
Gnome: "Yes, I see that. Unfortunately, I have nowhere else to turn. I'm looking to hire some strong adventurers to help my master with a problem."<br />
<br />
Thuruz's bleary eyes light up. "Work? What do you propose, gnome?"<br />
<br />
DM: The gnome clears his throat, looking the three of you over again quickly before he continues. "I am Egglik, the house servant of Duke Appleby, who you may have heard of. You may not have, as his family has sadly declined over the decades. Only Duke Appleby is left, and I am sworn to care for him until his last breath, which I fear is coming any day now."<br />
<br />
Kerawun: "I'm sorry to hear that, Egglik. What could we help you with? I'm guessing it's not just the funeral rites, although I can help with that." He touches his holy symbol on all three corners in the common gesture of honoring Zos, the kingdom's prime deity.<br />
<br />
DM: Egglik says, "No, I'm afraid it is more complicated than that. Duke Appleby has made it clear he is to be buried with the rest of his ancestors in the family mausoleum on the estate. The problem is, I have been a bit remiss in my duties of upkeep. I haven't entered the mausoleum in 25 years, because of what happened the last time I tried."<br />
<br />
Flaktix leans forward, intrigued. "Go on, what happened?"<br />
<br />
DM: Egglik says. "At the time I had been entering the mausoleum once a month, on Zos's holy third day of course, to make sure there were fresh flowers, shoo away the rats, and clean off the dust from the family's burial vaults. You know, pay proper respects to the family I was sworn to take care of." He looks down, unable to look you in the eye as he continues. "This time, I opened the door to the mausoleum, and immediately the stench of death overcame me. As I coughed and peered ahead, waiting for my eyes to get used to the darkness, I began to see shapes moving. There was at least one skeleton looking back at me, moving forward. I had clearly gotten their attention. I leapt back and slammed the door shut. I - I haven't been back since."<br />
<br />
DM: Egglik's eyes begin to tear over. "Now the mausoleum is overgrown with vines and I couldn't get in if I wanted to. I still hear the unholy sounds of - of *something* moving around in there when I do work up the nerve to get close enough. So here is what I ask. While I have been a failure at tending the family's mausoleum for the last 25 years, I must make it right. The only way I can see to do that is to have it cleared out and re-sanctified. Will you do this for me? I will pay as well as I can, which is admittedly not as much as I would like."<br />
<br />
Thuruz stands up, knocking his chair backwards and tipping it onto the floor. "We'll do it!" <br />
<br />
Kerawun and Flaktix exchange glances, checking that there is no dissent, and they nod their agreement. "No sense arguing with a drunken dwarf!" Flaktix says as he raises his mug in a toast.<br />
<br />
DM: Egglik, clearly relieved, joins you in one last round of ale. He gives you directions to the Appleby Estate and you agree to meet him there in the morning. Not too early though. You fall into your beds, and you dream hazy drunken dreams of adventure and glory.]]></description>
			<content:encoded><![CDATA[Rules: Blueholme (Holmes Basic D&amp;D Retroclone)<br />
Setting: Fantasy World with many humanoid races. <br />
Characters: Thuruz, Dwarf; Flaktix, Elf; Kerawun, Human Cleric<br />
<br />
DM: Adventuring life is hard. Or so you imagine, if you could get started. For the last month, you have been frequenting the Gilded Goose tavern, waiting for a buxom princess to need saving, or a dragon invasion to be repelled. Instead, you have slowly watched your meager savings disappear into the coffers of the barkeep. While you have discovered several new ales you hadn't been aware of, this isn't the life of adventure you had envisioned. <br />
<br />
Tonight is the last night you are paid up at the tavern, and you have decided enough is enough. You have purchased provisions for the next week, and tomorrow you will set out for Argos, the capital city of the kingdom. Surely you will find adventure there.<br />
<br />
DM: Please make a constitution check to see how you are holding your ale. <br />
Thuruz (CON 15)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d20]</sub></span><br />
<br />
Kerawun (CON 15)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d20]</sub></span><br />
<br />
Flaktix (CON 7)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">17</span> = 17<sub>[d20]</sub></span><br />
<br />
DM: It appears none of you are doing well tonight. As the last night of debauchery before a long trip to Argos, you are throwing caution to the wind and getting good and drunk. Even the usually hearty dwarf and cleric (who has seen plenty of sacramental wine) are starting to feel their stomach rebel against the alcoholic onslaught. This is nothing new for Flaktix, the elf, as he doesn't have nearly the stamina of the other two.<br />
<br />
DM: Just as you are about to give in to the frequent head nods that are telling you sleep is about to happen whether you choose it or not, you hear the sound of the tavern door opening behind you. You turn to see a gnome, an unusual site for this area, dressed in a shabby brown leather cloak enter the tavern. He removes his hood and slowly looks around, then makes his way to the bar. He has a brief conversation with the bartender, and after a few words, you see the bartender point over to your table.<br />
<br />
The gnome looks at you with raised eyebrow. "Them?" He asks the bartender. "Are you sure?" <br />
<br />
The bartender laughs, shrugs, and says, "You could always try Argos."<br />
<br />
The gnome sighs and approaches your table with a look somewhere between resignation and desperation. "Hello gentlemen. May I join you?"<br />
<br />
Flaktix: You are welcome to, but we are not very good company, I'm afraid."<br />
<br />
Gnome: "Yes, I see that. Unfortunately, I have nowhere else to turn. I'm looking to hire some strong adventurers to help my master with a problem."<br />
<br />
Thuruz's bleary eyes light up. "Work? What do you propose, gnome?"<br />
<br />
DM: The gnome clears his throat, looking the three of you over again quickly before he continues. "I am Egglik, the house servant of Duke Appleby, who you may have heard of. You may not have, as his family has sadly declined over the decades. Only Duke Appleby is left, and I am sworn to care for him until his last breath, which I fear is coming any day now."<br />
<br />
Kerawun: "I'm sorry to hear that, Egglik. What could we help you with? I'm guessing it's not just the funeral rites, although I can help with that." He touches his holy symbol on all three corners in the common gesture of honoring Zos, the kingdom's prime deity.<br />
<br />
DM: Egglik says, "No, I'm afraid it is more complicated than that. Duke Appleby has made it clear he is to be buried with the rest of his ancestors in the family mausoleum on the estate. The problem is, I have been a bit remiss in my duties of upkeep. I haven't entered the mausoleum in 25 years, because of what happened the last time I tried."<br />
<br />
Flaktix leans forward, intrigued. "Go on, what happened?"<br />
<br />
DM: Egglik says. "At the time I had been entering the mausoleum once a month, on Zos's holy third day of course, to make sure there were fresh flowers, shoo away the rats, and clean off the dust from the family's burial vaults. You know, pay proper respects to the family I was sworn to take care of." He looks down, unable to look you in the eye as he continues. "This time, I opened the door to the mausoleum, and immediately the stench of death overcame me. As I coughed and peered ahead, waiting for my eyes to get used to the darkness, I began to see shapes moving. There was at least one skeleton looking back at me, moving forward. I had clearly gotten their attention. I leapt back and slammed the door shut. I - I haven't been back since."<br />
<br />
DM: Egglik's eyes begin to tear over. "Now the mausoleum is overgrown with vines and I couldn't get in if I wanted to. I still hear the unholy sounds of - of *something* moving around in there when I do work up the nerve to get close enough. So here is what I ask. While I have been a failure at tending the family's mausoleum for the last 25 years, I must make it right. The only way I can see to do that is to have it cleared out and re-sanctified. Will you do this for me? I will pay as well as I can, which is admittedly not as much as I would like."<br />
<br />
Thuruz stands up, knocking his chair backwards and tipping it onto the floor. "We'll do it!" <br />
<br />
Kerawun and Flaktix exchange glances, checking that there is no dissent, and they nod their agreement. "No sense arguing with a drunken dwarf!" Flaktix says as he raises his mug in a toast.<br />
<br />
DM: Egglik, clearly relieved, joins you in one last round of ale. He gives you directions to the Appleby Estate and you agree to meet him there in the morning. Not too early though. You fall into your beds, and you dream hazy drunken dreams of adventure and glory.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silent Night, Wretched Night - A Wretched & Alone game]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Silent-Night-Wretched-Night-A-Wretched-Alone-game</link>
			<pubDate>Thu, 07 Dec 2023 17:36:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Silent-Night-Wretched-Night-A-Wretched-Alone-game</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Introduction</span></span><br />
<br />
It’s December and this year I am and doing a themed solo adventure for Christmas.  I plan on posting several times over the next few weeks, with the final ending being on either Christmas or Christmas Eve.<br />
<br />
This adventure will be based on <a href="https://rook-and-role.itch.io/silent-night-wretched-night" target="_blank" rel="noopener" class="mycode_url">Silent Night, Wretched Night</a>, a journaling game.  As you might be able to tell from the title, it is based on the Wretched &amp; Alone system.  I’ve discussed this system before in <a href="https://tevsnextidea.blogspot.com/2021/06/the-buried-wretched-alone-game.html" target="_blank" rel="noopener" class="mycode_url">this post</a>, but in a nutshell (chestnut, perhaps) you are required to make journal posts based on prompts you receive by pulling standard playing cards.  In addition to the cards, you have 10 tokens and a Jenga tower (or <a href="https://itch.io/jam/wretched-jam/topic/796498/dice-substitute-for-jenga-towers" target="_blank" rel="noopener" class="mycode_url">one hundred dice</a>).  Some prompts will ask you to remove a token, or in this game, eat a sweet.  If you eat all ten, you win.  Other times you will be asked to pull from the tower.  If the tower falls (or you eliminate all the dice by rolling 1’s), you lose. You can also win or lose by pulling all the Aces or all the Kings, respectively.<br />
<br />
The core premise of the game was written by Luke Russell.  The background and story-telling method are mine.<br />
<br />
Also, a little disclaimer, not everything in this story is all sugar plums and happy feels.  There are times it may get dark and gruesome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PROLOGUE:</span></span><br />
<br />
For years, children have been misinformed.<br />
<br />
They’ve been told that every Christmas Eve a mysterious man travels the world.  He goes by many names -- Santa Claus, Père Noël, Saint Nick, Kris Kringle, Father Christmas -- but the story is typically the same. His job is to bring toys and gifts to all the good little boys and girls around the world.<br />
<br />
In reality, it’s the parents who have always been the gift givers.  Sometime, long ago, it was agreed that Christmas would be a special time for all families to buy special gifts for each other.  However, as children’s desires have grown, parents found they could not keep up. So, they enlisted the help of the man dressed in red.<br />
<br />
Oh, I never said Santa Claus wasn’t real.  I only meant that he was an afterthought, not the originator.  Sorry for any confusion.  Times and technology may have changed, but Santa still travels the world in one night, helping parents everywhere make sure the kids have brightly colored gifts in their stockings or under their trees.<br />
<br />
However, Santa’s journey has been threatened as of late.  Not everyone wants him to spread joy around the world.  One such evil being has made it their goal to stop Santa in his tracks.  That being is Dracula.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://lh3.googleusercontent.com/pw/ADCreHd7j20D-Q2bxzN73ohojrkfkCpDZkVg6gIoT444UX-vjIvjSPTqfTpdByPG122cadDqXrZN4ImOjsQLz-eDCgRC5z8uSiP6nU2pkMAigeTTM1K69j4=w2400" loading="lazy"  alt="[Image: ADCreHd7j20D-Q2bxzN73ohojrkfkCpDZkVg6gIo...69j4=w2400]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><a href="https://www.goodreads.com/book/show/19187019-santa-versus-dracula" target="_blank" rel="noopener" class="mycode_url">Source</a></div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">TAKE OFF</span></span><br />
<br />
SANTA: This is JOLLY-ONE calling Aire Traffic Control.  Are you there, Sprinkles?<br />
<br />
ATC: (Child-like female voice)  I hear you loud and clear, JOLLY-ONE. However, this isn’t Sprinkles. He caught the Elven Flu.  My name is Peppermint. I will be monitoring your flight instead.<br />
<br />
SANTA: Peppermint?  You must be a new elf.  How long have you been at the Pole?<br />
<br />
ATC: Only a couple of months, but I assure you, I have been well-trained. I’m pulling up this year's list and I will be sending the first batch of stops to your Global Present System.<br />
<br />
SANTA: Sounds great.  Dasher is getting restless.  I think he’s ready to kick it into high deer.  Is there any sign of BS?<br />
<br />
ATC: No, sir.  You’ll get only honesty from me.<br />
<br />
SANTA: Ho Ho Ho! I’m sorry. I should have been more clear.  BS stands for “BLOOD SUCKER”. That’s Dracula’s call sign.<br />
<br />
ATC: Oh.  No, sir.  The skies are currently clear.  I think you’ll have a smooth ride tonight.<br />
<br />
SANTA: If only I had your confidence.  Ah, the list is in the GPS and I’m on my way. I’ll check in shortly.  On Dasher. On Dancer . . .]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Introduction</span></span><br />
<br />
It’s December and this year I am and doing a themed solo adventure for Christmas.  I plan on posting several times over the next few weeks, with the final ending being on either Christmas or Christmas Eve.<br />
<br />
This adventure will be based on <a href="https://rook-and-role.itch.io/silent-night-wretched-night" target="_blank" rel="noopener" class="mycode_url">Silent Night, Wretched Night</a>, a journaling game.  As you might be able to tell from the title, it is based on the Wretched &amp; Alone system.  I’ve discussed this system before in <a href="https://tevsnextidea.blogspot.com/2021/06/the-buried-wretched-alone-game.html" target="_blank" rel="noopener" class="mycode_url">this post</a>, but in a nutshell (chestnut, perhaps) you are required to make journal posts based on prompts you receive by pulling standard playing cards.  In addition to the cards, you have 10 tokens and a Jenga tower (or <a href="https://itch.io/jam/wretched-jam/topic/796498/dice-substitute-for-jenga-towers" target="_blank" rel="noopener" class="mycode_url">one hundred dice</a>).  Some prompts will ask you to remove a token, or in this game, eat a sweet.  If you eat all ten, you win.  Other times you will be asked to pull from the tower.  If the tower falls (or you eliminate all the dice by rolling 1’s), you lose. You can also win or lose by pulling all the Aces or all the Kings, respectively.<br />
<br />
The core premise of the game was written by Luke Russell.  The background and story-telling method are mine.<br />
<br />
Also, a little disclaimer, not everything in this story is all sugar plums and happy feels.  There are times it may get dark and gruesome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PROLOGUE:</span></span><br />
<br />
For years, children have been misinformed.<br />
<br />
They’ve been told that every Christmas Eve a mysterious man travels the world.  He goes by many names -- Santa Claus, Père Noël, Saint Nick, Kris Kringle, Father Christmas -- but the story is typically the same. His job is to bring toys and gifts to all the good little boys and girls around the world.<br />
<br />
In reality, it’s the parents who have always been the gift givers.  Sometime, long ago, it was agreed that Christmas would be a special time for all families to buy special gifts for each other.  However, as children’s desires have grown, parents found they could not keep up. So, they enlisted the help of the man dressed in red.<br />
<br />
Oh, I never said Santa Claus wasn’t real.  I only meant that he was an afterthought, not the originator.  Sorry for any confusion.  Times and technology may have changed, but Santa still travels the world in one night, helping parents everywhere make sure the kids have brightly colored gifts in their stockings or under their trees.<br />
<br />
However, Santa’s journey has been threatened as of late.  Not everyone wants him to spread joy around the world.  One such evil being has made it their goal to stop Santa in his tracks.  That being is Dracula.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://lh3.googleusercontent.com/pw/ADCreHd7j20D-Q2bxzN73ohojrkfkCpDZkVg6gIoT444UX-vjIvjSPTqfTpdByPG122cadDqXrZN4ImOjsQLz-eDCgRC5z8uSiP6nU2pkMAigeTTM1K69j4=w2400" loading="lazy"  alt="[Image: ADCreHd7j20D-Q2bxzN73ohojrkfkCpDZkVg6gIo...69j4=w2400]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><a href="https://www.goodreads.com/book/show/19187019-santa-versus-dracula" target="_blank" rel="noopener" class="mycode_url">Source</a></div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">TAKE OFF</span></span><br />
<br />
SANTA: This is JOLLY-ONE calling Aire Traffic Control.  Are you there, Sprinkles?<br />
<br />
ATC: (Child-like female voice)  I hear you loud and clear, JOLLY-ONE. However, this isn’t Sprinkles. He caught the Elven Flu.  My name is Peppermint. I will be monitoring your flight instead.<br />
<br />
SANTA: Peppermint?  You must be a new elf.  How long have you been at the Pole?<br />
<br />
ATC: Only a couple of months, but I assure you, I have been well-trained. I’m pulling up this year's list and I will be sending the first batch of stops to your Global Present System.<br />
<br />
SANTA: Sounds great.  Dasher is getting restless.  I think he’s ready to kick it into high deer.  Is there any sign of BS?<br />
<br />
ATC: No, sir.  You’ll get only honesty from me.<br />
<br />
SANTA: Ho Ho Ho! I’m sorry. I should have been more clear.  BS stands for “BLOOD SUCKER”. That’s Dracula’s call sign.<br />
<br />
ATC: Oh.  No, sir.  The skies are currently clear.  I think you’ll have a smooth ride tonight.<br />
<br />
SANTA: If only I had your confidence.  Ah, the list is in the GPS and I’m on my way. I’ll check in shortly.  On Dasher. On Dancer . . .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cyenannore (A Kage Gordain Story - Tunnels & Trolls)]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Cyenannore-A-Kage-Gordain-Story-Tunnels-Trolls</link>
			<pubDate>Thu, 20 Jul 2023 16:33:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=3137">Teviko604</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Cyenannore-A-Kage-Gordain-Story-Tunnels-Trolls</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CHAPTER 1: GATHERING</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Prologue]</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">        As it was most nights, The Hare’s House Inn was alive with patrons. The bar was lined with rowdy men and women regaling each other with their tales of great deeds (though most of them dealt with mundane tasks such as finding a great sale at the store, building a chair, and many other “adventures” that kept them within the walls of Baybrook.). Tables were filled with parties either sharing a meal and drinks or playing a hand of cards or dice. Amongst everyone strode lovely barmaids and dapper servant boys taking and fulfilling orders.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc8z1ppfGtA4rnauRl1Ht-Nxa779KZ2ym9mj43TDA8o-yH8ES66v11ex7n-0uWCQhqmvrGNusQpfLQ8WizvOAX1MyzYVRsoj9AFBUVbpsnJKq83d68s=w2400" loading="lazy"  width="400" height="230" alt="[Image: AIL4fc8z1ppfGtA4rnauRl1Ht-Nxa779KZ2ym9mj...d68s=w2400]" class="mycode_img" /></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The Hare's House Inn</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">In a back corner, four figures sat at a round table. Kristopher and Dalen the dwarf sat across from each other, their hands filled with cards. Nen the halfling and Tozhug the Urook filled the remaining seats on either side.  On the table were more cards grouped into sets of various colors and pictures. At the adjoining table, the warrior woman Kelseen sat on her own. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Do you have a tower?” Dalen asked, looking into Kris’ eyes. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kris narrowed his own eyes, studying the dwarf.  Slowly, he plucked a card from his hand and passed it to his opponent.  Dalen took the card, thought a moment, then confidently pulled three cards from his hand and laid them on the table: a green sword, a blue circle, and the red tower he just received.  Immediately, he turned to the Urook, awaiting a response. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The Urook looked at the card, gave a grunt, and shook his head up and down while Dalen smiled in victory and Nen chuckled in excitement. Kris just sighed.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You guys are idiots,” Kelseen commented from the other table before taking a drink of her ale. “Why are you humoring them with that stupid game?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You don’t like “Urook Hunt?” Nen asked. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“The game is just “Hunt” with stupid rules because you couldn’t teach Tozhug how to play.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen wasn’t wrong. Nen created the card game a couple of weeks ago after trying to teach the Urook how to play. (See the <a href="https://tevsnextidea.blogspot.com/2020/04/chapter-12-shemar.html#epilogue" target="_blank" rel="noopener" class="mycode_url">Epilogue to Kage Gordain</a>) The simple game required you to make matches of four cards, either of a single symbol with different colors or vice versa. Tozhug, however, often tried to play the wrong number or combination of cards.  When Nen attempted to correct him, Tozhug would get angry and insist the set was a valid play. Nen, being roughly a third of the size of the imposing giant, eventually gave in. Instead of being a spoil-sport, Nen created a game of it and was eager to teach it to his friends.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Tozhug determines if your set of cards scores a point?” Kelseen continued. “For no rhyme or reason. Who would put their future in the hands of an Urook?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The three stared back blankly, knowing that, as close friends and teammates, Kelseen has put her literal future in Tozhug’s capable hands many times.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“It’s the unknown . . . the anticipation that makes it exciting!” Nen tried to explain. “You need to try it!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Give me your swords,” Kris broke in, getting back to the game.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Dalen handed him two of his cards. Kris placed one in his hand and laid the other down with two additional cards that matched its green color: a square and a shield.  </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Naog!” Tozhug barked, shoving the cards back to Kris agitated.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc_APo9rqt9XKRZYrugrFG9Hhx3tUCUnE_yPYD2EBqlBRn-fnm_CHBRkBKkmFJv49PXnpDurUkjCisec43sY2HvENdW1pgVYDzXBxE_j-g2ylocU0FE=w2400" loading="lazy"  width="150" height="200" alt="[Image: AIL4fc_APo9rqt9XKRZYrugrFG9Hhx3tUCUnE_yP...U0FE=w2400]" class="mycode_img" /></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Naog!"</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">“What do you mean ‘no’?” Kris yelled, jumping to his feet. “You let <span style="font-style: italic;" class="mycode_i">him</span> play three. Are you bribing him, Dalen?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen shook her head.  “I told you. Stupid!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Just then, a young man in a serving apron approached the table and handed a note to Dalen. The dwarf thanked him and waved him off before opening the note and reading.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“This game will have to wait.  We being summoned . . . without delay.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen finished the last of her mug and stood.  “C’mon Tozhug.  You and I will go first.”  The Urook followed the amber-haired woman across the room where they paused momentarily before entering a door to the tavern’s storeroom.  After a few minutes, Nen followed them. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“After you,” Dalen said to Kris when sufficient time had passed. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kristopher got up from the table and, like the others, walked over to the door.  As he did, he glanced side to side to see who might be watching. His concern wasn’t someone harboring nefarious plans, but one of prudence. The storeroom door was not in direct sight of the main sitting room and its usage would rarely raise any suspicion, but several individuals entering one after another might spark someone’s curiosity.  Certain that no one was paying any attention, Kris grabbed the handle and nonchalantly walked through.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The room was nothing special as storerooms go.  Shelves lined the walls. Crates formed piles here and there. Corners were used to house barrels of all kinds of spirits. None of this interested the ex-outlaw. He walked past the wares and turned a corner. Along the furthest wall was a tall shelf that housed old worn-out supplies, like half-used candles, stained clothes, bent silverware, and dented mugs.  Kris approached the shelf and reached around the side.  His fingers found a latch and the unit pivoted forward, revealing a dark passageway.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The dark-haired man entered, pulled the shelf behind him, and continued down the tunnel that led to the basement below the <span style="font-style: italic;" class="mycode_i">Dragon’s Hoard Thrift Shop</span>, the secret meeting room of the group of adventurers known as Kage Gordain.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CYENANNORE</span>:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">A Kage Gordain Story</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="color: #dd209f;" class="mycode_color">&lt;</span><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">This is a solo roleplay using the Tunnels &amp; Trolls ruleset (primarily version 5, mixed with changes from later versions and homebrew additions. Basically, whatever works with my style and solo play.)  This chapter is mainly narrative.  Mechanics, along with notes and explanations of the gameplay, will begin in the next chapter.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">This is a continuation from my previous campaign “Kage Gordain.” While not necessary, you may want to read that adventure <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-chapter-1-under-hoard.html" target="_blank" rel="noopener" class="mycode_url">here</a>. &gt;</span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Scene 1]</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The basement was dark, lit only by a few lanterns hanging from hooks around the room and a single candle sitting on a plain rectangular table located toward the front side of the room.  The table was sparse with only a few pages of parchment. In the wall behind the table was an opening that led to a stairway up to the thrift store.  To the right table, in the corner, stood a mirror. In front of it was a wire stand holding three orbs of different gemstones: a ruby, an emerald, and an amethyst.  With the stones, a person could use the magic mirror to contact others attuned to it, but currently, it sat dark and untouched.</span><br />
<span style="font-size: medium;" class="mycode_size">Behind the desk stood Garlan Notliegh, the owner of the <span style="font-style: italic;" class="mycode_i">Dragon’s Hoard</span> and organizer of Kage Gordain. Garlen was a pudgy man with stringy black hair and a thin goatee.  He was dressed in a mildly dirty shirt and rough pants, typical of what a working shop owner might wear.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Facing the table are a couple of rows of simple wooden chairs. In them sat most of the members of Kage Gordain: Dalen Dimflayer, Kelseen Havensorrow, Nen Goldmore, and Kristopher Miglward. At his usual place in the back of the room, near the tunnel entrance from the inn, stood the Urook Tozhug Maat. The only member missing from the group was Sylralei Lumnum.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Welcome,” Garlan began. “Sorry to call you here so suddenly.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kris was a bit surprised that the meeting had begun without all members present. He took one more glance behind him to see if the attractive, platinum-haired elf had silently entered through the tunnel. He had only attended a few of these meetings, but, as the leader of the group, Sylralei was always present.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Not seeing her, Kris turned back and scanned the room again.  That’s when he noticed the group wasn’t alone. Hidden by the shadows in the corner to the left of the table was a hooded figure.  This unknown person sat silently. Kris wondered if they might be a new member of the crew, but if so, why were they not seated with the rest and how come he had never heard of them?</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc_aoyu0I4CgAji2_CxuMHqFjg6OlWJSkztdExikhiIhnhRNiRdqQpQl-5QjCJ1Z16oayeUUfrOkrUbdV58Q9jDdnV5qVsKp2kcvmMnwPjjwAT0J3Gk=w2400" loading="lazy"  width="150" height="192" alt="[Image: AIL4fc_aoyu0I4CgAji2_CxuMHqFjg6OlWJSkztd...J3Gk=w2400]" class="mycode_img" /></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Dark Hooded Figure</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">“Our next mission is a bit different in a couple of ways,” Garlan explained. “For starters, it is personal.  Second, the client is here.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The mysterious figure stood and stepped out into the light, drawing a slight gasp from Nen who had not seen them previously.  They raised a hand and pulled back the grey hood to reveal their face.  </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The group stared questioningly into Sylralei’s eyes.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Good evening,” she began, taking over the meeting. “I have decided to return home to Cyenannore. The journey can take more than two weeks and, while it is mostly along well-used roads, circumstances can be unpredictable.  For that reason, I am hiring Kage Gordain to accompany me. Those of you joining me will be Dalen, Nen, and Kristopher. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“We shall leave at first light the day after next. That gives everyone tomorrow to gather supplies and make final arrangements. This journey has no special missions or additional information you need to know. It is a straightforward escort mission.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kristopher knew little about Cyenannore. Like most people, all he really knew about the town was that it existed primarily to support the Academy of Magic, from which the town took its name. Technically, the Academy provided a full education, but magic was its selling point and almost no one attended Cyenannore unless they were training to be a magician.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Wow! I’m finally going to see the Academy!” Nen perked up. “How long are we staying?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“The rest you may return once we have arrived,” Syl told them. “The next day if you want. I will be staying. My plans are to assist my father with the school.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“What do you mean will be staying?” Kelseen asked suspiciously. “I thought you were running away from your father?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Over the past few months, I have realized that the Academy is where I belong. It is the  best way for me to develop and use my talents.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Galen! You are allowing this?” Dalen asked, searching for some reason.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I know it’s sudden, but Syl and I have discussed this and, while I hate to see her go, it would be worse for me to insist she stay. She’s made up her mind and we all need to accept it.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Enough!” Syl called. “It’s getting late and we have preparations to make.  Thank you, Galen. This meeting is adjourned.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">With her final words, the elf turned from the group and retreated back to the corner where she was joined by Galen. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The group was stunned. The team was full of questions but knew better than to ask Syl when she was as direct and determined as she was now.  There would be time later, tomorrow or, most likely, during the journey.  One by one, each person stood and left out the passageway in the rear of the room. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Everyone, except Kelseen. Once the others had left, she stood and walked over to Sylralei and Galen. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Am I not skilled enough to protect you?” she asked, the question more challenge than curiosity.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I’ve made my choice,” Sylralei responded.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I’m perfectly capable.  You just don’t want me with you!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Don’t be silly. I’m not going to leave Galen alone without someone to handle the jobs.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Any of us can do that. It’s me! Admit it.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Now ladies,” Galen interrupted. “I’m sure it’s nothing personal . . . “</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Galen!” Both Syl and Kel turned on their benefactor, but it was Syl who finished the thought. “You can leave.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“But . . . “</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Go!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Knowing that further debate would amount to nothing, Galen headed up the stairs to his shop. Once he was gone, Sylralei resumed the discussion.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“If you must know, Dalen is obviously positioned to become the team’s leader. It only makes sense that I use this journey to prepare him for this new role. Nen is young and eager to learn.  I thought he might pick up some pointers from a trip to the Academy. He can’t afford, nor have the status, to attend, but he can certainly talk to some of the professors and students and accelerate his knowledge of magic.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“And Kristopher?” Kel asked. “Why his sword over mine? Is it more than just protection?  Does Ilmis have plans for the both of you?”  This last comment was a reference to the Ilmis, the Lady of Light, God of Life. As a child, Kelseen was brought up to worship the deity, a belief she has held onto with great passion.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Your superstitions mean nothing to me. Kris is new and needs the experience. That’s all!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“So you say, but your anger tells another story.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sylralei glowered back, not saying a word.  The two women stared at each other, unspeaking and unblinking. Eventually, Syl slumped her shoulders, let out a sigh, and turned away.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“What are you running from, Sly?” Kel asked. “You are . . . were confident and cocky. You don’t run. Except, of course, from your father . . . who surprisingly you want to return to now. You’re not making sense.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Confidence. Pshew” Sylralei expressed. “You were closer with cocky.  Shemar is dead because of me. I nearly got us all killed on Crossbones Island. Who knows how many close calls or injuries people have sustained because I threw caution to the wind? I am a danger to this team, possibly to myself. If your god is real, maybe she’s telling me I’d be better behind the Academy’s large ivory doors where my actions affect no one.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen took a moment to respond.  “Do you really believe that?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sylralei didn’t answer.  Instead, she turned to head up the stairs.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Are you not even going say goodbye?” </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Syl turned back to Kel. “You’re probably glad I’m going.  You hate me.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You frustrate me.  I question your morals. But I don’t hate you.”  The warrior paused before continuing. “I . . . respect you. In fact, sometimes I consider you a friend . . . after Tozhug, of course.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Syl let a brief smile escape her lips. “In that case, maybe it’s good I’m leaving. There’s no possibility I will kill you, too.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">With that, the elf wizard continued up the stairs, leaving Kelseen alone in the dimly lit cellar.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">===============</span><br />
<span style="font-size: medium;" class="mycode_size"><a href="https://legendsofwindemere.com/2018/04/25/the-scrumptious-siren-where-mortals-and-vampires-mingle/" target="_blank" rel="noopener" class="mycode_url">Imagesource 1</a>;  <a href="https://www.reddit.com/r/ImaginaryCharacters/" target="_blank" rel="noopener" class="mycode_url">Imagesource 2</a>;  <a href="https://shemuelbensusan.tumblr.com/post/646726922135568384/templar-order-of-the-golden-age" target="_blank" rel="noopener" class="mycode_url">Imagesource 3</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Gen. 28:20-21</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CHAPTER 1: GATHERING</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Prologue]</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">        As it was most nights, The Hare’s House Inn was alive with patrons. The bar was lined with rowdy men and women regaling each other with their tales of great deeds (though most of them dealt with mundane tasks such as finding a great sale at the store, building a chair, and many other “adventures” that kept them within the walls of Baybrook.). Tables were filled with parties either sharing a meal and drinks or playing a hand of cards or dice. Amongst everyone strode lovely barmaids and dapper servant boys taking and fulfilling orders.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc8z1ppfGtA4rnauRl1Ht-Nxa779KZ2ym9mj43TDA8o-yH8ES66v11ex7n-0uWCQhqmvrGNusQpfLQ8WizvOAX1MyzYVRsoj9AFBUVbpsnJKq83d68s=w2400" loading="lazy"  width="400" height="230" alt="[Image: AIL4fc8z1ppfGtA4rnauRl1Ht-Nxa779KZ2ym9mj...d68s=w2400]" class="mycode_img" /></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The Hare's House Inn</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">In a back corner, four figures sat at a round table. Kristopher and Dalen the dwarf sat across from each other, their hands filled with cards. Nen the halfling and Tozhug the Urook filled the remaining seats on either side.  On the table were more cards grouped into sets of various colors and pictures. At the adjoining table, the warrior woman Kelseen sat on her own. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Do you have a tower?” Dalen asked, looking into Kris’ eyes. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kris narrowed his own eyes, studying the dwarf.  Slowly, he plucked a card from his hand and passed it to his opponent.  Dalen took the card, thought a moment, then confidently pulled three cards from his hand and laid them on the table: a green sword, a blue circle, and the red tower he just received.  Immediately, he turned to the Urook, awaiting a response. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The Urook looked at the card, gave a grunt, and shook his head up and down while Dalen smiled in victory and Nen chuckled in excitement. Kris just sighed.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You guys are idiots,” Kelseen commented from the other table before taking a drink of her ale. “Why are you humoring them with that stupid game?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You don’t like “Urook Hunt?” Nen asked. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“The game is just “Hunt” with stupid rules because you couldn’t teach Tozhug how to play.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen wasn’t wrong. Nen created the card game a couple of weeks ago after trying to teach the Urook how to play. (See the <a href="https://tevsnextidea.blogspot.com/2020/04/chapter-12-shemar.html#epilogue" target="_blank" rel="noopener" class="mycode_url">Epilogue to Kage Gordain</a>) The simple game required you to make matches of four cards, either of a single symbol with different colors or vice versa. Tozhug, however, often tried to play the wrong number or combination of cards.  When Nen attempted to correct him, Tozhug would get angry and insist the set was a valid play. Nen, being roughly a third of the size of the imposing giant, eventually gave in. Instead of being a spoil-sport, Nen created a game of it and was eager to teach it to his friends.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Tozhug determines if your set of cards scores a point?” Kelseen continued. “For no rhyme or reason. Who would put their future in the hands of an Urook?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The three stared back blankly, knowing that, as close friends and teammates, Kelseen has put her literal future in Tozhug’s capable hands many times.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“It’s the unknown . . . the anticipation that makes it exciting!” Nen tried to explain. “You need to try it!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Give me your swords,” Kris broke in, getting back to the game.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Dalen handed him two of his cards. Kris placed one in his hand and laid the other down with two additional cards that matched its green color: a square and a shield.  </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Naog!” Tozhug barked, shoving the cards back to Kris agitated.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc_APo9rqt9XKRZYrugrFG9Hhx3tUCUnE_yPYD2EBqlBRn-fnm_CHBRkBKkmFJv49PXnpDurUkjCisec43sY2HvENdW1pgVYDzXBxE_j-g2ylocU0FE=w2400" loading="lazy"  width="150" height="200" alt="[Image: AIL4fc_APo9rqt9XKRZYrugrFG9Hhx3tUCUnE_yP...U0FE=w2400]" class="mycode_img" /></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Naog!"</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">“What do you mean ‘no’?” Kris yelled, jumping to his feet. “You let <span style="font-style: italic;" class="mycode_i">him</span> play three. Are you bribing him, Dalen?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen shook her head.  “I told you. Stupid!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Just then, a young man in a serving apron approached the table and handed a note to Dalen. The dwarf thanked him and waved him off before opening the note and reading.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“This game will have to wait.  We being summoned . . . without delay.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen finished the last of her mug and stood.  “C’mon Tozhug.  You and I will go first.”  The Urook followed the amber-haired woman across the room where they paused momentarily before entering a door to the tavern’s storeroom.  After a few minutes, Nen followed them. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“After you,” Dalen said to Kris when sufficient time had passed. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kristopher got up from the table and, like the others, walked over to the door.  As he did, he glanced side to side to see who might be watching. His concern wasn’t someone harboring nefarious plans, but one of prudence. The storeroom door was not in direct sight of the main sitting room and its usage would rarely raise any suspicion, but several individuals entering one after another might spark someone’s curiosity.  Certain that no one was paying any attention, Kris grabbed the handle and nonchalantly walked through.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The room was nothing special as storerooms go.  Shelves lined the walls. Crates formed piles here and there. Corners were used to house barrels of all kinds of spirits. None of this interested the ex-outlaw. He walked past the wares and turned a corner. Along the furthest wall was a tall shelf that housed old worn-out supplies, like half-used candles, stained clothes, bent silverware, and dented mugs.  Kris approached the shelf and reached around the side.  His fingers found a latch and the unit pivoted forward, revealing a dark passageway.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The dark-haired man entered, pulled the shelf behind him, and continued down the tunnel that led to the basement below the <span style="font-style: italic;" class="mycode_i">Dragon’s Hoard Thrift Shop</span>, the secret meeting room of the group of adventurers known as Kage Gordain.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CYENANNORE</span>:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">A Kage Gordain Story</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="color: #dd209f;" class="mycode_color">&lt;</span><span style="color: #dd209f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">This is a solo roleplay using the Tunnels &amp; Trolls ruleset (primarily version 5, mixed with changes from later versions and homebrew additions. Basically, whatever works with my style and solo play.)  This chapter is mainly narrative.  Mechanics, along with notes and explanations of the gameplay, will begin in the next chapter.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd209f;" class="mycode_color">This is a continuation from my previous campaign “Kage Gordain.” While not necessary, you may want to read that adventure <a href="https://tevsnextidea.blogspot.com/2019/08/kage-gordain-chapter-1-under-hoard.html" target="_blank" rel="noopener" class="mycode_url">here</a>. &gt;</span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Scene 1]</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The basement was dark, lit only by a few lanterns hanging from hooks around the room and a single candle sitting on a plain rectangular table located toward the front side of the room.  The table was sparse with only a few pages of parchment. In the wall behind the table was an opening that led to a stairway up to the thrift store.  To the right table, in the corner, stood a mirror. In front of it was a wire stand holding three orbs of different gemstones: a ruby, an emerald, and an amethyst.  With the stones, a person could use the magic mirror to contact others attuned to it, but currently, it sat dark and untouched.</span><br />
<span style="font-size: medium;" class="mycode_size">Behind the desk stood Garlan Notliegh, the owner of the <span style="font-style: italic;" class="mycode_i">Dragon’s Hoard</span> and organizer of Kage Gordain. Garlen was a pudgy man with stringy black hair and a thin goatee.  He was dressed in a mildly dirty shirt and rough pants, typical of what a working shop owner might wear.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Facing the table are a couple of rows of simple wooden chairs. In them sat most of the members of Kage Gordain: Dalen Dimflayer, Kelseen Havensorrow, Nen Goldmore, and Kristopher Miglward. At his usual place in the back of the room, near the tunnel entrance from the inn, stood the Urook Tozhug Maat. The only member missing from the group was Sylralei Lumnum.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Welcome,” Garlan began. “Sorry to call you here so suddenly.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kris was a bit surprised that the meeting had begun without all members present. He took one more glance behind him to see if the attractive, platinum-haired elf had silently entered through the tunnel. He had only attended a few of these meetings, but, as the leader of the group, Sylralei was always present.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Not seeing her, Kris turned back and scanned the room again.  That’s when he noticed the group wasn’t alone. Hidden by the shadows in the corner to the left of the table was a hooded figure.  This unknown person sat silently. Kris wondered if they might be a new member of the crew, but if so, why were they not seated with the rest and how come he had never heard of them?</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><img src="https://lh3.googleusercontent.com/pw/AIL4fc_aoyu0I4CgAji2_CxuMHqFjg6OlWJSkztdExikhiIhnhRNiRdqQpQl-5QjCJ1Z16oayeUUfrOkrUbdV58Q9jDdnV5qVsKp2kcvmMnwPjjwAT0J3Gk=w2400" loading="lazy"  width="150" height="192" alt="[Image: AIL4fc_aoyu0I4CgAji2_CxuMHqFjg6OlWJSkztd...J3Gk=w2400]" class="mycode_img" /></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Dark Hooded Figure</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size">“Our next mission is a bit different in a couple of ways,” Garlan explained. “For starters, it is personal.  Second, the client is here.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The mysterious figure stood and stepped out into the light, drawing a slight gasp from Nen who had not seen them previously.  They raised a hand and pulled back the grey hood to reveal their face.  </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The group stared questioningly into Sylralei’s eyes.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Good evening,” she began, taking over the meeting. “I have decided to return home to Cyenannore. The journey can take more than two weeks and, while it is mostly along well-used roads, circumstances can be unpredictable.  For that reason, I am hiring Kage Gordain to accompany me. Those of you joining me will be Dalen, Nen, and Kristopher. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“We shall leave at first light the day after next. That gives everyone tomorrow to gather supplies and make final arrangements. This journey has no special missions or additional information you need to know. It is a straightforward escort mission.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kristopher knew little about Cyenannore. Like most people, all he really knew about the town was that it existed primarily to support the Academy of Magic, from which the town took its name. Technically, the Academy provided a full education, but magic was its selling point and almost no one attended Cyenannore unless they were training to be a magician.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Wow! I’m finally going to see the Academy!” Nen perked up. “How long are we staying?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“The rest you may return once we have arrived,” Syl told them. “The next day if you want. I will be staying. My plans are to assist my father with the school.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“What do you mean will be staying?” Kelseen asked suspiciously. “I thought you were running away from your father?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Over the past few months, I have realized that the Academy is where I belong. It is the  best way for me to develop and use my talents.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Galen! You are allowing this?” Dalen asked, searching for some reason.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I know it’s sudden, but Syl and I have discussed this and, while I hate to see her go, it would be worse for me to insist she stay. She’s made up her mind and we all need to accept it.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Enough!” Syl called. “It’s getting late and we have preparations to make.  Thank you, Galen. This meeting is adjourned.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">With her final words, the elf turned from the group and retreated back to the corner where she was joined by Galen. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">The group was stunned. The team was full of questions but knew better than to ask Syl when she was as direct and determined as she was now.  There would be time later, tomorrow or, most likely, during the journey.  One by one, each person stood and left out the passageway in the rear of the room. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Everyone, except Kelseen. Once the others had left, she stood and walked over to Sylralei and Galen. </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Am I not skilled enough to protect you?” she asked, the question more challenge than curiosity.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I’ve made my choice,” Sylralei responded.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“I’m perfectly capable.  You just don’t want me with you!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Don’t be silly. I’m not going to leave Galen alone without someone to handle the jobs.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Any of us can do that. It’s me! Admit it.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Now ladies,” Galen interrupted. “I’m sure it’s nothing personal . . . “</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Galen!” Both Syl and Kel turned on their benefactor, but it was Syl who finished the thought. “You can leave.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“But . . . “</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Go!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Knowing that further debate would amount to nothing, Galen headed up the stairs to his shop. Once he was gone, Sylralei resumed the discussion.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“If you must know, Dalen is obviously positioned to become the team’s leader. It only makes sense that I use this journey to prepare him for this new role. Nen is young and eager to learn.  I thought he might pick up some pointers from a trip to the Academy. He can’t afford, nor have the status, to attend, but he can certainly talk to some of the professors and students and accelerate his knowledge of magic.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“And Kristopher?” Kel asked. “Why his sword over mine? Is it more than just protection?  Does Ilmis have plans for the both of you?”  This last comment was a reference to the Ilmis, the Lady of Light, God of Life. As a child, Kelseen was brought up to worship the deity, a belief she has held onto with great passion.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Your superstitions mean nothing to me. Kris is new and needs the experience. That’s all!”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“So you say, but your anger tells another story.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sylralei glowered back, not saying a word.  The two women stared at each other, unspeaking and unblinking. Eventually, Syl slumped her shoulders, let out a sigh, and turned away.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“What are you running from, Sly?” Kel asked. “You are . . . were confident and cocky. You don’t run. Except, of course, from your father . . . who surprisingly you want to return to now. You’re not making sense.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Confidence. Pshew” Sylralei expressed. “You were closer with cocky.  Shemar is dead because of me. I nearly got us all killed on Crossbones Island. Who knows how many close calls or injuries people have sustained because I threw caution to the wind? I am a danger to this team, possibly to myself. If your god is real, maybe she’s telling me I’d be better behind the Academy’s large ivory doors where my actions affect no one.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Kelseen took a moment to respond.  “Do you really believe that?”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Sylralei didn’t answer.  Instead, she turned to head up the stairs.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“Are you not even going say goodbye?” </span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Syl turned back to Kel. “You’re probably glad I’m going.  You hate me.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">“You frustrate me.  I question your morals. But I don’t hate you.”  The warrior paused before continuing. “I . . . respect you. In fact, sometimes I consider you a friend . . . after Tozhug, of course.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Syl let a brief smile escape her lips. “In that case, maybe it’s good I’m leaving. There’s no possibility I will kill you, too.”</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">With that, the elf wizard continued up the stairs, leaving Kelseen alone in the dimly lit cellar.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">===============</span><br />
<span style="font-size: medium;" class="mycode_size"><a href="https://legendsofwindemere.com/2018/04/25/the-scrumptious-siren-where-mortals-and-vampires-mingle/" target="_blank" rel="noopener" class="mycode_url">Imagesource 1</a>;  <a href="https://www.reddit.com/r/ImaginaryCharacters/" target="_blank" rel="noopener" class="mycode_url">Imagesource 2</a>;  <a href="https://shemuelbensusan.tumblr.com/post/646726922135568384/templar-order-of-the-golden-age" target="_blank" rel="noopener" class="mycode_url">Imagesource 3</a></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Gen. 28:20-21</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Broken Kingdom]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-The-Broken-Kingdom</link>
			<pubDate>Tue, 27 Jun 2023 02:07:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=4459">inversegrav</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-The-Broken-Kingdom</guid>
			<description><![CDATA[This game is played with a modified Fate Condensed ruleset.<br />
I am starting this because I needed a change from my usual genera.  Its also going to be my drafting table for another writing project.  maybe should Rate NC17 because Just in case.  Not planning too much in the way of steamy scenes but the setting I got planned just maybe will happen so we will see.  If it happens I'll change the prefix<br />
<br />
First - The PC:<br />
<br />
<br />
Name: Thomlyn Callister <br />
<br />
<br />
Aspects <br />
High Concept: Ex Ex Kingdom Employee <br />
Trouble: Everyone Blames Previous Administration <br />
Relat Aspect: Just gotta be the hero dont I <br />
Other Aspect: Trying to keep my head down <br />
Other Aspect: Enchantments are my best friends<br />
<br />
<br />
Refresh <br />
Adjusted (permanent): 3 (base = 3)<br />
<br />
<br />
Skills <br />
Superb +5____none <br />
Great +4_____1)_Will <br />
Good +3______1)_Physic / 2)_Lore <br />
Fair +2______1)_Scholarship / 2)_Notice / 3)_Pistol <br />
Average +1___1)_Melee / 2)_Rapport / 3)_HorseRiding / 4)_Investigate<br />
<br />
<br />
Stunts / Powers <br />
Cost Ability <br />
Free Artificer {Can make enchanted objects and scrolls}<br />
<br />
Free Alchemist {Can Make Potions}<br />
<br />
Free Enchanted Results {+1 to all rolls when using an enchanted item} <br />
<br />
<br />
Stress<br />
6 Physical Stress<br />
6 Mental Stress<br />
<br />
<br />
                Consequences <br />
type     p/m stress<br />
mild     any -2<br />
moderate    any -4<br />
severe     any -6<br />
superb mild  N/A -2<br />
<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
The setting for this world is 16th century Fantasy Anachronistic<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
And so, we begin:<br />
<br />
The Broken Kingdom<br />
<br />
<br />
It's easy to pinpoint the moment a kingdom falls.  The death of a tyrannical king.  A foreign invasion.  A people’s revolt.  All of those reasons have been named in history as the reason this or that kingdom, empire, or nation fell.  Of course those reasons are identified in history by what happened immediately following those events, which of course makes the job of identifying that moment easy.  But while those reasons are both wide and varied they all do have one thing in common: This or that kingdom, empire, or nation was experiencing a long period of decline in the leadup to the event.  <br />
<br />
It's much harder to pinpoint exactly when this or that kingdom, empire, or nation begins to decline.  All that can be said is that the decline was happening, and no one noticed even though it was so obvious.  Obvious in the pages of history that is.<br />
<br />
It's obvious to me now that the Kingdom of Egraedicia was in decline.  After all, it's the one thing in common with all the wide and varied reasons a kingdom falls.  And the decline is always obvious in the pages of history.<br />
=============================================================<br />
<br />
My name is Thomlyn Callister.  And until recently I was an artificer in the employ of the Ministry of War for the Egraedicia Kingdom’s army.  My specialty was enchanted weapons for the bright shiny new officer graduates of the kingdom academy as well as new knights dubbed by the king and the occasional gift to someone who did some favor for someone sufficiently important.  This position had some nice perks that went along with it.  It paid well, I had something resembling respect given to me for my skills, and I was able to live better than most laborers that lived in the countryside.  It also gave me a front row seat to the string of disasters that is about to render The Granite Castle which has been the seat of power for 220 years into just another fancy house with too many rooms.<br />
<br />
I would love to be able to sit back with a few drinks and spin you the tale of what brought this kingdom to this fate.  However, if I’m going to make sure that my head stays firmly on my shoulders I need to *not* be anywhere near here when any one of the dozen or so assorted armies and mobs currently creating havoc all over the place finally comes strolling through the castle gates.  But I hope I can at least salvage my scribal tools and maybe my trusty reference book before that happens.  It’s a tossup whether it’ll be the Savondain Empire or those crazy cultists calling themselves the “Brotherhood of Bronze” who get here first, but it really doesn't matter.  Whether it’s them or someone else, the city of Esarburn is about to become a very unfriendly place for anyone, especially anyone that was involved in Egraedicia’s government.<br />
<br />
=============================================================<br />
<br />
No need to be misleading here and use a lot of words to try and deceive people here.  I'm running around in near panic just like everyone else in this town.  I'm just going in the opposite direction of everyone else.<br />
Where everyone else was heading out of town into the nearby hills and forests thinking they'll have better luck against wild beasts or monsters than other humans, I ran into the Granite Castle's gates.  The fact there was no one standing guard to stop me should tell you how much the situation here has deteriorated.<br />
They would have let me in once I identified myself but that's beside the point.<br />
On my way in I watched a pair of noblemen draw swords on each other over one of the few carriages left in the stables.  Then a random courtier ran up behind one and stabbed him in the back and shot the other.  A group of scribes and advisors piled into the carriage and the courtier climbed into the driver's seat and cracked the whip to get the horses running.<br />
Yes, it's that bad.<br />
My goal is my workshop.  The tools I collected for myself in this job are rare items of superior quality.  And I want one specific reference book.  And if I can manage to take a bundle or two of the extremely hard to get mithril twigs I pulled so many favors for that would be nice.  <br />
It's not just vanity that has me taking this risk.  I made plans for this moment when the inevitably of it became apparent to me and for any of those plans to work, I needed those tools.  I did plan to start quietly smuggling them out of the castle and stash them away so I could just bolt like everyone else but apparently, I overestimated how much time I had.<br />
<br />
So as I rush down the hallways, Im trying to avoid notice from anyone thinking they still have power.  This isnt easy but not hard either.  There is screaming and yelling and all kinds of distractions everywhere.  I ignore all of it and use the distractions as best as I can.<br />
And then I hear some yelling that I find a little harder to ignore.<br />
<br />
“Daddy stop!! Please! What are you doing!”<br />
“Why father?  What did I do?”<br />
“DON’T START BEING DIFFICULT NOW!!!!  We have no choice.”<br />
“Yes you do!  You do have a choice!  We can flee!”<br />
“No that will never work!  Think of our families survival!”<br />
“Thats right!  You will help ensure our lives continue and we will be able to negotiate our positions in the new era.”<br />
“And then we can rebuild our lines and recreate our nation anew!”<br />
“No!  You cant truly believe that can you?”<br />
“YOU’RE INSANE!  I BELIEVED IN YOU FATHER!”<br />
“My dears be happy, you are sacrificing your lives in the same way your brothers did.  For the glory of our house!  The Bimarri name will live on!”<br />
“Now stop your struggling AND GET MOVING!!”<br />
*sounds of violent struggling and screaming*<br />
…<br />
……sounded like the king and his daughter.<br />
………<br />
……and Lord Vimmitele, his biggest fanboy, and his daughter as well.<br />
………<br />
…………not my problem…not my problem…not my problem I need to worry about myself.<br />
……!!<br />
I duck into the shadows under one of the fallen tapestries in an alcove as the footsteps get closer.<br />
King Bimarri and his fanboy are dragging their chained and … beaten…and umm, mostly stripped daughters down the hallway.  The crazed look in their bloodshot eyes proved to me I was right all along. They were inhaling Lagwurm  extract all this time.  <br />
<br />
Their daughters continued to cry and struggle against the chains while their drug crazed fathers dragged them along.<br />
<br />
… … … … … I need to get to my workshop … … … I need to worry about my own skin… … those coddled girls never cared about us lower ranks, why should I care about them … … yea.  That makes sense.  Let’s go with that.<br />
<br />
=================================<br />
Game Start<br />
=================================<br />
<br />
Does anyone else come into the hallway?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Off to the races.<br />
<br />
My workshop is located in the North wing second floor. do I need to pass anything of importance on the way to the stairs?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
What?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Shipyards</span><br />
<br />
Or in this case:  Office of the Admiralty.  I just need to sneak past.<br />
<br />
Judged to need Fair result:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +1 0</span><br />
<br />
Dude.  Why havent you been rolling like that in my other genera?<br />
Oh right, you do... for the opponent forces.<br />
<br />
Snuck by and up the stairs.<br />
Anyone running down?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
What <br />
The<br />
Actual<br />
Fuck?<br />
<br />
Why is there a fire in the hallway?<br />
<br />
Its made of stone!  Stone dont burn!<br />
<br />
Oh.  Some Fire Elemental Evocatures.  This is magical fire.  Some more panicked fighting amongst ourselves I guess.  Now I need to find something get through the fire.<br />
<br />
Well nothing in the stairwell.  Go up one more floor?  Only option I guess.<br />
Peek into the hallway on the third floor.  Anyone there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span> <span style="color: #0000CD;" class="mycode_color">+Event: Change / Environment</span><br />
<br />
Suddenly a loud screech and a boom.<br />
Then another.<br />
Look out the window<br />
Roc Riders!  Advance recon for the Savondain Empire.  And?  Wha? Oh great! theres an airship too.  With the banner of the Brotherhood of Bronze, of course there is.  <br />
How'd they even get... Never mind, not worth asking, in this chaos they probably just found it somewhere.  The Roc Riders keep firing arrows and fire bolts at the airship and the airship is haphazardly firing a ballistae and ... is that a <br />
BOOM!<br />
OH SHI!<br />
gotta dive for cover quick!<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 +0 +1 0</span><br />
<br />
mediocre<br />
Not good enough.<br />
Spend Fate Point:  Aspect trying to keep head down<br />
<br />
+2 to make it fair.  Lets see if thats good enough:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +1 0</span><br />
<br />
Well I always let ties go to the player so... <br />
I dive out of the way and behind the archway.  The Magework Gun bolt smashes through the window and breaks a hole in the floor.<br />
I take another look out the window.  The roc/airship fight is still going on.  My money is on the riders from the empire.  The brotherhood got the better weapons (Somehow??) but they suck at using them.  But more importantly.  The hole in the floor is past the fire on the second floor.  So I carefully lower myself down and Finally get to my workshop door.<br />
<br />
I enchanted the door long ago so the inside is completely untouched by the madness swirling outside.  Looking around I sigh deeply as I consider how much I am going to have to leave behind.  If things had gone according to plan I would have smuggled over half of it out before going on the run.  But now I’d have to make due with what I can carry.  So I parse down the bare minimum I need to perform my work:<br />
<br />
1-Runic Caligraphy Kit (custom made - I had to help that Vimmitele asshole cover up 2 indiscretions with *male* servants to acquire this one)<br />
<br />
2-Mini Rock Hammer &amp; Chisel Set (also custom made - I had to do 4 special enchantments for free to have it made by a smithy)<br />
<br />
3-Kyphaven’s Complete Alchemical Reference Guide (this damn thing cost 8 months wages from the printing press)<br />
<br />
4-2 bundles of Mithril Twigs (used for very high level enchantments.  it takes 2 years per bundle to produce in a thaumaturgical lab.  Only reason I have them at all is they were provided by the kingdom military)<br />
<br />
5-Enchanted Sword (gonna need a weapon.  This was supposed to go to some nobleman’s son to commemorate his first command.  “Critical Outpost” they called it.  It was a tollbooth on the Sunny Reach Creek bridge.  They never knew what hit them when the Magework guns blew it up.)<br />
<br />
The enchantment on the sword isn’t anything too extravagant.  In addition to making the blade lighter than a standard sword, it creates a blurred afterimage that can confuse opponents and give you an edge in combat.  And honestly, though I have practiced swordsmanship as part of my work, I need all the help I can get in a real fight. <br />
<br />
I place these exceptionally hard to get items in a backpack, take one last mournful look at what gets left behind, and carefully ease back out into the hallway.<br />
<br />
I'm on my way out when I start hearing more rumbles outside.  Looking out an arrow slit I see the airship fight still going on but now there are multiple columns of smoke rising from the Lower East Side of the city.  Things are getting much worse much fast.<br />
<br />
I start running down the stairs skipping steps on my way, almost falling twice.  Im almost out the door to the main hallway when from the other stairway leading down to the dungeons I hear:<br />
<br />
“AAAAAAHHHHhhhgh huh hu pl ples ..”<br />
“SHUT UP! ITS YOUR DUTY TO SACRIFICE YOURSELVES FOR THE KINGDOM!”<br />
…<br />
… … No Thomlyn, we already had this discussion… … …<br />
…<br />
… thats right one foot in front of the other … <br />
… …<br />
“Waah! *cough cough* I wan(hic) I want (hic) I want my mommy!”<br />
…<br />
…<br />
……<br />
………<br />
…………<br />
……………*sigh*<br />
*slow deep inhaled breath*<br />
*hold for 3 seconds*<br />
<br />
FFFFFFF    U              U            CCCC          K      K      !!!!  <br />
F                U              U          C            C      K      K        !!!!  <br />
F                U              U        C                      K  K          !!!!<br />
FFFFF        U              U        C                      K K            !!!!<br />
F                  U            U          C                      K  K          !!!!<br />
F                    U        U              C          C      K      K            <br />
F                        UUU                  CCCC        K        K    !!!!<br />
<br />
<br />
Well, it’s not *Technically* regicide if the country don't even exist anymore right?<br />
<br />
And like the damn fool I am, I head down to the dungeons instead of out to the courtyard.<br />
<br />
Pack over the shoulder and sword in hand I descend the stairs.  This is probably the second stupidest thing I ever did in my life.  I dont wanna do this, but for some reason I cant stop myself.<br />
Call it a compel on the Just gotta be the hero aspect: +1 FP<br />
<br />
I think of turning around but in the end I cant.  The unhinged ranting of the men is sickening to me.  And the girls crying crushes my heart.  And my logical side knows that there is no happy ending to be found here.  If I had a month to work I *might* be able to get everyone out of this alive.  I probably have a minute at best.  The Brotherhood and the Empire are both already here.  And there are all those other factions running roughshod over the countryside that are all converging right here.  If I dont solve this fast.  None of us leave.<br />
I have no idea how I'm even gonna try to convince the girls ... (Girls, yea right.  A honest to gods princess and a countess' heir.)  Anyway how am I gonna convince them to leave with me after I kill their fathers?  Yea their fathers just betrayed and terrified both of them, but you know, family makes for things to be complicated. <br />
<br />
When I get to the bottom level, I'm momentarily struck stupid by the sight I see.  The king and the count have chained their daughters, clothing in tatters barely hanging on, and obviously severely beaten, to a table and are fastening shackles to their wrists and ankles and collars around their necks.  Ranting nonsense in crazed voices.<br />
<br />
"You are both so beautiful they wont have any choice but to be grateful!"  <br />
"This is how you shall serve your king one last time."  <br />
"Why cant you understand?"  <br />
"This is all for the greater good!"<br />
<br />
<br />
"Oh for Vymir's sake shut the fuck up you druged up, smoke touched, abusive, frog lickers!"  Under normal circumstances that insult would have been instant death for me from 30 or so guards and/or evocatuers.  In this circumstance the result is different.<br />
<br />
The king and count both looked at me in red blurry eyed indignation.<br />
"HOW DARE YOU!!!  YOU KNOW WHO I AM"<br />
"GUARDS!! KILL HIM AT ONCE!! GUARDS!!"<br />
<br />
The princess and countess heir both yelped pitifully and averted their eyes in shame and humiliation.  Shamefully the sight aroused me for a moment.  To cope I transformed the shame into rage. <br />
<br />
"Hear Ye! Hear Ye! All the guards are dead or fled you avatars of wisdom!"<br />
<br />
Count Vimmitele drew his sword while the ming maniacly kept calling for the guards.<br />
"Stand and deliver you worthless hedge-born, muck-spout, cumberworld!"<br />
"Im surprised you can string that many words together in your condition!"<br />
<br />
He charged straight at me<br />
<br />
Ive seen Lord V fight in sparing matches and duels.  He was good.  But in his current state, he's mediocre at best<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 +0 +0 -1 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 -1 +0 +0 0</span><br />
<br />
Im average with a sword so the -1 +1 cancels out.  Stunt gives me a +1 with enchanted weapons.<br />
<br />
now my counterattack<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 -1 +1 +0 +2</span><br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +1 +1 -1 0</span><br />
<br />
sword is a +2 weapon with a +1 to hit from the enchantment plus my +1 stunt<br />
<br />
give him 2 stress and a moderate consequence: Swept the Leg<br />
<br />
His daughter, Lucette Vimmitele cryed out "DADDY!"<br />
fuck i hate my life right now<br />
<br />
The king just kept ranting for the guards<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +0 +0 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 -1 +1 +2</span><br />
<br />
King charges at me flailing wildly:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 +1 -1 -1 0</span><br />
<br />
I attack king as he dives past me<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 +0 +0 +3</span><br />
<br />
mod cons: Backslash -1 stress<br />
Princess Morigan cryed out "FATHER! nooo" then just shut her eyes and cryed<br />
Girls, you can hate me after we escape<br />
<br />
I start next round:<br />
Attack V<br />
free first tag conseq for +1 / +1 enchanted stunt / +1 enchantment / +1 skill<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +1 +0 +0 +0 +4</span><br />
<br />
+2 stress weapon<br />
<br />
7 total stress<br />
<br />
Severe conseq: got the arm -1 stress<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +0 +0 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 -1 +1 +0 +3</span><br />
<br />
King with something he picked up off floor:<br />
-1 for improvised weapon<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +1 +1 -1 -1</span><br />
<br />
mediocre misses<br />
<br />
King again -1<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +1 -1</span><br />
<br />
I'll take 2 stress<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 -1 +1 -1 0</span><br />
<br />
Me defend<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 +0 +0 0</span><br />
<br />
Me at V again:<br />
Tag severe conseq +1 / +1 stunt / +1 to hit sword / +1 skill<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = +1 +0 +0 +1 +4</span><br />
<br />
V def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 -1 +1 0</span><br />
<br />
8 stress<br />
<br />
3 remaining stress mild conseq slot not enough, <br />
I run him through  And Lucette Screams "NOOOOOOOOOOOOOOOOOOOO daddy..... mommy"<br />
Seeing her cry like that breaks my heart.  Ive been calling them girls.  Theyre both above marrying age.  But this situation has probably broken them both beyond repair.<br />
<br />
Me at the King<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +0 -1 +1 +4</span><br />
<br />
king def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 +0 +1 -1 -1</span><br />
<br />
5 stress : severe conseq Face Slash<br />
<br />
King swings wildly:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +1 +1 -1 -1 -1</span><br />
<br />
me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 -1 +0 +2</span><br />
<br />
king again<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 +0 +0 +0 -1</span><br />
<br />
me def automatically<br />
<br />
me at king:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = -1 +0 +1 +1 +4</span><br />
<br />
king def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 -1 +0 +1 -1</span><br />
<br />
8 stress.  The king is dead.  Long live the king<br />
<br />
Morigan and lucette are near inconsoleable  I look for a key to free them from chains<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 -1 +1 +1 +2</span><br />
<br />
I find and release them from the tables.  They dont even move.  Theyre looking pathetic.<br />
Lucette cant find her voice, Morigan hugs her, she is more composed "are you going to kill us too?"<br />
"What?  No! I was here to... Well..."  yea, to rescue you.  and kill your fathers<br />
<br />
"Look we, you cant stay here.  Both the Empire and Brotherhood are in the city!  We Gotta go!"<br />
<br />
Rapport:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +0 +1</span><br />
<br />
her numbness:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 -1 +1 +0 0</span><br />
<br />
"Can you remove these fucking things?"<br />
<br />
Hearing the princess swear makes me pause for a moment.  I start looking at the shackles and collars.  And shit.  Theyre Slaver collars.  Enchanted to only be removed by a special command that is inscribed on the inside of the collar.  The slaver usually knows it when he puts it on but without knowing the word its almost impossible.<br />
As an artificer I can undo the magic in the collars, but it will take time.<br />
Time we dont have.  I explain this to morigan.<br />
Im starting to panic again<br />
<br />
"Listen, I did my best with a horrific situation to save you from being handed over to gods know what fate.  I know youve been through the deep darks, But we need to go now!  So Please start moving, So I dont have to choose between leaving you and dying here with you"<br />
<br />
Morigan looks at her father.  then at me.  then at lucette.<br />
"Lucy, we cant stay we need to go.  Can you move?"<br />
<br />
lucette willpower roll<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +1 -1 +0 -1 0</span><br />
<br />
"Please Lucy, if we die here, they died for nothing..."<br />
<br />
Morigan is framing this in a real harshly but it makes sense in a twisted way  hopefully it works<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +1 -1 0</span><br />
<br />
Lucette gets up.  Morigan keeps encouraging her.  Hugging her, Holding and guiding her.  And we go<br />
<br />
=================================<br />
Game pause<br />
non milestone break<br />
reset stress<br />
reset refresh<br />
=================================<br />
<br />
As we climb up the stairs, I can hear the chaos getting closer.  The chains on the slave collars shackled to the girls' ankles and wrists hinders their movement.  I'm struggling to figure out how I'm going to sneak them through the town like this when Morigan speaks up.<br />
<br />
"We should head back to the Throne room." <br />
"What? Are you cracked? Thats all the way back in the middle of the castle, the exit and courtyard are right here! Leaving should be our priority before lots of unfriendly people start coming through the front gates!" <br />
"We're never going to make any escape chained up like this.”<br />
"I know. But it will take me quite a while to figure out how to get those things off you and I'd rather do that somewhere less conspicuous than the castle."<br />
“We can barely walk let alone run! And Forget fighting!" <br />
"I agree that's why.." <br />
"Just stop and listen to me!”  She took a breath.  “When fath... When the king finally snapped he and Count started ripping things off us”<br />
“Yes I can see that.”<br />
“Me and Lucy thought we were going to be told to flee, so we collected some things and were carrying them in our clothes.”<br />
“Okayyy.”<br />
“They might be useful.”<br />
“Even assuming you’re right the time we have!”<br />
“The front gate is not the only way out of the castle!”<br />
“… … Let’s go to the throne room, and I hope you had some good stuff.”<br />
“It’ll be better than what we have.”<br />
<br />
The castle has almost completely emptied out now.  There's no one left to interfere with us as we hobble as fast as possible to the throne room.  Fortunately everything was left where it fell. (-1FP)<br />
I look over whats there and she was right.  It was better than what they had, which was nothing.<br />
There are matching sets of enchanted daggers and magework pistols.  Both sets made by yours truly as coming of age birthday presents.  Morigan and Lucette were always inseparable friends who shared everything, including a birthday.<br />
The daggers I made had an enchantment that allowed the user to make a blinding attack once.  The magic would need to recharge afterwards but fortunately it could do that just by sitting in the sun.<br />
And magework pistols were always good to have.  They were slow to load, but the wild variety in the ammo types it could fire was a real equalizer in any fight.<br />
<br />
As a bonus there was a small pouch of gold coins.  Just a few coins stamped as Egraedician coinage, but gold is never refused as payment.<br />
<br />
"Ok you were right, this was worth it.  Now about the exit?<br />
<br />
"This way."<br />
<br />
The exit was expertly hidden just on the other side of the archway leading to the North Hallway. Once the rune was activated the door opened, and once through another rune closed the door and cast a disenchantment on the door so it could not be opened again. <br />
<br />
There were small slits in the wall that let a small amount of light in so we could see our way as we followed the long passageway and several flights of stairs down to what looked like the exit. <br />
<br />
"Before we all come stumbling out of some alley on the other side of town I'd like to take a look around first." <br />
<br />
Morrigan just looked at me. Then looked at Lucette, who was looking slightly better but was still distraught. <br />
<br />
"I'll be back, I just want to scout the immediate area and see if there's a place I can work on those chains." <br />
<br />
Finally she nodded at me and I got up to leave the passageway but then I paused.  <br />
<br />
"You are a much stronger and braver woman than I thought you would be Your Highness."  I'm not sure why but I felt the need to say that at that moment. "The Queen should be proud of you." <br />
Princess Morigan gave me a bitter smile.  "I'm sure she was, and the Countess Vimmitele was proud of Lucette."  <br />
<br />
At the last moment I stopped myself from asking why they were speaking in the past tense when I realized I did not want to hear the answer.<br />
<br />
[[[[[[[[[[<br />
Ok so here we are.  The secret passage exits in a suitably inconspicuous drainage canal in the lower south side of the city.<br />
<br />
It was easy to get up the bank to street level and I was able to get me bearings.  I was in the SE quadrant of the city.  This section tended to be a working class district.  The river docks to the SW providing access to resources and labor or emplyment if needed.  It was a decent enough area.  Or it used to be.  <br />
<br />
I could see that it was completely falling apart now.  People were running toward the docks hoping to secure passage to anywhere but here.  fighting was everywhere between everyone.  Here were some thigs fighting some craftsman.  There a soldier, probably recently deserted, fighting some shop owner.  City guards fighting each other.  Buildings were damaged and I could see smoke from fires scattered here and there.  When kingdoms fall, it's the people who suffer.  Not the ones at fault.  I thought about just going back down to the passageway but that wouldnt help anything.  I needed a space to work to remove those damn slave shackles.  Somewhere hidden and easily secured with space for me to analyze and undo the enchantments.  The passageway would not work for that.Having left the backpack with the stuff I didnt wat to risk losing with the girls I took only the sword and started looking around for a space that would work.<br />
<br />
There was a loud (KrummPABLAAAM BOOOOOM!!) from above and I involuntarily looked up.  That fight between the roc riders and the airship was over.  The airship lost and was now crashing down onto the city below.  It was going to come down somewhere to the west of me but there was still a huge amount of falling debris.  <br />
<br />
Doge the falling stuff:<br />
Athletics at mediocre:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +1 -1 +0 0</span><br />
<br />
Look here this is the definition of trying to keep my head down.  Aspect tap (-1 FP)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +0 0</span><br />
<br />
Better<br />
<br />
Some zig zagging around and a last minute dive as a sail boom smashed down behind me killing some poor sot that didn't dive fast enough.<br />
Unfortunately my dive put me right in the middle of a brawl.  No idea what the sides are, or what its about.  But I got in this thug's way and that was enough for him.  He takes a swing at me with a knife.<br />
Another doge roll:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 +1 +1 +0 0</span><br />
<br />
Thats a deft doge.  Im proud of it.  Draw sword and return the favor:<br />
<br />
+1 melee skill / +1 enchanted stunt / +1 enchantment to sword<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7</span> = +1 +1 +1 +1 +3</span><br />
<br />
OK then.  His defend:<br />
give him a +2skill in melee.  I think this guy fights with a knife alot.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +0 +0 -1 +2</span><br />
<br />
oh dude nice.  +2 damage from the sword itself for 9 stress<br />
<br />
So he'll get mild conseq "Knocked around" and severe conseq "spilling blood like its beer"<br />
<br />
-1 stress point too<br />
<br />
Thg:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 -1 +2</span><br />
<br />
mydef:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 -1 +0 +2</span><br />
<br />
me:<br />
Tag both consq<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = -1 +1 -1 +0 +5</span><br />
<br />
thg<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 -1 -1 +2</span><br />
<br />
mod conseq "slice across the wrist" and -1 stress<br />
<br />
thg and my def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +0 +0 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 -1 +0 +2</span><br />
<br />
yay!<br />
<br />
Me tag mod consq n thg def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = -1 -1 +1 +1 +4</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 -1 +2</span><br />
<br />
-3stress<br />
<br />
thg n me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 -1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +1 +0 +0 +2</span><br />
<br />
yay again<br />
<br />
me n thg def<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 +0 -1 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 -1 +0 +1 +2</span><br />
<br />
thg n me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 +1 -1 +0 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 -1 -1 +1 +2</span><br />
<br />
tag his consq (-1fp):<br />
<br />
me n thg def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +0 -1 +0 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = -1 +0 +0 +0 +2</span><br />
<br />
fuker only 3 stress hit<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +0 +1 +0 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +0 +0 +0 +2</span><br />
<br />
2 stress to me<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 +0 +0 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +0 +1 +0 +2</span><br />
<br />
final fukin lee<br />
<br />
he drops to the ground bleeding and not moving.  The brawl is not slowing down.  Thy and doge my way out of the fight:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +0 -1 +1 0</span><br />
<br />
nuther attack:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +1 +0 -1 +1</span><br />
<br />
me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 +0 +2</span><br />
<br />
can I duck out of fight?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Great now its 2 on 1 with me as the 1<br />
<br />
Just try and evade(two atacks and 2 evades):<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +1 +0 +1 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 -1 +1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 -1 +1 -1 0</span><br />
<br />
that all ads up to a moderate conseq: badly beat up<br />
<br />
can I duck THIS time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
This time due to scuttling into a shop stall I use scattered stuff to weave around and toss in their way<br />
Thisll give me a +2 to my evasive<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 -1 +1 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 -1 +1 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +0 +1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = -1 +1 +0 -1 +2</span><br />
<br />
2 attacks followed by 2 evasives<br />
<br />
CAN I DUCK OUT NOW???<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I reach up and pull down some shelves that falls on the guys trying to figt me  I just split<br />
<br />
That was annoying. Now where am I?  2 blocks west and one south of the drain exit.  There was a mix of warehouses and businesses here.  The airship had crashed just one more block west.  That might be why there were fewer people here at the moment.  That will change soon, as the more greedy decide its safe to start looting the wreck.  Might be worth trying for myself.  But I also need to get back to the girls.  Damnit.<br />
<br />
Gonna roll notice:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 -1 +1 -1 +2</span><br />
<br />
Still need to find a hideout too.  So I'll risk heading in the direction of the wreck.<br />
<br />
Lets let the dice filter if I find anything<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Well thats no fun.  <br />
I made it to the wreck.  Can i get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Gyaaa FINE! Fuck you too.<br />
So I gotta look at the nearby buildings.  Does anything catch my eye?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok what?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Looted clinic</span><br />
<br />
An apothecary shop?  Ok Ill head in there.<br />
<br />
The door is off the hinges, But I can get inside.  Its been ransacked already but since I am an alchemist I might be able to use something here that a random looter couldnt.<br />
<br />
Search<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 +0 +2</span><br />
<br />
ok I find:<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Poison</span><br />
<br />
Thats useful.  Not only for the obvious, but depending on what kind it can be used in various potions.<br />
<br />
With a 2 I find something else useful<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Leather armor</span><br />
<br />
YES! after getting my ass kicked this is helpful<br />
<br />
I put on the leather armor.  {blocks 1 moderate conseq}<br />
<br />
ok nothing else I guess.  anything in back room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
why am i not surprised?<br />
<br />
ok then at least will this work for unshackling the girls?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span> <span style="color: #0000CD;" class="mycode_color">+Event: Inform / Legal matters</span><br />
<br />
Ok Surprising  How to handle this?<br />
<br />
So I found a place that I can use.  Close to the crash site which I dont like but I can work with it.  IF I can get them here.  Not too far but while theyre shackled I dont know.  Fighting of various sorts is still happening everywhere.  Crouds of panicked people ebb and flow randomly.  I Hope I can get them here.  I gotta get back to them first.  How does that go?  Do I see an obvious direction back with no people?<br />
<br />
First the odds:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d100]</sub></span><br />
<br />
Fuck it the crouds must be getting here for the looting of the crash.  Can I sneak without getting notinced?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +0 +0 +1 0</span><br />
<br />
So no.  if I stay away from them do they stay away from me?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok then Looters what to Loot not get in fight.  I follow the same route back because the alternate way is blocked by a fire and a building collapse.  and get back to the general area.  I dont want to be observed.  so I will try to find a moment when the coast is clear.  then drop back to the drain canal.  I Knock on the passage exit and announce myself.  do I get a response?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok so I am let back in.<br />
<br />
Lucette is sleeping.  Morigan is watching me.  Suspicious of me.  And protective of Lucette.  Well, ok, good.  All reasonable and appropriate.<br />
<br />
"I found a place that will work.  We can button up and lay low in there while I get those things off you."<br />
...<br />
...<br />
...<br />
...<br />
"How far?"<br />
"Further than I hoped but closer than I was afraid of.  It will be dangerous though.  Its devolved to almost complete panic and chaos out there.  I'm debating waiting till dark."<br />
...<br />
"So what do you think?  Your highness?"<br />
"You trying to be funny?"<br />
"No.  You've just shown me that you deserve the respect that title was supposed to give you.  Unlike others with titles of respect in this land."<br />
...<br />
"Sorry, That was ... well,"<br />
...<br />
...She looks at Lucette, who is still sleeping, tear streams clearly visible in a dirt smudge that got on her cheek.  "Lucy's been through a lot, we'll let her sleep.  Then try to go under cover of night."<br />
"Alright.  We wait for dark."<br />
<br />
Its late afternoon. Time passes.  Its sundown.<br />
Morrigan speaks:<br />
<br />
"Why cant you do it now?"<br />
"Do what? the chains?"<br />
"Yes.  I mean we're here now.  No one has bothered us, pretty hidden.  Its exactly what we need.  Why do we need to go anywhere?"<br />
"Lay down, hold your arms and legs up and out and spread out as far as you can."<br />
"YOU FUCKING PERV!"  she pulls the dagger.<br />
"I need the chains spread out as much as possible so I can read the enchantment runes and flow of magic.  I cant do it with the chains bunched up.  So Go Ahead and lie down like i said."<br />
<br />
she scowls at me then slowly does so.  "Dont you dare try anything."<br />
"Only thing I'm gonna try is to show you why this wont work here."<br />
<br />
I get my tools and start attaching them to the chains and shackles/collar.  The magic starts flowing and the rune curcle starts to form.  As it expands, it disappears into the walls of the passageway.<br />
<br />
"Thats why.  I cant affect the rune circls when its behind a wall."  I remove the tools and the rune circle vanishes.<br />
<br />
She looks at the walls, then at me.  then the chains.  "Oh."<br />
<br />
Time passes, it gets darker.<br />
<br />
"Thanks."<br />
"For what?"<br />
"For rescuing us."<br />
...<br />
...<br />
"You're welcome.  And I'm sorry.  For, well, everything."<br />
"Me too."<br />
"What are you sorry for?"<br />
"I couldn't stop it.  I didn't stop him.  I knew he was using the lagwurm extract.  But I kept thinking it was..  He Would.... He (Hic)"  She starts choking on her attempts to not cry.<br />
"Its not your fault.  Its his Healer's fault for telling him to take the stuff in the first place."<br />
I let her cry for a little while.<br />
<br />
and it gets darker out.  And somewhat quieter.  Its time to make the try for the apothecary.<br />
<br />
"Come on.  Wake Lucette, We just need to go west two blocks and south one.  Its not that far.  It sounds like things have either quieted down or at least moved away from here."<br />
<br />
And after rousing Lucette, who is not exactly better but not as bad thanks to the sleep.  I get my backpack, the girls grab their pistols and daggers, and we head out into the dark.<br />
<br />
=================================<br />
Mid Milestone Break<br />
reset stress<br />
reset refresh<br />
Consequenses stay in place<br />
Switch Skills: <br />
Melee goes to +2<br />
Scholarship Goes to +1<br />
=================================<br />
<br />
=================================<br />
Start next round<br />
<br />
=================================<br />
<br />
So climbing out of the drainage canal (they called it a canal but its really just a glorified rainwater spill ditch that was paved so the road didnt start eroding into the drain)<br />
The girls have difficulty because of the chains.  Their movement is hindered by a -2 modifier to almost everything.<br />
lets see how good they get out of the ditch:<br />
Morrigan then Lucette:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +1 +0 +1 +1 +2</span><br />
<br />
morigan is good.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +0 +1 +0 0</span><br />
<br />
lusette dtumbles a bit but not terribly.  we're up on the road:<br />
<br />
We stick to the shadows as best we can and moke our way down.1 block <br />
does anything come up on the second block?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
We creep along quietly and freeze when a gang of 5 heavily armed soldiers wearing Savondain Empire regalia.  <br />
"Well that aint good"<br />
"What now?"<br />
"No choice.  We keep going."<br />
<br />
I peer around the corner.  The soldiers are running towards something down the block.  but is there anything else other than them in the street?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
we keep making our way.<br />
nearing the end of the block sounds are getting louder.  We peer around the corner and see there is a fight. <br />
Savondainians are fighting the brotherhood.  apparently over the wreckage of the crashed airship.<br />
This is good and bad.  They will be distracted by their own fight but we will have to get by them to get to the apothecary<br />
<br />
There is debris we can hide behind along the way.  so lets see if we can make it to the first debris screen:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +0 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 -1 +0 +1 0</span><br />
<br />
Im gonna fate my roll (-1fp) tryin to keep my head down<br />
<br />
The fight is getting intense.  One of the brotherhood fanatics is preparing evocations this is gonna suck.<br />
He launches his attack:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +1 -1 0</span><br />
<br />
A small tornado appears in front of him and takes off up the street.  Its pretty indiscriminate as both brotherhood and savondainians dive out of the way.  Some are hit though and get knocked around pretty bad.  How likely is it to hit us:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">9</span> = 9<sub>[d20]</sub></span><br />
<br />
so essentially 50/50<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
It looks close and im ready to help the girls bolt but it veers off to the side and hits a building.  does only minor damage but gives us another screen to head for.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 -1 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +1 -1 0</span><br />
<br />
well we get there.  Some stumbling by the girls but nothing that attracts attention.  we're almost there.  the fighting is pretty close but since the tornado cleared a path the brotherhood is running for the crashed ship.  The imperials are wanting to stop them pretty bad.so lets take the shot.  One last push:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 +1 -1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +1 -1 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +0 +0 0</span><br />
<br />
OH we made it.  lucette again almost stumbles but I manage to help keep her upright long enough to get through the door.<br />
Now the big question:<br />
Is the place still empty?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">13</span> = 13<sub>[d20]</sub></span><br />
<br />
Apparently likely is still empty:<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Is empty.  Yay.<br />
I lead them to the storage room and begin to set up the barricade<br />
the girls offer to help.  and I let them.<br />
while we work.  we start to talk<br />
<br />
Lucette starts:<br />
"Sorry I couldn't hold it together."<br />
I'm so shook by that statement I almost drop the big wallboard I found.  "You don't need to apologize for that.  I'm not sure I could've handled it any better than you did."<br />
"I didn't help any.  Not like Mori did.  She at least remembered our weapons and secret exit."<br />
"Thats cause I just watched a fight and I grew up looking at that exit."  Morigan tries to comfort her friend.<br />
'I know but, still I could have at least done something that simple.  Maybe think of something else to help."  Lucette said morosely.  "You've held together so great while all I did was cryand let myself be cragged along.  I wish I was strong like you.  Where do you get it?"<br />
...<br />
...<br />
...<br />
"My mother.  Father was always ... strict.  Even before the lagwurm.  She taught me how to keep my guard up and to keep on task.  It kept father pacified to see us being productive and disciplined.  It sucked."<br />
...<br />
...<br />
"I miss my mommy."  Said Lucette, clearly working to not cry again.<br />
"Me too."  Morigan answered.<br />
And I very nonchalantly kept building up the barricade while making the front-end look like the celling had collapsed and there was nothing back here.  And very pointedly not listening nor asking the obvious questions.  I wasnt sure my heart could take the answers.<br />
<br />
"Well the faster we get started the faster we can get outs here and maybe find someplace actually safe."<br />
...<br />
...<br />
...<br />
...<br />
...<br />
"Look I get it, you dont trust me and have no reason to.  But if you want those chains off you youre gonna have to try.  Besides, you came with me this far didn't you?"<br />
"So who's first?"<br />
"I dont much care."<br />
"Lucette goes first."<br />
...<br />
...<br />
...<br />
"Ok I guess."<br />
<br />
I explain what she needs to do, and we set up a few buckets and chairs and other things found lying around to act as something she can rest her elbows and feet on so she can hold in place while I work on the enchantments.<br />
I get my tools and attach them to the points I need to on the shackles and chains causing the Rune Curcle to appear.  Then I get to work:<br />
Lore to read runes:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 -1 +1 +3</span><br />
<br />
Great result.  Literally.  I begin to shape the runes and focus on what im doing.  <br />
Will is great, plus 1 extra success on the Lore roll is a Superb result.  It takes time.  She is glad for the resting surfaces we found her.  But the shackles unlock and fall off.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d4]</sub></span><br />
<br />
Lucette reveals she is a Sun Evocature when she casts a healing evocation on me. = justification to remove consequenses.<br />
Took 4 whole hours.  we are all hungry and thirsty by now.<br />
Lucette speaks up surprising the hell out of me.  "Get started on Mori, I'll find some water."<br />
Morigan is not happy with this idea.  "Lucy no! Its too dangerous by yourself!"<br />
"I agree with Her Highness."  I say.  "Where would you even look and what if one of those roaming bands find you?"<br />
"There are fountains I can fill one of these bottles with all over the place."  Lucette is insistent.<br />
"I refer you to the roving bands."  I reply.  "Look at that fight we crossed just to get here as an example."<br />
Lucette is packing a few stoppered bottles from a storage shelf in a bag.  "I'll stick to side streets and alleyways."<br />
"Thats exactly where the brigands and ruffians will be hiding!"  Morigan insists.<br />
"I cant keep doing nothing but getting drug along and crying."  Lucette answered.  "I need to start helping."<br />
"And you will,"  Morigan insisted again.  "Its unpleasant but it will be safer if we all go so we can wathc each other's backs.  Trust me."<br />
Morrigan Provoke / Lucette opposed with Rappourt.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +1 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 +1 +1 +1</span><br />
<br />
"Besides, you are already helping."  I decided to pipe in.  "You used an evocation to heal my wounds."<br />
Lucette looks at both of us.  "I have a whole other school of Evocation at my disposal and I'm pretty resourceful.  I can do this.  You get those chains off her and I'll be back."<br />
"Ok."  I say.  "I'll get started but first, how are you even getting outa here?"<br />
Lucette points up.  There is a hole in the roof.  Probably falling debris fro the airship again.  "I spent four hours looking at that and thinking about this.  I know I can do this."<br />
I look at her confused and Morigan sighs in defeat.  "Please be careful."  And then hugs her friend.<br />
"I will."  Lucette hugs her back.<br />
And I am left wondering how TF she is gonna get up there in the first place.  <br />
Thats when she stands on a thick flat piece of wood and begins another evocation.  The board starts glowing with a purplish haze and starts lifting her into the air.<br />
"Holy shit!  Not only the Sun but you're an Evocature of the Moon too?"  I exclaim.  "Well damn maybe she *can* pull this off."<br />
<br />
Ok so let let her do her thing and get these chains off Mori; Get tools and open the Rune Curcle:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 +1 -1 +3</span><br />
<br />
Great result again.  So we do the thing like last time and lets see if Lucette gets back safe:<br />
<br />
There were water sources for the public all over the city so thats not the issue.  Does she run into trouble is the problem:<br />
<br />
Well Obviously yes.<br />
<br />
What interferes?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Voodoo priest</span><br />
<br />
There is a Bronze Priest doing something to the water well.  Some ritual of some kind.  No idea what its about but she cant let this happen.  Besides it took too long just to go not too far to find this well.  She must deal with this guy somehow.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d6]</sub></span><br />
<br />
So this happens 4 streets to the east.<br />
<br />
There was some more disaster between there and here.  Sounded like someone was breaking into someone else's home while they were still there.  A fight was breaking out.  She thought of interfering but decided not to.  "The mission comes first" is what she was thinking.<br />
Now this priest.  No avoiding it.  So what to do.  Start with a Evocation attack?  sounds good to me.  Theres stuff everywhere right now.  What to use?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Vibro-axe</span><br />
<br />
A magic axe just lying around in the street?  Yea makes sense in this environment.  The moon lifts the axe and forces it to do her will.  Its silent so will be a surprise attack.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +0 -1 +1 +1 +3</span><br />
<br />
Damn Thats awesome.  Beat the necessary good.  Will of 4 / plus extra shift of success with the roll itself equals superb.  <br />
Chopped right in the middle of the back.  Thats gonna hit him with a severe consequence to start off = Axe in my back<br />
Now first round Lucette goes first as the aggressor:<br />
Find another thing to attack with moon<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Bucket</span><br />
<br />
Ok a bucket<br />
Call the axe in the back for a +2<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 -1 -1 +5</span><br />
<br />
Give priest a +1 to doge<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 +0 +1 +1</span><br />
<br />
1 success +4 will damage for 5 stress<br />
<br />
Moderate consequence = Buckethead<br />
<br />
Priest evocate Earth - stone fist Lucette to doge<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +0 +1 +1 -1 +4</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 -1 +3</span><br />
<br />
thats 7 stress guddamn.  Spend fate point to call axe again.  for +2 drops to 5 stress so Mod consq and 1 stress.<br />
<br />
Lucette spend another FP to call axe again / call buckethead / evo attack again<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Belt</span><br />
<br />
Ok a belt or something of the sort<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = +0 +1 -1 -1 +7</span><br />
<br />
thats 7 stress Priest is taken out.  She wraps the belt around his neck and strangles him unconscious.  Hes also bleeding out from axe but thats another matter.<br />
She looks at the ritual.  Was some thaumaturgical process that was interrupted by the axe so no ill effect.  She fills the bottles and returns the way she came.<br />
Along the way she hears bad things happening in the breakin house. <br />
Call out the trouble for +1 fp she gotta prove herself now.  She looks in and sees bad guys cornered young girl about to do bad things.  the parents are on the ground but bad guys are standing or semi standing over everyone.  Make a big evocation and throw the table into all of them.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +0 -1 +3</span><br />
<br />
She does it.  This is a big heavy table too.  It lands on top of all bad guys and she pulls gun and yells "stay down!"  and to the rest "Get going!"  Mom recovers first, and gets both dad and girl up and they run.  Dad pauses to stick a knife in the dick of the one that was about to do the thing and continues running.  Lucette is shocked and stutters for a moment this gives one bad the chance to start climbing up<br />
She shoots the magework pistol<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +0 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 +0 +0 -1 0</span><br />
<br />
He gets shot in the chest.  Thats enough to start running herself.  The family shouts a thanks and she just nods and says just keep running.  Staying here is bad.  Dad says I know a place.  Offers to bring her along.  but lucette thinks of Mori and says "I need to get back to my own family.  Or at least the only one I got left."<br />
They understand and they part ways.  The last evocation to get up to roof and down to Mori and the thom who killed daddy<br />
<br />
When Lucette gently floats down through the hole in the roof on the wooden plank she used to get out in the first place, I realize I'd been holding my breath for the last 2 hours.  Morigan is even more relieved than I am (obviously).<br />
"Lucy! Thank the pantheon you're back safe."  Is that a tear I see in her eye?  No it is not!  I see no such thing!<br />
<br />
"Told you I could do it."  Lucette, justifiably proud, sets the bottles of water on a countertop.  She unstoppers one and brings it to Morigan who I still have holding still so I can work on the Curcle.  "Here, let *me* help *you* for once."  and carefully helps Morigan drink her fill.  She quickly guzzles nearly the whole bottle then exclaims, "Oh by Iius that's good!  Thanks lucy."<br />
<br />
Lucette smiles at her, and then once sure Morigan has had enough for now, she gets another bottle and hands it to me.  I gratefully accept and unstop and guzzle a whole bottle just as quickly as Morigan.  "Thank you, Lady Vimmitele."<br />
She just nods and goes back to sit near Morigan again.<br />
<br />
"Oh for sards sake!”  Morrigan exclaimed in an exasperated tone.  “Why don't you sard off the sarding honorifics already?  It's not like my cunny is ever gonna be the furry-rod sucking queen now!  And it doesn't look like Lucy's ever gonna get to be a furry-rod riding countess any time soon either!"  <br />
<br />
I was so surprised by Morigan's sudden and very liberal use of six swear words in four sentences I dropped my tools.<br />
<br />
"MORIGAN!"  Lucette cried in apparent dismay.  "That is not how a proper lady speaks.  My ears have never been so maligned!"<br />
"HAHAHA!! You can lick both my upper and lower pink parts!"  Morigan laughed.  "I remember every one of your little narrations at the monthly prose recitals we attended with the other noble ladies."  <br />
<br />
I coughed and tried to focus on my work.<br />
<br />
"Oh?  Really?"  Lucette asked mirthfully.  "Well first, your ‘pink parts’ are more of a rust red than pink.  I know because I’ve seen them when we've gone swimming.  Second, I had written quite a significant number of those narrations and I don't think you could remember them all if you tried."<br />
<br />
I nearly ruined my runic script when my hand slipped.<br />
<br />
“Ok, Its a bet.”  Morrigan replied.  "There was "Teasing Ewann the Servant Boy", "Pieran the Shepherd Boy's Oaken Staff", "Riding With-Then-On Filiz the Stableboy", "Ewann the Servant Boy Gets Revenge", "Stacked in the Stacks by Laouig the Librarian's Apprentice", "Uncle Gwalon's Evocature Fingers", "Ewann the Servant Boy Get His Deserts", and my personal favorite …" <br />
She paused and they both looked me dead in the eyes and together they said, "Dueling With Thomlyn's Enchanted Sword".<br />
<br />
I choked on the air in my lungs and dropped my tools again.<br />
<br />
"You know to be fair," Lucette said thoughtfully, "Thomlyn's Enchanted Sword" was over two thirds your work Morigan.  I was just a coauthor."<br />
“True,”  Morrigan admitted.  “But you were so much better at reciting than I was, so you got credit for it at the meeting.”<br />
<br />
I am pretty sure I was having chest pains, and my arms were going numb.<br />
<br />
They both lost all pretense of composure and were laughing hysterically at my awkwardness.  Thorough belly laughs so hearty they started coughing.  Morigan couldn't hold still during the fit and when her arms and legs fell off the rests we set up, my tools fell off the shackles causing the Curcle to vanish.  <br />
<br />
“Oh, sard it!”  Said Morigan.  “That's gonna cause a problem isn’t it?”<br />
<br />
“Huh?”  I said dumbly.<br />
<br />
They started laughing at me again.  Which I admit had me going a bit red in the face.  But this was a bit much for me to take.  <br />
<br />
First, the idea that these two actually knew my name was unbelievable by itself.  But on top of that, these subdued, prim, and proper noblewomen, were quite suddenly swearing like sailors and had apparently entertained themselves by writing then reciting hard core, self insert, pornographic fiction, in front of an audience of other prim and proper noblewomen - ON A REGULAR BASIS! … And what was it Lucette said about swimming???  NOOOO STOP!  You’ll break your mind Thomlyn.<br />
<br />
“Umm, yea.  Uh, right.”  I was still stammering.  “I mean yes, correct.  That's a problem.  I’m going to have to start over.  Which I don't think I can even pretend to do so until I get at least a little sleep.”<br />
<br />
For a moment I think they both considered arguing, but in the end Morigan just nodded and said, “Ok, I guess I can understand that.  It's been. … A day.”<br />
<br />
I tried to get them to agree to a watch schedule, but Lucette disagreed saying,  “Both of you can sleep, I’ll keep watch.  I did sleep earlier as far as I remember.”  <br />
<br />
I was really feeling the day, and wanted to take her up on it.  However;  “Laadd, um, Miss Lucette, I think you are ignoring one very important detail with that very impressive attempt to have us not worry about you.  You’ve been injured.”<br />
<br />
“WHAT?”  Morigan yelled.  “Lucy!  By the goddesses of all that's good! How could I?  I'm sorry!  And here we are… Laughing and…”<br />
“Please Mori,”  Lucette looked like she couldn't decide if to be angry at me or not.  “I’ll be ok.  Its not too bad.  Look.”<br />
<br />
She opened one of the rips in her blouse.  Ironically the same rip I saw the bruising through in the first place.  And it was in fact worse than I thought.  She had to be in pain.  How did she laugh so hard a moment ago and not pass out?<br />
<br />
“LUCETTE!”  Morigan was doing her best to try and tend to her.<br />
“Can you use your Evocations of the Sun to self-heal?”  I asked.<br />
“I can, but not right now.”  Lucette answered.<br />
“What do you need?”  I followed up.<br />
She sighed deeply.  “Sleep.”  She said defeated.<br />
“Well that settles that.”  I said.  “So, the watch schedule?”<br />
<br />
We settled on me for first watch, Morigan second, and Lucette Last.  With the idea being the ones who need to do evocations or artificer rituals need to recharge and should have the best chance of uninterrupted sleep.<br />
<br />
As the two women made the effort to find spots to sleep I did have to make one last comment.  “I never knew that, well, you knew, my name.”<br />
<br />
They gave a quick look at each other and gave a slight smirk.<br />
“Mother always said I should know who it was that was doing the real work in the castle.”  Morigan replied.  “That way I would know who to go to when the time came for me to rule.”<br />
<br />
That made sense.<br />
<br />
“You were the only one from the castle Mori wanted to write about.”  Lucette added.  “All the others in her writings were either about craftsmen apprentices in the city or retainers from the Vimmitele Holdings she met while visiting.”<br />
“LUCY! NO!”  Morigan said, sounding terribly scandalized.<br />
<br />
That competed my heart attack for the night and I died.  Literally.  My tale ends here.  No Idea who woke up the next day but I was dead.<br />
<br />
=================================<br />
Game pause<br />
non milestone break<br />
reset stress<br />
reset refresh<br />
=================================<br />
<br />
=================================<br />
I recover moderate consequence from the healing Lucette gave me.<br />
Lucette recovers minor consequence from sleep, but holds moderate till can get healing.<br />
=================================]]></description>
			<content:encoded><![CDATA[This game is played with a modified Fate Condensed ruleset.<br />
I am starting this because I needed a change from my usual genera.  Its also going to be my drafting table for another writing project.  maybe should Rate NC17 because Just in case.  Not planning too much in the way of steamy scenes but the setting I got planned just maybe will happen so we will see.  If it happens I'll change the prefix<br />
<br />
First - The PC:<br />
<br />
<br />
Name: Thomlyn Callister <br />
<br />
<br />
Aspects <br />
High Concept: Ex Ex Kingdom Employee <br />
Trouble: Everyone Blames Previous Administration <br />
Relat Aspect: Just gotta be the hero dont I <br />
Other Aspect: Trying to keep my head down <br />
Other Aspect: Enchantments are my best friends<br />
<br />
<br />
Refresh <br />
Adjusted (permanent): 3 (base = 3)<br />
<br />
<br />
Skills <br />
Superb +5____none <br />
Great +4_____1)_Will <br />
Good +3______1)_Physic / 2)_Lore <br />
Fair +2______1)_Scholarship / 2)_Notice / 3)_Pistol <br />
Average +1___1)_Melee / 2)_Rapport / 3)_HorseRiding / 4)_Investigate<br />
<br />
<br />
Stunts / Powers <br />
Cost Ability <br />
Free Artificer {Can make enchanted objects and scrolls}<br />
<br />
Free Alchemist {Can Make Potions}<br />
<br />
Free Enchanted Results {+1 to all rolls when using an enchanted item} <br />
<br />
<br />
Stress<br />
6 Physical Stress<br />
6 Mental Stress<br />
<br />
<br />
                Consequences <br />
type     p/m stress<br />
mild     any -2<br />
moderate    any -4<br />
severe     any -6<br />
superb mild  N/A -2<br />
<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
The setting for this world is 16th century Fantasy Anachronistic<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
And so, we begin:<br />
<br />
The Broken Kingdom<br />
<br />
<br />
It's easy to pinpoint the moment a kingdom falls.  The death of a tyrannical king.  A foreign invasion.  A people’s revolt.  All of those reasons have been named in history as the reason this or that kingdom, empire, or nation fell.  Of course those reasons are identified in history by what happened immediately following those events, which of course makes the job of identifying that moment easy.  But while those reasons are both wide and varied they all do have one thing in common: This or that kingdom, empire, or nation was experiencing a long period of decline in the leadup to the event.  <br />
<br />
It's much harder to pinpoint exactly when this or that kingdom, empire, or nation begins to decline.  All that can be said is that the decline was happening, and no one noticed even though it was so obvious.  Obvious in the pages of history that is.<br />
<br />
It's obvious to me now that the Kingdom of Egraedicia was in decline.  After all, it's the one thing in common with all the wide and varied reasons a kingdom falls.  And the decline is always obvious in the pages of history.<br />
=============================================================<br />
<br />
My name is Thomlyn Callister.  And until recently I was an artificer in the employ of the Ministry of War for the Egraedicia Kingdom’s army.  My specialty was enchanted weapons for the bright shiny new officer graduates of the kingdom academy as well as new knights dubbed by the king and the occasional gift to someone who did some favor for someone sufficiently important.  This position had some nice perks that went along with it.  It paid well, I had something resembling respect given to me for my skills, and I was able to live better than most laborers that lived in the countryside.  It also gave me a front row seat to the string of disasters that is about to render The Granite Castle which has been the seat of power for 220 years into just another fancy house with too many rooms.<br />
<br />
I would love to be able to sit back with a few drinks and spin you the tale of what brought this kingdom to this fate.  However, if I’m going to make sure that my head stays firmly on my shoulders I need to *not* be anywhere near here when any one of the dozen or so assorted armies and mobs currently creating havoc all over the place finally comes strolling through the castle gates.  But I hope I can at least salvage my scribal tools and maybe my trusty reference book before that happens.  It’s a tossup whether it’ll be the Savondain Empire or those crazy cultists calling themselves the “Brotherhood of Bronze” who get here first, but it really doesn't matter.  Whether it’s them or someone else, the city of Esarburn is about to become a very unfriendly place for anyone, especially anyone that was involved in Egraedicia’s government.<br />
<br />
=============================================================<br />
<br />
No need to be misleading here and use a lot of words to try and deceive people here.  I'm running around in near panic just like everyone else in this town.  I'm just going in the opposite direction of everyone else.<br />
Where everyone else was heading out of town into the nearby hills and forests thinking they'll have better luck against wild beasts or monsters than other humans, I ran into the Granite Castle's gates.  The fact there was no one standing guard to stop me should tell you how much the situation here has deteriorated.<br />
They would have let me in once I identified myself but that's beside the point.<br />
On my way in I watched a pair of noblemen draw swords on each other over one of the few carriages left in the stables.  Then a random courtier ran up behind one and stabbed him in the back and shot the other.  A group of scribes and advisors piled into the carriage and the courtier climbed into the driver's seat and cracked the whip to get the horses running.<br />
Yes, it's that bad.<br />
My goal is my workshop.  The tools I collected for myself in this job are rare items of superior quality.  And I want one specific reference book.  And if I can manage to take a bundle or two of the extremely hard to get mithril twigs I pulled so many favors for that would be nice.  <br />
It's not just vanity that has me taking this risk.  I made plans for this moment when the inevitably of it became apparent to me and for any of those plans to work, I needed those tools.  I did plan to start quietly smuggling them out of the castle and stash them away so I could just bolt like everyone else but apparently, I overestimated how much time I had.<br />
<br />
So as I rush down the hallways, Im trying to avoid notice from anyone thinking they still have power.  This isnt easy but not hard either.  There is screaming and yelling and all kinds of distractions everywhere.  I ignore all of it and use the distractions as best as I can.<br />
And then I hear some yelling that I find a little harder to ignore.<br />
<br />
“Daddy stop!! Please! What are you doing!”<br />
“Why father?  What did I do?”<br />
“DON’T START BEING DIFFICULT NOW!!!!  We have no choice.”<br />
“Yes you do!  You do have a choice!  We can flee!”<br />
“No that will never work!  Think of our families survival!”<br />
“Thats right!  You will help ensure our lives continue and we will be able to negotiate our positions in the new era.”<br />
“And then we can rebuild our lines and recreate our nation anew!”<br />
“No!  You cant truly believe that can you?”<br />
“YOU’RE INSANE!  I BELIEVED IN YOU FATHER!”<br />
“My dears be happy, you are sacrificing your lives in the same way your brothers did.  For the glory of our house!  The Bimarri name will live on!”<br />
“Now stop your struggling AND GET MOVING!!”<br />
*sounds of violent struggling and screaming*<br />
…<br />
……sounded like the king and his daughter.<br />
………<br />
……and Lord Vimmitele, his biggest fanboy, and his daughter as well.<br />
………<br />
…………not my problem…not my problem…not my problem I need to worry about myself.<br />
……!!<br />
I duck into the shadows under one of the fallen tapestries in an alcove as the footsteps get closer.<br />
King Bimarri and his fanboy are dragging their chained and … beaten…and umm, mostly stripped daughters down the hallway.  The crazed look in their bloodshot eyes proved to me I was right all along. They were inhaling Lagwurm  extract all this time.  <br />
<br />
Their daughters continued to cry and struggle against the chains while their drug crazed fathers dragged them along.<br />
<br />
… … … … … I need to get to my workshop … … … I need to worry about my own skin… … those coddled girls never cared about us lower ranks, why should I care about them … … yea.  That makes sense.  Let’s go with that.<br />
<br />
=================================<br />
Game Start<br />
=================================<br />
<br />
Does anyone else come into the hallway?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Off to the races.<br />
<br />
My workshop is located in the North wing second floor. do I need to pass anything of importance on the way to the stairs?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
What?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Shipyards</span><br />
<br />
Or in this case:  Office of the Admiralty.  I just need to sneak past.<br />
<br />
Judged to need Fair result:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +1 0</span><br />
<br />
Dude.  Why havent you been rolling like that in my other genera?<br />
Oh right, you do... for the opponent forces.<br />
<br />
Snuck by and up the stairs.<br />
Anyone running down?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
What <br />
The<br />
Actual<br />
Fuck?<br />
<br />
Why is there a fire in the hallway?<br />
<br />
Its made of stone!  Stone dont burn!<br />
<br />
Oh.  Some Fire Elemental Evocatures.  This is magical fire.  Some more panicked fighting amongst ourselves I guess.  Now I need to find something get through the fire.<br />
<br />
Well nothing in the stairwell.  Go up one more floor?  Only option I guess.<br />
Peek into the hallway on the third floor.  Anyone there?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span> <span style="color: #0000CD;" class="mycode_color">+Event: Change / Environment</span><br />
<br />
Suddenly a loud screech and a boom.<br />
Then another.<br />
Look out the window<br />
Roc Riders!  Advance recon for the Savondain Empire.  And?  Wha? Oh great! theres an airship too.  With the banner of the Brotherhood of Bronze, of course there is.  <br />
How'd they even get... Never mind, not worth asking, in this chaos they probably just found it somewhere.  The Roc Riders keep firing arrows and fire bolts at the airship and the airship is haphazardly firing a ballistae and ... is that a <br />
BOOM!<br />
OH SHI!<br />
gotta dive for cover quick!<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 +0 +1 0</span><br />
<br />
mediocre<br />
Not good enough.<br />
Spend Fate Point:  Aspect trying to keep head down<br />
<br />
+2 to make it fair.  Lets see if thats good enough:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +1 0</span><br />
<br />
Well I always let ties go to the player so... <br />
I dive out of the way and behind the archway.  The Magework Gun bolt smashes through the window and breaks a hole in the floor.<br />
I take another look out the window.  The roc/airship fight is still going on.  My money is on the riders from the empire.  The brotherhood got the better weapons (Somehow??) but they suck at using them.  But more importantly.  The hole in the floor is past the fire on the second floor.  So I carefully lower myself down and Finally get to my workshop door.<br />
<br />
I enchanted the door long ago so the inside is completely untouched by the madness swirling outside.  Looking around I sigh deeply as I consider how much I am going to have to leave behind.  If things had gone according to plan I would have smuggled over half of it out before going on the run.  But now I’d have to make due with what I can carry.  So I parse down the bare minimum I need to perform my work:<br />
<br />
1-Runic Caligraphy Kit (custom made - I had to help that Vimmitele asshole cover up 2 indiscretions with *male* servants to acquire this one)<br />
<br />
2-Mini Rock Hammer &amp; Chisel Set (also custom made - I had to do 4 special enchantments for free to have it made by a smithy)<br />
<br />
3-Kyphaven’s Complete Alchemical Reference Guide (this damn thing cost 8 months wages from the printing press)<br />
<br />
4-2 bundles of Mithril Twigs (used for very high level enchantments.  it takes 2 years per bundle to produce in a thaumaturgical lab.  Only reason I have them at all is they were provided by the kingdom military)<br />
<br />
5-Enchanted Sword (gonna need a weapon.  This was supposed to go to some nobleman’s son to commemorate his first command.  “Critical Outpost” they called it.  It was a tollbooth on the Sunny Reach Creek bridge.  They never knew what hit them when the Magework guns blew it up.)<br />
<br />
The enchantment on the sword isn’t anything too extravagant.  In addition to making the blade lighter than a standard sword, it creates a blurred afterimage that can confuse opponents and give you an edge in combat.  And honestly, though I have practiced swordsmanship as part of my work, I need all the help I can get in a real fight. <br />
<br />
I place these exceptionally hard to get items in a backpack, take one last mournful look at what gets left behind, and carefully ease back out into the hallway.<br />
<br />
I'm on my way out when I start hearing more rumbles outside.  Looking out an arrow slit I see the airship fight still going on but now there are multiple columns of smoke rising from the Lower East Side of the city.  Things are getting much worse much fast.<br />
<br />
I start running down the stairs skipping steps on my way, almost falling twice.  Im almost out the door to the main hallway when from the other stairway leading down to the dungeons I hear:<br />
<br />
“AAAAAAHHHHhhhgh huh hu pl ples ..”<br />
“SHUT UP! ITS YOUR DUTY TO SACRIFICE YOURSELVES FOR THE KINGDOM!”<br />
…<br />
… … No Thomlyn, we already had this discussion… … …<br />
…<br />
… thats right one foot in front of the other … <br />
… …<br />
“Waah! *cough cough* I wan(hic) I want (hic) I want my mommy!”<br />
…<br />
…<br />
……<br />
………<br />
…………<br />
……………*sigh*<br />
*slow deep inhaled breath*<br />
*hold for 3 seconds*<br />
<br />
FFFFFFF    U              U            CCCC          K      K      !!!!  <br />
F                U              U          C            C      K      K        !!!!  <br />
F                U              U        C                      K  K          !!!!<br />
FFFFF        U              U        C                      K K            !!!!<br />
F                  U            U          C                      K  K          !!!!<br />
F                    U        U              C          C      K      K            <br />
F                        UUU                  CCCC        K        K    !!!!<br />
<br />
<br />
Well, it’s not *Technically* regicide if the country don't even exist anymore right?<br />
<br />
And like the damn fool I am, I head down to the dungeons instead of out to the courtyard.<br />
<br />
Pack over the shoulder and sword in hand I descend the stairs.  This is probably the second stupidest thing I ever did in my life.  I dont wanna do this, but for some reason I cant stop myself.<br />
Call it a compel on the Just gotta be the hero aspect: +1 FP<br />
<br />
I think of turning around but in the end I cant.  The unhinged ranting of the men is sickening to me.  And the girls crying crushes my heart.  And my logical side knows that there is no happy ending to be found here.  If I had a month to work I *might* be able to get everyone out of this alive.  I probably have a minute at best.  The Brotherhood and the Empire are both already here.  And there are all those other factions running roughshod over the countryside that are all converging right here.  If I dont solve this fast.  None of us leave.<br />
I have no idea how I'm even gonna try to convince the girls ... (Girls, yea right.  A honest to gods princess and a countess' heir.)  Anyway how am I gonna convince them to leave with me after I kill their fathers?  Yea their fathers just betrayed and terrified both of them, but you know, family makes for things to be complicated. <br />
<br />
When I get to the bottom level, I'm momentarily struck stupid by the sight I see.  The king and the count have chained their daughters, clothing in tatters barely hanging on, and obviously severely beaten, to a table and are fastening shackles to their wrists and ankles and collars around their necks.  Ranting nonsense in crazed voices.<br />
<br />
"You are both so beautiful they wont have any choice but to be grateful!"  <br />
"This is how you shall serve your king one last time."  <br />
"Why cant you understand?"  <br />
"This is all for the greater good!"<br />
<br />
<br />
"Oh for Vymir's sake shut the fuck up you druged up, smoke touched, abusive, frog lickers!"  Under normal circumstances that insult would have been instant death for me from 30 or so guards and/or evocatuers.  In this circumstance the result is different.<br />
<br />
The king and count both looked at me in red blurry eyed indignation.<br />
"HOW DARE YOU!!!  YOU KNOW WHO I AM"<br />
"GUARDS!! KILL HIM AT ONCE!! GUARDS!!"<br />
<br />
The princess and countess heir both yelped pitifully and averted their eyes in shame and humiliation.  Shamefully the sight aroused me for a moment.  To cope I transformed the shame into rage. <br />
<br />
"Hear Ye! Hear Ye! All the guards are dead or fled you avatars of wisdom!"<br />
<br />
Count Vimmitele drew his sword while the ming maniacly kept calling for the guards.<br />
"Stand and deliver you worthless hedge-born, muck-spout, cumberworld!"<br />
"Im surprised you can string that many words together in your condition!"<br />
<br />
He charged straight at me<br />
<br />
Ive seen Lord V fight in sparing matches and duels.  He was good.  But in his current state, he's mediocre at best<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 +0 +0 -1 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 -1 +0 +0 0</span><br />
<br />
Im average with a sword so the -1 +1 cancels out.  Stunt gives me a +1 with enchanted weapons.<br />
<br />
now my counterattack<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 -1 +1 +0 +2</span><br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +1 +1 -1 0</span><br />
<br />
sword is a +2 weapon with a +1 to hit from the enchantment plus my +1 stunt<br />
<br />
give him 2 stress and a moderate consequence: Swept the Leg<br />
<br />
His daughter, Lucette Vimmitele cryed out "DADDY!"<br />
fuck i hate my life right now<br />
<br />
The king just kept ranting for the guards<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +0 +0 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 -1 +1 +2</span><br />
<br />
King charges at me flailing wildly:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 +1 -1 -1 0</span><br />
<br />
I attack king as he dives past me<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 +0 +0 +3</span><br />
<br />
mod cons: Backslash -1 stress<br />
Princess Morigan cryed out "FATHER! nooo" then just shut her eyes and cryed<br />
Girls, you can hate me after we escape<br />
<br />
I start next round:<br />
Attack V<br />
free first tag conseq for +1 / +1 enchanted stunt / +1 enchantment / +1 skill<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +1 +0 +0 +0 +4</span><br />
<br />
+2 stress weapon<br />
<br />
7 total stress<br />
<br />
Severe conseq: got the arm -1 stress<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +0 +0 0</span><br />
<br />
me:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 -1 +1 +0 +3</span><br />
<br />
King with something he picked up off floor:<br />
-1 for improvised weapon<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +1 +1 -1 -1</span><br />
<br />
mediocre misses<br />
<br />
King again -1<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +1 -1</span><br />
<br />
I'll take 2 stress<br />
<br />
V:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 -1 +1 -1 0</span><br />
<br />
Me defend<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 +0 +0 0</span><br />
<br />
Me at V again:<br />
Tag severe conseq +1 / +1 stunt / +1 to hit sword / +1 skill<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = +1 +0 +0 +1 +4</span><br />
<br />
V def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 -1 +1 0</span><br />
<br />
8 stress<br />
<br />
3 remaining stress mild conseq slot not enough, <br />
I run him through  And Lucette Screams "NOOOOOOOOOOOOOOOOOOOO daddy..... mommy"<br />
Seeing her cry like that breaks my heart.  Ive been calling them girls.  Theyre both above marrying age.  But this situation has probably broken them both beyond repair.<br />
<br />
Me at the King<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +0 -1 +1 +4</span><br />
<br />
king def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 +0 +1 -1 -1</span><br />
<br />
5 stress : severe conseq Face Slash<br />
<br />
King swings wildly:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +1 +1 -1 -1 -1</span><br />
<br />
me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 -1 +0 +2</span><br />
<br />
king again<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-2</span> = -1 +0 +0 +0 -1</span><br />
<br />
me def automatically<br />
<br />
me at king:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = -1 +0 +1 +1 +4</span><br />
<br />
king def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 -1 +0 +1 -1</span><br />
<br />
8 stress.  The king is dead.  Long live the king<br />
<br />
Morigan and lucette are near inconsoleable  I look for a key to free them from chains<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 -1 +1 +1 +2</span><br />
<br />
I find and release them from the tables.  They dont even move.  Theyre looking pathetic.<br />
Lucette cant find her voice, Morigan hugs her, she is more composed "are you going to kill us too?"<br />
"What?  No! I was here to... Well..."  yea, to rescue you.  and kill your fathers<br />
<br />
"Look we, you cant stay here.  Both the Empire and Brotherhood are in the city!  We Gotta go!"<br />
<br />
Rapport:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +0 +1</span><br />
<br />
her numbness:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 -1 +1 +0 0</span><br />
<br />
"Can you remove these fucking things?"<br />
<br />
Hearing the princess swear makes me pause for a moment.  I start looking at the shackles and collars.  And shit.  Theyre Slaver collars.  Enchanted to only be removed by a special command that is inscribed on the inside of the collar.  The slaver usually knows it when he puts it on but without knowing the word its almost impossible.<br />
As an artificer I can undo the magic in the collars, but it will take time.<br />
Time we dont have.  I explain this to morigan.<br />
Im starting to panic again<br />
<br />
"Listen, I did my best with a horrific situation to save you from being handed over to gods know what fate.  I know youve been through the deep darks, But we need to go now!  So Please start moving, So I dont have to choose between leaving you and dying here with you"<br />
<br />
Morigan looks at her father.  then at me.  then at lucette.<br />
"Lucy, we cant stay we need to go.  Can you move?"<br />
<br />
lucette willpower roll<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +1 -1 +0 -1 0</span><br />
<br />
"Please Lucy, if we die here, they died for nothing..."<br />
<br />
Morigan is framing this in a real harshly but it makes sense in a twisted way  hopefully it works<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +1 -1 0</span><br />
<br />
Lucette gets up.  Morigan keeps encouraging her.  Hugging her, Holding and guiding her.  And we go<br />
<br />
=================================<br />
Game pause<br />
non milestone break<br />
reset stress<br />
reset refresh<br />
=================================<br />
<br />
As we climb up the stairs, I can hear the chaos getting closer.  The chains on the slave collars shackled to the girls' ankles and wrists hinders their movement.  I'm struggling to figure out how I'm going to sneak them through the town like this when Morigan speaks up.<br />
<br />
"We should head back to the Throne room." <br />
"What? Are you cracked? Thats all the way back in the middle of the castle, the exit and courtyard are right here! Leaving should be our priority before lots of unfriendly people start coming through the front gates!" <br />
"We're never going to make any escape chained up like this.”<br />
"I know. But it will take me quite a while to figure out how to get those things off you and I'd rather do that somewhere less conspicuous than the castle."<br />
“We can barely walk let alone run! And Forget fighting!" <br />
"I agree that's why.." <br />
"Just stop and listen to me!”  She took a breath.  “When fath... When the king finally snapped he and Count started ripping things off us”<br />
“Yes I can see that.”<br />
“Me and Lucy thought we were going to be told to flee, so we collected some things and were carrying them in our clothes.”<br />
“Okayyy.”<br />
“They might be useful.”<br />
“Even assuming you’re right the time we have!”<br />
“The front gate is not the only way out of the castle!”<br />
“… … Let’s go to the throne room, and I hope you had some good stuff.”<br />
“It’ll be better than what we have.”<br />
<br />
The castle has almost completely emptied out now.  There's no one left to interfere with us as we hobble as fast as possible to the throne room.  Fortunately everything was left where it fell. (-1FP)<br />
I look over whats there and she was right.  It was better than what they had, which was nothing.<br />
There are matching sets of enchanted daggers and magework pistols.  Both sets made by yours truly as coming of age birthday presents.  Morigan and Lucette were always inseparable friends who shared everything, including a birthday.<br />
The daggers I made had an enchantment that allowed the user to make a blinding attack once.  The magic would need to recharge afterwards but fortunately it could do that just by sitting in the sun.<br />
And magework pistols were always good to have.  They were slow to load, but the wild variety in the ammo types it could fire was a real equalizer in any fight.<br />
<br />
As a bonus there was a small pouch of gold coins.  Just a few coins stamped as Egraedician coinage, but gold is never refused as payment.<br />
<br />
"Ok you were right, this was worth it.  Now about the exit?<br />
<br />
"This way."<br />
<br />
The exit was expertly hidden just on the other side of the archway leading to the North Hallway. Once the rune was activated the door opened, and once through another rune closed the door and cast a disenchantment on the door so it could not be opened again. <br />
<br />
There were small slits in the wall that let a small amount of light in so we could see our way as we followed the long passageway and several flights of stairs down to what looked like the exit. <br />
<br />
"Before we all come stumbling out of some alley on the other side of town I'd like to take a look around first." <br />
<br />
Morrigan just looked at me. Then looked at Lucette, who was looking slightly better but was still distraught. <br />
<br />
"I'll be back, I just want to scout the immediate area and see if there's a place I can work on those chains." <br />
<br />
Finally she nodded at me and I got up to leave the passageway but then I paused.  <br />
<br />
"You are a much stronger and braver woman than I thought you would be Your Highness."  I'm not sure why but I felt the need to say that at that moment. "The Queen should be proud of you." <br />
Princess Morigan gave me a bitter smile.  "I'm sure she was, and the Countess Vimmitele was proud of Lucette."  <br />
<br />
At the last moment I stopped myself from asking why they were speaking in the past tense when I realized I did not want to hear the answer.<br />
<br />
[[[[[[[[[[<br />
Ok so here we are.  The secret passage exits in a suitably inconspicuous drainage canal in the lower south side of the city.<br />
<br />
It was easy to get up the bank to street level and I was able to get me bearings.  I was in the SE quadrant of the city.  This section tended to be a working class district.  The river docks to the SW providing access to resources and labor or emplyment if needed.  It was a decent enough area.  Or it used to be.  <br />
<br />
I could see that it was completely falling apart now.  People were running toward the docks hoping to secure passage to anywhere but here.  fighting was everywhere between everyone.  Here were some thigs fighting some craftsman.  There a soldier, probably recently deserted, fighting some shop owner.  City guards fighting each other.  Buildings were damaged and I could see smoke from fires scattered here and there.  When kingdoms fall, it's the people who suffer.  Not the ones at fault.  I thought about just going back down to the passageway but that wouldnt help anything.  I needed a space to work to remove those damn slave shackles.  Somewhere hidden and easily secured with space for me to analyze and undo the enchantments.  The passageway would not work for that.Having left the backpack with the stuff I didnt wat to risk losing with the girls I took only the sword and started looking around for a space that would work.<br />
<br />
There was a loud (KrummPABLAAAM BOOOOOM!!) from above and I involuntarily looked up.  That fight between the roc riders and the airship was over.  The airship lost and was now crashing down onto the city below.  It was going to come down somewhere to the west of me but there was still a huge amount of falling debris.  <br />
<br />
Doge the falling stuff:<br />
Athletics at mediocre:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +1 -1 +0 0</span><br />
<br />
Look here this is the definition of trying to keep my head down.  Aspect tap (-1 FP)<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +0 0</span><br />
<br />
Better<br />
<br />
Some zig zagging around and a last minute dive as a sail boom smashed down behind me killing some poor sot that didn't dive fast enough.<br />
Unfortunately my dive put me right in the middle of a brawl.  No idea what the sides are, or what its about.  But I got in this thug's way and that was enough for him.  He takes a swing at me with a knife.<br />
Another doge roll:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 +1 +1 +0 0</span><br />
<br />
Thats a deft doge.  Im proud of it.  Draw sword and return the favor:<br />
<br />
+1 melee skill / +1 enchanted stunt / +1 enchantment to sword<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7</span> = +1 +1 +1 +1 +3</span><br />
<br />
OK then.  His defend:<br />
give him a +2skill in melee.  I think this guy fights with a knife alot.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +0 +0 -1 +2</span><br />
<br />
oh dude nice.  +2 damage from the sword itself for 9 stress<br />
<br />
So he'll get mild conseq "Knocked around" and severe conseq "spilling blood like its beer"<br />
<br />
-1 stress point too<br />
<br />
Thg:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 -1 +2</span><br />
<br />
mydef:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 -1 +0 +2</span><br />
<br />
me:<br />
Tag both consq<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = -1 +1 -1 +0 +5</span><br />
<br />
thg<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 -1 -1 +2</span><br />
<br />
mod conseq "slice across the wrist" and -1 stress<br />
<br />
thg and my def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +0 +0 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 -1 +0 +2</span><br />
<br />
yay!<br />
<br />
Me tag mod consq n thg def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = -1 -1 +1 +1 +4</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 -1 +2</span><br />
<br />
-3stress<br />
<br />
thg n me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 -1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +1 +0 +0 +2</span><br />
<br />
yay again<br />
<br />
me n thg def<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 +0 -1 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 -1 +0 +1 +2</span><br />
<br />
thg n me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +1 +1 -1 +0 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 -1 -1 +1 +2</span><br />
<br />
tag his consq (-1fp):<br />
<br />
me n thg def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +0 -1 +0 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = -1 +0 +0 +0 +2</span><br />
<br />
fuker only 3 stress hit<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +0 +1 +0 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +0 +0 +0 +2</span><br />
<br />
2 stress to me<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 +0 +0 +3</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +0 +1 +0 +2</span><br />
<br />
final fukin lee<br />
<br />
he drops to the ground bleeding and not moving.  The brawl is not slowing down.  Thy and doge my way out of the fight:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +0 -1 +1 0</span><br />
<br />
nuther attack:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +1 +0 -1 +1</span><br />
<br />
me def:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 +0 +2</span><br />
<br />
can I duck out of fight?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 1<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
Great now its 2 on 1 with me as the 1<br />
<br />
Just try and evade(two atacks and 2 evades):<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +1 +0 +1 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 -1 +1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 -1 +1 -1 0</span><br />
<br />
that all ads up to a moderate conseq: badly beat up<br />
<br />
can I duck THIS time?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
This time due to scuttling into a shop stall I use scattered stuff to weave around and toss in their way<br />
Thisll give me a +2 to my evasive<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 -1 -1 +1 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 -1 +1 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +0 +1 +1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = -1 +1 +0 -1 +2</span><br />
<br />
2 attacks followed by 2 evasives<br />
<br />
CAN I DUCK OUT NOW???<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
I reach up and pull down some shelves that falls on the guys trying to figt me  I just split<br />
<br />
That was annoying. Now where am I?  2 blocks west and one south of the drain exit.  There was a mix of warehouses and businesses here.  The airship had crashed just one more block west.  That might be why there were fewer people here at the moment.  That will change soon, as the more greedy decide its safe to start looting the wreck.  Might be worth trying for myself.  But I also need to get back to the girls.  Damnit.<br />
<br />
Gonna roll notice:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 -1 +1 -1 +2</span><br />
<br />
Still need to find a hideout too.  So I'll risk heading in the direction of the wreck.<br />
<br />
Lets let the dice filter if I find anything<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Well thats no fun.  <br />
I made it to the wreck.  Can i get in?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
Gyaaa FINE! Fuck you too.<br />
So I gotta look at the nearby buildings.  Does anything catch my eye?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok what?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Looted clinic</span><br />
<br />
An apothecary shop?  Ok Ill head in there.<br />
<br />
The door is off the hinges, But I can get inside.  Its been ransacked already but since I am an alchemist I might be able to use something here that a random looter couldnt.<br />
<br />
Search<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 +0 +2</span><br />
<br />
ok I find:<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Poison</span><br />
<br />
Thats useful.  Not only for the obvious, but depending on what kind it can be used in various potions.<br />
<br />
With a 2 I find something else useful<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Leather armor</span><br />
<br />
YES! after getting my ass kicked this is helpful<br />
<br />
I put on the leather armor.  {blocks 1 moderate conseq}<br />
<br />
ok nothing else I guess.  anything in back room?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
why am i not surprised?<br />
<br />
ok then at least will this work for unshackling the girls?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span> <span style="color: #0000CD;" class="mycode_color">+Event: Inform / Legal matters</span><br />
<br />
Ok Surprising  How to handle this?<br />
<br />
So I found a place that I can use.  Close to the crash site which I dont like but I can work with it.  IF I can get them here.  Not too far but while theyre shackled I dont know.  Fighting of various sorts is still happening everywhere.  Crouds of panicked people ebb and flow randomly.  I Hope I can get them here.  I gotta get back to them first.  How does that go?  Do I see an obvious direction back with no people?<br />
<br />
First the odds:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">18</span> = 18<sub>[d100]</sub></span><br />
<br />
Fuck it the crouds must be getting here for the looting of the crash.  Can I sneak without getting notinced?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = -1 +0 +0 +1 0</span><br />
<br />
So no.  if I stay away from them do they stay away from me?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok then Looters what to Loot not get in fight.  I follow the same route back because the alternate way is blocked by a fire and a building collapse.  and get back to the general area.  I dont want to be observed.  so I will try to find a moment when the coast is clear.  then drop back to the drain canal.  I Knock on the passage exit and announce myself.  do I get a response?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Ok so I am let back in.<br />
<br />
Lucette is sleeping.  Morigan is watching me.  Suspicious of me.  And protective of Lucette.  Well, ok, good.  All reasonable and appropriate.<br />
<br />
"I found a place that will work.  We can button up and lay low in there while I get those things off you."<br />
...<br />
...<br />
...<br />
...<br />
"How far?"<br />
"Further than I hoped but closer than I was afraid of.  It will be dangerous though.  Its devolved to almost complete panic and chaos out there.  I'm debating waiting till dark."<br />
...<br />
"So what do you think?  Your highness?"<br />
"You trying to be funny?"<br />
"No.  You've just shown me that you deserve the respect that title was supposed to give you.  Unlike others with titles of respect in this land."<br />
...<br />
"Sorry, That was ... well,"<br />
...<br />
...She looks at Lucette, who is still sleeping, tear streams clearly visible in a dirt smudge that got on her cheek.  "Lucy's been through a lot, we'll let her sleep.  Then try to go under cover of night."<br />
"Alright.  We wait for dark."<br />
<br />
Its late afternoon. Time passes.  Its sundown.<br />
Morrigan speaks:<br />
<br />
"Why cant you do it now?"<br />
"Do what? the chains?"<br />
"Yes.  I mean we're here now.  No one has bothered us, pretty hidden.  Its exactly what we need.  Why do we need to go anywhere?"<br />
"Lay down, hold your arms and legs up and out and spread out as far as you can."<br />
"YOU FUCKING PERV!"  she pulls the dagger.<br />
"I need the chains spread out as much as possible so I can read the enchantment runes and flow of magic.  I cant do it with the chains bunched up.  So Go Ahead and lie down like i said."<br />
<br />
she scowls at me then slowly does so.  "Dont you dare try anything."<br />
"Only thing I'm gonna try is to show you why this wont work here."<br />
<br />
I get my tools and start attaching them to the chains and shackles/collar.  The magic starts flowing and the rune curcle starts to form.  As it expands, it disappears into the walls of the passageway.<br />
<br />
"Thats why.  I cant affect the rune circls when its behind a wall."  I remove the tools and the rune circle vanishes.<br />
<br />
She looks at the walls, then at me.  then the chains.  "Oh."<br />
<br />
Time passes, it gets darker.<br />
<br />
"Thanks."<br />
"For what?"<br />
"For rescuing us."<br />
...<br />
...<br />
"You're welcome.  And I'm sorry.  For, well, everything."<br />
"Me too."<br />
"What are you sorry for?"<br />
"I couldn't stop it.  I didn't stop him.  I knew he was using the lagwurm extract.  But I kept thinking it was..  He Would.... He (Hic)"  She starts choking on her attempts to not cry.<br />
"Its not your fault.  Its his Healer's fault for telling him to take the stuff in the first place."<br />
I let her cry for a little while.<br />
<br />
and it gets darker out.  And somewhat quieter.  Its time to make the try for the apothecary.<br />
<br />
"Come on.  Wake Lucette, We just need to go west two blocks and south one.  Its not that far.  It sounds like things have either quieted down or at least moved away from here."<br />
<br />
And after rousing Lucette, who is not exactly better but not as bad thanks to the sleep.  I get my backpack, the girls grab their pistols and daggers, and we head out into the dark.<br />
<br />
=================================<br />
Mid Milestone Break<br />
reset stress<br />
reset refresh<br />
Consequenses stay in place<br />
Switch Skills: <br />
Melee goes to +2<br />
Scholarship Goes to +1<br />
=================================<br />
<br />
=================================<br />
Start next round<br />
<br />
=================================<br />
<br />
So climbing out of the drainage canal (they called it a canal but its really just a glorified rainwater spill ditch that was paved so the road didnt start eroding into the drain)<br />
The girls have difficulty because of the chains.  Their movement is hindered by a -2 modifier to almost everything.<br />
lets see how good they get out of the ditch:<br />
Morrigan then Lucette:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +1 +0 +1 +1 +2</span><br />
<br />
morigan is good.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +0 +1 +0 0</span><br />
<br />
lusette dtumbles a bit but not terribly.  we're up on the road:<br />
<br />
We stick to the shadows as best we can and moke our way down.1 block <br />
does anything come up on the second block?<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 5<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span>, <span style="color: #006400;" class="mycode_color">but...</span><br />
<br />
We creep along quietly and freeze when a gang of 5 heavily armed soldiers wearing Savondain Empire regalia.  <br />
"Well that aint good"<br />
"What now?"<br />
"No choice.  We keep going."<br />
<br />
I peer around the corner.  The soldiers are running towards something down the block.  but is there anything else other than them in the street?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 3<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
we keep making our way.<br />
nearing the end of the block sounds are getting louder.  We peer around the corner and see there is a fight. <br />
Savondainians are fighting the brotherhood.  apparently over the wreckage of the crashed airship.<br />
This is good and bad.  They will be distracted by their own fight but we will have to get by them to get to the apothecary<br />
<br />
There is debris we can hide behind along the way.  so lets see if we can make it to the first debris screen:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = -1 +0 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 +1 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 -1 +0 +1 0</span><br />
<br />
Im gonna fate my roll (-1fp) tryin to keep my head down<br />
<br />
The fight is getting intense.  One of the brotherhood fanatics is preparing evocations this is gonna suck.<br />
He launches his attack:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +0 +1 -1 0</span><br />
<br />
A small tornado appears in front of him and takes off up the street.  Its pretty indiscriminate as both brotherhood and savondainians dive out of the way.  Some are hit though and get knocked around pretty bad.  How likely is it to hit us:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">9</span> = 9<sub>[d20]</sub></span><br />
<br />
so essentially 50/50<br />
<br />
<span style="color: #800080;" class="mycode_color">(50/50 | 4<sub>[d10]</sub>)</span> <span style="color: #FF0000;" class="mycode_color">No</span><br />
<br />
It looks close and im ready to help the girls bolt but it veers off to the side and hits a building.  does only minor damage but gives us another screen to head for.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +1 +1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +1 -1 +0 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +1 -1 0</span><br />
<br />
well we get there.  Some stumbling by the girls but nothing that attracts attention.  we're almost there.  the fighting is pretty close but since the tornado cleared a path the brotherhood is running for the crashed ship.  The imperials are wanting to stop them pretty bad.so lets take the shot.  One last push:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +0 +1 +1 -1 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = +1 +1 -1 +0 0</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">0</span> = +0 +0 +0 +0 0</span><br />
<br />
OH we made it.  lucette again almost stumbles but I manage to help keep her upright long enough to get through the door.<br />
Now the big question:<br />
Is the place still empty?<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">13</span> = 13<sub>[d20]</sub></span><br />
<br />
Apparently likely is still empty:<br />
<br />
<span style="color: #800080;" class="mycode_color">(Likely | 7<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Is empty.  Yay.<br />
I lead them to the storage room and begin to set up the barricade<br />
the girls offer to help.  and I let them.<br />
while we work.  we start to talk<br />
<br />
Lucette starts:<br />
"Sorry I couldn't hold it together."<br />
I'm so shook by that statement I almost drop the big wallboard I found.  "You don't need to apologize for that.  I'm not sure I could've handled it any better than you did."<br />
"I didn't help any.  Not like Mori did.  She at least remembered our weapons and secret exit."<br />
"Thats cause I just watched a fight and I grew up looking at that exit."  Morigan tries to comfort her friend.<br />
'I know but, still I could have at least done something that simple.  Maybe think of something else to help."  Lucette said morosely.  "You've held together so great while all I did was cryand let myself be cragged along.  I wish I was strong like you.  Where do you get it?"<br />
...<br />
...<br />
...<br />
"My mother.  Father was always ... strict.  Even before the lagwurm.  She taught me how to keep my guard up and to keep on task.  It kept father pacified to see us being productive and disciplined.  It sucked."<br />
...<br />
...<br />
"I miss my mommy."  Said Lucette, clearly working to not cry again.<br />
"Me too."  Morigan answered.<br />
And I very nonchalantly kept building up the barricade while making the front-end look like the celling had collapsed and there was nothing back here.  And very pointedly not listening nor asking the obvious questions.  I wasnt sure my heart could take the answers.<br />
<br />
"Well the faster we get started the faster we can get outs here and maybe find someplace actually safe."<br />
...<br />
...<br />
...<br />
...<br />
...<br />
"Look I get it, you dont trust me and have no reason to.  But if you want those chains off you youre gonna have to try.  Besides, you came with me this far didn't you?"<br />
"So who's first?"<br />
"I dont much care."<br />
"Lucette goes first."<br />
...<br />
...<br />
...<br />
"Ok I guess."<br />
<br />
I explain what she needs to do, and we set up a few buckets and chairs and other things found lying around to act as something she can rest her elbows and feet on so she can hold in place while I work on the enchantments.<br />
I get my tools and attach them to the points I need to on the shackles and chains causing the Rune Curcle to appear.  Then I get to work:<br />
Lore to read runes:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 -1 +1 +3</span><br />
<br />
Great result.  Literally.  I begin to shape the runes and focus on what im doing.  <br />
Will is great, plus 1 extra success on the Lore roll is a Superb result.  It takes time.  She is glad for the resting surfaces we found her.  But the shackles unlock and fall off.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d4]</sub></span><br />
<br />
Lucette reveals she is a Sun Evocature when she casts a healing evocation on me. = justification to remove consequenses.<br />
Took 4 whole hours.  we are all hungry and thirsty by now.<br />
Lucette speaks up surprising the hell out of me.  "Get started on Mori, I'll find some water."<br />
Morigan is not happy with this idea.  "Lucy no! Its too dangerous by yourself!"<br />
"I agree with Her Highness."  I say.  "Where would you even look and what if one of those roaming bands find you?"<br />
"There are fountains I can fill one of these bottles with all over the place."  Lucette is insistent.<br />
"I refer you to the roving bands."  I reply.  "Look at that fight we crossed just to get here as an example."<br />
Lucette is packing a few stoppered bottles from a storage shelf in a bag.  "I'll stick to side streets and alleyways."<br />
"Thats exactly where the brigands and ruffians will be hiding!"  Morigan insists.<br />
"I cant keep doing nothing but getting drug along and crying."  Lucette answered.  "I need to start helping."<br />
"And you will,"  Morigan insisted again.  "Its unpleasant but it will be safer if we all go so we can wathc each other's backs.  Trust me."<br />
Morrigan Provoke / Lucette opposed with Rappourt.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +1 -1 +2</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 +1 +1 +1</span><br />
<br />
"Besides, you are already helping."  I decided to pipe in.  "You used an evocation to heal my wounds."<br />
Lucette looks at both of us.  "I have a whole other school of Evocation at my disposal and I'm pretty resourceful.  I can do this.  You get those chains off her and I'll be back."<br />
"Ok."  I say.  "I'll get started but first, how are you even getting outa here?"<br />
Lucette points up.  There is a hole in the roof.  Probably falling debris fro the airship again.  "I spent four hours looking at that and thinking about this.  I know I can do this."<br />
I look at her confused and Morigan sighs in defeat.  "Please be careful."  And then hugs her friend.<br />
"I will."  Lucette hugs her back.<br />
And I am left wondering how TF she is gonna get up there in the first place.  <br />
Thats when she stands on a thick flat piece of wood and begins another evocation.  The board starts glowing with a purplish haze and starts lifting her into the air.<br />
"Holy shit!  Not only the Sun but you're an Evocature of the Moon too?"  I exclaim.  "Well damn maybe she *can* pull this off."<br />
<br />
Ok so let let her do her thing and get these chains off Mori; Get tools and open the Rune Curcle:<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +1 +0 +1 -1 +3</span><br />
<br />
Great result again.  So we do the thing like last time and lets see if Lucette gets back safe:<br />
<br />
There were water sources for the public all over the city so thats not the issue.  Does she run into trouble is the problem:<br />
<br />
Well Obviously yes.<br />
<br />
What interferes?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Voodoo priest</span><br />
<br />
There is a Bronze Priest doing something to the water well.  Some ritual of some kind.  No idea what its about but she cant let this happen.  Besides it took too long just to go not too far to find this well.  She must deal with this guy somehow.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = 2<sub>[d4]</sub></span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = 4<sub>[d6]</sub></span><br />
<br />
So this happens 4 streets to the east.<br />
<br />
There was some more disaster between there and here.  Sounded like someone was breaking into someone else's home while they were still there.  A fight was breaking out.  She thought of interfering but decided not to.  "The mission comes first" is what she was thinking.<br />
Now this priest.  No avoiding it.  So what to do.  Start with a Evocation attack?  sounds good to me.  Theres stuff everywhere right now.  What to use?<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Vibro-axe</span><br />
<br />
A magic axe just lying around in the street?  Yea makes sense in this environment.  The moon lifts the axe and forces it to do her will.  Its silent so will be a surprise attack.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4</span> = +0 -1 +1 +1 +3</span><br />
<br />
Damn Thats awesome.  Beat the necessary good.  Will of 4 / plus extra shift of success with the roll itself equals superb.  <br />
Chopped right in the middle of the back.  Thats gonna hit him with a severe consequence to start off = Axe in my back<br />
Now first round Lucette goes first as the aggressor:<br />
Find another thing to attack with moon<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Bucket</span><br />
<br />
Ok a bucket<br />
Call the axe in the back for a +2<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = -1 +1 -1 -1 +5</span><br />
<br />
Give priest a +1 to doge<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +1 -1 +0 +1 +1</span><br />
<br />
1 success +4 will damage for 5 stress<br />
<br />
Moderate consequence = Buckethead<br />
<br />
Priest evocate Earth - stone fist Lucette to doge<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5</span> = +0 +1 +1 -1 +4</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = -1 +1 +0 -1 +3</span><br />
<br />
thats 7 stress guddamn.  Spend fate point to call axe again.  for +2 drops to 5 stress so Mod consq and 1 stress.<br />
<br />
Lucette spend another FP to call axe again / call buckethead / evo attack again<br />
<br />
<span style="color: #0000CD;" class="mycode_color">Belt</span><br />
<br />
Ok a belt or something of the sort<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6</span> = +0 +1 -1 -1 +7</span><br />
<br />
thats 7 stress Priest is taken out.  She wraps the belt around his neck and strangles him unconscious.  Hes also bleeding out from axe but thats another matter.<br />
She looks at the ritual.  Was some thaumaturgical process that was interrupted by the axe so no ill effect.  She fills the bottles and returns the way she came.<br />
Along the way she hears bad things happening in the breakin house. <br />
Call out the trouble for +1 fp she gotta prove herself now.  She looks in and sees bad guys cornered young girl about to do bad things.  the parents are on the ground but bad guys are standing or semi standing over everyone.  Make a big evocation and throw the table into all of them.<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = +0 +1 +0 -1 +3</span><br />
<br />
She does it.  This is a big heavy table too.  It lands on top of all bad guys and she pulls gun and yells "stay down!"  and to the rest "Get going!"  Mom recovers first, and gets both dad and girl up and they run.  Dad pauses to stick a knife in the dick of the one that was about to do the thing and continues running.  Lucette is shocked and stutters for a moment this gives one bad the chance to start climbing up<br />
She shoots the magework pistol<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">2</span> = +0 +1 +0 +0 +1</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1</span> = +0 +0 +0 -1 0</span><br />
<br />
He gets shot in the chest.  Thats enough to start running herself.  The family shouts a thanks and she just nods and says just keep running.  Staying here is bad.  Dad says I know a place.  Offers to bring her along.  but lucette thinks of Mori and says "I need to get back to my own family.  Or at least the only one I got left."<br />
They understand and they part ways.  The last evocation to get up to roof and down to Mori and the thom who killed daddy<br />
<br />
When Lucette gently floats down through the hole in the roof on the wooden plank she used to get out in the first place, I realize I'd been holding my breath for the last 2 hours.  Morigan is even more relieved than I am (obviously).<br />
"Lucy! Thank the pantheon you're back safe."  Is that a tear I see in her eye?  No it is not!  I see no such thing!<br />
<br />
"Told you I could do it."  Lucette, justifiably proud, sets the bottles of water on a countertop.  She unstoppers one and brings it to Morigan who I still have holding still so I can work on the Curcle.  "Here, let *me* help *you* for once."  and carefully helps Morigan drink her fill.  She quickly guzzles nearly the whole bottle then exclaims, "Oh by Iius that's good!  Thanks lucy."<br />
<br />
Lucette smiles at her, and then once sure Morigan has had enough for now, she gets another bottle and hands it to me.  I gratefully accept and unstop and guzzle a whole bottle just as quickly as Morigan.  "Thank you, Lady Vimmitele."<br />
She just nods and goes back to sit near Morigan again.<br />
<br />
"Oh for sards sake!”  Morrigan exclaimed in an exasperated tone.  “Why don't you sard off the sarding honorifics already?  It's not like my cunny is ever gonna be the furry-rod sucking queen now!  And it doesn't look like Lucy's ever gonna get to be a furry-rod riding countess any time soon either!"  <br />
<br />
I was so surprised by Morigan's sudden and very liberal use of six swear words in four sentences I dropped my tools.<br />
<br />
"MORIGAN!"  Lucette cried in apparent dismay.  "That is not how a proper lady speaks.  My ears have never been so maligned!"<br />
"HAHAHA!! You can lick both my upper and lower pink parts!"  Morigan laughed.  "I remember every one of your little narrations at the monthly prose recitals we attended with the other noble ladies."  <br />
<br />
I coughed and tried to focus on my work.<br />
<br />
"Oh?  Really?"  Lucette asked mirthfully.  "Well first, your ‘pink parts’ are more of a rust red than pink.  I know because I’ve seen them when we've gone swimming.  Second, I had written quite a significant number of those narrations and I don't think you could remember them all if you tried."<br />
<br />
I nearly ruined my runic script when my hand slipped.<br />
<br />
“Ok, Its a bet.”  Morrigan replied.  "There was "Teasing Ewann the Servant Boy", "Pieran the Shepherd Boy's Oaken Staff", "Riding With-Then-On Filiz the Stableboy", "Ewann the Servant Boy Gets Revenge", "Stacked in the Stacks by Laouig the Librarian's Apprentice", "Uncle Gwalon's Evocature Fingers", "Ewann the Servant Boy Get His Deserts", and my personal favorite …" <br />
She paused and they both looked me dead in the eyes and together they said, "Dueling With Thomlyn's Enchanted Sword".<br />
<br />
I choked on the air in my lungs and dropped my tools again.<br />
<br />
"You know to be fair," Lucette said thoughtfully, "Thomlyn's Enchanted Sword" was over two thirds your work Morigan.  I was just a coauthor."<br />
“True,”  Morrigan admitted.  “But you were so much better at reciting than I was, so you got credit for it at the meeting.”<br />
<br />
I am pretty sure I was having chest pains, and my arms were going numb.<br />
<br />
They both lost all pretense of composure and were laughing hysterically at my awkwardness.  Thorough belly laughs so hearty they started coughing.  Morigan couldn't hold still during the fit and when her arms and legs fell off the rests we set up, my tools fell off the shackles causing the Curcle to vanish.  <br />
<br />
“Oh, sard it!”  Said Morigan.  “That's gonna cause a problem isn’t it?”<br />
<br />
“Huh?”  I said dumbly.<br />
<br />
They started laughing at me again.  Which I admit had me going a bit red in the face.  But this was a bit much for me to take.  <br />
<br />
First, the idea that these two actually knew my name was unbelievable by itself.  But on top of that, these subdued, prim, and proper noblewomen, were quite suddenly swearing like sailors and had apparently entertained themselves by writing then reciting hard core, self insert, pornographic fiction, in front of an audience of other prim and proper noblewomen - ON A REGULAR BASIS! … And what was it Lucette said about swimming???  NOOOO STOP!  You’ll break your mind Thomlyn.<br />
<br />
“Umm, yea.  Uh, right.”  I was still stammering.  “I mean yes, correct.  That's a problem.  I’m going to have to start over.  Which I don't think I can even pretend to do so until I get at least a little sleep.”<br />
<br />
For a moment I think they both considered arguing, but in the end Morigan just nodded and said, “Ok, I guess I can understand that.  It's been. … A day.”<br />
<br />
I tried to get them to agree to a watch schedule, but Lucette disagreed saying,  “Both of you can sleep, I’ll keep watch.  I did sleep earlier as far as I remember.”  <br />
<br />
I was really feeling the day, and wanted to take her up on it.  However;  “Laadd, um, Miss Lucette, I think you are ignoring one very important detail with that very impressive attempt to have us not worry about you.  You’ve been injured.”<br />
<br />
“WHAT?”  Morigan yelled.  “Lucy!  By the goddesses of all that's good! How could I?  I'm sorry!  And here we are… Laughing and…”<br />
“Please Mori,”  Lucette looked like she couldn't decide if to be angry at me or not.  “I’ll be ok.  Its not too bad.  Look.”<br />
<br />
She opened one of the rips in her blouse.  Ironically the same rip I saw the bruising through in the first place.  And it was in fact worse than I thought.  She had to be in pain.  How did she laugh so hard a moment ago and not pass out?<br />
<br />
“LUCETTE!”  Morigan was doing her best to try and tend to her.<br />
“Can you use your Evocations of the Sun to self-heal?”  I asked.<br />
“I can, but not right now.”  Lucette answered.<br />
“What do you need?”  I followed up.<br />
She sighed deeply.  “Sleep.”  She said defeated.<br />
“Well that settles that.”  I said.  “So, the watch schedule?”<br />
<br />
We settled on me for first watch, Morigan second, and Lucette Last.  With the idea being the ones who need to do evocations or artificer rituals need to recharge and should have the best chance of uninterrupted sleep.<br />
<br />
As the two women made the effort to find spots to sleep I did have to make one last comment.  “I never knew that, well, you knew, my name.”<br />
<br />
They gave a quick look at each other and gave a slight smirk.<br />
“Mother always said I should know who it was that was doing the real work in the castle.”  Morigan replied.  “That way I would know who to go to when the time came for me to rule.”<br />
<br />
That made sense.<br />
<br />
“You were the only one from the castle Mori wanted to write about.”  Lucette added.  “All the others in her writings were either about craftsmen apprentices in the city or retainers from the Vimmitele Holdings she met while visiting.”<br />
“LUCY! NO!”  Morigan said, sounding terribly scandalized.<br />
<br />
That competed my heart attack for the night and I died.  Literally.  My tale ends here.  No Idea who woke up the next day but I was dead.<br />
<br />
=================================<br />
Game pause<br />
non milestone break<br />
reset stress<br />
reset refresh<br />
=================================<br />
<br />
=================================<br />
I recover moderate consequence from the healing Lucette gave me.<br />
Lucette recovers minor consequence from sleep, but holds moderate till can get healing.<br />
=================================]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shadow Wing (ALONe  + GMA cards)]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Modern-Action-Suspense-Shadow-Wing-ALONe-GMA-cards</link>
			<pubDate>Wed, 25 Jan 2023 04:47:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Modern-Action-Suspense-Shadow-Wing-ALONe-GMA-cards</guid>
			<description><![CDATA[Here's a story I started earlier last year, tentatively called "Shadow Wing".  I had a few chapters done so decided to start this thread. <br />
<ul class="mycode_list"><li>I didn't use RPGSolo tools for this yet but may use them from time to time in the future.<br />
</li>
<li>Instead, I used the ALONe system ( <a href="https://www.drivethrurpg.com/product/168609/ALONe-A-Solo-Game-Engine-BETA" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/product/168...ngine-BETA</a>.<br />
</li>
<li>It uses the <span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">GameMaster's Apprentice cards. </span><span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">Here's a sample of those cards here: <a href="https://www.drivethrurpg.com/product/125685/The-GameMasters-Apprentice-Base-Deck?src=hottest_filtered" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/product/125...t_filtered</a>. </span><br />
</li>
<li><span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">Here's a YouTube video on how you might use the cards: <a href="https://youtu.be/Jse9u74iFnY" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Jse9u74iFnY</a></span><br />
</li>
</ul>
<br />
In the story, you'll see questions I ask the GMA cards, interspersed in the story, like in these this samples:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Does the sun come out at all today?<br />
E:N</span><br />
<ul class="mycode_list"><li>The E, means Even odds, a 50/50 chance of happening.<br />
</li>
<li>The N means "No".<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Do her shoes come untied as she runs? <br />
G:Y</span><br />
<ul class="mycode_list"><li>The G, means Good odds (so more likely to happen)<br />
</li>
<li>The Y means "Yes".<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Does she get a hot date?</span><br />
<span style="font-style: italic;" class="mycode_i">B:N!</span><br />
<ul class="mycode_list"><li>B means Bad odds <br />
</li>
<li>The N! means ("No, And!")<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Does she ace her math finals?</span><br />
<span style="font-style: italic;" class="mycode_i">B:Y!</span><br />
<ul class="mycode_list"><li>Bad odds <br />
</li>
<li>A "Yes, And!" response<br />
</li>
</ul>
<br />
You'll also see:<br />
TL = Tension Level<br />
SL = Stability Level<br />
<ul class="mycode_list"><li>Anytime the Tension Level exceeds the Stability Level there's a random event (usually negative)<br />
</li>
<li>If they match, there's a positive random event.<br />
</li>
</ul>
<br />
So something like this:<br />
The figures approached her out of the alley way.<br />
<span style="font-style: italic;" class="mycode_i">Do they have guns?<br />
(B:N,TL4vSL5)<br />
</span><br />
This tells you there's a Tension Level (TL) 4 vs a Stability Level (SL) of 5, so there's no random event on this question, and it's Bad odds that they have guns with a result of "No". They don't have guns.<br />
The TL gradually increases over time. Typically, this occurs according to the rules whenever there's a question asked of the GMA cards, and then it resets to 1 after a random event, at least according to the game options I'm using. I don't follow this rule exactly. Sometimes, if I'm asking multiple questions about a scene setup, and they don't seem to merit a TL increase, I may not increase it.<br />
<br />
The story features, Amala, a high school student starting her senior year. <br />
The setting is modern in a pseudo New York City. <br />
I won't bore you with a lot of her backstory, but will reveal all that as the story progresses.<br />
Enjoy!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Chapter 1 -  Memories</span><br />
---<br />
<span style="font-style: italic;" class="mycode_i">What’s the scene about? Cabin / Assassination</span><br />
<span style="font-style: italic;" class="mycode_i">Observe/Rare/Murder</span><br />
<span style="font-style: italic;" class="mycode_i">Who involved? Scarlet</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">TL: 1</span><br />
<br />
“Amala!” Aunt Jemal’s foice called up to her.<br />
<br />
“I’m coming!” Amala called down the stairs and ran a brush through her hair and then swept back her brown hair into a ponytail and looked at her reflection in the mirror. Blue jeans and sneakers combined with a simple white t-shirt completed her outfit. She frowned at her dusting of freckles. Some boys called her “the pretty nerd” but she still wished she could scrub off the freckles. She was sure they just meant “pretty nerdy”.<br />
<br />
She hopped down the cabin’s stairs and gave Jemal a peck on her cheek before they both trotted down the porch's steps to their rented sedan packed in the gravel drive. The cool scent of pine and aspen lingered on the breeze in the pre-dawn air.<br />
<br />
Jemal smiled and climbed in the driver’s seat. “It’s our last day here, and I want to see two more historical sites before tomorrow.”<br />
<br />
Amala adored her Aunt Jemal. She’d been a truer mother than Mother had been. A truer father even than Jack, her father, had been. Jemal had been there for her. Listened to her. Loved her. When the others thought she was “going nutty”--that was Shane’s phrase, her older brother, Jemal had simply hugged her, told her she loved her.<br />
<br />
They drove in silence for a time, and Amala dozed until the first beams of the sun played across her face. She blinked at the light and rubbed at a crick in her neck.<br />
<br />
“You get to pick the restaurant we go to tonight,” Jemal smiled.<br />
<br />
Amala smiled back, “How about Thai Tower?”<br />
<br />
Jemal smiled again. “Sure thing. It is your last day of vacation.”<br />
<br />
“It’s <span style="font-style: italic;" class="mycode_i">our</span> last day of vacation,” she responded.<br />
<br />
They talked about her upcoming load of classes, her final school year at McRay Scientific Academy, the private school where her parents had sent her to get her out of their lives. Jemal would never have been able to afford sending her there, but Father was rolling in cash, stock options, liquidated assets, prime real estate. The curriculum had a heavy emphasis on STEM subjects but also had a decent arts program. Amala loved dance and gymnastics. She loved the feeling her body had when she acted on instinct, moving through space and time. <br />
<br />
More comfortable silence. She turned on the radio, and listened to the scratchy FM radio that struggled to get a signal to them in the mountains. She flipped to the AM band, and as they wound out of a valley, climbing over a mountain pass, the radio blared a commercial in loud annoying platitudes about a pain cream that would save you money and pain. “So smooth you’d hardly even feel it was there.” <br />
<br />
And then it switched to the news.<br />
<br />
“...One witness claims he saw a figure, medium height, garbed in black and of slight build fleeing the scene of the crime, on foot. Another witness claims to have seen a flash of red clothing, maybe from a red sash or inner lining as the suspect escaped from the exterior of a two-story building and climbed to the roof a matter of heartbeats. Police say the killer is in excellent physical condition and an expert in stealth and hand to hand combat. <br />
<br />
“It appears that Mayor Kashi’s security detail were completely surprised. No shots were fired. There were signs of a physical struggle in Mayor Kashi’s living quarters. Two of her bodyguards were killed. The Mayor and three others were rushed to St. Joseph’s. It is reported that they are all in critical condition. This latest attack follows on the heels of recent violent attacks. <br />
<br />
“The public is asking ‘Why?’ and ‘How?’.”<br />
<br />
<span style="font-style: italic;" class="mycode_i">How were the guards killed? Blade wounds?</span><br />
<span style="font-style: italic;" class="mycode_i">E:N</span><br />
<span style="font-style: italic;" class="mycode_i">Bullets?</span><br />
<span style="font-style: italic;" class="mycode_i">E:N</span><br />
<span style="font-style: italic;" class="mycode_i">Hand to hand and poison then.</span><br />
TL 3:<br />
<br />
Another attempted killing.<br />
<br />
Amala frowned and changed the channel. <br />
<br />
“...in economic news, share prices for Biomachinery Engineering Ltd have risen considerably with the announcement of the Angel Device, the very first of its kind. In just a moment we’ll have an exclusive interview with Mr. Jack Marcell, CEO of BIOME. Stay tuned for--”<br />
<br />
Amala spun the volume dial to off and leaned her head down on her arms resting on the window frame, and let the cool morning rush of wind caress her face. She’d nearly driven him--them--to the back of her mind, but now that single announcement threatened to destroy it all.<br />
<br />
“Your father’s not a bad man,” Jemal said. “He just didn’t know how to handle your...condition.”<br />
<br />
She saw the dark trees flashing by and squinted when streams of light flickered through the trees warming her face with their pale light.<br />
<br />
Her...’condition’. <br />
<br />
Jemal referred to Amala’s inexplicable ability to sometimes see things in the past that others had done and sometimes to see possible events in the future. For the former she had to be touching someone or something associated with a past event. An object connected to strong emotion.<br />
<br />
Then...she could see visions of what had happened. And sometimes--rarely--she would get premonitions about events in the future. Like what had happened two years ago. That one had scared her. A bomb threat--no not a threat. A real bomb. But she had followed a string of visions past and present and now the school was safe.<br />
<br />
The downside was that her own family had called her crazy. And they weren’t willing to handle the social fallout and so she had been largely disowned. Could she blame them? Maybe if she had seen herself as they had seen her, spouting nonsense, trying to touch things that weren’t there--maybe she would have done the same.<br />
<br />
The visions often unfolded in the same scenescape in which she moved and breathed. She squeezed her eyes shut and focused on her breathing, not wanting to remember. Even now, two years after the bomb threat, the vision she had experienced seemed so real, as if she had been there and the memory of it still sickened her: the explosive ball of fire that tore through the school, the charred remains, the smell of burning flesh cloying her nostrils, the cries of the wounded, and the whine of sirens.<br />
<br />
She shook away the memory and thought of her father, eager to get rid of her.<br />
<br />
“Jack disowned me,” she muttered, despondent, yet with a lump of anger beginning to sizzle in her gut. She would <span style="font-style: italic;" class="mycode_i">never</span> call him ‘Father’ again...<br />
<br />
“He didn’t disown you, Amala. It’s more complicated than that, and he--”<br />
<br />
“I’d rather not talk about him. Please?” Amala interrupted.<br />
<br />
Jemal sighed, gave a sad smile, then nodded and squeezed Amala’s shoulder. “Of course. I love you, Amala.”<br />
<br />
“I know,” Amala said and returned the smile, but when she looked out the window again, the sun didn’t seem quite as golden as before. She stared out the window, absorbed in her own thoughts the rest of the way to the old Indian ruins.<br />
<br />
---<br />
<br />
<span style="font-style: italic;" class="mycode_i">Are there lots of people at the ruins?</span><br />
<span style="font-style: italic;" class="mycode_i">E:Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL:4</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Is there cell reception?</span><br />
<span style="font-style: italic;" class="mycode_i">B:N</span><br />
<span style="font-style: italic;" class="mycode_i">TL:5</span><br />
<br />
Amala hooked arms with Jemal and they slowly climbed up the narrow dirt trail that wound in curvy switchbacks along the foothills. After an hour’s hike, they stood in the shade of a massive granite rock. Below them, pines stretched in a carpet of green.<br />
<br />
The air smelled fresh and clean. Lichen splashed up the granite in vivid yellows and oranges and wild flowers like feathery gems bedecked the mountainscape.<br />
<br />
“It’s beautiful,” Jemal said, breathing hard, sitting on a boulder and dabbing at a sheen of sweat from the graying hair from a red handkerchief, looking down at the trees beneath them.<br />
<br />
Amala felt hardly winded and she took a deep breath of the crisp mountain air. The training she had had from long hours at dance, gymnastics, and dojo training had given her a level of fitness beyond most peers her age. She felt could hike for hours yet if needed.<br />
<br />
Scores of other hikers moved up and down the trail around them, other vacationers seeking the last attraction of the season before they had to return to the monotony of school and work.<br />
<br />
They continued on, following the trail. It leveled off and led through a narrow crack in the cliff. Looking upwards the blue sky was sometimes seen. Along the narrow slot they saw the ancient remnants of homes, weathered by time, carved from the very rock.<br />
<br />
They passed more ancient dwellings, squat buildings, with dark holes for windows. Sign posts embedded along the trail gave details about this cliff dweller tribe, what they probably ate, what they might have done for fun, living up on these heights.<br />
<br />
Then there were the cave drawings. White lines scraped into the stone thousands of years ago. Some were fairly obvious pictures of buffalo and antelope. Others showed scenes of fighting and death. <br />
<br />
Still others, more strange, required guess work.<br />
<br />
She stood in front of one of these. It was in an even more sheltered location than the others. This blocky drawing, deep inside this outcropping, had been protected from the weather. Other tourists brushed past her, kids from one family commented on the “funny head” and “scary eyes”. It seemed to depict a being--one of their gods maybe--floating or descending from the sky, a triangle body, a long line for a neck, and elongated circles for heads with odd triangular eyes. Stubby lines made up the legs. She thought the cave drawing was crude to be sure, but then again, artwork probably wasn’t high on the ancient tribe’s todo list. Struggling to survive tended to weed out starry-eyed dreamers. <br />
<br />
Yet... someone did carve this. Why?<br />
<br />
“Strange isn’t it?” Jemal asked. “I wonder what happened to cause them to draw these pictographs? Were they some product of a late night story hour or something more significant, like some actual visitation from their Gods?” she sighed. “I guess we’ll never know.”<br />
<br />
Her aunt gave her a sad smile, toucher her arm, and then moved further to look at another piece of cave art.<br />
<br />
“I wonder...” Amala muttered to herself and reached out to the cave wall. She touched the rough stone, tracing one of the white lines with her finger.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Does she see a vision?</span><br />
<span style="font-style: italic;" class="mycode_i">G:Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL: 6</span><br />
<br />
The ground beneath her became a spreading pool of ink that opened up a nightscape beneath her. Her heart leapt inside her chest. She felt vertigo and almost cried out when she realized she was no longer in her present location. Or maybe her mind wasn’t. She still wore her tennis shoes, true, but her feelings and her thoughts were not her own. Before, she had only felt curious, but now, a dark fear coursed through her.<br />
<br />
Darkness covered the land, and the moon peeked its face from between the mountain peaks. Where the parking lot would have been, now a dense forest covered the valley.<br />
<br />
Images flashed in her mind. The tribe had brought out all their treasures for their sky gods, and the tribal chieftain had even gifted his own daughter as a sacrifice to the white disk. The girl had looked at her father, the terror in her eyes. <br />
<br />
He nodded and pointed with his spear to the shadowy figures she couldn’t see. Strange figures with inhuman proportions.<br />
<br />
Then a scream of terror. Her vision shifted. She sucked in a deep sharp breath, and in her mind, she saw a spinning disc of white light that slowly rose above the forest canopy and ascended up into the clouds. It radiated power and authority, and it brought death. Then it leapt away, arcing into the night and was gone. A flicker of suns and moons and clouds flashed across the sky in rapid succession for hundreds of days.<br />
<br />
Then she saw a young boy, tears wet on his cheeks, and he etched the drawing of the strange being into the rock, his face a mask of anger muted by an intense anguish.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Do others notice her odd behavior?</span><br />
<span style="font-style: italic;" class="mycode_i">G: Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL: 7</span><br />
<br />
“Amala!” hands shook her, and Amala stumbled back from the rock. She was trembling all over. <br />
<br />
“What...?”<br />
<br />
“Look at me!” Her aunt's voice penetrated the fog in her head.<br />
<br />
Amala sucked in another breath and her vision cleared and Jamal's face swam in front of her. She was sitting on a boulder and her head felt fuzzy. <br />
<br />
“What happened?” Amala asked, ducking her head at the attention and concerned faces swimming around her.<br />
<br />
Jemal knelt in front of her and brushed at Amala’s hair, smoothing it away from her face. “You started screaming darling. What is it? Are you alright? You’re trembling.”<br />
<br />
A dozen people stood around her, giving her odd looks and someone made a comment about drugs and gave her a wide berth.<br />
<br />
“Can we go back to the car now?” Alama asked.<br />
<br />
“Sure. But can you stand? You look pale.”<br />
<br />
She nodded. “I think so. I’m only a little dizzy.”<br />
<br />
“That’s fine. You can lean on me.” Jemal said and helped her to stand.<br />
<br />
“Will she be alright? I can take her to the first aid station,” A female park ranger, kneeling beside them asked.<br />
<br />
Amala shook her head and gripped Jemal’s wrist.<br />
<br />
“No, that’s not necessary,” Jemal answered to the ranger. “She’ll be fine. Thank you.”<br />
<br />
Together, they made their way down the trail to the car. As they walked, Alama glanced over her shoulder and shivered at the dark cave, and a darker memory that was not her own.]]></description>
			<content:encoded><![CDATA[Here's a story I started earlier last year, tentatively called "Shadow Wing".  I had a few chapters done so decided to start this thread. <br />
<ul class="mycode_list"><li>I didn't use RPGSolo tools for this yet but may use them from time to time in the future.<br />
</li>
<li>Instead, I used the ALONe system ( <a href="https://www.drivethrurpg.com/product/168609/ALONe-A-Solo-Game-Engine-BETA" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/product/168...ngine-BETA</a>.<br />
</li>
<li>It uses the <span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">GameMaster's Apprentice cards. </span><span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">Here's a sample of those cards here: <a href="https://www.drivethrurpg.com/product/125685/The-GameMasters-Apprentice-Base-Deck?src=hottest_filtered" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/product/125...t_filtered</a>. </span><br />
</li>
<li><span style="font-family: Arial, Verdana, sans-serif;" class="mycode_font">Here's a YouTube video on how you might use the cards: <a href="https://youtu.be/Jse9u74iFnY" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/Jse9u74iFnY</a></span><br />
</li>
</ul>
<br />
In the story, you'll see questions I ask the GMA cards, interspersed in the story, like in these this samples:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Does the sun come out at all today?<br />
E:N</span><br />
<ul class="mycode_list"><li>The E, means Even odds, a 50/50 chance of happening.<br />
</li>
<li>The N means "No".<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Do her shoes come untied as she runs? <br />
G:Y</span><br />
<ul class="mycode_list"><li>The G, means Good odds (so more likely to happen)<br />
</li>
<li>The Y means "Yes".<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Does she get a hot date?</span><br />
<span style="font-style: italic;" class="mycode_i">B:N!</span><br />
<ul class="mycode_list"><li>B means Bad odds <br />
</li>
<li>The N! means ("No, And!")<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">Does she ace her math finals?</span><br />
<span style="font-style: italic;" class="mycode_i">B:Y!</span><br />
<ul class="mycode_list"><li>Bad odds <br />
</li>
<li>A "Yes, And!" response<br />
</li>
</ul>
<br />
You'll also see:<br />
TL = Tension Level<br />
SL = Stability Level<br />
<ul class="mycode_list"><li>Anytime the Tension Level exceeds the Stability Level there's a random event (usually negative)<br />
</li>
<li>If they match, there's a positive random event.<br />
</li>
</ul>
<br />
So something like this:<br />
The figures approached her out of the alley way.<br />
<span style="font-style: italic;" class="mycode_i">Do they have guns?<br />
(B:N,TL4vSL5)<br />
</span><br />
This tells you there's a Tension Level (TL) 4 vs a Stability Level (SL) of 5, so there's no random event on this question, and it's Bad odds that they have guns with a result of "No". They don't have guns.<br />
The TL gradually increases over time. Typically, this occurs according to the rules whenever there's a question asked of the GMA cards, and then it resets to 1 after a random event, at least according to the game options I'm using. I don't follow this rule exactly. Sometimes, if I'm asking multiple questions about a scene setup, and they don't seem to merit a TL increase, I may not increase it.<br />
<br />
The story features, Amala, a high school student starting her senior year. <br />
The setting is modern in a pseudo New York City. <br />
I won't bore you with a lot of her backstory, but will reveal all that as the story progresses.<br />
Enjoy!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Chapter 1 -  Memories</span><br />
---<br />
<span style="font-style: italic;" class="mycode_i">What’s the scene about? Cabin / Assassination</span><br />
<span style="font-style: italic;" class="mycode_i">Observe/Rare/Murder</span><br />
<span style="font-style: italic;" class="mycode_i">Who involved? Scarlet</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">TL: 1</span><br />
<br />
“Amala!” Aunt Jemal’s foice called up to her.<br />
<br />
“I’m coming!” Amala called down the stairs and ran a brush through her hair and then swept back her brown hair into a ponytail and looked at her reflection in the mirror. Blue jeans and sneakers combined with a simple white t-shirt completed her outfit. She frowned at her dusting of freckles. Some boys called her “the pretty nerd” but she still wished she could scrub off the freckles. She was sure they just meant “pretty nerdy”.<br />
<br />
She hopped down the cabin’s stairs and gave Jemal a peck on her cheek before they both trotted down the porch's steps to their rented sedan packed in the gravel drive. The cool scent of pine and aspen lingered on the breeze in the pre-dawn air.<br />
<br />
Jemal smiled and climbed in the driver’s seat. “It’s our last day here, and I want to see two more historical sites before tomorrow.”<br />
<br />
Amala adored her Aunt Jemal. She’d been a truer mother than Mother had been. A truer father even than Jack, her father, had been. Jemal had been there for her. Listened to her. Loved her. When the others thought she was “going nutty”--that was Shane’s phrase, her older brother, Jemal had simply hugged her, told her she loved her.<br />
<br />
They drove in silence for a time, and Amala dozed until the first beams of the sun played across her face. She blinked at the light and rubbed at a crick in her neck.<br />
<br />
“You get to pick the restaurant we go to tonight,” Jemal smiled.<br />
<br />
Amala smiled back, “How about Thai Tower?”<br />
<br />
Jemal smiled again. “Sure thing. It is your last day of vacation.”<br />
<br />
“It’s <span style="font-style: italic;" class="mycode_i">our</span> last day of vacation,” she responded.<br />
<br />
They talked about her upcoming load of classes, her final school year at McRay Scientific Academy, the private school where her parents had sent her to get her out of their lives. Jemal would never have been able to afford sending her there, but Father was rolling in cash, stock options, liquidated assets, prime real estate. The curriculum had a heavy emphasis on STEM subjects but also had a decent arts program. Amala loved dance and gymnastics. She loved the feeling her body had when she acted on instinct, moving through space and time. <br />
<br />
More comfortable silence. She turned on the radio, and listened to the scratchy FM radio that struggled to get a signal to them in the mountains. She flipped to the AM band, and as they wound out of a valley, climbing over a mountain pass, the radio blared a commercial in loud annoying platitudes about a pain cream that would save you money and pain. “So smooth you’d hardly even feel it was there.” <br />
<br />
And then it switched to the news.<br />
<br />
“...One witness claims he saw a figure, medium height, garbed in black and of slight build fleeing the scene of the crime, on foot. Another witness claims to have seen a flash of red clothing, maybe from a red sash or inner lining as the suspect escaped from the exterior of a two-story building and climbed to the roof a matter of heartbeats. Police say the killer is in excellent physical condition and an expert in stealth and hand to hand combat. <br />
<br />
“It appears that Mayor Kashi’s security detail were completely surprised. No shots were fired. There were signs of a physical struggle in Mayor Kashi’s living quarters. Two of her bodyguards were killed. The Mayor and three others were rushed to St. Joseph’s. It is reported that they are all in critical condition. This latest attack follows on the heels of recent violent attacks. <br />
<br />
“The public is asking ‘Why?’ and ‘How?’.”<br />
<br />
<span style="font-style: italic;" class="mycode_i">How were the guards killed? Blade wounds?</span><br />
<span style="font-style: italic;" class="mycode_i">E:N</span><br />
<span style="font-style: italic;" class="mycode_i">Bullets?</span><br />
<span style="font-style: italic;" class="mycode_i">E:N</span><br />
<span style="font-style: italic;" class="mycode_i">Hand to hand and poison then.</span><br />
TL 3:<br />
<br />
Another attempted killing.<br />
<br />
Amala frowned and changed the channel. <br />
<br />
“...in economic news, share prices for Biomachinery Engineering Ltd have risen considerably with the announcement of the Angel Device, the very first of its kind. In just a moment we’ll have an exclusive interview with Mr. Jack Marcell, CEO of BIOME. Stay tuned for--”<br />
<br />
Amala spun the volume dial to off and leaned her head down on her arms resting on the window frame, and let the cool morning rush of wind caress her face. She’d nearly driven him--them--to the back of her mind, but now that single announcement threatened to destroy it all.<br />
<br />
“Your father’s not a bad man,” Jemal said. “He just didn’t know how to handle your...condition.”<br />
<br />
She saw the dark trees flashing by and squinted when streams of light flickered through the trees warming her face with their pale light.<br />
<br />
Her...’condition’. <br />
<br />
Jemal referred to Amala’s inexplicable ability to sometimes see things in the past that others had done and sometimes to see possible events in the future. For the former she had to be touching someone or something associated with a past event. An object connected to strong emotion.<br />
<br />
Then...she could see visions of what had happened. And sometimes--rarely--she would get premonitions about events in the future. Like what had happened two years ago. That one had scared her. A bomb threat--no not a threat. A real bomb. But she had followed a string of visions past and present and now the school was safe.<br />
<br />
The downside was that her own family had called her crazy. And they weren’t willing to handle the social fallout and so she had been largely disowned. Could she blame them? Maybe if she had seen herself as they had seen her, spouting nonsense, trying to touch things that weren’t there--maybe she would have done the same.<br />
<br />
The visions often unfolded in the same scenescape in which she moved and breathed. She squeezed her eyes shut and focused on her breathing, not wanting to remember. Even now, two years after the bomb threat, the vision she had experienced seemed so real, as if she had been there and the memory of it still sickened her: the explosive ball of fire that tore through the school, the charred remains, the smell of burning flesh cloying her nostrils, the cries of the wounded, and the whine of sirens.<br />
<br />
She shook away the memory and thought of her father, eager to get rid of her.<br />
<br />
“Jack disowned me,” she muttered, despondent, yet with a lump of anger beginning to sizzle in her gut. She would <span style="font-style: italic;" class="mycode_i">never</span> call him ‘Father’ again...<br />
<br />
“He didn’t disown you, Amala. It’s more complicated than that, and he--”<br />
<br />
“I’d rather not talk about him. Please?” Amala interrupted.<br />
<br />
Jemal sighed, gave a sad smile, then nodded and squeezed Amala’s shoulder. “Of course. I love you, Amala.”<br />
<br />
“I know,” Amala said and returned the smile, but when she looked out the window again, the sun didn’t seem quite as golden as before. She stared out the window, absorbed in her own thoughts the rest of the way to the old Indian ruins.<br />
<br />
---<br />
<br />
<span style="font-style: italic;" class="mycode_i">Are there lots of people at the ruins?</span><br />
<span style="font-style: italic;" class="mycode_i">E:Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL:4</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Is there cell reception?</span><br />
<span style="font-style: italic;" class="mycode_i">B:N</span><br />
<span style="font-style: italic;" class="mycode_i">TL:5</span><br />
<br />
Amala hooked arms with Jemal and they slowly climbed up the narrow dirt trail that wound in curvy switchbacks along the foothills. After an hour’s hike, they stood in the shade of a massive granite rock. Below them, pines stretched in a carpet of green.<br />
<br />
The air smelled fresh and clean. Lichen splashed up the granite in vivid yellows and oranges and wild flowers like feathery gems bedecked the mountainscape.<br />
<br />
“It’s beautiful,” Jemal said, breathing hard, sitting on a boulder and dabbing at a sheen of sweat from the graying hair from a red handkerchief, looking down at the trees beneath them.<br />
<br />
Amala felt hardly winded and she took a deep breath of the crisp mountain air. The training she had had from long hours at dance, gymnastics, and dojo training had given her a level of fitness beyond most peers her age. She felt could hike for hours yet if needed.<br />
<br />
Scores of other hikers moved up and down the trail around them, other vacationers seeking the last attraction of the season before they had to return to the monotony of school and work.<br />
<br />
They continued on, following the trail. It leveled off and led through a narrow crack in the cliff. Looking upwards the blue sky was sometimes seen. Along the narrow slot they saw the ancient remnants of homes, weathered by time, carved from the very rock.<br />
<br />
They passed more ancient dwellings, squat buildings, with dark holes for windows. Sign posts embedded along the trail gave details about this cliff dweller tribe, what they probably ate, what they might have done for fun, living up on these heights.<br />
<br />
Then there were the cave drawings. White lines scraped into the stone thousands of years ago. Some were fairly obvious pictures of buffalo and antelope. Others showed scenes of fighting and death. <br />
<br />
Still others, more strange, required guess work.<br />
<br />
She stood in front of one of these. It was in an even more sheltered location than the others. This blocky drawing, deep inside this outcropping, had been protected from the weather. Other tourists brushed past her, kids from one family commented on the “funny head” and “scary eyes”. It seemed to depict a being--one of their gods maybe--floating or descending from the sky, a triangle body, a long line for a neck, and elongated circles for heads with odd triangular eyes. Stubby lines made up the legs. She thought the cave drawing was crude to be sure, but then again, artwork probably wasn’t high on the ancient tribe’s todo list. Struggling to survive tended to weed out starry-eyed dreamers. <br />
<br />
Yet... someone did carve this. Why?<br />
<br />
“Strange isn’t it?” Jemal asked. “I wonder what happened to cause them to draw these pictographs? Were they some product of a late night story hour or something more significant, like some actual visitation from their Gods?” she sighed. “I guess we’ll never know.”<br />
<br />
Her aunt gave her a sad smile, toucher her arm, and then moved further to look at another piece of cave art.<br />
<br />
“I wonder...” Amala muttered to herself and reached out to the cave wall. She touched the rough stone, tracing one of the white lines with her finger.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Does she see a vision?</span><br />
<span style="font-style: italic;" class="mycode_i">G:Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL: 6</span><br />
<br />
The ground beneath her became a spreading pool of ink that opened up a nightscape beneath her. Her heart leapt inside her chest. She felt vertigo and almost cried out when she realized she was no longer in her present location. Or maybe her mind wasn’t. She still wore her tennis shoes, true, but her feelings and her thoughts were not her own. Before, she had only felt curious, but now, a dark fear coursed through her.<br />
<br />
Darkness covered the land, and the moon peeked its face from between the mountain peaks. Where the parking lot would have been, now a dense forest covered the valley.<br />
<br />
Images flashed in her mind. The tribe had brought out all their treasures for their sky gods, and the tribal chieftain had even gifted his own daughter as a sacrifice to the white disk. The girl had looked at her father, the terror in her eyes. <br />
<br />
He nodded and pointed with his spear to the shadowy figures she couldn’t see. Strange figures with inhuman proportions.<br />
<br />
Then a scream of terror. Her vision shifted. She sucked in a deep sharp breath, and in her mind, she saw a spinning disc of white light that slowly rose above the forest canopy and ascended up into the clouds. It radiated power and authority, and it brought death. Then it leapt away, arcing into the night and was gone. A flicker of suns and moons and clouds flashed across the sky in rapid succession for hundreds of days.<br />
<br />
Then she saw a young boy, tears wet on his cheeks, and he etched the drawing of the strange being into the rock, his face a mask of anger muted by an intense anguish.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Do others notice her odd behavior?</span><br />
<span style="font-style: italic;" class="mycode_i">G: Y</span><br />
<span style="font-style: italic;" class="mycode_i">TL: 7</span><br />
<br />
“Amala!” hands shook her, and Amala stumbled back from the rock. She was trembling all over. <br />
<br />
“What...?”<br />
<br />
“Look at me!” Her aunt's voice penetrated the fog in her head.<br />
<br />
Amala sucked in another breath and her vision cleared and Jamal's face swam in front of her. She was sitting on a boulder and her head felt fuzzy. <br />
<br />
“What happened?” Amala asked, ducking her head at the attention and concerned faces swimming around her.<br />
<br />
Jemal knelt in front of her and brushed at Amala’s hair, smoothing it away from her face. “You started screaming darling. What is it? Are you alright? You’re trembling.”<br />
<br />
A dozen people stood around her, giving her odd looks and someone made a comment about drugs and gave her a wide berth.<br />
<br />
“Can we go back to the car now?” Alama asked.<br />
<br />
“Sure. But can you stand? You look pale.”<br />
<br />
She nodded. “I think so. I’m only a little dizzy.”<br />
<br />
“That’s fine. You can lean on me.” Jemal said and helped her to stand.<br />
<br />
“Will she be alright? I can take her to the first aid station,” A female park ranger, kneeling beside them asked.<br />
<br />
Amala shook her head and gripped Jemal’s wrist.<br />
<br />
“No, that’s not necessary,” Jemal answered to the ranger. “She’ll be fine. Thank you.”<br />
<br />
Together, they made their way down the trail to the car. As they walked, Alama glanced over her shoulder and shivered at the dark cave, and a darker memory that was not her own.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Dnd 4e) Without Identity]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Dnd-4e-Without-Identity</link>
			<pubDate>Fri, 06 Jan 2023 05:00:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=1503">TheMMMification</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Dnd-4e-Without-Identity</guid>
			<description><![CDATA[It's been like a while since I've done anything with RPGSolo, but I decided to do an experiment with it. I played as a smaller party, only two PCs this time, in order to make battles easier to manage. For the PCs, I went with some more out there choices which will become quite apparent. Instead of straightforward battle and adventuring, the game focuses more on stealth and subterfuge. Lastly, I decided to write everything as diary entries in the hopes that would require less writing overall, but that kinda ended up not being the case as you'll soon see lol. Anyway, here is the story of two assassins for hire, Fel and Ember, as they work to make ends meet in the winter-locked Delkraz Swamp! Let's see how long I pay attention to this.<br />
<br />
As always with my adventures, I will provide the raw session logs along with the writeups in case you want to see my creative process.<br />
<br />
<br />
<a href="https://docs.google.com/document/d/1z6LQ3hocfN-dz68TpSXN7e6oLF1iI6nTCt-GwbFXUu0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Entry 1: The Worth of 70 Gold Pieces</a><br />
<a href="https://docs.google.com/document/d/19SVtbfZPy5WNtX5s-qkxDg4jWNBNfmR7Zvdg6HywhvU/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">(Session Log)</a>]]></description>
			<content:encoded><![CDATA[It's been like a while since I've done anything with RPGSolo, but I decided to do an experiment with it. I played as a smaller party, only two PCs this time, in order to make battles easier to manage. For the PCs, I went with some more out there choices which will become quite apparent. Instead of straightforward battle and adventuring, the game focuses more on stealth and subterfuge. Lastly, I decided to write everything as diary entries in the hopes that would require less writing overall, but that kinda ended up not being the case as you'll soon see lol. Anyway, here is the story of two assassins for hire, Fel and Ember, as they work to make ends meet in the winter-locked Delkraz Swamp! Let's see how long I pay attention to this.<br />
<br />
As always with my adventures, I will provide the raw session logs along with the writeups in case you want to see my creative process.<br />
<br />
<br />
<a href="https://docs.google.com/document/d/1z6LQ3hocfN-dz68TpSXN7e6oLF1iI6nTCt-GwbFXUu0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Entry 1: The Worth of 70 Gold Pieces</a><br />
<a href="https://docs.google.com/document/d/19SVtbfZPy5WNtX5s-qkxDg4jWNBNfmR7Zvdg6HywhvU/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">(Session Log)</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Against the Darkmaster) - Search for the Orb of Silver Dawn]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Against-the-Darkmaster-Search-for-the-Orb-of-Silver-Dawn</link>
			<pubDate>Tue, 22 Nov 2022 18:15:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=2152">Jingo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Against-the-Darkmaster-Search-for-the-Orb-of-Silver-Dawn</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color">My other stories/games: </span>(<a href="https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Jodi-s-Story" target="_blank" rel="noopener" class="mycode_url">Jodi's Story - Zombie Apocalypse</a> | <a href="https://www.rpgsolo.com/forum/Thread-Science-Fiction-The-Oracle" target="_blank" rel="noopener" class="mycode_url">The Oracle - Military Sci-Fi</a> | <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-D-D-5e-Shadow-of-the-Demon-for-lack-of-a-better-title" target="_blank" rel="noopener" class="mycode_url">Shadow of the Demon - 5e D&amp;D</a> | <a href="https://www.rpgsolo.com/forum/Thread-Something-different-a-Wargame-Scen-1-Crown-Jewel" target="_blank" rel="noopener" class="mycode_url">Crown Jewel - Wargame</a> | <a href="https://www.rpgsolo.com/forum/Thread-Science-Fiction-Star-Wars-Trailing-Kyle-Rahn-Mythic" target="_blank" rel="noopener" class="mycode_url">Trailing Kyle Rahn - Mythic Starwars</a> | <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Ironsworn-Eilwen-s-Tale" target="_blank" rel="noopener" class="mycode_url">Eilwen's Tale - Ironsworn</a>)</span><br />
</span></span><br />
<br />
Time to start a new solo RPG thread using the amazing Against the Darkmaster RPG! <br />
<br />
First some background: My RP gaming days started as a teen in the mid 80s where I was introduced to MERP (Iron Crown Enterprise's Middle Earth Roleplaying). <br />
<br />
<img src="https://cf.geekdo-images.com/in_bmZGJ312PLlGfd--ivA__imagepagezoom/img/Mp9xI1UXSQCrKzhEF4YZP3zS4XQ=/fit-in/1200x900/filters:no_upscale():strip_icc()/pic535150.jpg" loading="lazy"  alt="[Image: pic535150.jpg]" class="mycode_img" /><br />
(Image from <a href="https://rpggeek.com/rpgitem/51192/middle-earth-role-playing-1st-edition-revised" target="_blank" rel="noopener" class="mycode_url">rpggeek.com</a>)<br />
<br />
DnD, when I grew up, was anathema, and it was viewed nearly akin to devil worship. But a game built around the noble works of Tolkien? My mom was okay with that, and my happy days of adventuring began. From there, we went to Rolemaster, and then GURPS, then branching out into various other games. But it all started with MERP, and so that system has a fond spot in my heart. <br />
<br />
Fast forward to just a couple of months ago and I discovered Against the Darkmaster while watching "<a href="https://www.youtube.com/watch?v=n5jYtrVQ8FA&amp;t=2s" target="_blank" rel="noopener" class="mycode_url">Me, Myself, and Die</a>" on YouTube. After checking out the hefty Quick Start guide, I promptly ordered the even more hefty Core book.<br />
<br />
Here's a pic of my <a href="https://drive.google.com/file/d/19gdYvWSbnNiaZTH5WyffIawNS6un9E3i/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Core book</a> copy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-- What I Like About the System --</span><ul class="mycode_list"><li>It's not DnD. Don't get me wrong, I love 5e a ton, but there's something about this game... A gritty type of realism. With its open-ended system, even orcs can be dangerous... <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
</li>
<li>You play a hero. Not a mere adventurer, but a hero!<br />
</li>
<li>Your role is clear, you are...against the Darkmaster and are meant to be heroic.<br />
</li>
<li>It's setting neutral and will work in any setting that has a solid Darkmaster feel. The rules draw inspiration from these books/series: Lord of the Rings, The Black Cauldron, The Wheel of Time, the Sword of Shannara, Dragonlance, etc. <br />
</li>
<li>Magic has a more subtle feel than DnD.<br />
</li>
<li>PC death is a real possibility even from low-level monsters. This is because combat is brutally dangerous and should be avoided when possible.<br />
</li>
<li>Combat is different. There are no initiative rolls... Actions are declared and combat is largely simultaneous with longer reach weapons hitting first.<br />
</li>
<li>It has that old school feel with dozens and dozens of charts, weapons, armor types, hundreds of spells... etc<br />
</li>
<li>Character creation is varied. And by mixing together different Kins, Cultures, and Vocations and various Background options along with your character's Passions (the things that motivate them), you can create a variety of unique and interesting characters.<br />
</li>
<li>Many optional rules are available to to make the game your own.<br />
</li>
<li>Hugely, the black and white art in the book is old school and <span style="text-decoration: underline;" class="mycode_u">AMAZING</span>!<br />
</li>
<li>Finally, from its mechanics, the art, and the setting options, the game lovingly plays homage to its MERP roots.<br />
</li>
</ul>
<br />
Check it out here:<br />
<a href="https://www.vsdarkmaster.com/" target="_blank" rel="noopener" class="mycode_url">https://www.vsdarkmaster.com/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">--- How I'll Run It ---</span><br />
Because combat can be so brutal, without a party, a single PC may not survive long. The game is meant to be played as a fellowship of heroes who set out to fight against the Darkmaster and its minions. I will start out with a single PC. I'll make some minor adjustments to the rules to facilitate a single character. I'll add NPC helpers and possibly a full party as the fiction dictates. At some point, I may switch to using the Fantasy Grounds ruleset to do the heavy lifting for combat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">--- The Setting ---</span><br />
I'll do a homebrew setting that will come about organically during play and from character notes and passions.<br />
Sometimes all you need is a random world map. And lo and behold, here's a good one, I think. <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7a021cd9-a3fc-4b1a-b6ea-d9c38debe413/ddln1er-b5681a87-d07e-4f5f-9566-a5d27642bf5e.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdhMDIxY2Q5LWEzZmMtNGIxYS1iNmVhLWQ5YzM4ZGViZTQxM1wvZGRsbjFlci1iNTY4MWE4Ny1kMDdlLTRmNWYtOTU2Ni1hNWQyNzY0MmJmNWUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.hH4aSACkDdbwTCNQ3xfowrENZgUA1bxoT8UV8K3klD0" loading="lazy"  alt="[Image: ddln1er-b5681a87-d07e-4f5f-9566-a5d27642...8UV8K3klD0]" class="mycode_img" /><br />
(Map creator is enanoakd. This link gives you a closer view: <a href="https://www.deviantart.com/enanoakd/art/Just-another-Random-World-Map-822407139" target="_blank" rel="noopener" class="mycode_url">deviantart.com</a>)]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color">My other stories/games: </span>(<a href="https://www.rpgsolo.com/forum/Thread-Zombie-Apocalypse-Jodi-s-Story" target="_blank" rel="noopener" class="mycode_url">Jodi's Story - Zombie Apocalypse</a> | <a href="https://www.rpgsolo.com/forum/Thread-Science-Fiction-The-Oracle" target="_blank" rel="noopener" class="mycode_url">The Oracle - Military Sci-Fi</a> | <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-D-D-5e-Shadow-of-the-Demon-for-lack-of-a-better-title" target="_blank" rel="noopener" class="mycode_url">Shadow of the Demon - 5e D&amp;D</a> | <a href="https://www.rpgsolo.com/forum/Thread-Something-different-a-Wargame-Scen-1-Crown-Jewel" target="_blank" rel="noopener" class="mycode_url">Crown Jewel - Wargame</a> | <a href="https://www.rpgsolo.com/forum/Thread-Science-Fiction-Star-Wars-Trailing-Kyle-Rahn-Mythic" target="_blank" rel="noopener" class="mycode_url">Trailing Kyle Rahn - Mythic Starwars</a> | <a href="https://www.rpgsolo.com/forum/Thread-Classic-Fantasy-Ironsworn-Eilwen-s-Tale" target="_blank" rel="noopener" class="mycode_url">Eilwen's Tale - Ironsworn</a>)</span><br />
</span></span><br />
<br />
Time to start a new solo RPG thread using the amazing Against the Darkmaster RPG! <br />
<br />
First some background: My RP gaming days started as a teen in the mid 80s where I was introduced to MERP (Iron Crown Enterprise's Middle Earth Roleplaying). <br />
<br />
<img src="https://cf.geekdo-images.com/in_bmZGJ312PLlGfd--ivA__imagepagezoom/img/Mp9xI1UXSQCrKzhEF4YZP3zS4XQ=/fit-in/1200x900/filters:no_upscale():strip_icc()/pic535150.jpg" loading="lazy"  alt="[Image: pic535150.jpg]" class="mycode_img" /><br />
(Image from <a href="https://rpggeek.com/rpgitem/51192/middle-earth-role-playing-1st-edition-revised" target="_blank" rel="noopener" class="mycode_url">rpggeek.com</a>)<br />
<br />
DnD, when I grew up, was anathema, and it was viewed nearly akin to devil worship. But a game built around the noble works of Tolkien? My mom was okay with that, and my happy days of adventuring began. From there, we went to Rolemaster, and then GURPS, then branching out into various other games. But it all started with MERP, and so that system has a fond spot in my heart. <br />
<br />
Fast forward to just a couple of months ago and I discovered Against the Darkmaster while watching "<a href="https://www.youtube.com/watch?v=n5jYtrVQ8FA&amp;t=2s" target="_blank" rel="noopener" class="mycode_url">Me, Myself, and Die</a>" on YouTube. After checking out the hefty Quick Start guide, I promptly ordered the even more hefty Core book.<br />
<br />
Here's a pic of my <a href="https://drive.google.com/file/d/19gdYvWSbnNiaZTH5WyffIawNS6un9E3i/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Core book</a> copy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-- What I Like About the System --</span><ul class="mycode_list"><li>It's not DnD. Don't get me wrong, I love 5e a ton, but there's something about this game... A gritty type of realism. With its open-ended system, even orcs can be dangerous... <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
</li>
<li>You play a hero. Not a mere adventurer, but a hero!<br />
</li>
<li>Your role is clear, you are...against the Darkmaster and are meant to be heroic.<br />
</li>
<li>It's setting neutral and will work in any setting that has a solid Darkmaster feel. The rules draw inspiration from these books/series: Lord of the Rings, The Black Cauldron, The Wheel of Time, the Sword of Shannara, Dragonlance, etc. <br />
</li>
<li>Magic has a more subtle feel than DnD.<br />
</li>
<li>PC death is a real possibility even from low-level monsters. This is because combat is brutally dangerous and should be avoided when possible.<br />
</li>
<li>Combat is different. There are no initiative rolls... Actions are declared and combat is largely simultaneous with longer reach weapons hitting first.<br />
</li>
<li>It has that old school feel with dozens and dozens of charts, weapons, armor types, hundreds of spells... etc<br />
</li>
<li>Character creation is varied. And by mixing together different Kins, Cultures, and Vocations and various Background options along with your character's Passions (the things that motivate them), you can create a variety of unique and interesting characters.<br />
</li>
<li>Many optional rules are available to to make the game your own.<br />
</li>
<li>Hugely, the black and white art in the book is old school and <span style="text-decoration: underline;" class="mycode_u">AMAZING</span>!<br />
</li>
<li>Finally, from its mechanics, the art, and the setting options, the game lovingly plays homage to its MERP roots.<br />
</li>
</ul>
<br />
Check it out here:<br />
<a href="https://www.vsdarkmaster.com/" target="_blank" rel="noopener" class="mycode_url">https://www.vsdarkmaster.com/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">--- How I'll Run It ---</span><br />
Because combat can be so brutal, without a party, a single PC may not survive long. The game is meant to be played as a fellowship of heroes who set out to fight against the Darkmaster and its minions. I will start out with a single PC. I'll make some minor adjustments to the rules to facilitate a single character. I'll add NPC helpers and possibly a full party as the fiction dictates. At some point, I may switch to using the Fantasy Grounds ruleset to do the heavy lifting for combat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">--- The Setting ---</span><br />
I'll do a homebrew setting that will come about organically during play and from character notes and passions.<br />
Sometimes all you need is a random world map. And lo and behold, here's a good one, I think. <img src="https://www.rpgsolo.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7a021cd9-a3fc-4b1a-b6ea-d9c38debe413/ddln1er-b5681a87-d07e-4f5f-9566-a5d27642bf5e.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdhMDIxY2Q5LWEzZmMtNGIxYS1iNmVhLWQ5YzM4ZGViZTQxM1wvZGRsbjFlci1iNTY4MWE4Ny1kMDdlLTRmNWYtOTU2Ni1hNWQyNzY0MmJmNWUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.hH4aSACkDdbwTCNQ3xfowrENZgUA1bxoT8UV8K3klD0" loading="lazy"  alt="[Image: ddln1er-b5681a87-d07e-4f5f-9566-a5d27642...8UV8K3klD0]" class="mycode_img" /><br />
(Map creator is enanoakd. This link gives you a closer view: <a href="https://www.deviantart.com/enanoakd/art/Just-another-Random-World-Map-822407139" target="_blank" rel="noopener" class="mycode_url">deviantart.com</a>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mil-scifi Attempt - Corporal Harwood White (no ruleset)]]></title>
			<link>https://www.rpgsolo.com/forum/Thread-Science-Fiction-Mil-scifi-Attempt-Corporal-Harwood-White-no-ruleset</link>
			<pubDate>Sat, 29 Oct 2022 20:12:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.rpgsolo.com/forum/member.php?action=profile&uid=4730">Iskuu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.rpgsolo.com/forum/Thread-Science-Fiction-Mil-scifi-Attempt-Corporal-Harwood-White-no-ruleset</guid>
			<description><![CDATA[Helloooo, been playing with RPG Solo for a while now, on and off, had a bit of a sci-fi military itch to scratch and wanted to try and improve my military writing and thought I'd share this, it's more for personal stuff so might have a lot of errors I didn't bother proofreading but thought someone might find it interesting to follow along. I'm by no means a military expert, so if there's anyone with actual experience in service pointers would be appreciated or any other insights from none-service members of the forum enjoy  <img src="https://www.rpgsolo.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
It's not much so far, but I'll add to it as I get around to writing more of Harwood's adventures on the frontlines, I also have some lore being slowly developed, so I'll periodically be sharing that too.<br />
__________________________________________________________________________________<br />
<br />
Name: Harwood White<br />
<br />
Rank<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
Corporal<br />
<br />
1st Karvia Regiment, Loksaravian Empire<br />
<br />
vs<br />
<br />
2nd Hwan Regiment, Kingdom of Ateruntia and 1st Alvia Regiment, Principality of Fanhano<br />
<br />
Territorial dispute has caused Loksavarian Empire to mobilise against the Kingdom of Ateruntia who have called in the support of the Principality of Fanhano.<br />
<br />
Ateruntia wishes to annex Waginland Territory lost in the Loksavarian Annexation of Ateruntia, religious differences cause issues within the regions.<br />
<br />
How experienced are the 1st Alvia Regiment?<br />
<br />
<span style="color: #4169E1;" class="mycode_color">Inexperienced -1</span><br />
<br />
And the 2nd Hwan Regiment?<br />
<br />
<span style="color: #4169E1;" class="mycode_color">Experienced 1</span><br />
<br />
Who had the initial assault? Karvia vs Hwan<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
Karvia assaulted first<br />
<br />
July 12th, 3019; 1st Karvia Regiment Assaulted the border town of Lauri, Porara County.<br />
<br />
Were they met with resistance?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It was heavy, did they have armour support?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Karvia Regiment have air support?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The assault on Lauri was initiated from the town of Nuvuskyla in the early hours of the morning, the naturally hilly terrain and thick fog from the cold helped to conceal the two low-flying V-LAT Platoon Dropships, each carried an under-strength Platoon of three sections and an Infantry Fighting Hover Vehicle for support.<br />
________________________________________________<br />
<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "HEAVYHAWK 1, BRAVO ACTUAL, over."</span><br />
<br />
<span style="color: #00369b;" class="mycode_color">BRAVO 2-1: "Go ahead HEAVYHAWK 1, over."</span><br />
_________________________________________________<br />
Corporal Harwood heard the crackled comms through his helmet as he checked the magazine of his hydrogen-kinetic assault rifle for the umpteenth time. It was not that he was edgy or nervous, he was more ready, and geared to go and sitting in a glorified flying tin can was not his idea of a good time, even if HEAVYHAWK's pilots had made it a pleasant ride so far.<br />
_________________________________________________<br />
<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "BRAVO ACTUAL, 10km from LZ, recon suggests rapid touchdown and disembark, break..."</span><br />
_________________________________________________<br />
Harwood rolled a gloved thumb across one of the Blueshade hydro-kinetic rounds in his magazine, the V-LAT shuddered gently as the pilot angled them dangerously close to the high-altitude hills, he could see the pair of lifters gracefully skirting at break-neck speeds in his minds eye, seconds away from disaster every time they committed to an adjustment.<br />
_________________________________________________<br />
<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "HEAVYHAWK 2 going in for Easyride, full touchdown on LZ BLEAK. Looks like you got the shit job Anderson. Over."</span><br />
<br />
<span style="color: #00369b;" class="mycode_color">BRAVO 2-1: "Wilco HEAVYHAWK 1, rapid touchdown, always the case. Into the fires of hell boys. Over."</span><br />
_________________________________________________<br />
The V-LAT was filled with amused laughter from the platoon onboard, the cacophony being dulled by Harwood's comm-system. Rapid insertion was not something new to him, not by a long shot, but from the briefing reports he had seen and heard, very little information had been gathered by the recon teams or SAT-Fotos, some kind of ECM scrambling data and with Lauri being situated at the highest point of the mountains, it would be a cramped landing with very little cover. Though Harwood was expecting the worst, the Ateruntians had no idea the Loksaravian Royal Army was about to land the first blow of the conflict.<br />
<br />
EDIT:<br />
<br />
V-LAT = Variable-Lift Armoured Transport, think heavy dropship<br />
Hydrogen-Kinetic Assault Rifle = HKAR and variations from now on]]></description>
			<content:encoded><![CDATA[Helloooo, been playing with RPG Solo for a while now, on and off, had a bit of a sci-fi military itch to scratch and wanted to try and improve my military writing and thought I'd share this, it's more for personal stuff so might have a lot of errors I didn't bother proofreading but thought someone might find it interesting to follow along. I'm by no means a military expert, so if there's anyone with actual experience in service pointers would be appreciated or any other insights from none-service members of the forum enjoy  <img src="https://www.rpgsolo.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
It's not much so far, but I'll add to it as I get around to writing more of Harwood's adventures on the frontlines, I also have some lore being slowly developed, so I'll periodically be sharing that too.<br />
__________________________________________________________________________________<br />
<br />
Name: Harwood White<br />
<br />
Rank<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">3</span> = 3<sub>[d3]</sub></span><br />
<br />
Corporal<br />
<br />
1st Karvia Regiment, Loksaravian Empire<br />
<br />
vs<br />
<br />
2nd Hwan Regiment, Kingdom of Ateruntia and 1st Alvia Regiment, Principality of Fanhano<br />
<br />
Territorial dispute has caused Loksavarian Empire to mobilise against the Kingdom of Ateruntia who have called in the support of the Principality of Fanhano.<br />
<br />
Ateruntia wishes to annex Waginland Territory lost in the Loksavarian Annexation of Ateruntia, religious differences cause issues within the regions.<br />
<br />
How experienced are the 1st Alvia Regiment?<br />
<br />
<span style="color: #4169E1;" class="mycode_color">Inexperienced -1</span><br />
<br />
And the 2nd Hwan Regiment?<br />
<br />
<span style="color: #4169E1;" class="mycode_color">Experienced 1</span><br />
<br />
Who had the initial assault? Karvia vs Hwan<br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">1</span> = 1<sub>[d2]</sub></span><br />
<br />
Karvia assaulted first<br />
<br />
July 12th, 3019; 1st Karvia Regiment Assaulted the border town of Lauri, Porara County.<br />
<br />
Were they met with resistance?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 10<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span>, <span style="color: #006400;" class="mycode_color">and...</span><br />
<br />
It was heavy, did they have armour support?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Unlikely | 8<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
Does Karvia Regiment have air support?<br />
<br />
<span style="color: #800080;" class="mycode_color">(Somewhat Likely | 6<sub>[d10]</sub>)</span> <span style="color: #006400;" class="mycode_color">Yes</span><br />
<br />
The assault on Lauri was initiated from the town of Nuvuskyla in the early hours of the morning, the naturally hilly terrain and thick fog from the cold helped to conceal the two low-flying V-LAT Platoon Dropships, each carried an under-strength Platoon of three sections and an Infantry Fighting Hover Vehicle for support.<br />
________________________________________________<br />
<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "HEAVYHAWK 1, BRAVO ACTUAL, over."</span><br />
<br />
<span style="color: #00369b;" class="mycode_color">BRAVO 2-1: "Go ahead HEAVYHAWK 1, over."</span><br />
_________________________________________________<br />
Corporal Harwood heard the crackled comms through his helmet as he checked the magazine of his hydrogen-kinetic assault rifle for the umpteenth time. It was not that he was edgy or nervous, he was more ready, and geared to go and sitting in a glorified flying tin can was not his idea of a good time, even if HEAVYHAWK's pilots had made it a pleasant ride so far.<br />
_________________________________________________<br />
<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "BRAVO ACTUAL, 10km from LZ, recon suggests rapid touchdown and disembark, break..."</span><br />
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Harwood rolled a gloved thumb across one of the Blueshade hydro-kinetic rounds in his magazine, the V-LAT shuddered gently as the pilot angled them dangerously close to the high-altitude hills, he could see the pair of lifters gracefully skirting at break-neck speeds in his minds eye, seconds away from disaster every time they committed to an adjustment.<br />
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<span style="color: #00369b;" class="mycode_color">HEAVYHAWK 1-1: "HEAVYHAWK 2 going in for Easyride, full touchdown on LZ BLEAK. Looks like you got the shit job Anderson. Over."</span><br />
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<span style="color: #00369b;" class="mycode_color">BRAVO 2-1: "Wilco HEAVYHAWK 1, rapid touchdown, always the case. Into the fires of hell boys. Over."</span><br />
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The V-LAT was filled with amused laughter from the platoon onboard, the cacophony being dulled by Harwood's comm-system. Rapid insertion was not something new to him, not by a long shot, but from the briefing reports he had seen and heard, very little information had been gathered by the recon teams or SAT-Fotos, some kind of ECM scrambling data and with Lauri being situated at the highest point of the mountains, it would be a cramped landing with very little cover. Though Harwood was expecting the worst, the Ateruntians had no idea the Loksaravian Royal Army was about to land the first blow of the conflict.<br />
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EDIT:<br />
<br />
V-LAT = Variable-Lift Armoured Transport, think heavy dropship<br />
Hydrogen-Kinetic Assault Rifle = HKAR and variations from now on]]></content:encoded>
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